The death of [53 Woodsman] Milenius -= Tharnadian Mercenaries =- (Human)

in The Lavishly Appointed Quarters of a Magi

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a LARGE green ioun stone[177h 13m 56s]
<worn as a badge>    a elven rune of restoration of health (magic) (glowing)
<worn on horns>      a pair of spiked horncaps of health (magic) [75%]
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming) [85%]
<worn in ear>        the earring of the Dragon Lords of damage [85%]
<worn in ear>        the earring of the Dragon Lords of damage [63%]
<worn on face>       the grim visage of a MaDWoMaN of endurance (magic) (humming) [88%]
<worn in nose>       a death ring of Tezcatlipoca (magic)[177h 13m 56s]
<worn around neck>   a slaadi necklace of Chaos (glowing) [58%]
<worn around neck>   a tekan amulet of dragon's blood [poor] with a strange sharp rubin (magic)
<worn on body>       the barbed mail of the battlerager king [superior] (magic) (humming)
<worn about body>    a cloak of protection of health (magic)
<worn on back>       a big big bag for a little person
<worn on tail>       a ring of flowing mists [superior] (magic)
<worn as quiver>     a sheath of stitched together skulls of dexterity (magic)
<worn about waist>   a firey-eyed skull-buckled black leather belt of damage (magic) (glowing)
<worn on belt buckle>the head of Raxthan [superior]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[177h 13m 56s]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[177h 13m 56s]
<worn on arms>       some blue dragonscale shoulder guards of dexterity (magic) [82%]
<worn around wrist>  the bracer of Uz's alliance of greater strength
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing)
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing)
<primary weapon>     the mace of light and darkness (magic)[177h 13m 56s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet>       a set of bloodied horseshoes of endurance (magic) [86%]

 
      MMM..   
    MMM..oo.  
     M.oooo.  
     M@oo...  
     MM..o.M  
      MM..MM  
      MM,.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 1858h/1858H 282v/282V Pos: standing >
Pardon?

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >
Your Terminal mode is now: MSP .

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >
Owner               Artifact

Rarch               tendrils of shadowy mist
Kroth               the Totem of Mastery
Skellen             the globe of shadows
Rany                the sphere of wind
Norabi              the blackened staff of Netheril
Retharm             Illesarus, the Sword of Sharpness
Coen                Krindors Incredible Device
Rargg               the dagger of Wind
Biggz               a gladius called 'Backstabber'
Soljia              the rod of Dispator
Morfos              a cloak of Elvenkind
Des                 the holy flamberge of the efreeti
Bumd                Avernus the life stealer
Bumd                Doombringer, the sword of chaos
Rargg               Tiamat's poison tail stinger
Des                 the platemail of the DragonLord
Dro                 the Living Necroplasm
Eikel               the mystic axe of the dragonkind
Coleans             a mystical warhammer
Kossan              the mace of light and darkness
Morfos              the holy mace of the efreeti
Bruk                the sword of fire and flame
Biggz               a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Albo                the mystical longsword of Volo the Traveler
Rarch               the ketoh of the Serpentine chindi

       ------Summary------
         Goodies:      5
         Evils:        21
         Total:        26

< 1858h/1858H 282v/282V Pos: standing >
Owner               Unique

Des                 a wispy astral-twined mindstone ring
Seadog              the orb of the sea
Krikit              the mace of the earth
Terru               the staff of blue flames
Gellz               the stone mace 'Godsfury'
Aikii               the crown of Aramus
Kroth               the totem of Mox
Lomz                a blood red sword named 'Death Rider'
Des                 Bahamut's mask of vigor
Rany                the platemail of the Dragon Horde
Sokol               the three-pronged totem of the Naga Queen
Lielz               the orb of elemental fire
Rhak                a carved dragonbone longbow called "Eternity"
Soljia              some platemail of colorless salamander scales
Seadog              the robe of Lost Souls
Bruk                a large gold-rimmed church door
Norabi              the black skull of Sakaslan, the destroyer
Kenin               Utgard-Loki's crystal ball
Skir                the band of emerald flames
Siggz               a cold saber called 'icicle'
Dro                 the wondrous mace of the Sea
Eikel               a sword of the whirlwinds
Skir                the mask of wildmagic
Saifat              the oaken staff of the woodlands
Aikii               the twisted spine and skull of the Lich Lord
Psikel              some fingerless gloves of su-monster skin
Saertus             some platinum linked sleeves of life
Daytok              the wailing face of a pygmie banshee
Ayla                a haze of swirling green vapor
Kossan              the wicked-looking scimitar of Demogorgon
Gellz               Tsunami, the trident of storms
Lielz               'Einjar' the titan shield of purity
Ayla                the granite dagger 'BloodFeast'
Yza                 the eyes of the mindflayer
Kossan              a death ring of Tezcatlipoca
Kossan              an obsidian buckle named "Rage"
Col                 the unholy avenger named 'Bloodlust'
Ayla                the terrifying visage of the great wraith Dranum
Des                 the cloak of the stalker
Bruk                a belt of iron solidarity
Norabi              the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      7
         Evils:        34
         Total:        41

