<worn as a badge> the insignia of swirling feathers and flowing water [55%]
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> an emerald disc fashioned from bone (magic) [59%]
<worn in ear> an emerald nose ring of agility (magic) [78%]
<worn on face> a grotesque quasit-skin mask (magic) [50%]
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing) [75%]
<worn around neck> the holy symbol of sanctity (magic) (glowing) (humming) [43%]
<worn on body> a blazing suit of devil platemail [superior] (magic) (glowing) [49%]
<worn about body> an imperceptible cloak of the winds [poor] (invis) [87%]
<worn on back> a double-buckled Alatorin backpack [81%]
<worn as quiver> a silken backsheath of flight (magic) [80%]
<worn about waist> the threads of astral projection [poor] made by Virion (glowing)
<worn on belt buckle>a small circular shield of blue flames [superior] [87%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a well-polished mithril body shield [superior] [81%]
<worn around wrist> a bracelet of influence (magic) [45%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) [52%]
<worn on hands> the hands of justice [poor] (magic) (glowing) [82%]
<worn on finger> the ring of the void (magic)
<worn on finger> the ring of the Netherworld (magic) (glowing) [78%]
<worn on legs> some mantis leggings [77%]
<worn on feet> a pair of dusty boots (glowing)
The Refugee Camp harboring the Vile Gypsy Des.
Obvious exits: -N -E -S -W -D
An iron amulet shaped like a dragon lies here.
a large key, bent and warped by psionic force lies here.
some dark leggings have been left here.
A heavy stone staff has been left here. (magic)
A beautiful silver amulet waits for its owner to return. (magic) (glowing)
An ebonwood key trimmed in gold has been left here. (magic)
A wooden key has been dropped here.
A sturdy, serpent-shaped, key of dark green metal lies here.
A crude iron key has been dropped here.
a key of greenish bone lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A dagger has been left here. (magic)
Some frost-rimed dragonscale leg plates lie here on the ground.
A hardened diamond hat lies here on the ground.
A rather large leather backpack lies here.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
A bulletin board stands here.
< 845h/845H 221v/221V Pos: standing >
The Refugee Camp harboring the Vile Gypsy Des.
Obvious exits: -N -E -S -W -D
An iron amulet shaped like a dragon lies here.
a large key, bent and warped by psionic force lies here.
some dark leggings have been left here.
A heavy stone staff has been left here. (magic)
A beautiful silver amulet waits for its owner to return. (magic) (glowing)
An ebonwood key trimmed in gold has been left here. (magic)
A wooden key has been dropped here.
A sturdy, serpent-shaped, key of dark green metal lies here.
A crude iron key has been dropped here.
a key of greenish bone lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A dagger has been left here. (magic)
Some frost-rimed dragonscale leg plates lie here on the ground.
A hardened diamond hat lies here on the ground.
A rather large leather backpack lies here.
[9] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
A bulletin board stands here.
< 845h/845H 221v/221V Pos: standing >
Pardon?
< 845h/845H 221v/221V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 845h/845H 220v/221V Pos: standing >
Grrrk's cave of DeMoNiC Infestation, and Human Desire
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
< 845h/845H 219v/221V Pos: standing >
MM,,MM
MMM,,MMM
MM,.MM
....M
M.@..M
MM...,M
MM,,MM,,MMM
MM,,MMMM,,,
,,MM M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart. (magic)
The guildhall of -=Denizens of Lloth=- is here.
< 845h/845H 218v/221V Pos: standing >
You peer into the wormhole and see...
A Cold and Windy Forest
< 845h/845H 218v/221V Pos: standing >
< 845h/845H 219v/221V Pos: standing >
< 845h/845H 220v/221V Pos: standing >
You start chanting...
< 845h/845H 220v/221V Pos: standing >
Casting: shadow gate ***
< 845h/845H 221v/221V Pos: standing >
Casting: shadow gate **
< 845h/845H 221v/221V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 845h/845H 221v/221V Pos: standing >
The wormhole crumbles to dust and blows away.
< 845h/845H 221v/221V Pos: standing >
Casting: shadow gate *
< 845h/845H 221v/221V Pos: standing >
< 845h/845H 221v/221V Pos: standing >
Casting: shadow gate
< 845h/845H 221v/221V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!
