The death of [52 Spiritmaster] Renier -= Tharnadian Mercenaries =- (Human)

in A Snowy Mountain Trail

from the perspective of [56 Pyrokinetic] Aik -=Denizens of Lloth=- (Githyanki)

<worn on head>       the crown of doom [superior] (magic) (humming)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a dwarven earring (magic)
<worn on face>       the mask of the plague [poor]
<worn around neck>   an amulet of fire dragon's blood [poor] (magic)
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       a suit of flame-wreathed platemail [superior] [85%]
<worn about body>    an ethereal symbiote of the inner planes of health (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing)
<worn about waist>   a belt of skulls with a strange dark bloodstone (magic)
<worn on belt buckle>a soul sceptre of regeneration (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       a shoulder drape of emerald dragonscale [superior] (magic)
<held as shield>     a well-polished mithril body shield [superior] [89%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a lightbringer bracelet of Pelor (magic)
<worn on hands>      the enchanted gloves of oblivion [poor] (humming)
<worn on finger>     a bone band of infinite power (magic) (humming) [75%]
<worn on finger>     an ancient ring of liquid rock
<held>               the heartstone of Sakaslan [superior] (magic) (glowing)
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins [77%]

Duac sneaks east.
Skir sneaks east.
You follow Des.


<map>
Zone: IceCrag Castle.
Room: Stairway In the Spine of the Castle, Ground Level
</map>

<map>
Zone: IceCrag Castle.
Room: Stairway In the Spine of the Castle, Ground Level
</map>
You feel uneasy with so many Evil players in IceCrag Castle.
Stairway In the Spine of the Castle, Ground Level
Obvious exits: -E -W -U
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rethan  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)
A lieutenant in the Guard's Walk Patrol is here protecting the stairway.(Red Aura)

< 1036h/1036H 268v/270V Pos: standing >
Des sneaks east.
Rethan sneaks east.
Gaulz leaves east.
Zaiobe leaves east.
Sha leaves east.
Dro sneaks east.
Lielz leaves east.
Duac sneaks east.
Biggz sneaks east.
You follow Des.


<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>

<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>
You feel uneasy with so many Evil players in IceCrag Castle.
Eastern Guard's Walk, North Wall
Obvious exits: -E -W
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rethan  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
There are residual brain waves in the area.
Coleans sneaks in from the west.

< 1036h/1036H 267v/270V Pos: standing >

< 1036h/1036H 268v/270V Pos: standing >
Rethan sneaks east.
Gaulz leaves east.
Zaiobe leaves east.
Sha leaves east.
Dro sneaks east.
Lielz leaves east.
Duac sneaks east.
Biggz sneaks east.
You follow Des.


<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>

<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>
You feel uneasy with so many Evil players in IceCrag Castle.
Eastern Guard's Walk, North Wall
Obvious exits: -E -S -W
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rethan  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)

< 1036h/1036H 268v/270V Pos: standing >

< 1036h/1036H 269v/270V Pos: standing >
Rethan sneaks east.
Gaulz leaves east.
Zaiobe leaves east.
Sha leaves east.
Dro sneaks east.
Lielz leaves east.
Duac sneaks east.
Skir sneaks east.
You follow Des.


<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>

<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>
You feel uneasy with so many Evil players in IceCrag Castle.
Eastern Guard's Walk, North Wall
Obvious exits: -E -W
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rethan  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
Coleans sneaks in from the west.

< 1036h/1036H 269v/270V Pos: standing >
Eastern Guard's Walk, North Wall
Obvious exits: -E -W
*Coleans  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rethan  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 1036h/1036H 269v/270V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (extremely evil)
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (extremely good)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (pure evil)     
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very evil)     
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 1036h/1036H 269v/270V Pos: standing >
Rethan sneaks east.
Gaulz leaves east.
Zaiobe leaves east.
Sha leaves east.
Dro sneaks east.
Lielz leaves east.
You follow Des.


<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>

<map>
Zone: IceCrag Castle.
Room: Eastern Guard's Walk, North Wall
</map>
You feel uneasy with so many Evil players in IceCrag Castle.
Eastern Guard's Walk, North Wall
Obvious exits: -N -E -W
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rethan  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.

< 1036h/1036H 268v/270V Pos: standing >
Des sneaks north.
Gaulz leaves north.
Zaiobe leaves north.
Sha leaves north.
Lielz leaves north.
Biggz sneaks north.
You follow Des.


