The death of [28 Necromancer] Lukko (Gnome)

in The Savannah of Broken Trusts

from the perspective of [28 Necromancer] Lukko (Gnome)

<worn on head>       a frozen reptile scale skullcap
<worn on eyes>       a sand visor (magic)
<worn in ear>        a pearl earring
<worn in ear>        a pearl earring
<worn on face>       the morbid face of a stone golem
<worn around neck>   a tarnished steel necklace
<worn on body>       a suit of blessed platemail
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn on finger>     a small golden ring
<worn on finger>     a troglodyte spiked ring (glowing)
<held>               a token of Selune (magic)
<worn on feet>       some boots of the forest (magic)

The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 108v/110V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A goshawk who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A proud lion who is close by to your east.
A giraffe who is close by to your east.
A proud lion who is not far off to your east.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is close by to your west.
A cheetah who is not far off to your west.
A cheetah who is not far off to your west.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
You quickly scan the area.
A crazed zebra who is close by to your north.
A goshawk who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A proud lion who is close by to your east.
A giraffe who is close by to your east.
A proud lion who is not far off to your east.
A thorn-root tree who is not far off to your east.
A giraffe who is close by to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A loggerhead shrike who is close by to your west.
A cheetah who is not far off to your west.
A cheetah who is not far off to your west.

A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.

< 195h/195H 108v/110V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from below.
The spectre of the trader enters from below.
The spectre of a snarling wolf enters from below.

< 195h/195H 106v/110V Pos: standing >
A baboon leaves east.

< 195h/195H 106v/110V Pos: standing >
A baboon enters from the north.

< 195h/195H 106v/110V Pos: standing >
A baboon leaves east.

< 195h/195H 110v/110V Pos: standing >
Consider killing who?

< 195h/195H 110v/110V Pos: standing >
A baboon leaves west.
A baboon leaves east.

< 195h/195H 110v/110V Pos: standing >
A baboon leaves east.

< 195h/195H 110v/110V Pos: standing >
Consider killing who?

< 195h/195H 110v/110V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the east.
The spectre of the trader enters from the east.
The spectre of a snarling wolf enters from the east.

< 195h/195H 108v/110V Pos: standing >
Consider killing who?

< 195h/195H 108v/110V Pos: standing >
Are you mad!?

< 195h/195H 108v/110V Pos: standing >
A baboon enters from the east.

< 195h/195H 108v/110V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.

< 195h/195H 106v/110V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -North
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 105v/110V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the south.
The spectre of the trader enters from the south.
The spectre of a snarling wolf enters from the south.

< 195h/195H 106v/110V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -East 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the east.
The spectre of the trader enters from the east.
The spectre of a snarling wolf enters from the east.

< 195h/195H 105v/110V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.

< 195h/195H 104v/110V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -North
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 104v/110V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the south.
The spectre of the trader enters from the south.
The spectre of a snarling wolf enters from the south.

< 195h/195H 104v/110V Pos: standing >
A baboon enters from the north.

< 195h/195H 105v/110V Pos: standing >
On a Wide Baobab Limb
   The branch is long, wide, and sturdy, but the view of the sharp savannah
grasses from directly above is still a bit uncomfortable. In their constant
search for a home, the termites of the region have failed to venture out this
far along the branch- thankfully the wood is still whole and strong.
Obvious exits: -South
The spectre of the trader enters from the south.
The spectre of the trader enters from the south.
The spectre of a snarling wolf enters from the south.

< 195h/195H 103v/110V Pos: standing >
Up in a Baobab Tree
   From here the vast desolation of the Savannah of Broken Trusts can be seen
in even greater scope. The two M'Bele villages can be seen in the distance,
the Tukluks to the north and the Butsus to the south-east. In all directions,
the savannah eventually gives way to either plains or jungle. The branches of
the baobab extend in all directions.
Obvious exits: -North -East  -South -West  -Down 
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 103v/110V Pos: standing >
A baboon enters from the east.

