The death of [37 Red Dragon] Even [Dissonace] (Human)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Bounty Hunter] Biggz -=Denizens of Lloth=- (Troll)

<floating about head>a dark yellow ioun stone[184h 55m 45s]
<worn as a badge>    an emblem of the dragonslayer of health
<worn on head>       a crown of burning flames of health
<worn on eyes>       the eye of the ogre of damage (glowing) (humming)
<worn in ear>        a black pearl earring of damage
<worn in ear>        a brightly flaming earring
<worn on face>       mask of the flayed mind [superior]
<worn around neck>   a necklace of dangling bones and relics of damage (humming)
<worn around neck>   an amulet of creation [superior] (humming)
<worn on body>       a suit of wickedly-barbed devil hide of endurance (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a pantherhide quiver of dexterity (glowing)
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing)
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       the vambraces named "Ebb" of health (glowing)
<worn around wrist>  a delicate chrome bracelet of dexterity
<worn around wrist>  the power infused bracelet of dark-mithril of precision
<worn on hands>      a pair of pale, misty gloves[184h 55m 46s]
<worn on finger>     the pitch black ring of bloodlust (glowing)
<worn on finger>     Zorobabi's circular stone ring [superior]
<primary weapon>     a twisted longsword of damage
<secondary weapon>   a gladius called 'Backstabber' (glowing)[184h 55m 10s]
<worn on legs>       the leggings of a MaDMaN of endurance
<worn on feet>       boots of thundering might (humming)

 ..^..^...****  
 .^...++++++++  
 ^....P@.*****  
 ^.^..+.******  
 .....+.******  
  .M^.+*****.   
   ..*M****.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -= Tharnadian Mercenaries =- is here.
*Saif  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saif's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Des's head.
There are Drow Elf tracks going east.
Sha enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.

< 1632h/1641H 214v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  .M^.+*****.   
   ..*M****.    

< 1634h/1641H 216v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    

< 1634h/1641H 217v/218V Pos: standing >

< 1634h/1641H 218v/218V Pos: standing >
As Saif raises his hands sending a prayer to Eilistraee, a soft glow descends from above.

< 1634h/1641H 218v/218V Pos: standing >
Aik slowly fades out of existence.

< 1634h/1641H 218v/218V Pos: standing >
Sha slowly fades out of existence.
Duvak starts casting a spell.

< 1634h/1641H 218v/218V Pos: standing >
Des slowly fades out of existence.

< 1634h/1641H 218v/218V Pos: standing >
Saif slowly fades out of existence.

< 1634h/1641H 218v/218V Pos: standing >
Duvak completes his spell...
Duvak utters the word 'zufhjz'

< 1634h/1641H 218v/218V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
</map>
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -N -S
*Saif  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saif's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Des's head.
Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aik's head.

< 1634h/1641H 218v/218V Pos: standing >

< 1634h/1641H 218v/218V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
Tovel who is close by to your south.
Dro who is close by to your south.
Duvak who is close by to your south.

< 1634h/1641H 218v/218V Pos: standing >
Tovel slowly fades into existence.

< 1634h/1641H 218v/218V Pos: standing >

< 1634h/1641H 218v/218V Pos: standing >

< 1635h/1641H 218v/218V Pos: standing >
Duvak slowly fades into existence.

< 1639h/1641H 218v/218V Pos: standing >

< 1641h/1641H 218v/218V Pos: standing >

< 1641h/1641H 218v/218V Pos: standing >
Tackle who?

< 1641h/1641H 218v/218V Pos: standing >
Dro slowly fades into existence.

< 1641h/1641H 218v/218V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A water elemental who is close by to your south.
A water elemental who is close by to your south.

< 1641h/1641H 218v/218V Pos: standing >
You feel less strong.
You feel less dexterous.

< 1641h/1641H 218v/218V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 1641h/1641H 218v/218V Pos: standing >

< 1641h/1641H 218v/218V Pos: standing >
Des's eyes glow briefly for a few seconds, then return to normal.

< 1641h/1641H 218v/218V Pos: standing >
Tackle who?

< 1641h/1641H 218v/218V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A water elemental who is close by to your south.
A water elemental who is close by to your south.
Des sneaks south riding on a winged hellhound.
You follow Des.

   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -= Tharnadian Mercenaries =- is here.
*Saif  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saif's head.
*Des  -=Denizens of Lloth=- (Githyanki)(medium) in mid-air sits atop a winged hellhound.
An impenetrable globe of darkness floats near Des's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
There are Githyanki tracks going east.
There are Duergar tracks going east.
There are some tracks heading east.
There are Drow Elf tracks going east.
Sha sneaks in from elsewhere.

< 1641h/1641H 217v/218V Pos: standing >
Tackle who?

< 1641h/1641H 217v/218V Pos: standing >
Tackle who?

< 1641h/1641H 217v/218V Pos: standing >
Des slowly fades out of existence.

< 1641h/1641H 217v/218V Pos: standing >

< 1641h/1641H 217v/218V Pos: standing >
Tovel's skin seems to turn to stone.
Tackle who?

< 1641h/1641H 217v/218V Pos: standing >

< 1641h/1641H 217v/218V Pos: standing >
Argh!!! The sun is too bright.

< 1641h/1641H 217v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    

< 1641h/1641H 217v/218V Pos: standing >
The blood-red glow surrounding you fades away.

< 1641h/1641H 217v/218V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Sha.

< 1641h/1641H 218v/218V Pos: standing >
Tackle who?

< 1641h/1641H 218v/218V Pos: standing >
Argh!!! The sun is too bright.

