The death of [47 Necrolyte] Khazrakahn -= Tharnadian Mercenaries =- (Githzerai)

in Burnt Plains of a Fallen Realm

from the perspective of [56 Demonic Rider] Des -=Denizens of Lloth=- (Githyanki)

<floating about head>a bright purple ioun stone[238h 51m 24s]
<worn as a badge>    an ever-watching eye of health (glowing) (humming)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming) [86%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an earring of wonderous power of constitution (magic) (glowing) [47%]
<worn in ear>        a lightning earring of constitution
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[238h 51m 24s]
<worn around neck>   an amulet of chaos of dexterity [84%]
<worn around neck>   a necklace of dangling bones and relics of constitution (magic) (humming) [60%]
<worn on body>       the platemail of the DragonLord (magic)[238h 51m 24s]
<worn about body>    the cloak of the stalker (magic)[238h 51m 24s]
<worn on back>       a well crafted backpack (magic) [79%]
<worn as quiver>     a sheath of stitched together skulls of endurance (magic) [69%]
<worn about waist>   the ceinture of giant strength of constitution (magic) [71%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (magic) (humming) [71%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [71%]
<attached to belt>   a vial of liquid time (magic) [74%]
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a bracelet of dracolich hide of constitution (magic) (humming) [73%]
<worn around wrist>  a random encrust object of constitution (magic) (glowing) [75%]
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [85%]
<worn on finger>     a ring of regeneration of health (magic) (glowing) [89%]
<worn on finger>     a wispy astral-twined mindstone ring[238h 51m 24s]
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[238h 51m 24s]
<worn on legs>       greaves of cracked bluestone of constitution (glowing)
<worn on feet>       a pair of pitch-black mindstone boots of health (magic) (glowing) [89%]

   ...^..^.M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the south.

< 1786h/1109H 205v/211V Pos: standing >
    ^......^    
    ^.M.....M   
 M ...^.....MM  
  ^^.....^MMM   
  ^..MP@...MM   
  .....^...M^^  
 ^^....^M.MM    
  M..^....M^    
   ..^..^.M     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the west.
Dro sneaks in from the west.

< 1786h/1109H 205v/211V Pos: standing >
     ^..^^.^    
    ^......^M   
 M  ^.M.....MM  
 M ...^.....MM  
  ^^...@.^MMM   
  ^..M.P...MM   
  .....^...M^^  
  ^....^M.MM    
   ..^....M^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 1786h/1109H 206v/211V Pos: standing >
   M  ..^^..    
  M  ^..^^.^.   
 M  ^......^MM  
 M  ^.M.....MM  
 M ...^@....MM  
  ^^...P.^MMM   
  ^..M.....MM   
  .....^...M^   
   ....^M.MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the south.

< 1786h/1109H 206v/211V Pos: standing >
   M   ^.^..    
  MM  ..^^...   
 MM  ^..^^.^.M  
 M  ^......^MM  
 M  ^.M@....MM  
 M ...^P....MM  
  ^^.....^MMM   
  ^..M.....MM   
   ....^...M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the south.

< 1786h/1109H 206v/211V Pos: standing >
      ^.^...    
  M  ..^^...M   
 M  ^..^^.^.MM  
   ^......^MM   
   ^.MP@...MM   
  ...^.....MM   
 ^^.....^MMM M  
  ..M.....MM    
   ...^...M^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the west.

< 1785h/1109H 206v/211V Pos: standing >
   M  ^..^^.    
  M   ^.^...^   
 MM  ..^^...MM  
 M  ^..^^.^.MM  
   ^...@..^MM   
   ^.M.P...MM   
  ...^.....MM   
  ^.....^MMM    
   .M.....MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 1785h/1109H 206v/211V Pos: standing >
   M  ^^M.^.    
  MM  ^..^^.^   
 MM   ^.^...^M  
 MM  ..^^...MM  
 M  ^..@^.^.MM  
   ^...P..^MM   
   ^.M.....MM   
  ...^.....MM   
   .....^MMM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Aik sneaks in from the south.

< 1785h/1109H 206v/211V Pos: standing >
   MM  ^^...    
  MM  ^^M.^..   
 ^MM  ^..^^.^.  
 MM   ^.^...^M  
 MM  ..@^...MM  
 M  ^..P^.^.MM  
   ^......^MM   
   ^.M.....MM   
   ..^.....M    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 1785h/1109H 207v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1784h/1109H 209v/211V Pos: standing >
   M  ^^M.^.    
  MM  ^..^^.^   
 MM   ^.^...^M  
 MM  ..P^...MM  
 M  ^..@^.^.MM  
   ^......^MM   
   ^.M.....MM   
  ...^.....MM   
   .....^MMM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W

< 1784h/1109H 209v/211V Pos: standing >

< 1784h/1109H 209v/211V Pos: standing >
     ^^M.^..    
  M  ^..^^.^.   
 M   ^.^...^MM  
 M  ..^^...MMM  
   ^..P@.^.MM   
  ^......^MM    
  ^.M.....MM ^  
  ..^.....MM    
   ....^MMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W -D
Aik sneaks in from the west.
Dro sneaks in from the west.

