A mighty board stands here held up by great swords reading 'Flame Board.'
< 1h/276H 74v/120V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1h/276H 73v/120V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Fresh blood covers everything in the area.
A stray tomcat is darting after rodents, here.
< 1h/276H 72v/120V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
< 1h/276H 72v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.
< 1h/276H 72v/120V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 1h/276H 71v/120V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A wooden stall stands here, goods displayed upon its counter.
< 1h/276H 70v/120V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 1h/276H 70v/120V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1h/276H 69v/120V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1h/276H 68v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 1h/276H 66v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling outside the gates.
< 1h/276H 65v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 1h/276H 63v/120V Pos: standing >
You start to chant in a deep voice.
You feel your body healing faster.
< 2h/276H 63v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.
< 14h/276H 66v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 14h/276H 64v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
A large rat is scurrying about here.
< 15h/276H 62v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/276H 63v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/276H 63v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Fresh blood splatters cover the area.
An odd little man, with a shaved head and an orange robe, hums something.
< 18h/276H 60v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling outside the gates.
< 18h/276H 59v/120V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A large rat is scurrying about here.
< 19h/276H 57v/120V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 20h/276H 56v/120V Pos: standing >
M^**^*.^^
*******..
*MM**^**
^@++M++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 21h/276H 55v/120V Pos: standing >
^**^*.^^.
*******...
*MM**^**.
^M@+M+++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 22h/276H 55v/120V Pos: standing >
**^*.^^.M
*******....
*MM**^**.^
^M+@M++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 22h/276H 54v/120V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@++++M
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A small rabbit is here, hopping through the grass.
< 23h/276H 53v/120V Pos: standing >
^*.^^.M^.
*****....M.
M+**^**.^.^
^M++M@+++M+
MM*^*.****.
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/276H 52v/120V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^+
M++M+@++M++
M*^*.****.+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 25h/276H 52v/120V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
++M++@+M++.
*^*.****.+.
****....^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 26h/276H 51v/120V Pos: standing >
^^.M^..+.
**....M.+..
*^**.^.^+..
+M+++@M++..
^*.****.+..
***....^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 26h/276H 50v/120V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
M++++@++...
*.****.+...
**....^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 27h/276H 49v/120V Pos: standing >
An elite highwayman leaves east.
< 28h/276H 50v/120V Pos: standing >
.M^..+...
....M.+..^.
**.^.^+..^.
+++++@+....
.****.+....
*....^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 31h/276H 50v/120V Pos: standing >
M^...+...
^.M^..+....
....M.+..^.
**.^.@+..^.
+++++M+....
.****.+....
....^+...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 32h/276H 49v/120V Pos: standing >
M....+...
^M^...+...
^.M^..+....
....M@+..^.
**.^.^+..^.
+++++M+....
****.+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 33h/276H 47v/120V Pos: standing >
.....+...
MM....+...
^M^...+...
^.M^.@+....
....M.+..^.
**.^.^+..^.
++++M+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 34h/276H 46v/120V Pos: standing >
....*+...
^.....+...
MM....+...
^M^..@+...
^.M^..+....
....M.+..^.
*.^.^+..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 34h/276H 44v/120V Pos: standing >
.^..*+.*.
.....*+....
^.....+...
MM...@+...
^M^...+...
^.M^..+....
...M.+..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 35h/276H 42v/120V Pos: standing >
^..*+.*..
....*+.....
.....+...
M....@... M
M^...+...
.M^..+.....
..M.+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 36h/276H 41v/120V Pos: standing >
..**M****
.^..*+.*...
....*+.....
.....@...
M....+... M
M^...+...
M^..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 37h/276H 41v/120V Pos: standing >
...*+****
...**M****.
.^..*+.*...
....*@.....
.....+...
M....+... M
^...+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 38h/276H 40v/120V Pos: standing >
^..*+****
....*+*****
...**M****.
.^..*@.*...
....*+.....
.....+...
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 38h/276H 39v/120V Pos: standing >
...*+****
.^..*+*****
....*+*****
...**@****.
.^..*+.*...
....*+.....
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An elite Tharnadian warrior stands here, poised and ready for combat.
An elite Tharnadian warrior stands here, poised and ready for combat.
Meldar the Tharnadian Marshall in mid-air sits atop a noble white steed.
< 39h/276H 38v/120V Pos: standing >
..^.+****
....*+****.
.^..*+*****
....*@*****
...**M****.
.^..*+.*...
...*+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 40h/276H 38v/120V Pos: standing >
....+.***
^..^.+*****
....*+****.
.^..*@*****
....*+*****
...**M****.
^..*+.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 41h/276H 37v/120V Pos: standing >
.^..+.***
.....+.****
^..^.+*****
....*@****.
.^..*+*****
....*+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 42h/276H 36v/120V Pos: standing >
....+G.**
^.^..+.****
.....+.****
^..^.@*****
....*+****.