< 195h/195H 104v/110V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   
The spectre of the trader enters from above.
The spectre of the trader enters from above.
The spectre of a snarling wolf enters from above.

< 195h/195H 103v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The spectre of the trader enters from the east.
The spectre of the trader enters from the east.
The spectre of a snarling wolf enters from the east.

< 195h/195H 103v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 104v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A thorn-root tree stands amidst the grasses here, looking out of place.
The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 102v/110V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your east.
A giraffe who is in the distance to your east.
A giraffe who is not far off to your south.
A cheetah who is close by to your west.

< 195h/195H 106v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 105v/110V Pos: standing >
You quickly scan the area.
A thorn-root tree who is close by to your north.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
The dying hippopotamus who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
The dying hippopotamus who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your west.
A proud lion who is not far off to your west.
You quickly scan the area.
A thorn-root tree who is close by to your north.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A mother lion who is close by to your east.
The dying hippopotamus who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
The dying hippopotamus who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A bull elephant who is not far off to your east.
An elephant who is not far off to your east.
A heron who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is close by to your south.
A cheetah who is close by to your west.
A proud lion who is not far off to your west.

< 195h/195H 108v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
The spectre of the trader enters from the north.
The spectre of the trader enters from the north.
The spectre of a snarling wolf enters from the north.

< 195h/195H 107v/110V Pos: standing >
You quickly scan the area.
A thorn-root tree who is not far off to your north.
A cheetah who is a brief walk away to your north.
A cheetah who is in the distance to your north.
A giraffe who is close by to your east.
A giraffe who is a brief walk away to your east.
A zebra who is in the distance to your east.
A zebra who is in the distance to your east.
A zebra who is in the distance to your east.
A zebra who is in the distance to your east.
A zebra who is in the distance to your east.
A zebra who is in the distance to your east.
A loggerhead shrike who is in the distance to your east.
A roc who is not far off to your west.

< 195h/195H 109v/110V Pos: standing >
Autosaving...

< 195h/195H 110v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.

< 195h/195H 108v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.

< 195h/195H 106v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.

< 195h/195H 104v/110V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the north lies an enormous baobab tree.
Obvious exits: -East  -South -West  -Up   
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.

< 195h/195H 103v/110V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Barbarians refer to this place in their
language as the Bloodgrounds.
Obvious exits: -North -East  -South -West 
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A tiny bird skims just above the grasses here.
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Barbarians refer to this place in their
language as the Bloodgrounds.
Obvious exits: -North -East  -South -West 
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A tiny bird skims just above the grasses here.
The spectre of the trader enters from the west.
The spectre of the trader enters from the west.
The spectre of a snarling wolf enters from the west.
A proud lion enters from the south.

< 195h/195H 104v/110V Pos: standing >
Your kick sends a loggerhead shrike reeling through the air.

< 195h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:excellent E: shrike sta EP: few scratches >
 You dodge a loggerhead shrike's vicious attack.
You dodge a loggerhead shrike's vicious attack.
You suddenly see a loggerhead shrike's foot in your chest.

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 A loggerhead shrike dodges your futile attack.

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 The spectre of a snarling wolf says 'I must assist my master!'
The spectre of a snarling wolf suddenly attacks a loggerhead shrike!
The spectre of a snarling wolf's fine pierce wounds a loggerhead shrike.

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 You dodge a loggerhead shrike's vicious attack.

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 You start chanting...

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 The spectre of a snarling wolf's fine pierce wounds a loggerhead shrike.

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 The spectre of the trader says 'For glory!'
The spectre of the trader suddenly attacks a loggerhead shrike!
The spectre of the trader misses a loggerhead shrike.
The spectre of the trader says 'Prepare to fight me, too!'
The spectre of the trader suddenly attacks a loggerhead shrike!
The spectre of the trader misses a loggerhead shrike.

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 Casting: cone of cold *

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 Casting: cone of cold 

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP: few scratches >
 You complete your spell...
Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.

