<worn as a badge> a dark shadowy circle [superior] (magic)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the black eyepiece of Menzellon (illuminating)
<worn in ear> a mithril stud carved like a fist [superior] (magic) [88%]
<worn in ear> a wad of spawn goo of agility (magic) (humming)
<worn on face> a misty blue mask of gauze
<worn around neck> a mystical medallion shaped like an eye (magic) (humming)
<worn around neck> a cloak of demonic subterfuge (magic)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a longsword named 'the Answerer' (magic) (glowing)
<worn on arms> some black leather sleeves glowing with faerie fire (magic) (glowing)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a marble bracelet (magic)
<worn around wrist> a delicate chrome bracelet [superior] (magic)
<worn on hands> the gauntlets of Torm's Justice (magic) (glowing) (humming) (illuminating)
<worn on finger> a blue ring shooting sparks [poor]
<worn on finger> a ring of invisibility (magic)
<primary weapon> a wicked waraxe covered in runes [superior] with a strange black stone (magic)
<worn on legs> a pair of demon-bone leggings (magic)
<worn on feet> the mage boots of the maelstrom (illuminating)
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
A gully dwarf wanders around, collecting garbage.
< 458h/752H 102v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: House of Justice
</map>
<map>
Zone: Kimordril.
Room: House of Justice
</map>
House of Justice
This large room is where one can report a crime or be dealt with for
their crimes. A huge cell is to the north, with sturdy iron bars to keep
those criminals where the dwarves want them until they are to be dealt
with. To the south a pathway can be seen in front of the building.
Obvious exits: -North# -South
The Justice clerk is here, scribing something in his book.
A large dwarf is here, standing near the cell.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)
< 458h/752H 101v/138V Pos: standing >
< 458h/752H 101v/138V Pos: standing >
You start chanting...
< 459h/750H 105v/138V Pos: standing >
You do not feel as safe from evil.
< 458h/748H 107v/138V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 458h/748H 107v/138V Pos: standing >
< 459h/748H 109v/138V Pos: standing >
Casting: heal
< 459h/748H 110v/138V Pos: standing >
You complete your spell...
A warm feeling fills your body!
< 568h/746H 111v/138V Pos: standing >
< 569h/746H 113v/138V Pos: standing >
< 569h/744H 117v/138V Pos: standing >
< 569h/744H 117v/138V Pos: standing >
< 570h/744H 118v/138V Pos: standing >
< 570h/744H 118v/138V Pos: standing >
< 569h/740H 123v/138V Pos: standing >
A magnificent heavy warhorse stops following you.
< 569h/740H 124v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
A gully dwarf wanders around, collecting garbage.
< 569h/738H 126v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 570h/738H 125v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
< 570h/738H 123v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)
A dwarf is here, shopping around the square with her children.(Gold Aura)
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
< 570h/738H 123v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven commoner is here, shopping around the square.(Gold Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
< 571h/738H 122v/138V Pos: standing >
< 571h/738H 123v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 570h/736H 123v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 570h/736H 123v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 570h/736H 122v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
< 571h/736H 121v/138V Pos: standing >
< 571h/736H 122v/138V Pos: standing >
< 571h/734H 125v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
< 572h/734H 126v/138V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
Morfos who is a brief walk away to your south.
A Duergar who is a brief walk away to your south.
A Githyanki who is a brief walk away to your south.
< 570h/732H 126v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
< 572h/732H 128v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
< 572h/732H 127v/138V Pos: standing >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+M^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
A Rocky Trail Before a Clearing
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a magnificent heavy warhorse is lying here.
Shattered bits of ice are scattered about the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A piece of rune covered granite lies here.
A few coins lie scattered here.
Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here, fighting a Duergar.(Gold Aura)
A Duergar (medium) -=Denizens of Lloth=- stands in mid-air here, fighting Morfos.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (small) -=Denizens of Lloth=- crouches in mid-air here, fighting Morfos.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
< 570h/730H 125v/138V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 570h/730H 126v/138V Pos: standing >
Morfos starts casting an offensive spell.
< 571h/730H 127v/138V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves east.
< 571h/728H 130v/138V Pos: standing >
Morfos stops invoking abruptly!
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+M^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 571h/728H 130v/138V Pos: standing >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
M^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 572h/728H 131v/138V Pos: standing >
A Githyanki snaps into visibility.
A Githyanki snaps into visibility.
A Githyanki attacks Morfos. [1 Hits]
< 572h/728H 132v/138V Pos: standing >
A Githyanki snaps into visibility.
Morfos attacks a Githyanki. [0 Hits]
< 571h/726H 133v/138V Pos: standing >
You snap into visibility.
As a Githyanki avoids your bash, you topple over and fall to the ground.
< 571h/726H 134v/138V Pos: sitting >
Morfos attempts to flee.
Morfos leaves north.
< 572h/726H 134v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
M^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 573h/726H 137v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
M^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 571h/724H 137v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
M^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 572h/724H 138v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
M^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
A Githyanki rises to her feet.
< 573h/724H 138v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
M^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
Morfos starts casting an offensive spell.
< 572h/722H 138v/138V Pos: sitting >
Morfos stops invoking abruptly!
