<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a blood hawk headdress [superior]
<worn on eyes> some eyes of the salamander [poor] (magic) (illuminating) [51%]
<worn in ear> an enchanted earring of intelligence
<worn in ear> an enchanted earring of charisma
<worn on face> a veil of dreams and nightmares (magic)
<worn around neck> a tribal necklace of royal authority [superior] (glowing)
<worn around neck> a tribal necklace of royal authority [poor] (glowing)
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> a cloak of vitality of greater intelligence (magic)
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> a glowing bard sack [superior] (glowing) [44%]
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>the codex of the muse of dreams [superior] (magic)
<attached to belt> a mistweyd nose-pipe
<worn on arms> a pair of troll-hide sleeves (magic)
<worn around wrist> a carved diorite bracer [poor] made by Nelim (magic)
<worn around wrist> a carved diorite bracer (magic)
<worn on hands> the gloves of magic fingertips [superior] (magic)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic) [75%]
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<held> the flaming orb of revenge (magic)
<held> a hovering ball of ice (magic)
<worn on feet> a pair of silk penny loafers (magic)
Trail through the Filthy Village
Obvious exits: -E -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A filthy spriggan stands here looking through the trash.(Red Aura)
A spriggan warrior sharpens his weapon.(Red Aura)
A powerful djinni enters from the west.
An air elemental enters from the west.
An air sylph enters from the west.
You quickly scan the area.
A filthy spriggan who is close by to your west.
A spriggan warrior who is close by to your west.
A female spriggan who is close by to your west.
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A spriggan warrior who is close by to your west.
< 412h/412H 198v/202V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.
Gruul sneaks east.
Bej sneaks east.
You follow Bej.
Trail through the Filthy Village
Obvious exits: -N -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the west.
An air elemental enters from the west.
An air sylph enters from the west.
< 412h/412H 196v/202V Pos: standing >
You quickly scan the area.
A spriggan warrior who is close by to your west.
< 412h/412H 197v/202V Pos: standing >
< 412h/412H 197v/202V Pos: standing >
A spriggan warrior enters from the west.
You quickly scan the area.
A filthy spriggan who is close by to your west.
A spriggan warrior who is not far off to your west.
< 412h/412H 198v/202V Pos: standing >
Bej sneaks south.
You follow Bej.
Trail through the Filthy Village
Obvious exits: -N -E -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the north.
An air elemental enters from the north.
An air sylph enters from the north.
< 412h/412H 196v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is close by to your west.
< 412h/412H 197v/202V Pos: standing >
You quickly scan the area.
A spriggan warrior who is close by to your north.
A dirty spriggan hunter who is close by to your east.
A dirty spriggan hunter who is close by to your west.
< 412h/412H 199v/202V Pos: standing >
You quickly scan the area.
A spriggan warrior who is close by to your north.
A dirty spriggan hunter who is close by to your east.
A dirty spriggan hunter who is close by to your west.
< 412h/412H 199v/202V Pos: standing >
< 412h/412H 199v/202V Pos: standing >
You quickly scan the area.
A spriggan warrior who is close by to your north.
A dirty spriggan hunter who is close by to your east.
A dirty spriggan hunter who is close by to your west.
< 412h/412H 200v/202V Pos: standing >
Gruul sneaks east.
Bej sneaks east.
You follow Bej.
Eastern Guards Post
Obvious exits: -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A dirty spriggan hunter is busy tracking his prey.(Red Aura)
A powerful djinni enters from the west.
An air elemental enters from the west.
An air sylph enters from the west.
< 412h/412H 198v/202V Pos: standing >
Gruul sneaks west.
Bej sneaks west.
You follow Bej.
Trail through the Filthy Village
Obvious exits: -N -E -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the east.
An air elemental enters from the east.
An air sylph enters from the east.
< 412h/412H 197v/202V Pos: standing >
You quickly scan the area.
A spriggan warrior who is close by to your north.
A dirty spriggan hunter who is close by to your east.
A dirty spriggan hunter who is close by to your west.
< 412h/412H 198v/202V Pos: standing >
Bej sneaks east.
You follow Bej.
Eastern Guards Post
Obvious exits: -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A dirty spriggan hunter is busy tracking his prey.(Red Aura)
A powerful djinni enters from the west.
An air elemental enters from the west.
An air sylph enters from the west.