< 186h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: shrike sta EP:  small wounds >
 A loggerhead shrike's punch strikes you.
You dodge a loggerhead shrike's vicious attack.
You are knocked to the ground by a loggerhead shrike's mighty bash!

< 174h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  small wounds >
 A loggerhead shrike dodges the spectre of a snarling wolf's attack.
A loggerhead shrike dodges the spectre of a snarling wolf's attack.

< 174h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  small wounds >
 A loggerhead shrike dodges the spectre of the trader's attack.
A loggerhead shrike dodges the spectre of the trader's attack.

< 174h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  small wounds >
 A loggerhead shrike dodges your futile attack.

< 174h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  small wounds >
 The sun starts to set in the south.
A loggerhead shrike dodges the spectre of a snarling wolf's attack.

< 174h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  small wounds >
 The spectre of the trader's fine pierce wounds a loggerhead shrike.
The spectre of the trader's fine pierce wounds a loggerhead shrike.
The spectre of the trader's fine pierce wounds a loggerhead shrike.
The spectre of the trader's decent pierce wounds a loggerhead shrike.

< 174h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  few wounds >
 A loggerhead shrike's fine punch strikes you.
A loggerhead shrike's fine punch strikes you.

< 149h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  few wounds >
 You miss a loggerhead shrike.

< 149h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  few wounds >
 The spectre of a snarling wolf's fine pierce wounds a loggerhead shrike.
A loggerhead shrike dodges the spectre of a snarling wolf's attack.

< 149h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  few wounds >
 The spectre of the trader's fine pierce wounds a loggerhead shrike.
The spectre of the trader's fine pierce wounds a loggerhead shrike.
The spectre of the trader's decent pierce wounds a loggerhead shrike.
The spectre of the trader's decent pierce wounds a loggerhead shrike.
The spectre of the trader's decent pierce wounds a loggerhead shrike.

< 149h/195H 110v/110V Pos: sitting >
< T: Lukko TP: sit TC: small wounds E: shrike sta EP:  few wounds >
 You clamber to your feet.

< 149h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: small wounds E: shrike sta EP:  few wounds >
 You start chanting...

< 149h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: small wounds E: shrike sta EP:  few wounds >
 You complete your spell...
Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.
A loggerhead shrike's decent punch strikes you.
A loggerhead shrike's kick parts your hair but does little else.

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  nasty wounds >
 The spectre of a snarling wolf's fine pierce wounds a loggerhead shrike.
The spectre of a snarling wolf's fine pierce wounds a loggerhead shrike.

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  nasty wounds >
 The spectre of the trader's pierce strikes a loggerhead shrike.
The spectre of the trader's fine pierce strikes a loggerhead shrike.
A loggerhead shrike dodges the spectre of the trader's attack.
You start chanting...

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  nasty wounds >
 Casting: cone of cold *

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  nasty wounds >
 You complete your spell...
Your blast of cold strikes a loggerhead shrike dead on, who shudders from the pain.
Your decent punch wounds a loggerhead shrike.

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP: pretty hurt >
 The spectre of a snarling wolf's fine pierce strikes a loggerhead shrike.
The spectre of a snarling wolf misses a loggerhead shrike.

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP: pretty hurt >
 A proud lion leaves east.

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP: pretty hurt >
 A loggerhead shrike dodges the spectre of the trader's attack.
The spectre of the trader misses a loggerhead shrike.
A loggerhead shrike dodges the spectre of the trader's attack.

< 139h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP: pretty hurt >
 A loggerhead shrike's impressive punch seriously wounds you.
OUCH!  That really did HURT!
A loggerhead shrike misses you.
You start chanting...

< 115h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP: pretty hurt >
 A large zebra leaves east.
A zebra leaves east.
A zebra leaves east.
A zebra leaves east.
A zebra leaves east.
A zebra leaves east.
A zebra leaves east.