<map>
Zone: IceCrag Castle.
Room: The Rear Exit of the Castle
</map>

<map>
Zone: IceCrag Castle.
Room: The Rear Exit of the Castle
</map>
You feel uneasy with so many Evil players in IceCrag Castle.
The Rear Exit of the Castle
Obvious exits: -N -S
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
*Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Rethan  -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
An attendant is here sweeping snow from the path.(Red Aura)

< 1036h/1036H 267v/270V Pos: standing >

< 1036h/1036H 267v/270V Pos: standing >

< 1036h/1036H 268v/270V Pos: standing >

< 1036h/1036H 269v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >
Rethan stops using a red staff of fluxing energy [superior].

< 1036h/1036H 270v/270V Pos: standing >
Rethan grabs the staff of the slaadi [poor].

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >
Duac starts casting an offensive spell.
Duac snaps into visibility.

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >
Sparkling magic surrounds Rethan as he begins his chant.
Rethan starts casting a spell.

< 1036h/1036H 270v/270V Pos: standing >

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1036(1036)   Mana: 1346(1346)   Moves: 270(270)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded Fireshielded
Frags:   +7.17   Deaths:   62
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2606 
Paladin auras:   Protection Battle Lust Spell Protection
Guarded by: Des

Active Spells:
--------------
pantherspeed (51 minutes)
improved invisibility (24 minutes)
roar of heroes (4 minutes)
inertial barrier (28 minutes)
tower of iron will (24 minutes)
fire aura (21 minutes)
enhance agility (47 minutes)
enhance strength (47 minutes)
enhance dexterity (47 minutes)
enhance constitution (47 minutes)
virtue (13 minutes)
elephantstrength (46 minutes)
adrenaline control (43 minutes)
intellect fortress (6 minutes)
energy containment (26 minutes)
cannibalize (4 minutes)
rested bonus (11 minutes)
vitality (9 minutes)
bless (20 minutes)
armor (15 minutes)
aura sight (2 minutes)


< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Biggz.

< 1036h/1036H 270v/270V Pos: standing >
An ice garden attendant leaves south.

< 1036h/1036H 270v/270V Pos: standing >
Duac completes his spell...
Duac utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!

< 1036h/1036H 270v/270V Pos: standing >
Rethan completes his spell...
Rethan utters the words 'xarr ay ghaiz'

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >
A Githzerai enters from the north.
A Githzerai enters from the north.
Coleans snaps into visibility.
A Grey Elf snaps into visibility.
A Grey Elf is knocked to the ground by Coleans's skillful bash!

< 1036h/1036H 270v/270V Pos: standing >
Coleans deflects a Grey Elf's blow and strikes back at him!
Coleans snaps into visibility.
Coleans's crush grazes a Grey Elf.
Coleans anticipates a Grey Elf's attack and masterfully parries the incoming blow.
Des sneaks north.
Gaulz leaves north.
Zaiobe leaves north.
Sha leaves north.
Lielz leaves north.
Duac sneaks north.
Biggz sneaks north.
You follow Des.


<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Snowy Mountain Trail
</map>

<map>
Zone: The Royal Mausoleum of Castle IceCrag.
Room: A Snowy Mountain Trail
</map>
A Snowy Mountain Trail
Obvious exits: -S -W
Shattered bits of ice are scattered about the area.
A gnoby piece of wood, perhaps a small mace, lies here.
The corpse of a Githzerai is lying here.
[4] A small bandage rests upon the ground here.
*Biggz  -=Denizens of Lloth=- (Troll)(large) stands in mid-air here.(Red Aura)
*Skir  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
Duac Immortality  -=Denizens of Lloth=- (Drider)(huge) stands in mid-air here.(Red Aura)
*Lielz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Dro  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Gaulz  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Des Islamic Jihad -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
A Human (medium)  -= Tharnadian Mercenaries =- sits resting.(Gold Aura)
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here.(Gold Aura)

< 1036h/1036H 269v/270V Pos: standing >

< 1036h/1036H 269v/270V Pos: standing >
You begin to focus your will...
You snap into visibility.
Biggz snaps into visibility.
Biggz tackles a Githzerai square in the chest knocking the wind out of him!

< 1036h/1036H 269v/270V Pos: standing >
Duac starts casting an offensive spell.
Lielz taps a crystal ball three times on the ground.
Lielz snaps into visibility.
Lielz sends a shimmering shaft of light streaking towards a Human!
Lielz sends a yellow shaft of light streaking towards a Human!
Lielz sends a blue shaft of light streaking towards a Human!
Lielz sends a shimmering shaft of light streaking towards a Githzerai!
Lielz sends a blue shaft of light streaking towards a Githzerai!
Lielz sends a green shaft of light streaking towards a Githzerai!

