The death of [ 1 Monk] Tolmthegypsy (Human)

in Shaiennar Road

from the perspective of [53 Assassin] Rargg -=Denizens of Lloth=- (Troll)

<worn as a badge>    an emblem of Shanatar royalty [poor]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a raven feather eyepatch [superior]
<worn in ear>        a glowing crystalline earring [superior]
<worn in ear>        a glowing crystalline earring [superior] with a strange dark bloodstone
<worn on face>       the fanged mask of the Sixth Legion of health
<worn around neck>   the necklace of resilience
<worn around neck>   a glowing necklace of power [superior] (glowing)
<worn on body>       a breastplate melded with drowidian metal [poor]
<worn about body>    a cloak of Eldros [superior]
<worn as quiver>     a storm-crested quiver
<worn about waist>   a belt of drider hair
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  a durithalite bracelet [superior] (glowing)
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     a red earthstone ring
<worn on finger>     a ring of invisibility [superior]
<primary weapon>     an astral forged kris [poor] with a strange black stone (glowing) (humming)
<secondary weapon>   a slimy troglodyte claw [superior] with a strange black stone
<worn on legs>       some wolf hide pants [superior]
<worn on feet>       the boots of speed [poor]

A retired sailor who is rather far off to your east.
A young girl who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your east.
A crazy man who is not far off to your east.
A retired sailor who is rather far off to your east.
A retired sailor who is rather far off to your east.
A young girl who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
An elven woman shops around town here.
There are some tracks heading east.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A young guard who is not far off to your east.
A retired sailor who is a brief walk away to your east.
A retired sailor who is a brief walk away to your east.
A young girl who is not far off to your west.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A crazy man who is close by to your east.
A young guard who is not far off to your east.
A retired sailor who is a brief walk away to your east.
A retired sailor who is a brief walk away to your east.
A young girl who is not far off to your west.

< 998h/998H 278v/280V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East 

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A dwarven merchant who is not far off to your north.
A young guard who is close by to your east.
An elite guard who is not far off to your east.
A gloomy looking human who is not far off to your east.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A dwarven merchant who is not far off to your north.
A young guard who is close by to your east.
A young guard who is not far off to your east.
An elite guard who is not far off to your east.
A gloomy looking human who is not far off to your east.

< 998h/998H 279v/280V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A crazy man who is close by to your north.
A retired sailor who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
Elemak, captain of the guards who is a brief walk away to your north.
A young guard who is rather far off to your north.
A retired sailor who is rather far off to your north.
The Incarnate of Stone who is in the distance to your north.
A young guard who is close by to your east.
An elite guard who is close by to your east.
A gloomy looking human who is close by to your east.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A crazy man who is close by to your north.
A retired sailor who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
Elemak, captain of the guards who is a brief walk away to your north.
A young guard who is rather far off to your north.
A retired sailor who is rather far off to your north.
A young guard who is close by to your east.
An elite guard who is close by to your east.
A gloomy looking human who is close by to your east.
A highwayman who is a brief walk away to your south.

< 998h/998H 279v/280V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.
A human stands here, looking gloomy.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
A smiling halfling who is not far off to your north.
A young guard who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
A young guard who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A smiling halfling who is close by to your north.
A retired sailor who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is close by to your south.
An elite guard who is close by to your south.
A gloomy looking human who is close by to your south.
A crazy man who is close by to your west.
An elven woman who is not far off to your west.
A young girl who is rather far off to your west.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A smiling halfling who is close by to your north.
A retired sailor who is close by to your east.
A retired sailor who is close by to your east.
A young guard who is close by to your south.
An elite guard who is close by to your south.
A gloomy looking human who is close by to your south.
A crazy man who is close by to your west.
An elven woman who is not far off to your west.
A young girl who is rather far off to your west.
A retired sailor who is in the distance to your west.