< 115h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP: pretty hurt >
 You complete your spell...
You reach out and touch a loggerhead shrike, leeching some of his lifeforce.
The spectre of a snarling wolf's pierce strikes a loggerhead shrike hard.

< 134h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  awful >
 The spectre of the trader's fine pierce strikes a loggerhead shrike very hard.
A loggerhead shrike dodges the spectre of the trader's attack.
A loggerhead shrike dodges the spectre of the trader's attack.
A loggerhead shrike dodges the spectre of the trader's attack.
A loggerhead shrike dodges your futile attack.

< 134h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  awful >
 You start chanting...

< 134h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  awful >
 A loggerhead shrike misses you.
You dodge a loggerhead shrike's vicious attack.
You suddenly see a loggerhead shrike's foot in your chest.

< 127h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  awful >
 A loggerhead shrike dodges the spectre of a snarling wolf's attack.

< 127h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: few wounds E: shrike sta EP:  awful >
 You complete your spell...
You reach out and touch a loggerhead shrike, leeching some of his lifeforce.
A loggerhead shrike is incapacitated and will slowly die, if not aided.

< 147h/195H 110v/110V Pos: standing >
<Your punch enshrouds a loggerhead shrike in a mist of blood.
A loggerhead shrike is mortally wounded, and will die soon, if not aided.
You start chanting...

< 147h/195H 110v/110V Pos: standing >
<A large zebra trots in from the east.
A zebra trots in from the east.
A zebra trots in from the east.
A zebra trots in from the east.
A zebra trots in from the east.
A zebra trots in from the east.
A zebra trots in from the east.

< 147h/195H 110v/110V Pos: standing >
<The spectre of the trader says 'For glory!'
The spectre of the trader suddenly attacks a loggerhead shrike!
The spectre of the trader misses a loggerhead shrike.

< 147h/195H 110v/110V Pos: standing >
<Casting: vampiric touch 

< 147h/195H 110v/110V Pos: standing >
<You complete your spell...
Your hands start to glow red as blood.

< 147h/195H 110v/110V Pos: standing >
<The spectre of a snarling wolf says 'I must assist my master!'
The spectre of a snarling wolf suddenly attacks a loggerhead shrike!
The spectre of a snarling wolf's fine pierce critically injures a loggerhead shrike.
A loggerhead shrike is mortally wounded, and will die soon, if not aided.
You start chanting...

< 147h/195H 110v/110V Pos: standing >
<You complete your spell...
You reach out and touch a loggerhead shrike, leeching some of his lifeforce.
A loggerhead shrike is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a loggerhead shrike's gurgling and choking signals his demise.

< 168h/195H 110v/110V Pos: standing >
the corpse of a loggerhead shrike does not contain the coins.

< 169h/195H 110v/110V Pos: standing >
Ok.
You put 85 platinum, 3 gold, 8 silver, and 6 copper coins into a large leather backpack.

< 169h/195H 110v/110V Pos: standing >
Into what?

< 169h/195H 110v/110V Pos: standing >
It appears to be the corpse of a loggerhead shrike.
Nothing.

< 169h/195H 110v/110V Pos: standing >
You have just begun the trek to your next level!

< 175h/195H 110v/110V Pos: standing >
You sit down and relax.

< 177h/195H 110v/110V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 178h/195H 110v/110V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - levitate
               3 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   23 seconds:  ( 6th) cone of cold
   35 seconds:  ( 6th) cone of cold
   44 seconds:  ( 4th) life leech
   54 seconds:  ( 4th) life leech
   61 seconds:  ( 2nd) vampiric touch
   70 seconds:  ( 4th) life leech

You can memorize 2 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
( 5th circle)  1 - levitate
               3 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               2 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) cone of cold
   23 seconds:  ( 6th) cone of cold
   35 seconds:  ( 6th) cone of cold
   44 seconds:  ( 4th) life leech

< 178h/195H 110v/110V Pos: sitting >
You start meditating...

< 178h/195H 110v/110V Pos: sitting >
You have finished memorizing cone of cold.