< 573h/722H 138v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 573h/720H 138v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^P^^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 574h/720H 138v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^P^MMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 572h/718H 138v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^PMMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 572h/718H 138v/138V Pos: sitting >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^PMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 572h/718H 138v/138V Pos: sitting >
You clamber to your feet.
< 573h/718H 138v/138V Pos: standing >
Bash who?
< 573h/718H 138v/138V Pos: standing >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^PMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a magnificent heavy warhorse is lying here.
Shattered bits of ice are scattered about the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A piece of rune covered granite lies here.
A few coins lie scattered here.
< 573h/718H 138v/138V Pos: standing >
MMMMM^M^^.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^PMMMM
^+++^MMMMMMM^MMMM
^+^^^MMM@DMM^MMMM
^+^^.^^MMMMM^^MMM
^+.^.^^.^MM^^^MMM
+^^...^^M^^^^MM
..^^^.^.^^.^^
^^.^^^.^^^.
< 572h/716H 138v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
< 573h/716H 136v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 573h/716H 134v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
< 573h/716H 132v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 574h/716H 132v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 574h/716H 131v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
< 574h/716H 131v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*A Duergar (medium) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
< 572h/714H 130v/138V Pos: standing >
< 573h/714H 131v/138V Pos: standing >
< 573h/714H 131v/138V Pos: standing >
Morfos closes the gate.
< 574h/714H 134v/138V Pos: standing >
Bash who?
< 574h/712H 136v/138V Pos: standing >
Morfos starts casting a spell.
< 573h/710H 138v/138V Pos: standing >
An Inclined Pathway
Obvious exits: -East # -West
Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here. (Casting) (Gold Aura)
< 574h/710H 138v/138V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf wunsoeuio'
Morfos points at you.
You shudder as an immense rush of life flows into your body!
< 711h/710H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.
< 709h/708H 138v/138V Pos: standing >
Morfos opens the gate.
< 707h/706H 138v/138V Pos: standing >
< 707h/706H 138v/138V Pos: standing >
< 705h/704H 138v/138V Pos: standing >
I see no person by that name here!
< 705h/704H 138v/138V Pos: standing >
Ok.
< 701h/700H 138v/138V Pos: standing >
<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*A Duergar (medium) -=Denizens of Lloth=- sits in mid-air here, fighting an elite guard specialist.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
Morfos -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here. (Casting) (Gold Aura)
An elite guard stands here, fighting a Duergar.(Gold Aura)
An elite guard specialist stands here, fighting a Duergar.(Gold Aura)
An elite guard stands here, fighting a Duergar.(Gold Aura)
An elite guard stands here, fighting a Duergar.(Gold Aura)
An elite guard crouches here.(Gold Aura)
An elite guard crouches here.(Gold Aura)
An elite guard stands here, fighting a Duergar.(Gold Aura)
An elite guard stands here, fighting a Duergar.(Gold Aura)
< 701h/700H 137v/138V Pos: standing >
< 701h/700H 137v/138V Pos: standing >
Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Duergar.
A Duergar snaps into visibility.
A Duergar's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
< 701h/700H 137v/138V Pos: standing >
A Duergar snaps into visibility.
An elite guard attacks a Duergar. [2 Hits]
You snap into visibility.
As a Duergar avoids your bash, you topple over and fall to the ground.
< 701h/700H 137v/138V Pos: sitting >
The sun starts to set in the south.
< 699h/698H 138v/138V Pos: sitting >
Morfos starts casting an offensive spell.
< 699h/698H 138v/138V Pos: sitting >
The aura of displacement around a Duergar absorbs most of the assault!
An elite guard suddenly looks stronger!
An elite guard attacks a Duergar. [2 Hits]
A Duergar suddenly appears a bit confused!
A Duergar tries to knee an elite guard specialist, but can't quite reach.
A Duergar attacks an elite guard specialist. [1 Hits]
A Duergar snaps into visibility.
The aura of displacement around a Duergar absorbs most of the assault!
An elite guard specialist suddenly looks stronger!
An elite guard specialist attacks a Duergar. [5 Hits]
< 699h/698H 138v/138V Pos: sitting >
Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Duergar.
A Duergar snaps into visibility.
A Duergar's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
The aura of displacement around a Duergar absorbs most of the assault!
A Duergar snaps into visibility.
An elite guard attacks a Duergar. [2 Hits]
< 699h/698H 138v/138V Pos: sitting >
An elite guard suddenly looks stronger!
An elite guard attacks a Duergar. [3 Hits]
< 699h/698H 138v/138V Pos: sitting >
An elite guard attacks a Duergar. [3 Hits]
< 699h/698H 138v/138V Pos: sitting >
An elite guard moves to a different position.
< 699h/698H 138v/138V Pos: sitting >
Morfos grasps his totem tightly, and begins communing with the spirits.
Morfos starts casting an offensive spell.
< 697h/696H 138v/138V Pos: sitting >
An elite guard moves to a different position.
Morfos completes his spell...
Morfos utters the words 'ofzahzf gajr eughjfbaiqz'
Morfos points at a Duergar.
A Duergar snaps into visibility.
A Duergar's entire body spasms uncontrollably as his soul is viciously attacked by Morfos.
A Duergar's mask of the flayed mind [poor] was destroyed by the blast!
A Duergar is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gukk by 13333333.
The smell of fresh blood enters your body, infusing you with power!