< 412h/412H 196v/202V Pos: standing >
You quickly scan the area.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 196v/202V Pos: standing >
You quickly scan the area.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 197v/202V Pos: standing >
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A spriggan hunter who is in the distance to your south.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A spriggan hunter who is in the distance to your south.
A spriggan hunter who is in the distance to your south.
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 199v/202V Pos: standing >
You quickly scan the area.
A spriggan hunter who is in the distance to your south.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 200v/202V Pos: standing >
< 412h/412H 200v/202V Pos: standing >
You quickly scan the area.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 200v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
You start chanting...
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
Casting: wall of stone **
< 412h/412H 202v/202V Pos: standing >
Casting: wall of stone *
< 412h/412H 202v/202V Pos: standing >
You complete your spell...
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
Bej sneaks south.
< 412h/412H 202v/202V Pos: standing >
You quickly scan the area.
Bej who is close by to your south.
Gruul who is close by to your south.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
You quickly scan the area.
Bej who is close by to your south.
Gruul who is close by to your south.
A spriggan hunter who is in the distance to your south.
< 412h/412H 202v/202V Pos: standing >
You quickly scan the area.
Bej who is close by to your south.
Gruul who is close by to your south.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 202v/202V Pos: standing >
You quickly scan the area.
Bej who is close by to your south.
A spriggan hunter who is in the distance to your south.
A dirty spriggan hunter who is not far off to your west.
< 412h/412H 202v/202V Pos: standing >
Gruul sneaks in from the south.
Bej sneaks in from the south.
< 412h/412H 202v/202V Pos: standing >
Gruul sneaks south.
Bej sneaks south.
You follow Bej.
Trail through the Filthy Village
Obvious exits: -N -S
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the north.
An air elemental enters from the north.
An air sylph enters from the north.
< 412h/412H 200v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is close by to your north.
< 412h/412H 200v/202V Pos: standing >
Gruul sneaks south.
Bej sneaks south.
You follow Bej.
The River of Cu'L Torik
Obvious exits: -N -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the north.
An air elemental enters from the north.
An air sylph enters from the north.
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is a brief walk away to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is a brief walk away to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 199v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 199v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 200v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 201v/202V Pos: standing >
Gruul sneaks south.
Bej leaves south.
You follow Bej.
The River of Cu'L Torik
Obvious exits: -N -E -S
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the north.
An air elemental enters from the north.
An air sylph enters from the north.
You quickly scan the area.
A dirty spriggan hunter who is a brief walk away to your north.
A Duergar who is close by to your east.
A spriggan hunter who is close by to your south.
< 412h/412H 200v/202V Pos: standing >
< 412h/412H 200v/202V Pos: standing >
Gruul sneaks north.
Bej leaves north.
You follow Bej.
The River of Cu'L Torik
Obvious exits: -N -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the south.
An air elemental enters from the south.
An air sylph enters from the south.
< 412h/412H 198v/202V Pos: standing >
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 198v/202V Pos: standing >
< 412h/412H 199v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
You start chanting...
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
Casting: wall of stone **
< 412h/412H 202v/202V Pos: standing >
Casting: wall of stone *
< 412h/412H 202v/202V Pos: standing >
You complete your spell...
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 202v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is not far off to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 202v/202V Pos: standing >
Gruul shouts out loudly.. MOVING!!!!
< 412h/412H 202v/202V Pos: standing >
You are already standing.
< 412h/412H 202v/202V Pos: standing >
You quickly scan the area.
A dirty spriggan hunter who is not far off to your north.
A spriggan hunter who is a brief walk away to your south.
A dirty spriggan who is not far off to your west.
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
< 412h/412H 202v/202V Pos: standing >
Gruul sneaks south.
Bej leaves south.
You follow Bej.
The River of Cu'L Torik
Obvious exits: -N -E -S
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A powerful djinni enters from the north.
An air elemental enters from the north.
An air sylph enters from the north.
< 412h/412H 200v/202V Pos: standing >
Gruul sneaks east.
Bej leaves east.
You follow Bej.
The River of Cu'L Torik
Obvious exits: -S -W
*Bej Inactive -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.
*Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Duergar (medium) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A powerful djinni enters from the west.
An air elemental enters from the west.
An air sylph enters from the west.
Bej starts casting an offensive spell.
Bej snaps into visibility.
< 412h/412H 198v/202V Pos: standing >
Gruul snaps into visibility.