< 1783h/1109H 207v/211V Pos: standing >
You quickly scan the area.
A behemoth who is rather far off to your north.
An undead behemoth who is close by below you.

< 1783h/1109H 207v/211V Pos: standing >
     ^^M.^..    
  M  ^..^^.^.   
 M   ^.^...^MM  
 M  ..^^...MMM  
   ^..^@.^.MM   
  ^......^MM    
  ^.......MM ^  
  ..M.....MM    
   ....^MMM     
   M  ^^M.^.    
  MM  ^..^^.^   
 MM   ^.^...^M  
 MM  ..^^...MM  
 M  ^..@P.^.MM  
   ^......^MM   
   ^.......MM   
  ...M.....MM   
   .....^MMM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Aik sneaks in from the east.

< 1783h/1109H 210v/211V Pos: standing >
   MM  ^^...    
  MM  ^^M.^..   
 ^MM  ^..^^.^.  
 MM   ^.^...^M  
 MM  ..@^...MM  
 M  ^..P^.^.MM  
   ^......^MM   
   ^.......MM   
   ..M.....M    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Aik sneaks in from the south.
Dro sneaks in from the south.

< 1782h/1109H 208v/211V Pos: standing >
   M  ^^...^    
  M  ^^M.^...   
 MM  ^..^^.^.M  
 M   ^.^...^MM  
 M  ..P@...MMM  
   ^..^^.^.MM   
  ^......^MM    
  ^.......MM    
   .M.....MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Aik sneaks in from the west.

< 1782h/1109H 206v/211V Pos: standing >
     ^^...^.    
    ^^M.^...M   
 M  ^..^^.^.MM  
    ^.^...^MM   
   ..^P@..MMM   
  ^..^^.^.MM    
 ^......^MM     
  .......MM ^   
   M.....MM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the west.
Dro sneaks in from the west.

< 1782h/1109H 206v/211V Pos: standing >
    ^^...^..    
   ^^M.^...MM   
   ^..^^.^.MM   
   ^.^...^MM    
  ..^^P@.MMM    
 ^..^^.^.MM  ^  
 ......^MM      
  ......MM ^    
   .....MM      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Dro sneaks in from the west.

< 1782h/1109H 206v/211V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (pure evil)     
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (pure evil)     
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (pure evil)     
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (very evil)     
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
  *The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (very good)     
  *The Caverns of Armageddon                     (very good)     
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (good)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
  *Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
  *Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 1782h/1109H 208v/211V Pos: standing >
   ^^...^..M    
  ^^M.^...MMM   
  ^..^^.^.MM    
  ^.^...^MM     
 ..^^.P@MMM  ^  
 ..^^.^.MM  ^^  
 .....^MM    .  
  .....MM ^ ^   
   ....MM  ^    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 1781h/1109H 208v/211V Pos: standing >
     .. ^^..    
   ^^...^..MM   
  ^^M.^...MMM   
  ^..^^.^.MM    
  ^.^..@^MM     
 ..^^..PMMM  ^  
 ..^^.^.MM  ^^  
  ....^MM       
   ....MM ^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the south.
Dro sneaks in from the south.

< 1781h/1109H 208v/211V Pos: standing >
      .  .D.    
     .. ^^..M   
   ^^...^..MM   
  ^^M.^...MMM   
  ^..^^@^.MM    
  ^.^..P^MM     
 ..^^...MMM  ^  
  .^^.^.MM  ^   
   ...^MM       
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Dro sneaks in from the south.

< 1781h/1109H 208v/211V Pos: standing >

< 1781h/1109H 211v/211V Pos: standing >

< 1780h/1109H 211v/211V Pos: standing >
   MM  ^..^^    
  M   .  .D.M   
 M   .. ^^..M   
   ^^...^..MM   
  ^^M.^@..MMM   
  ^..^^P^.MM    
  ^.^...^MM     
  .^^...MMM     
   ^^.^.MM      
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the south.

< 1780h/1109H 209v/211V Pos: standing >
   MMM ^ ...    
  MMM  ^..^^^   
 MM   .  .D.MM  
 M   .. ^^..M   
   ^^..@^..MM   
  ^^M.^P..MMM   
  ^..^^.^.MM    
  ^.^...^MM     
   ^^...MMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the south.

< 1780h/1109H 207v/211V Pos: standing >
   MMMMM   .    
  MMMM ^ ...M   
 MMMM  ^..^^^M  
 MM   .  .D.MM  
 M   ..@^^..M   
   ^^..P^..MM   
  ^^M.^...MMM   
  ^..^^.^.MM    
   .^...^MM     
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Dro sneaks in from the south.

