<worn as a badge> a dark shadowy circle [superior]
<worn on head> a bark and leaf cap [41%]
<worn on eyes> a dwarven-made gold eyepatch
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a fanged crystal veil
<worn around neck> a choker with red, white and a blue gems
<worn on body> a humming mithril chainmail
<worn on horse body> a leather saddle
<worn about body> a scarlet cavalier's cloak [65%]
<worn about waist> a magical tin belt
<worn on belt buckle>a misshaped bone belt buckle
<worn on arms> a pair of bark sleeves
<held as shield> a diabolical emerald tower shield
<worn on hands> some snake-rattle gloves
<worn on finger> a tarnished and abused ring [poor]
<primary weapon> a flaming sabre (glowing) (illuminating)
There were: 2 platinum coins, 50 gold coins.
< 582h/712H 268v/269V Pos: standing >
You are not using it.
< 582h/712H 269v/269V Pos: standing >
Ok.
You put 2 platinum, 50 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 582h/712H 269v/269V Pos: standing >
Into what?
< 582h/712H 269v/269V Pos: standing >
You are well on your way towards your next level.
< 582h/712H 269v/269V Pos: standing >
An Old House
Obvious exits: -South#
A few drops of fresh blood are scattered around the area.
The corpse of a wealthy man is lying here.
< 583h/712H 269v/269V Pos: standing >
< 583h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 584h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 585h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 587h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 588h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 591h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 592h/712H 269v/269V Pos: standing >
An Old House
Obvious exits: -South#
A few drops of fresh blood are scattered around the area.
The corpse of a wealthy man is lying here.
< 593h/712H 269v/269V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 593h/712H 269v/269V Pos: standing >
The door seems to be closed.
< 593h/712H 269v/269V Pos: standing >
Ok.
< 593h/712H 269v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East -West
< 594h/712H 268v/269V Pos: standing >
Ok.
< 594h/712H 268v/269V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street continues north and
east from here.
Obvious exits: -North -East
< 594h/712H 267v/269V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street reaches an end to the
west, and continues back south.
Obvious exits: -North# -South -West
< 594h/712H 267v/269V Pos: standing >
The door seems to be closed.
< 594h/712H 269v/269V Pos: standing >
Ok.
< 594h/712H 269v/269V Pos: standing >
A Small Brick House
The walls of this house are made of a dark red brick, not the usual
material used for houses in Torrhan. The furnishings look rather sparse
and simple, only the necessary things can be found here. No paintings or
other decorations cover the walls. The brick has begun to crack and look
worn out. A large wooden door leads back out into the street.
Obvious exits: -South
(Q)An aging woman sits quietly in the corner, worry across her face.
< 594h/712H 268v/269V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street reaches an end to the
west, and continues back south.
Obvious exits: -North -South -West
< 595h/712H 267v/269V Pos: standing >
Ok.
< 596h/712H 268v/269V Pos: standing >
Chipane Street
The street comes to an end here abruptly. Small middle-class
houses line the street here although every few have been turned
into family-run small businesses. Those who live here still have
to put up with the noises of the market being nearby and people
cutting through here to reach it. The street continues east.
Obvious exits: -East
< 596h/712H 268v/269V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street reaches an end to the
west, and continues back south.
Obvious exits: -North# -South -West
< 596h/712H 267v/269V Pos: standing >
A Bend in Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. The street continues north and
east from here.
Obvious exits: -North -East
< 596h/712H 266v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -North# -East -West
< 596h/712H 265v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the east
and the street continues westward.
Obvious exits: -East -West
< 596h/712H 266v/269V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.
< 596h/712H 267v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
< 597h/712H 268v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 597h/712H 268v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
< 597h/712H 267v/269V Pos: standing >
The door seems to be closed.
< 597h/712H 268v/269V Pos: standing >
Ok.
< 597h/712H 269v/269V Pos: standing >
A House of Stone
The walls of this house are made of thick gray stone, cracks
evident here and there. A stone fireplace covers the east
wall, warming the house during the night. Wooden chairs, tables
and other furniture rests in its places. A wooden door leads
out onto the street south.
Obvious exits: -South
The corpse of a tiny gnome is lying here.
An old sailor looks uneasy on land here.
< 597h/712H 268v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South# -West
< 598h/712H 267v/269V Pos: standing >
You start chanting...
< 598h/712H 269v/269V Pos: standing >
Autosaving...