Gruul places Khazid'hea, the blade of Cutting in the back of a Duergar, resulting in some strange noises and some blood.
< 412h/412H 198v/202V Pos: standing >
You quickly scan the area.
You see nothing.
< 412h/412H 198v/202V Pos: standing >
Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Duergar.
Bej's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.
Shattered bits of broken ice splashes into the water and begins to float.
< 412h/412H 199v/202V Pos: standing >
Bej starts casting an offensive spell called 'arieks shattering iceball'.
Bej snaps into visibility.
Ok.
An air sylph snaps into visibility.
An air elemental snaps into visibility.
A powerful djinni snaps into visibility.
< 412h/412H 200v/202V Pos: standing >
Gruul snaps into visibility.
Gruul tries to tackle a Duergar and misses completely, making a nice dent in his forehead and the ground!
< 412h/412H 200v/202V Pos: standing >
Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Duergar.
Bej snaps into visibility.
Bej's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.
< 412h/412H 201v/202V Pos: standing >
Gruul misses a Duergar.
Gruul snaps into visibility.
Gruul's impressive pierce strikes a Duergar.
A Duergar dodges Gruul's attack.
Gruul snaps into visibility.
Gruul's impressive slash wounds a Duergar.
A Duergar blocks Gruul's lunge at her.
Gruul snaps into visibility.
Gruul's powerful slash strikes a Duergar.
Gruul snaps into visibility.
< 412h/412H 201v/202V Pos: standing >
You start chanting...
< 412h/412H 202v/202V Pos: standing >
Bej starts casting an offensive spell called 'arieks shattering iceball'.
Bej snaps into visibility.
< 412h/412H 202v/202V Pos: standing >
An air sylph fades from your mortal viewing...
< 412h/412H 202v/202V Pos: standing >
An air elemental fades from your mortal viewing...
You complete your spell...
[Damage: 41 ] A huge shower of arcing electricity engulfs a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:excellent E: A Duergar sta EP: few wounds >
A Duergar gasps suddenly as their body is enhanced by some other-worldly power!
A Duergar says 'Fiml me woth yoyr ttringvh!'
Gruul snaps into visibility.
A Duergar's weak whip grazes Gruul.
A Duergar's weak whip grazes Gruul.
A Duergar misses Gruul.
A Duergar misses Gruul.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Duergar.
Bej snaps into visibility.
Bej's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
You start chanting...
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
Bej starts casting an offensive spell called 'arieks shattering iceball'.
Bej snaps into visibility.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
[Damage: 15 ] Electrical arcs continue to blacken and pincushion a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
You complete your spell...
[Damage: 43 ] A huge shower of arcing electricity engulfs a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Duergar.
Bej snaps into visibility.
Bej's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.
A Duergar blocks your futile lunge at her.
A Duergar blocks your futile lunge at her.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
You start chanting...
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: few wounds >
A powerful djinni fades from your mortal viewing...
Gruul snaps into visibility.
Gruul's impressive slash strikes a Duergar.
A Duergar dodges Gruul's attack.
Gruul snaps into visibility.
Gruul's impressive pierce wounds a Duergar.
Gruul snaps into visibility.
Gruul's slash wounds a Duergar.
A Duergar blocks Gruul's lunge at her.
Gruul misses a Duergar.
Gruul snaps into visibility.
Bej starts casting an offensive spell.
Bej snaps into visibility.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
[Damage: 6 ] Electrical arcs continue to blacken and pincushion a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
You complete your spell...
[Damage: 39 ] A huge shower of arcing electricity engulfs a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
Bej completes his spell...
Bej utters the words 'abrauztg gpahhzfuio uqzbarr'
Bej points at a Duergar.
Bej snaps into visibility.
Bej's iceball shatters upon impacting a Duergar, rending flesh and sending blood flying.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
Gruul snaps into visibility.
A Duergar's weak whip grazes Gruul.
A Duergar's whip grazes Gruul.
A Duergar's weak whip grazes Gruul.
A Duergar's whip grazes Gruul.
You don't have that spell memorized.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Duergar.
You don't have that spell memorized.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: kne TC:few scratches E: A Duergar sta EP: nasty wounds >
[Damage: 5 ] Electrical arcs continue to blacken and pincushion a Duergar.
A Duergar's amulet inscribed with dwarven runes is filled with electrical energy!
Gruul rises to his feet.
Ok.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sta EP: nasty wounds >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Duergar.