< 1641h/1641H 218v/218V Pos: standing >

< 1641h/1641H 218v/218V Pos: standing >
Arrgg! The sun! It burnss!!

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -= Tharnadian Mercenaries =- is here.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Aik's head.
*Tovel  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
*Duvak  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Saif  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saif's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
There are some tracks heading south.
There are some tracks heading south.

< 1635h/1641H 218v/218V Pos: standing >

< 1635h/1641H 218v/218V Pos: standing >
A water elemental suddenly attacks Aik!
A water elemental misses Aik.
Aik snaps into visibility.
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -= Tharnadian Mercenaries =- is here.
Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here, fighting a water elemental.
An impenetrable globe of darkness floats near Aik's head.
*Tovel  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Dro  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dro's head.
*Sha  -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Sha's head.
*Duvak  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.
*Saif  -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Saif's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental stands here, fighting Aik. (Minion) 
There are Githyanki tracks going south.
There are Duergar tracks going south.

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    

< 1635h/1641H 218v/218V Pos: standing >
Argh!!! The sun is too bright.

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   M.*M****.    

< 1635h/1641H 218v/218V Pos: standing >
A water elemental dodges Aik's attack.
A water elemental dodges Aik's attack.
A water elemental's feeble crush grazes Aik.
A water elemental hits Aik with a mighty kick to his chest.

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.M*****.   
   ..*M****.    

< 1635h/1641H 218v/218V Pos: standing >

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....M.******  
  ..^.+*****.   
   ..*M****.    

< 1635h/1641H 218v/218V Pos: standing >
Argh!!! The sun is too bright.

< 1635h/1641H 218v/218V Pos: standing >

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....+@.*****  
 ^.^..M.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1635h/1641H 218v/218V Pos: standing >
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....M@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    
You snap into visibility.
Banzai! To the rescue...

< 1635h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....M@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1635h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
 A water elemental suddenly appears a bit confused!
You watch in glee as a water elemental looks dazzled.
A water elemental's feeble crush grazes you.
You dodge a water elemental's vicious attack.
   ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....M@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*P****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....M@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.P*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++++++  
 ^....M@.*****  
 ^.^..+.******  
 .....P.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...M+++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....P.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...M+++++++  
 ^....+@.*****  
 ^.^..P.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...M+++++++  
 ^....P@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    
A Human enters from the west.

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...M+++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...+M++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...+M++++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++M+++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your pierce wounds a water elemental.
[Damage: 20 ] Your slash wounds a water elemental.
[Damage: 21 ] Your powerful pierce wounds a water elemental.
[Damage: 18 ] Your powerful pierce wounds a water elemental.
[Damage: 17 ] Your slash wounds a water elemental.
[Damage: 19 ] Your powerful slash wounds a water elemental.
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your slash strikes a water elemental.
Tovel suddenly attacks a Human!
Tovel snaps into visibility.
Tovel's impressive crush strikes a Human.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Des rides in on a winged hellhound from elsewhere.

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++M+++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    
Des sneaks south riding on a winged hellhound.
Dro sneaks south.
Aik leaves south.
A water elemental leaves south.

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++M+++++  
 ^....+@.*****  
 ^.^..+P******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...+++M++++  
 ^....+@.*****  
 ^.^..+P******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1634h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
 A water elemental's crush grazes you.
You dodge a water elemental's feeble leg sweep.

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
 Des rides in on a winged hellhound from the south.
Duvak sneaks in from the south.
A water elemental enters from the south.

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...+++M++++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    
Des sneaks north riding on a winged hellhound.
Dro sneaks north.
A water elemental leaves north.

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...+P++M+++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
 
< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
 Des rides in on a winged hellhound from the north.
Duvak sneaks in from the north.
A water elemental enters from the north.

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...++++M+++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
    ^M^...^..    
  ^^^..D...**   
 ..^..^...****  
 .^...+++++M++  
 ^....+@.*****  
 ^.^..+.******  
 .....+.******  
  ..^.+*****.   
   ..*M****.    
Des dismounts a winged hellhound.

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
 Des says 'reduce'
Des whispers 'reduce' to cloak of the stalker...
Des shrinks to about half her normal size!

< 1633h/1641H 218v/218V Pos: standing >
< T: Biggz TP: sta TC:few scratches E: water sta EP:  small wounds >
 Tovel snaps into visibility.
Tovel's impressive crush strikes a Human.
A Human twists out of the way avoiding the harmful magic!
Tovel snaps into visibility.
Tovel's impressive crush strikes a Human.
A Human seems to be blinded!
Tovel's impressive crush strikes a Human.
Tovel snaps into visibility.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Tovel's impressive crush strikes a Human hard.
Tovel snaps into visibility.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Tovel's impressive crush strikes a Human.
Tovel snaps into visibility.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Tovel's impressive crush strikes a Human hard.
Tovel snaps into visibility.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Tovel's crush strikes a Human very hard.
Tovel snaps into visibility.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Tovel's impressive crush strikes a Human hard.
Tovel snaps into visibility.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Tovel's impressive crush strikes a Human hard.
Tovel snaps into visibility.
The dust surrounding Tovel's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
You switch opponents!

< 1633h/1641H 218v/218V Pos: standing >
< T: Tovel TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your powerful slash seriously wounds a Human.
[Damage: 20 ] Your powerful pierce enshrouds a Human in a mist of blood.
[Damage: 20 ] Your powerful slash enshrouds a Human in a mist of blood.
[Damage: 20 ] Your powerful pierce causes a Human to grimace in pain.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your powerful pierce hits a Human.
A Human is dead! R.I.P.
You receive your share of experience.