< 598h/712H 269v/269V Pos: standing >
Casting: regeneration
< 598h/712H 269v/269V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 598h/712H 269v/269V Pos: standing >
Score information for Absu
Level: 37 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 603(712) Moves: 269(269)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Fireshielded
Frags: +0.00 Deaths: 1
Protected from: Low Circle spells
Enchantments: Armor
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 374
Active Spells:
--------------
regeneration (4 minutes)
ironwood (2 minutes)
mielikki vitality (9 minutes)
endurance (less than a minute remaining)
well-rested bonus (142 minutes)
barkskin (less than a minute remaining)
serendipity (25 minutes)
< 603h/712H 269v/269V Pos: standing >
You start chanting...
< 615h/712H 269v/269V Pos: standing >
Casting: barkskin
< 619h/712H 269v/269V Pos: standing >
You complete your spell...
Your skin rehardens.
< 620h/712H 269v/269V Pos: standing >
Chipane Street
Obvious exits: -North -East -South# -West
< 625h/712H 269v/269V Pos: standing >
Score information for Absu
Level: 37 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 626(712) Moves: 269(269)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Fireshielded
Frags: +0.00 Deaths: 1
Protected from: Low Circle spells
Enchantments: Armor
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 374
Active Spells:
--------------
regeneration (4 minutes)
ironwood (2 minutes)
mielikki vitality (9 minutes)
endurance (less than a minute remaining)
well-rested bonus (142 minutes)
barkskin (25 minutes)
serendipity (25 minutes)
< 626h/712H 269v/269V Pos: standing >
Chipane Street
Obvious exits: -North -East -South# -West
< 631h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 634h/712H 269v/269V Pos: standing >
Ok.
< 637h/712H 269v/269V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 10 ( 3 seconds)
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 4 of 4
8th circle: 2 of 2
< 644h/712H 269v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
An old sailor looks uneasy on land here.
< 646h/712H 268v/269V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
An elite member of the city guard patrols the streets.
< 649h/712H 267v/269V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 650h/712H 267v/269V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
< 651h/712H 266v/269V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
< 651h/712H 266v/269V Pos: standing >
Inn of Oceans
Large glass windows take up the whole western wall, allowing
you to look out at the street. The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real. A receptionist shows merchants and visitors to
their rooms. A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West
A young girl runs around here carelessly.
Riralin, the innkeeper, shows people to their rooms.
< 654h/712H 266v/269V Pos: standing >
You start chanting...
< 665h/712H 269v/269V Pos: standing >
Casting: earthen maul *
< 670h/712H 269v/269V Pos: standing >
Casting: earthen maul
< 673h/712H 269v/269V Pos: standing >
You complete your spell...
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
Riralin, the innkeeper's weak punch grazes you.
[Damage: 4 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's weak punch grazes you.
[Damage: 3 ] Riralin, the innkeeper is burned severely as she hits you!
You feel your skin once again take on a more barklike quality.
Riralin, the innkeeper's kick hits you in your side.
< 666h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few scratches >
You start chanting...
< 671h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few scratches >
Casting: earthen maul *
< 676h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few scratches >
Casting: earthen maul
< 679h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few scratches >
Riralin, the innkeeper's punch wounds you.
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
Riralin, the innkeeper's decent punch wounds you.
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
< 647h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few scratches >
You complete your spell...
[Damage: 93 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 648h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: small wounds >
Riralin, the innkeeper dodges your futile attack.
< 650h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: small wounds >
You start chanting...
< 653h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: small wounds >
Casting: earthen maul *
< 657h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: small wounds >
Casting: earthen maul
You barely block Riralin, the innkeeper's lunge at you.
Riralin, the innkeeper's decent punch wounds you.
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
< 643h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: small wounds >
You complete your spell...
[Damage: 96 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 645h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few wounds >
You miss Riralin, the innkeeper.
You start chanting...
< 650h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few wounds >
Casting: earthen maul *
< 654h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: riralin sta EP: few wounds >
You barely block Riralin, the innkeeper's lunge at you.
Riralin, the innkeeper's fine punch strikes you.
[Damage: 30 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's sweep catches you in the side and you almost stumble.
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
< 618h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: few wounds >
Casting: earthen maul
< 619h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: few wounds >
You complete your spell...
[Damage: 87 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 620h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: few wounds >
You start chanting...
< 626h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: few wounds >
Casting: earthen maul *
< 630h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: few wounds >
You dodge Riralin, the innkeeper's vicious attack.
Riralin, the innkeeper's decent punch wounds you.
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
< 614h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: few wounds >
Casting: earthen maul
< 615h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: few wounds >
You complete your spell...
[Damage: 89 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 617h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: nasty wounds >
You start chanting...
< 622h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: nasty wounds >
Casting: earthen maul *
< 627h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: nasty wounds >
Riralin, the innkeeper's fine punch strikes you.
[Damage: 18 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's punch wounds you.