Bej starts casting an offensive spell called 'corrosive blast'.
Bej snaps into visibility.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sta EP: nasty wounds >
A Duergar blocks your futile lunge at her.
A Duergar blocks your futile lunge at her.
Gruul snaps into visibility.
Gruul tackles a Duergar square in the chest knocking the wind out of her!
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
Ok.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: nasty wounds >
An air sylph says 'I must assist my master!'
An air sylph suddenly attacks a Duergar!
An air sylph snaps into visibility.
[Damage: 13 ] An air sylph's fine crush strikes a Duergar.
An air sylph shivers as it hits a Duergar.
Bej completes his spell...
Bej utters the words 'qaffaguzz bragh'
Bej points at a Duergar.
Bej snaps into visibility.
A Duergar screams in utter agony as Bej's corrosive blast slams into her body!
A Duergar's great helm of mysticism was corroded by acid.
Bej's blast of corrosive matter begins to eat through a Duergar's armor!
You don't have that spell memorized.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
[Damage: 6 ] Electrical arcs continue to blacken and pincushion a Duergar.
Sorry, you aren't allowed to do that in combat.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
[Damage: 4 ] Electrical arcs continue to blacken and pincushion a Duergar.
You don't have that spell memorized.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
[Damage: 4 ] Electrical arcs continue to blacken and pincushion a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
Bej starts casting an offensive spell called 'corrosive blast'.
Bej snaps into visibility.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
Gruul snaps into visibility.
Gruul's powerful slash strikes a Duergar very hard.
A Duergar blocks Gruul's lunge at her.
Gruul snaps into visibility.
Gruul's impressive pierce strikes a Duergar hard.
Gruul snaps into visibility.
Gruul's slash strikes a Duergar very hard.
Gruul snaps into visibility.
Gruul's impressive slash strikes a Duergar hard.
Gruul snaps into visibility.
Gruul's impressive slash strikes a Duergar very hard.
Gruul snaps into visibility.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: awful >
[Damage: 5 ] Electrical arcs continue to blacken and pincushion a Duergar.
Bej completes his spell...
Bej utters the words 'qaffaguzz bragh'
Bej points at a Duergar.
Bej snaps into visibility.
A Duergar screams in utter agony as Bej's corrosive blast slams into her body!
A Duergar's shimmering suit of golden platemail was corroded by acid.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: awful >
[Damage: 4 ] Electrical arcs continue to blacken and pincushion a Duergar.
A Duergar's boots of ether is filled with electrical energy!
Sorry, you aren't allowed to do that in combat.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: awful >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Duergar.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: awful >
Gruul snaps into visibility.
Gruul gets past a Duergar's defenses and strikes with a mighty blow.
Gruul seems to tense up before unleasing a powerful strike to a Duergar's abdomen, knocking the wind out of them!
A Duergar blocks your futile lunge at her.
A Duergar blocks your futile lunge at her.
A Duergar misses Gruul.
Gruul snaps into visibility.
A Duergar's weak whip grazes Gruul.
A Duergar misses Gruul.
A Duergar misses Gruul.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: awful >
Bej starts casting an offensive spell.
Bej snaps into visibility.
< 412h/412H 202v/202V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: A Duergar sit EP: awful >
[Damage: 6 ] An air sylph's crush seriously wounds a Duergar.
An air sylph shivers as it hits a Duergar.
[Damage: 7 ] An air sylph's decent crush enshrouds a Duergar in a mist of blood.
An air sylph shivers as it hits a Duergar.
[Damage: 6 ] An air sylph's crush causes a Duergar to grimace in pain.
A Duergar is incapacitated and will slowly die, if not aided.
An air sylph shivers as it hits a Duergar.
< 412h/412H 202v/202V Pos: standing >
The arcs of electricity surrounding a Duergar ground out!
< 412h/412H 202v/202V Pos: standing >
[Damage: 5 ] Electrical arcs continue to blacken and pincushion a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
< 412h/412H 202v/202V Pos: standing >
[Damage: 2 ] Electrical arcs continue to blacken and pincushion a Duergar.
A Duergar's flaming whip of Mrinlor [poor] exploded spreading charges of electrical energy!
A Duergar's gloves of the storm exploded spreading charges of electrical energy!
A Duergar's band of fiery persistance [poor] exploded spreading charges of electrical energy!
A Duergar is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Moxo by 13333333.
The smell of fresh blood enters your body, infusing you with power!