< 1036h/1036H 269v/270V Pos: standing >
Powerful sparks of magic seem to flow out from Skir's mask.
Dro starts casting an offensive spell.
Dro snaps into visibility.

< 1036h/1036H 269v/270V Pos: standing >
Sha starts casting an offensive spell.
Sha snaps into visibility.
Des snaps into visibility.
A Githzerai avoids being bashed by Des, who loses her balance and falls.

< 1036h/1036H 270v/270V Pos: standing >
A Human clambers to his feet.

< 1036h/1036H 270v/270V Pos: standing >
Casting: pyrokinesis 

< 1036h/1036H 270v/270V Pos: standing >
Duac completes his spell...
Duac utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 78 ] You ignite a personal inferno within a Githzerai's body.
[Damage: 77 ] A Githzerai suddenly looks in pain as he moves.

< 1036h/1036H 270v/270V Pos: standing >
Dro snaps into visibility.

< 1036h/1036H 270v/270V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Des.
Sha snaps into visibility.
Dro completes his spell...
Dro utters the words 'qpaahuq fussrz'
Dro shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.10 frags!
The Gods of Duris are very pleased with this blood.
You can now progress further in your quest for epic power!
Your guild gained prestige!
You have gained 1862 epic points.
The Gods of Duris have sent you to seek out the magical stone of Village of Werrun!
You feel the bloodlust in your heart as you hear the death cry of a Githzerai.
Sha stops invoking abruptly!
A Human starts casting a spell.

< 1036h/1036H 270v/270V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 1036h/1036H 270v/270V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Biggz.
A Human completes his spell...
A Human utters the words 'xafe ay candusqarr'
A Human utters a single word.
You failed.

< 1036h/1036H 270v/270V Pos: standing >
You failed.
A Human attempts to flee.
A Human leaves south.

< 1036h/1036H 270v/270V Pos: standing >

< 1036h/1036H 270v/270V Pos: standing >
A Human enters from the south.

< 1036h/1036H 270v/270V Pos: standing >
Skir sneaks south.

< 1036h/1036H 270v/270V Pos: standing >
Sha starts casting an offensive spell.
Sha snaps into visibility.

< 1036h/1036H 270v/270V Pos: standing >
You begin to focus your will...

< 1036h/1036H 270v/270V Pos: standing >
Dro starts casting an offensive spell.
Dro snaps into visibility.
Skir sneaks in from the south.

< 1036h/1036H 270v/270V Pos: standing >
Skir's mask sparkles for a moment, and reality seems to twist and bend.

< 1036h/1036H 270v/270V Pos: standing >
Lielz leaves south.

< 1036h/1036H 270v/270V Pos: standing >
Casting: pyrokinesis 
Gaulz suddenly attacks a Human!
Gaulz snaps into visibility.
Gaulz misses a Human.

< 1036h/1036H 270v/270V Pos: standing >
Dro completes his spell...
Dro utters the words 'qpaag zarrzl'
Dro snaps into visibility.
Dro has a blank expression as his ChAOtiC bolts slam into a Human!
Dro snaps into visibility.
Dro has a blank expression as his ChAOtiC bolts slam into a Human!
Sha completes his spell...
Sha utters the words 'qpaahuq fussrz'
Sha shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Human.
Ice crystals form around a Human as intense cold causes his body to freeze.
Sha snaps into visibility.
Sha shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Human.
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 68 ] You ignite a personal inferno within a Human's body.
[Damage: 103 ] A Human suddenly looks in pain as he moves.

< 1036h/1036H 270v/270V Pos: standing >
Duac starts casting an offensive spell.
A Human attempts to flee.
A Human leaves west.

< 1036h/1036H 270v/270V Pos: standing >
You failed.
A Human enters from the west.
Des clambers to her feet.

< 1036h/1036H 270v/270V Pos: standing >
Dro starts casting an offensive spell.
Dro snaps into visibility.

< 1036h/1036H 270v/270V Pos: standing >
Duac completes his spell...
Duac utters the words 'paffue xurhuio'
A Human begins to dry and wilt.
A Human's full suit of elven chainmail melted corroded by the acid.
A Human's griffon feather cloak [superior] melted corroded by the acid.
A Human's crown of opposition [superior] melted corroded by the acid.
A Human's sinister diamond eyepatch melted corroded by the acid.
A Human's thick belt of trollhide melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!