.^..*+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 44h/276H 36v/120V Pos: standing >
^...+++++
^....+G.***
^.^..+.****
.....@.****
^..^.+*****
....*+****.
^..*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 45h/276H 35v/120V Pos: standing >
.^..^...*
.^...++++++
^....+G.***
^.^..@.****
.....+.****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 46h/276H 35v/120V Pos: standing >
^^^......
..^..^...**
.^...++++++
^....@G.***
^.^..+.****
.....+.****
..^.+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 46h/276H 34v/120V Pos: standing >
^^......*
.^..^...***
^...+++++++
....+@.****
.^..+.*****
....+.*****
.^.+*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
< 47h/276H 33v/120V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Human is lying here.
The corpse of a colossal djinn statue is lying here.
A Githyanki (medium) -=Denizens of Lloth=- stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Minotaur (giant) Jihadi -=Denizens of Lloth=- stands in mid-air here, fighting a colossal djinn statue.
A Drow Elf (large) -=Denizens of Lloth=- stands in mid-air here. (Casting)
A Githyanki (medium) -=Denizens of Lloth=- stands in mid-air here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Troll (huge) -=Denizens of Lloth=- stands in mid-air here, fighting a colossal djinn statue.
A Duergar (medium) -=Denizens of Lloth=- stands in mid-air here, fighting a colossal djinn statue.
An impenetrable globe of darkness floats near a Duergar's head.
A Githyanki (small) -=Denizens of Lloth=- in mid-air sits atop a winged hellhound, fighting a colossal djinn statue.
An impenetrable globe of darkness floats near a Githyanki's head.
A colossal djinn statue stands in mid-air here, fighting a Githyanki.
< 50h/276H 34v/120V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
A winged hellhound suddenly appears a bit confused!
A winged hellhound misses a colossal djinn statue.
< 50h/276H 34v/120V Pos: standing >
A Minotaur's bludgeon grazes a colossal djinn statue.
A Minotaur's bludgeon grazes a colossal djinn statue.
A Minotaur's crude crush grazes a colossal djinn statue.
A Minotaur misses a colossal djinn statue.
< 54h/276H 35v/120V Pos: standing >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
A colossal djinn statue screams and doubles over in agony as searing heat ignites within its body.
A Githyanki dodges a colossal djinn statue's attack.
A colossal djinn statue's weak maul grazes a Githyanki.
A colossal djinn statue starts casting a spell.
A colossal djinn statue completes its spell...
A colossal djinn statue utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from a colossal djinn statue hits you.]=-
-=[You stagger as a magic missile from a colossal djinn statue hits you.]=-
-=[You stagger as a magic missile from a colossal djinn statue hits you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[You stagger as a magic missile from a colossal djinn statue hits you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[You stagger as a magic missile from a colossal djinn statue hits you.]=-
You wish that your wounds would stop BLEEDING so much!
You start to chant in a deep voice.
A glowing globe of light springs from your outstretched palms.
You burn a Githyanki with your heavenly starlight.
[Damage: 12 ] -=[A Githyanki is wracked by spasms of agony as you reveal Buddha's true greatness!]=-
You burn someone with your heavenly starlight.
A Drow Elf snaps into visibility.
[Damage: 9 ] -=[A Drow Elf is wracked by spasms of agony as you reveal Buddha's true greatness!]=-
You burn a Minotaur with your heavenly starlight.
[Damage: 14 ] -=[A Minotaur is wracked by spasms of agony as you reveal Buddha's true greatness!]=-
< 19h/276H 36v/120V Pos: standing >
< T: A Githyanki TP: sta TC:excellent E: golem sta EP: pretty hurt >
Sparks... flashing lights... you cannot concentrate!
You miss a colossal djinn statue.
You miss a colossal djinn statue.
A Duergar snaps into visibility.
A Duergar's feeble crush grazes a colossal djinn statue.
A Duergar's feeble crush grazes a colossal djinn statue.
A Drow Elf starts casting an offensive spell.
< 20h/276H 36v/120V Pos: standing >
< T: A Githyanki TP: sta TC:excellent E: golem sta EP: pretty hurt >
Someone turns to focus his attack on you!
A Troll snaps into visibility.
< 20h/276H 36v/120V Pos: standing >
< T: A Githyanki TP: sta TC:excellent E: golem sta EP: pretty hurt >
A Drow Elf completes his spell...
A Drow Elf utters the words 'qpaag zarrzl'
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
A Drow Elf has a blank expression as his ChAOtiC bolts slam into a colossal djinn statue!
A Githyanki's slash grazes a colossal djinn statue.
A Githyanki's feeble slash grazes a colossal djinn statue.
A Githyanki's feeble slash grazes a colossal djinn statue.
< 20h/276H 36v/120V Pos: standing >
< T: A Githyanki TP: sta TC:excellent E: golem sta EP: pretty hurt >
-=[A Troll's powerful slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's impressive pierce hits you.]=-