< 998h/998H 278v/280V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
There are some tracks heading east.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
A raccoon who is in the distance to your east.
A crazy man who is not far off to your west.
An elven woman who is a brief walk away to your west.
A young girl who is in the distance to your west.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
A raccoon who is in the distance to your east.
A crazy man who is not far off to your west.
An elven woman who is a brief walk away to your west.
A young girl who is in the distance to your west.

< 998h/998H 279v/280V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A raccoon who is rather far off to your east.
Tirila who is close by to your south.
A retired sailor who is close by to your west.
A retired sailor who is close by to your west.
A crazy man who is a brief walk away to your west.
An elven woman who is rather far off to your west.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A raccoon who is rather far off to your east.
Tirila who is close by to your south.
A retired sailor who is close by to your west.
A retired sailor who is close by to your west.
A crazy man who is a brief walk away to your west.
An elven woman who is rather far off to your west.

< 998h/998H 278v/280V Pos: standing >
The doors seems to be closed.

< 998h/998H 280v/280V Pos: standing >
Ok.

< 998h/998H 280v/280V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A red dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A green dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 998h/998H 279v/280V Pos: standing >
Ok.

< 998h/998H 279v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
A tower guard who is close by to your north.
Twyglyroo who is not far off to your north.
Durgen who is close by to your west.
A red dracolich who is not far off above you.
A green dracolich who is not far off above you.
A green dracolich who is not far off above you.
Tamor who is not far off above you.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
A tower guard who is close by to your north.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
Durgen who is close by to your west.
A red dracolich who is not far off above you.
A green dracolich who is not far off above you.
A green dracolich who is not far off above you.
Tamor who is not far off above you.

< 998h/998H 278v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East  -South -West 
A tower guard keeps a close eye on the area.
A tower guard keeps a close eye on the area.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 998h/998H 278v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
Tibbe who is close by to your north.
Nirrel who is close by to your east.
A LARGE earth elemental who is close by to your west.
A LARGE water elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A red dracolich who is close by above you.
A green dracolich who is close by above you.
A green dracolich who is close by above you.
Tamor who is close by above you.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Tibbe who is close by to your north.
Nirrel who is close by to your east.
A LARGE earth elemental who is close by to your west.
A LARGE water elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A red dracolich who is close by above you.
A green dracolich who is close by above you.
A green dracolich who is close by above you.
Tamor who is close by above you.

< 998h/998H 279v/280V Pos: standing >
The Room of Clerics
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
The great cleric, Tibbe, makes up for his size with his powers.

< 998h/998H 279v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 998h/998H 278v/280V Pos: standing >
The Room of Necromancers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down 
A red dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 998h/998H 277v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 998h/998H 279v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 998h/998H 278v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
Durgen who is close by to your west.
A red dracolich who is not far off above you.
A green dracolich who is not far off above you.
A green dracolich who is not far off above you.
Tamor who is not far off above you.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
A tower guard who is close by to your north.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
A red dracolich who is not far off above you.
A green dracolich who is not far off above you.
A green dracolich who is not far off above you.
Tamor who is not far off above you.

< 998h/998H 279v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East  -South -West 
A tower guard keeps a close eye on the area.
A tower guard keeps a close eye on the area.
There are some tracks heading north.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Rhogrim who is close by to your west.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 998h/998H 279v/280V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Shahala who is close by to your west.
A red dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
Shahala who is close by to your west.
A red dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 998h/998H 278v/280V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Xilarin who is close by to your east.
Derm who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Draloth who is close by to your north.
Xilarin who is close by to your east.
Derm who is close by to your west.

< 998h/998H 279v/280V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 998h/998H 278v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/998H 278v/280V Pos: standing >
The doors seems to be closed.

< 998h/998H 280v/280V Pos: standing >
Ok.