< 1780h/1109H 205v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 1779h/1109H 207v/211V Pos: standing >
   ^MMMMM       
  ^MMMMM   ..   
 MMMMM ^ ...M.  
 MMMM  ^..^^^M  
 MM   .@ .D.MM  
 M   ..P^^..M   
   ^^...^..MM   
  ^^M.^...MMM   
   ..^^.^.MM    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W

< 1779h/1109H 207v/211V Pos: standing >
   ^^^MMM^ ^    
  ^^MMMMM   .   
 ^^MMMMM   ..^  
 MMMMM ^ ...M.  
 MMMM  @..^^^M  
 MM   .P .D.MM  
 M   .. ^^..M   
   ^^...^..MM   
   ^M.^...MM    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Dro sneaks in from the south.

< 1779h/1109H 207v/211V Pos: standing >
   .^MMMMMMM    
  .^^^MMM^ ^.   
 .^^MMMMM   ..  
 ^^MMMMM   ..^  
 MMMMM @ ...M.  
 MMMM  P..^^^M  
 MM   .  .D.MM  
     .. ^^..M   
   ^^...^..M    
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Dro sneaks in from the south.

< 1779h/1109H 207v/211V Pos: standing >
   ^MMMMMMM     
  ^^^MMM^ ^..   
 ^^MMMMM   ...  
 ^MMMMM   ..^M  
 MMMM P@...M.M  
 MMM  ^..^^^MM  
 M   .  .D.MM   
    .. ^^..M    
   ^...^..MM    
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Aik sneaks in from the west.

< 1778h/1109H 207v/211V Pos: standing >
   ^^MMM^ ^.    
  ^MMMMM   ..   
 ^MMMMM   ..^M  
 MMMM ^P...M.M  
 MMM  ^@.^^^MM  
 M   .  .D.MM   
    .. ^^..M    
  ^^...^..MM    
   M.^...MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the north.
Dro sneaks in from the north.

< 1778h/1109H 207v/211V Pos: standing >
   ^MMM^ ^..    
  MMMMM   ...   
 MMMMM   ..^MM  
 MMM ^ ...M.MM  
 MM  ^P@^^^MMM  
    .  .D.MM    
   .. ^^..M     
  ^...^..MM     
   .^...MMM     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Aik sneaks in from the west.
Dro sneaks in from the west.

< 1778h/1109H 208v/211V Pos: standing >

< 1778h/1109H 210v/211V Pos: standing >
   MMM^ ^...    
  MMMM   ...M   
 MMMM   ..^MMM  
 MM ^ ...M.MM   
 M  ^.P@^^MMM   
   .  .D.MM     
  .. ^^..M   M  
  ...^..MM  ^   
   ^...MMM      
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Aik sneaks in from the west.

< 1778h/1109H 209v/211V Pos: standing >

< 1777h/1109H 209v/211V Pos: standing >
   MMM^ ^...    
  MMMM   ...M   
 MMMM   ..^MMM  
 MM ^ ...M.MM   
 M  ^..@^^MMM   
   .  .D.MM     
  .. ^^..M  M   
  ...^..MM  ^   
   ^...MMM      
   MMM   ...    
  MMM   ..^MM   
 MM ^ ...M.MM   
 M  ^..P^^MMM   
   .  .@.MM     
  .. ^^..M  M   
 ^...^..MM  ^.  
  .^...MMM  .   
   ^.^.MM       
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A Githzerai (medium) Shadowlord -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) (Red Aura)
Dro sneaks in from the north.

< 1777h/1109H 207v/211V Pos: standing >

< 1777h/1109H 207v/211V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'zuharukz jioculoae'

< 1777h/1109H 209v/211V Pos: standing >
Aik snaps into visibility.

< 1776h/1109H 211v/211V Pos: standing >
You don't know that spell!

< 1776h/1109H 211v/211V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Githzerai to the ground!

< 1776h/1109H 211v/211V Pos: standing >
< T: Des TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Githzerai suddenly looks in pain as he moves.
Dro starts casting an offensive spell.
Dro snaps into visibility.

< 1823h/1109H 211v/211V Pos: standing >
< T: Des TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Aik snaps into visibility.

< 1822h/1109H 211v/211V Pos: standing >
< T: Des TP: sta TC:excellent E: A Githzerai sit EP:  few wounds >
 Dro completes his spell...
Dro utters the words 'qpaahuq fussrz'
Dro shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
Clutching his head a Githzerai tries to escape the
maddening images circling him.
A Githzerai is stunned!
Ice crystals form around a Githzerai as intense cold causes his body to freeze.
Dro snaps into visibility.
Dro shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Githzerai.
A Githzerai's swirling mass of sand and rock [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's griffon feather cloak [poor] freezes and shatters into million pieces from the intense cold!
A Githzerai's glowing black ring [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's earring of pure gold freezes and shatters into million pieces from the intense cold!
A Githzerai's dark copper quiver freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Des by 10999999.