< 845h/845H 221v/221V Pos: standing >
< 845h/845H 221v/221V Pos: standing >
< 845h/845H 221v/221V Pos: standing >
You peer into a pitch-black gate and see...
A Cold and Windy Forest
< 845h/845H 221v/221V Pos: standing >
< 845h/845H 221v/221V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 845h/845H 221v/221V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
**.^MM^..
^**.^MM^..*
.^****^M^^.**
M.M^**^^^^^.*
M^^.^*@*^^^.*
MM+...**^^.^.
^M^++^***.^^^
MM.+..*..^.
MM++++^M.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)
*Des -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Des's head.
*Aik -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
< 845h/845H 221v/221V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 845h/845H 221v/221V Pos: standing >
Des is now guarding you!
< 845h/845H 221v/221V Pos: standing >
You peer into a pitch-black gate and see...
A Large Caverned Covered with Moss and Fungi
< 845h/845H 221v/221V Pos: standing >
< 845h/845H 221v/221V Pos: standing >
A faint silhouette of a dragon briefly surrounds Des, then quickly dissipates.
You attempt to give consent...
< 845h/845H 221v/221V Pos: standing >
< 845h/845H 221v/221V Pos: standing >
You are now a member of Des's group.
< 845h/845H 221v/221V Pos: standing >
You are surrounded by a blood-red glow.
< 845h/845H 221v/221V Pos: standing >
Des starts following you.
< 845h/845H 221v/221V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands you are carrying.
< 845h/845H 221v/221V Pos: standing >
< 845h/845H 221v/221V Pos: standing >
***.^MM^.
^^**.^MM^..
M.^****^M^^.*
MM.^^**^^^^^.
MM^M.^@P*^^^.
MM+...**^^.^
^M^++^***.^^
MMM.+..*..^
MMM++++^.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 845h/845H 219v/221V Pos: standing >
Pardon?
< 845h/845H 219v/221V Pos: standing >
**.^MM^..
^**.^MM^..*
.^****^M^^.**
M.^^**^^^^^.*
M^M.^P@*^^^.*
MM+...**^^.^.
^M^++^***.^^^
MM.+..*..^.
MM++++^.M
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Aik sneaks in from the west.
< 845h/845H 217v/221V Pos: standing >
***.^MM^.
^^**.^MM^..
M.^****^M^^.*
MM.^^**^^^^^.
MM^M.^@P*^^^.
MM+...**^^.^
^M^++^***.^^
MMM.+..*..^
MMM++++^.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
Aik sneaks in from the east.
< 845h/845H 216v/221V Pos: standing >
.***.^MM^
^^^**.^MM^.
MM.^****^M^^.
MMM.^^**^^^^^
MM^M.@***^^^
MM+...**^^.
^M^++^***.^
MMM.+..*..
MMM++++^
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 845h/845H 214v/221V Pos: standing >
^^**.^MM^
M.^****^M^^
MMM.^^**^^^^^
MM^M.P***^^^
MM+.@.**^^.
^M^++^***.^
MMM.+..*..^
MMM++++^.
MMMMM.+^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 845h/845H 213v/221V Pos: standing >
.^****^M^
MM.^^**^^^^
MMM^.^***^^^
MM+.P.**^^.
^M^+@^***.^
MMM.+..*..^
MMM++++^.M
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 845h/845H 211v/221V Pos: standing >
M.^****^M
MMM.^^**^^^
MMM^.^***^^
MM+...**^^
^M^@P^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
Aik sneaks in from the east.
< 845h/845H 211v/221V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 845h/845H 210v/221V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Des sneaks in from the east.
Aik sneaks in from the east.
< 845h/845H 208v/221V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Aik sneaks in from the east.
< 845h/845H 207v/221V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
< 845h/845H 205v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 845h/845H 205v/221V Pos: standing >
< 845h/845H 206v/221V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
< 845h/845H 205v/221V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A fat duck strolls through the room, quacking happily.
This happy chipmunk is busy looking for food.
Aik sneaks in from the east.
< 845h/845H 203v/221V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
Des sneaks in from the east.
< 845h/845H 201v/221V Pos: standing >
The gate seems to be closed.
< 845h/845H 202v/221V Pos: standing >
You don't see that here.
< 845h/845H 202v/221V Pos: standing >
Aik's body appears to recover from the affects of the potion.
< 845h/845H 203v/221V Pos: standing >
Ok.