< 1858h/1858H 282v/282V Pos: standing >
Owner               Ioun

Des                 a bright purple ioun stone
Norabi              a dark purple ioun stone
Kossan              a LARGE green ioun stone
Lielz               a BRIGHT blue ioun stone
Albo                a dark ioun stone
Biggz               a dark yellow ioun stone
Ayla                a mirrored ioun stone
Bumd                a LARGE blue ioun stone
Soljia              a bright green ioun stone

       ------Summary------
         Goodies:      0
         Evils:        9
         Total:        9

< 1858h/1858H 282v/282V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely evil)
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (very good)     
  *Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (extremely evil)
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (evil)          
  *IceCrag Castle                                (pure evil)     
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (extremely evil)
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (evil)          
  *Arachdrathos Guilds                           (very evil)     
   Valley of the Snow Ogres                      (very evil)     
  *The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (very evil)     
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >
Your Terminal mode is now: GEN .

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >
Your Terminal mode is now: ANSI.

< 1858h/1858H 282v/282V Pos: standing >
 
      MMM..   
    MMM..oo.  
     M.oooo.  
     M@oo...  
     MM..o.M  
      MM..MM  
      MM,.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 1858h/1858H 282v/282V Pos: standing >
Your Terminal mode is now: MSP .

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >
You are carrying: (4/11)
a long slime-covered tendril with an unblinking eye [superior] (magic) (humming)
the mace of mentality
a vial of liquid time (magic)
a net of endless currents

< 1858h/1858H 282v/282V Pos: standing >
You are using:
<floating about head>a LARGE green ioun stone[177h 14m 17s]
<worn as a badge>    a elven rune of restoration of health (magic) (glowing)
<worn on horns>      a pair of spiked horncaps of health (magic) [75%]
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming) [85%]
<worn in ear>        the earring of the Dragon Lords of damage [85%]
<worn in ear>        the earring of the Dragon Lords of damage [63%]
<worn on face>       the grim visage of a MaDWoMaN of endurance (magic) (humming) [88%]
<worn in nose>       a death ring of Tezcatlipoca (magic)[177h 14m 17s]
<worn around neck>   a slaadi necklace of Chaos (glowing) [58%]
<worn around neck>   a tekan amulet of dragon's blood [poor] with a strange sharp rubin (magic)
<worn on body>       the barbed mail of the battlerager king [superior] (magic) (humming)
<worn about body>    a cloak of protection of health (magic)
<worn on back>       a big big bag for a little person
<worn on tail>       a ring of flowing mists [superior] (magic)
<worn as quiver>     a sheath of stitched together skulls of dexterity (magic)
<worn about waist>   a firey-eyed skull-buckled black leather belt of damage (magic) (glowing)
<worn on belt buckle>the head of Raxthan [superior]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[177h 14m 17s]
<attached to belt>   the wicked-looking scimitar of Demogorgon (magic)[177h 14m 17s]
<worn on arms>       some blue dragonscale shoulder guards of dexterity (magic) [82%]
<worn around wrist>  the bracer of Uz's alliance of greater strength
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      a pair of darkmail gauntlets (magic)
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing)
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing)
<primary weapon>     the mace of light and darkness (magic)[177h 14m 17s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet>       a set of bloodied horseshoes of endurance (magic) [86%]

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >

< 1858h/1858H 282v/282V Pos: standing >
Your heroic urges slowly fade away.
You feel less vitalized.

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
The rift isn't quite stable enough yet...