< 998h/998H 280v/280V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Draloth who is a brief walk away to your north.
A raccoon who is rather far off to your east.
Tirila who is close by to your south.
A retired sailor who is close by to your west.
An elite guard who is not far off to your west.
A crazy man who is a brief walk away to your west.
A Human who is rather far off to your west.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
Draloth who is a brief walk away to your north.
A raccoon who is rather far off to your east.
Tirila who is close by to your south.
A retired sailor who is close by to your west.
An elite guard who is not far off to your west.
A crazy man who is a brief walk away to your west.
A Human who is rather far off to your west.

< 998h/998H 279v/280V Pos: standing >
Ok.

< 998h/998H 279v/280V Pos: standing >
Backstab who?

< 998h/998H 279v/280V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.
There are some tracks heading west.

< 998h/998H 278v/280V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
An elite member of the city guard patrols the streets.

< 998h/998H 277v/280V Pos: standing >
Backstab who?

< 998h/998H 277v/280V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
A man with an insane spark in his eye darts about.

< 998h/998H 277v/280V Pos: standing >
Backstab who?

< 998h/998H 278v/280V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
There are Human tracks going west.

< 998h/998H 277v/280V Pos: standing >
Backstab who?

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A crazy man who is close by to your east.
An elite guard who is not far off to your east.
A retired sailor who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
An elven woman who is close by to your south.
An elite guard who is not far off to your west.
A young girl who is not far off to your west.
A Human who is in the distance to your west.

< 998h/998H 279v/280V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A crazy man who is close by to your east.
An elite guard who is not far off to your east.
A retired sailor who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
An elven woman who is close by to your south.
An elite guard who is not far off to your west.
A young girl who is not far off to your west.
A Human who is in the distance to your west.

< 998h/998H 279v/280V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 

< 998h/998H 279v/280V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
An elite member of the city guard patrols the streets.
A young girl runs around here carelessly.
There are Troll tracks going west.
There are Human tracks going west.

< 998h/998H 278v/280V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 
There are some tracks heading west.

< 998h/998H 277v/280V Pos: standing >
Backstab who?

< 998h/998H 277v/280V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -West 
There are Human tracks going west.

< 998h/998H 278v/280V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East  -West 
There are some tracks heading west.

< 998h/998H 278v/280V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East  -South -West 
There are some tracks heading west.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
A young girl who is rather far off to your east.
An elven woman who is close by to your south.
Torrok's assistant who is close by to your south.
A Human who is close by to your west.
A young sailor who is in the distance to your west.

< 998h/998H 278v/280V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elven woman who is close by to your south.
Torrok's assistant who is close by to your south.
A Human who is close by to your west.
A young sailor who is in the distance to your west.

< 998h/998H 279v/280V Pos: standing >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East  -West 
There are some tracks heading north.

< 998h/998H 279v/280V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East  -West 

< 998h/998H 278v/280V Pos: standing >
Backstab who?

< 998h/998H 278v/280V Pos: standing >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East  -West 
A Human (medium) stands here. (Non-Fraggable)
There are some tracks heading north.

< 998h/998H 278v/280V Pos: standing >
A Human leaves east.
Backstab who?

< 998h/998H 279v/280V Pos: standing >
Backstab who?

< 998h/998H 280v/280V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East  -South -West 
There are Human tracks going east.
There are some tracks heading west.

< 998h/998H 279v/280V Pos: standing >
Backstab who?

< 998h/998H 279v/280V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East  -West 
There are Human tracks going east.
There are Human tracks going west.

< 998h/998H 278v/280V Pos: standing >
Backstab who?

< 998h/998H 278v/280V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -West 
A Human (medium) stands here. (Non-Fraggable)
There are some tracks heading east.
There are some tracks heading west.

< 998h/998H 277v/280V Pos: standing >
You snap into visibility.
[Damage: 32 ] -=[A Human makes a strange sound as you place an astral forged kris [poor] with a strange black stone in his back.]=-
A Human's small round wooden shield was completely destroyed by the massive blow!
A Human's pair of brown leather gloves was completely destroyed by the massive blow!
A Human's set of loose fitting robes was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.