Aik's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
< 845h/845H 204v/221V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Aik sneaks in from the east.
< 845h/845H 202v/221V Pos: standing >
Ok.
< 845h/845H 202v/221V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Des.
< 845h/845H 203v/221V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
Aik sneaks in from the east.
< 845h/845H 203v/221V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
< 845h/845H 202v/221V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
Des sneaks in from the east.
Aik sneaks in from the east.
< 845h/845H 201v/221V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 845h/845H 201v/221V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
Thorl who is close by to your south.
A city mason who is not far off to your west.
A black crow who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
A poor commoner who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
< 845h/845H 201v/221V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Aik sneaks in from the east.
< 845h/845H 201v/221V Pos: standing >
You quickly scan the area.
An Ambassador from the Prisons of Carthapia who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A city mason who is close by to your west.
A black crow who is not far off to your west.
A black crow who is not far off to your west.
A poor commoner who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 845h/845H 202v/221V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A city mason is busy pretending to look busy.(Gold Aura)
Des sneaks in from the east.
Aik sneaks in from the east.
< 845h/845H 202v/221V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A black crow flaps its wings and caws at you.(Red Aura)
A black crow flaps its wings and caws at you.(Red Aura)
Des sneaks in from the east.
< 845h/845H 201v/221V Pos: standing >
You quickly scan the area.
A city mason who is close by to your east.
A poor commoner who is close by to your west.
A white-clad Monk who is close by to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
Muredach who is rather far off to your west.
A street sweeper who is in the distance to your west.
< 845h/845H 202v/221V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
Des sneaks in from the east.
< 845h/845H 202v/221V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
< 845h/845H 201v/221V Pos: standing >
You quickly scan the area.
A city noble who is close by to your north.
A poor commoner who is close by to your east.
A white-clad Monk who is close by to your east.
A black crow who is not far off to your east.
A black crow who is not far off to your east.
A city mason who is a brief walk away to your east.
A street performer who is close by to your south.
A small yellow cat who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
Muredach who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A street sweeper who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A LARGE air elemental who is close by above you.
A traveling mystic who is close by above you.
< 845h/845H 202v/221V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
Aik sneaks in from the west.
< 845h/845H 202v/221V Pos: standing >
You quickly scan the area.
A tiny brown cat who is a brief walk away to your north.
A tiny brown cat who is rather far off to your north.
A filthy beggar who is in the distance to your north.
A Githzerai who is in the distance to your north.
A black crow who is close by to your east.
A black crow who is close by to your east.
A city mason who is not far off to your east.
A wealthy merchant who is close by to your south.
A female commoner who is close by to your south.
A poor commoner who is a brief walk away to your south.
An ambassador from the Tribal Oasis who is in the distance to your south.
A filthy beggar who is in the distance to your south.
The High Priest of Winterhaven who is not far off to your west.
Muredach who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
< 845h/845H 202v/221V Pos: standing >
< 845h/845H 202v/221V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Aik sneaks in from the south.
< 845h/845H 203v/221V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
Aik sneaks in from the south.
< 845h/845H 202v/221V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A tiny brown cat sits here, playing with its tail.(Red Aura)
Des sneaks in from the south.
Aik sneaks in from the south.
< 845h/845H 201v/221V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
Aik sneaks in from the south.
< 845h/845H 201v/221V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -S
A tiny brown cat sits here, playing with its tail.(Red Aura)
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
*A Githzerai (medium) sits resting. (Non-Fraggable)
Aik sneaks in from the south.
Des snaps into visibility.
A Githzerai avoids being bashed by Des, who loses her balance and falls.
< 845h/845H 200v/221V Pos: standing >
A Githzerai gets a brown potion from her adventurers backpack.
< 845h/845H 201v/221V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.
A Githzerai straps an adventurers backpack to her back.
< 845h/845H 202v/221V Pos: standing >
Aik snaps into visibility.
< 845h/845H 203v/221V Pos: standing >
You complete your spell...
A Githzerai seems to be blinded!
A Githzerai snaps into visibility.
[Damage: 297 ] A Githzerai begins to dry and wilt.
A Githzerai's unique mithril quiver was corroded by acid.
< 845h/845H 204v/221V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai's Icy Shield melts around her from Aik's fiery assault, but leaves her unharmed!
Aik snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai's tempered mithril helmet shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.