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
The rift isn't quite stable enough yet...

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Charcoal Palace.
Room: The Lavishly Appointed Quarters of a Magi
</map>
The Lavishly Appointed Quarters of a Magi
Obvious exits: -W
A black rift of swirling mass is here, tearing itself apart. (magic)
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
*Seadog  -=Denizens of Lloth=- (Orc)(large) stands in mid-air here. (Casting) (Red Aura)
*Sokol  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here. (Casting) (Red Aura)
Ayla  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
*Col  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here, fighting a Human.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Ril  -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Ayla.(Gold Aura)
A Human (medium)  -= Tharnadian Mercenaries =- sits in mid-air here, fighting Dro.(Gold Aura)
A brightly glowing torch floats near a Human's head. (Illuminating)

< 1636h/1636H 282v/282V Pos: standing >
Skir snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
Skir snaps into visibility.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Githzerai screams and doubles over in agony as searing heat ignites within her body.
Skir snaps into visibility.
Col snaps into visibility.
Col's feeble slash grazes a Human.
Col suddenly appears a bit confused!
Col snaps into visibility.
Col's feeble pierce grazes a Human.
Col's slash grazes a Human.
Col's feeble slash grazes a Human.
Col snaps into visibility.
Sokol starts casting an offensive spell.
Sokol snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
Seadog snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
Seadog completes his spell...
Seadog utters the words 'buoblg qrunsoqpze yugh'
Seadog snaps into visibility.
Seadog's fist beats the life out of a Githzerai, blood pours from her body!
A Githzerai dodges Ayla's attack.
A Githzerai blocks Ayla's attack.
Ayla snaps into visibility.
Ayla's weak pierce grazes a Githzerai.
Ayla snaps into visibility.
Ayla suffers from contact with the holy aura about a Githzerai.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's granite dagger 'BloodFeast', causing a Githzerai to scream in pain!
A Githzerai dodges Ayla's attack.
A Githzerai blocks Ayla's attack.
A Githzerai dodges Ayla's attack.
A Githzerai dodges Ayla's attack.
A Githzerai dodges Ayla's attack.
Ayla's weak pierce grazes a Githzerai.
A Githzerai's spell flows around Ayla, leaving her unharmed!
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's granite dagger 'BloodFeast', causing a Githzerai to scream in pain!
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
Ayla snaps into visibility.
A Githzerai looks pale as her lifeforce is drained by Ayla!
A Githzerai blocks Ayla's lunge at her.
A Githzerai dodges Ayla's attack.

< 1636h/1636H 282v/282V Pos: standing >
Dro snaps into visibility.
A Human's weak bludgeon grazes Dro.
Dro dodges a Human's attack.
A Human's weak bludgeon grazes Dro.
Dro dodges a Human's attack.
Dro dodges a Human's attack.
Skir snaps into visibility.
A Githzerai attempts to flee.
A Githzerai leaves west.

< 1636h/1636H 282v/282V Pos: standing >
Sokol stops invoking abruptly!

< 1636h/1636H 282v/282V Pos: standing >
Duac completes his spell...
Duac utters the word 'yafbueeaiqz'
Duac sends forth a strange energy into the room.

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
Skir's face flushes white for a moment.

< 1636h/1636H 282v/282V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Sokol.

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
Dro snaps into visibility.
Dro's weak bludgeon grazes a Human.
Dro's weak bludgeon grazes a Human.
Dro misses a Human.
Dro's decent bludgeon grazes a Human.
Dro snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
Col snaps into visibility.
Col's decent pierce grazes a Human.
Col snaps into visibility.
Col's fine slash wounds a Human.
Col snaps into visibility.
Col's fine pierce wounds a Human.
Col snaps into visibility.
Col's fine slash wounds a Human.
Col snaps into visibility.
Col's slash wounds a Human.
Col snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
Dro starts casting an offensive spell.
Dro snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
I see no person by that name here!
Ayla suddenly attacks a Human!
Ayla snaps into visibility.
Ayla's fine slash wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's sunblade, longsword of Justice, causing a Human to scream in pain!

< 1636h/1636H 282v/282V Pos: standing >
Pardon?