< 185h/195H 110v/110V Pos: sitting >
A Troll snaps into visibility.
A Troll trips over you, in a futile attempt to slam you down even further.

< 191h/195H 110v/110V Pos: sitting >
You have finished memorizing cone of cold.
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 192h/195H 110v/110V Pos: standing >
It's mild out today.

< 195h/195H 110v/110V Pos: standing >
A Troll clambers to his feet.

< 195h/195H 110v/110V Pos: standing >
You suddenly see a Troll's foot in your chest.

< 179h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: A Troll sta EP: excellent >
 The spectre of the trader misses a Troll.
The spectre of the trader attempts to stab someone in the back, but someone's stone skin quickly absorbs the impact before fading away!
A Troll snaps into visibility.
The spectre of the trader places a steel dagger in the back of a Troll, resulting in some strange noises and some blood.

< 179h/195H 110v/110V Pos: standing >
< T: undead TP: sta TC:excellent E: A Troll sta EP: few scratches >
 The spectre of a snarling wolf says 'Today is a good day to die!'
The spectre of a snarling wolf misses someone.
A Troll snaps into visibility.
The spectre of a snarling wolf places a thin steel dagger in the back of a Troll, resulting in some strange noises and some blood.

< 179h/195H 110v/110V Pos: standing >
< T: undead TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A Troll snaps into visibility.
A Troll's mighty slash seriously wounds the spectre of a snarling wolf.
The spectre of a snarling wolf dodges a Troll's attack.
A Troll's powerful pierce seriously wounds the spectre of a snarling wolf.
The spectre of a snarling wolf dodges a Troll's attack.
A Troll's impressive slash strikes the spectre of a snarling wolf very hard.
A Troll parries the spectre of the trader's lunge at him.
A Troll parries your futile lunge at him.

< 179h/195H 110v/110V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Troll sta EP: excellent >
 The spectre of the trader says 'Today is a good day to die!'
The spectre of the trader misses someone.
A Troll snaps into visibility.
The spectre of the trader places a steel dagger in the back of a Troll, resulting in some strange noises and some blood.

< 179h/195H 110v/110V Pos: standing >
< T: undead TP: sta TC:excellent E: A Troll sta EP: few scratches >
 The spectre of a snarling wolf misses someone.
Someone dodges the spectre of a snarling wolf's attack.
A Troll snaps into visibility.

< 179h/195H 110v/110V Pos: standing >
< T: undead TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll turns to focus his attack on you!

< 179h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Troll dodges the spectre of the trader's attack.
A Troll dodges the spectre of the trader's attack.
The spectre of the trader misses a Troll.

< 179h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Troll's skin seems to turn to stone.

< 179h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: A Troll sta EP: excellent >
 You miss someone.
A Troll snaps into visibility.

< 179h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's slash seriously wounds you.
OUCH!  That really did HURT!
A Troll's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A Troll's powerful pierce reached your arm severing tendons and muscles.
OUCH!  That really did HURT!
A Troll's powerful slash reached your arm severing tendons and muscles.
OUCH!  That really did HURT!
A Troll's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
You dodge a Troll's vicious attack.
A Troll dodges the spectre of the trader's attack.
A Troll parries the spectre of the trader's lunge at him.
A Troll parries the spectre of the trader's lunge at him.

< 33h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 Someone parries the spectre of a snarling wolf's lunge at him.
Someone dodges the spectre of a snarling wolf's attack.
A Troll snaps into visibility.

< 33h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 The spectre of the trader misses a Troll.

< 33h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 You suddenly see a Troll's foot in your chest.
You wish that your wounds would stop BLEEDING so much!

< 18h/195H 110v/110V Pos: standing >
< T: Lukko TP: sta TC: awful E: A Troll sta EP: excellent >
 A Troll snaps into visibility.
A Troll's powerful slash hits you.
Your consciousness begins to fade in and out as your mortality slips away.....