<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<primary weapon> an amber-colored rod
<worn on legs> a pair of studded leather leggings
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 20h/20H 102v/122V Pos: standing >
A militia guard leaves east.
The door seems to be closed.
< 20h/20H 104v/122V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A young man in leather armor seems to be patrolling the area.
< 20h/20H 104v/122V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 20h/20H 103v/122V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 20h/20H 103v/122V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
< 20h/20H 102v/122V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.
< 20h/20H 101v/122V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 20h/20H 101v/122V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 20h/20H 100v/122V Pos: standing >
Ok.
< 20h/20H 102v/122V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 20h/20H 102v/122V Pos: standing >
Ok.
< 20h/20H 103v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 20h/20H 101v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 20h/20H 100v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.
< 20h/20H 98v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 20h/20H 98v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A young man in leather armor seems to be patrolling outside the gates.
< 20h/20H 97v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 20h/20H 96v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 20h/20H 94v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 20h/20H 94v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 20h/20H 94v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 20h/20H 92v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.
< 20h/20H 90v/122V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 20h/20H 88v/122V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 20h/20H 88v/122V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 20h/20H 87v/122V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 86v/122V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^M
^M+@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 85v/122V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^M^
^M++@++++++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 85v/122V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^M^M
^M+++@++++++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 84v/122V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^M^M.
^M++++@+++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 83v/122V Pos: standing >
..^M^...+
*.^^.M^..+.
****....M.+..
+**^**.^M^M..
M+++++@++++..
+*^*.****.+..
*****....^+.M
**^..^MM.+.
*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 83v/122V Pos: standing >
.^M^...+.
.^^.M^..+..
***....M.+..^
**^**.^M^M..^
++++++@+++...
*^*.****.+...
****....^+.M.
*^..^MM.+.^
..^M^..+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 82v/122V Pos: standing >
^M^...+..
^^.M^..+...
**....M.+..^.
*^**.^M^M..^.
++++++@++....
^*.****.+....
***....^+.M..
^..^MM.+.^^
.^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 81v/122V Pos: standing >
M^...+...
^.M^..+....
*....M.+..^..
^**.^M^M..^..
++++++@+.....
*.****.+.....
**....^+.M..^
..^MM.+.^^.
^M^..+...
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 80v/122V Pos: standing >
^...+...
.M^..+.....
....M.M..^...
**.^M^+..^...
++++++@.....^
.****.+......
*....^+.M..^.
.^MM.+.^^..
M^..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 81v/122V Pos: standing >
....+...
M^...+...
^.M^..M......
....M.+..^...
**.^M^@..^...
+++++++.....^
.****.+......
....^+.M..^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 80v/122V Pos: standing >
....+...
M....+... M
^M^...+...
^.M^..M......
....M.@..^...
**.^M^+..^...
+++++++.....^
****.+.....
...^+.M..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 80v/122V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
...*+....
.....+...
MM....+... M
^M^...+...
^.M^..@......
....M.+..^...
**.^M^+..^...
++++++.....
***.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.
< 20h/20H 79v/122V Pos: standing >
^..*+.*..
....*+.....
M.....+...
MM....+... M
^M^...@...
^.M^..M......
....M.+..^...
*.^M^+..^..
+++++....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 78v/122V Pos: standing >
..**+****
.^..*+.*...
.....*+......
M.....+...
MM....@... M
^M^...+...
^.M^..M......
...M.+..^..
.^M^+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 78v/122V Pos: standing >
...*+****
...**+****.
..^..*+.*....
.....*+......
M.....@...
MM....+... M
^M^...+...
.M^..M.....
..M.+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 77v/122V Pos: standing >
M..*+****
....*+*****
^...**+****..
..^..*+.*....
.....*@......
M.....+...
MM....+... M
M^...+...
M^..M....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 76v/122V Pos: standing >
...*+****
.M..*+*****
.....*+******
^...**+****..
..^..*@.*....
.....*+......
M.....+...
M....+... M
^...M...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 75v/122V Pos: standing >
..^.+****
....*+****.
..M..*+******
.....*+******
^...**@****..
..^..*+.*....
.....*+......
.....+...
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 75v/122V Pos: standing >
....+.***
^..^.+*****
.....*+****..
..M..*+******
.....*@******
^...**+****..
..^..*+.*....
....*+.....
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 74v/122V Pos: standing >
.^..+.***
.....+.****
.^..^.+*****.
.....*+****..
..M..*@******
.....*+******
^...**+****..
.^..*+.*...
...*+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 73v/122V Pos: standing >
....MG.**
^.^..+.****
^.....+.*****
.^..^.+*****.
.....*@****..
..M..*+******
.....*+******
...**+****.
^..*+.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 73v/122V Pos: standing >
^...M++++
^....+G.***
^^.^..+.*****
^.....+.*****
.^..^.@*****.
.....*+****..
..M..*+******
....*+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 72v/122V Pos: standing >
.^..^...*
.^...M+++++
^^....+G.****
^^.^..+.*****
^.....@.*****
.^..^.+*****.
.....*+****..
.M..*+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 71v/122V Pos: standing >
^^^......
..^..^...**
^.^...M++++++
^^....+G.****
^^.^..@.*****
^.....+.*****
.^..^.+*****.
....*+****.
M..*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 70v/122V Pos: standing >
M^^^...^.
^^^^......*
^..^..^...***
^.^...M++++++
^^....@G.****
^^.^..+.*****
^.....+.*****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 70v/122V Pos: standing >
^^^...^..
^^^......**
..^..^...****
.^...+M++++++
^....+@.*****
^.^..+.******
.....+.******
..^.+*****.
..*+****.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
< 20h/20H 70v/122V Pos: standing >
M^^^...^.
^^^^......*
^..^..^...***
^.^...++MM+++
^^....@G.****
^^.^..+.*****
^.....+.*****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 71v/122V Pos: standing >
MM^^^....
MM^^^...^..
M^^^^......**
^..^..^...***
^.^...@++MM++
^^....+G.****
^^.^..+.*****
.....+.****
..^.+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 71v/122V Pos: standing >
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
< 20h/20H 71v/122V Pos: standing >
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
< 20h/20H 69v/122V Pos: standing >
Outside Vella's Bordello
Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
A sex crazed prostitute lays here, grinning eagerly.
An ugly looking wench cringes here, looking for some action.
< 20h/20H 67v/122V Pos: standing >
A sex crazed prostitute lifts a finger and vigorous motions you to near her.
< 20h/20H 68v/122V Pos: standing >
< 20h/20H 71v/122V Pos: standing >
A Duergar enters from the south.
A Duergar enters from the south.
A winged hellhound trots in from the south.
OUCH! That really did HURT!
You are knocked to the ground by a Duergar's skillful bash!
A Troll snaps into visibility.
-=[Out of nowhere, a Troll stabs you in the back.]=-
Your pair of brown leather gloves was completely destroyed by the massive blow!
Your pair of tight black slippers was completely destroyed by the massive blow!