< 1636h/1636H 282v/282V Pos: standing >
Dro dodges a Human's attack.
Dro dodges a Human's attack.
Dro snaps into visibility.
A Human's bludgeon grazes Dro.
Dro snaps into visibility.
A Human's weak bludgeon grazes Dro.
A Human's bludgeon grazes Dro.
Dro snaps into visibility.
You attempt to give consent...

< 1636h/1636H 282v/282V Pos: standing >

< 1636h/1636H 282v/282V Pos: standing >
Seadog sings a song so well you feel your pain and suffering ebbing away.
Dro snaps into visibility.
You snap into visibility.
[Damage: 14 ] -=[Your fine bludgeon wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Skir snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Duac starts casting an offensive spell.
Duac snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sit EP:  few wounds >
 
< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sit EP:  few wounds >
 Dro snaps into visibility.
Col snaps into visibility.
A Human clambers to his feet.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Dro completes his spell...
Dro utters the words 'garbzzsg wuggurz babragruoz'
Dro snaps into visibility.
A bolt of force sent by Dro hits a Human soundly.
Dro snaps into visibility.
A bolt of force sent by Dro hits a Human soundly.
Dro snaps into visibility.
A bolt of force sent by Dro hits a Human soundly.
Dro snaps into visibility.
A bolt of force sent by Dro hits a Human soundly.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Human screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Human suddenly looks in pain as he moves.
A Human dodges Dro's attack.
Dro misses a Human.
Dro snaps into visibility.
Dro's fine bludgeon wounds a Human.
Dro snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 Ayla snaps into visibility.
Ayla's slash wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's sunblade, longsword of Justice, causing a Human to scream in pain!
Ayla's fine pierce wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's granite dagger 'BloodFeast', causing a Human to scream in pain!
Ayla's fine pierce wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's granite dagger 'BloodFeast', causing a Human to scream in pain!
Ayla's fine slash wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's sunblade, longsword of Justice, causing a Human to scream in pain!
A Human parries Ayla's lunge at him.
Ayla's fine slash wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's sunblade, longsword of Justice, causing a Human to scream in pain!
Ayla's slash wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's sunblade, longsword of Justice, causing a Human to scream in pain!
Ayla's fine pierce wounds a Human.
Ayla snaps into visibility.
Searing bolts of black lightning flow forth from Ayla's granite dagger 'BloodFeast', causing a Human to scream in pain!
A Human blocks Ayla's lunge at him.
A Human blocks Ayla's lunge at him.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 Duac completes his spell...
Duac utters the words 'paffue xurhuio'
Duac snaps into visibility.
A Human begins to dry and wilt.
A Human's sparkling diamond collar [superior] was corroded by acid.
Col snaps into visibility.
Col's decent slash strikes a Human.
Col snaps into visibility.
Col's decent pierce strikes a Human.
Col snaps into visibility.
Col's fine slash strikes a Human.
Col snaps into visibility.
Col's fine slash strikes a Human.
Col snaps into visibility.
Seadog starts casting an offensive spell.
Seadog snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  awful >
 
< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  awful >
 A faint hum can be heard from the mace of light and darkness you are carrying.
Skir snaps into visibility.
Dro starts casting an offensive spell.
Dro snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  awful >
 
< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  awful >
 Sokol grasps his totem tightly, and begins communing with the spirits.
Sokol starts casting an offensive spell.
Sokol snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  awful >
 Col snaps into visibility.

< 1636h/1636H 282v/282V Pos: standing >
< T: Dro TP: sta TC:excellent E: A Human sta EP:  awful >
 You snap into visibility.
[Damage: 27 ] -=[You feel a powerful rush of AnGEr as your impressive bludgeon seriously wounds a Human.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 26 ] -=[You feel a powerful rush of AnGEr as your crush enshrouds a Human in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 15 ] -=[Your impressive crush enshrouds a Human in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
A Human dodges your futile attack.
You snap into visibility.
[Damage: 11 ] -=[Your fine bludgeon enshrouds a Human in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 29 ] -=[You feel a powerful rush of AnGEr as your bludgeon hits a Human.]=-
A Human is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage:  2 ] -=[Your weak bludgeon hits a Human.]=-
A Human's some misty green leg plates [superior] was completely destroyed by the massive blow!
A Human's some enchanted boots [superior] was completely destroyed by the massive blow!
A Human's blood soaked eyepatch of health was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.
The smell of fresh blood enters your body, infusing you with power!