[Damage: 16 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's sweep catches you in the side and you almost stumble.
[Damage: 10 ] Riralin, the innkeeper is burned severely as she hits you!
< 579h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: nasty wounds >
Casting: earthen maul
< 581h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: nasty wounds >
You complete your spell...
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
< 583h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: nasty wounds >
You start chanting...
< 588h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: nasty wounds >
Casting: ironwood
Riralin, the innkeeper's fine punch strikes you.
[Damage: 31 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's punch wounds you.
[Damage: 15 ] Riralin, the innkeeper is burned severely as she hits you!
< 545h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
You complete your spell...
You feel your barkskin harden to iron.
< 547h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Riralin, the innkeeper dodges your futile attack.
Riralin, the innkeeper dodges your futile attack.
< 548h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
A young girl leaves west.
< 551h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
You start chanting...
< 552h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Casting: cyclone *
Your endurance fades away.
< 557h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 558h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Riralin, the innkeeper's feeble punch grazes you.
[Damage: 3 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's weak punch grazes you.
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
Riralin, the innkeeper's kick hits you directly in the face.
< 549h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Casting: cyclone
< 551h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
You complete your spell...
[Damage: 57 ] The cyclone whirls and rips about, sending Riralin, the innkeeper reeling!
< 553h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
You feel your skill in double attack improving.
Riralin, the innkeeper dodges your futile attack.
You miss Riralin, the innkeeper.
< 556h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
You start chanting...
< 558h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Casting: cyclone *
< 562h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Riralin, the innkeeper's punch grazes you.
[Damage: 1 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's punch grazes you.
[Damage: 5 ] Riralin, the innkeeper is burned severely as she hits you!
< 557h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
Casting: cyclone
< 560h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: pretty hurt >
You complete your spell...
[Damage: 63 ] The cyclone whirls and rips about, sending Riralin, the innkeeper reeling!
< 562h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
You start chanting...
< 567h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
Casting: cyclone *
Riralin, the innkeeper's punch wounds you.
[Damage: 16 ] Riralin, the innkeeper is burned severely as she hits you!
Riralin, the innkeeper's weak punch grazes you.
[Damage: 4 ] Riralin, the innkeeper is burned severely as she hits you!
You feel your skin once again take on a more barklike quality.
Riralin, the innkeeper's sweep catches you in the side and you almost stumble.
< 549h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
Casting: cyclone
< 553h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
You complete your spell...
Your spell flows around Riralin, the innkeeper, leaving her unharmed!
< 554h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
You start chanting...
< 560h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
Riralin, the innkeeper's decent punch wounds you.
[Damage: 15 ] Riralin, the innkeeper is burned severely as she hits you!
You barely block Riralin, the innkeeper's lunge at you.
< 547h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
Casting: cyclone *
< 548h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
Casting: cyclone
< 552h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: small wounds E: riralin sta EP: awful >
You complete your spell...
[Damage: 43 ] The cyclone whirls and rips about, sending Riralin, the innkeeper reeling!
Riralin, the innkeeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Riralin, the innkeeper cause a sickening chill to run up your spine.
< 553h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 555h/712H 269v/269V Pos: standing >
You get a small pile of coins from the corpse of Riralin, the innkeeper.
There were: 4 platinum coins, 28 gold coins.
< 561h/712H 269v/269V Pos: standing >
You are not using it.
< 568h/712H 269v/269V Pos: standing >
Ok.
You put 4 platinum, 28 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 569h/712H 269v/269V Pos: standing >
Into what?
< 570h/712H 269v/269V Pos: standing >
You are almost ready to attain your next level!
< 575h/712H 269v/269V Pos: standing >
< 588h/712H 269v/269V Pos: standing >
Inn of Oceans
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of riralin, the innkeeper is lying here.
< 592h/712H 269v/269V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
< 595h/712H 268v/269V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
< 599h/712H 267v/269V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 600h/712H 267v/269V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East -South
An elite member of the city guard patrols the streets.
A dwarven merchant waits here, selling his wares.
< 603h/712H 267v/269V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
< 606h/712H 267v/269V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
< 608h/712H 266v/269V Pos: standing >
Talerenn Way
Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about. While small shops can still be seen along this
street, it's mainly taken up by houses. The inn can be seen just
towards the south of here, while the market extends even further to
the south. An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
< 609h/712H 265v/269V Pos: standing >
Talerenn and Chipane Intersection
Talerenn Way and Chipane Street intersect here. The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets. Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
< 612h/712H 266v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
< 614h/712H 265v/269V Pos: standing >
Chipane Street
This street begins to look like a more residential area. Small
middle-class houses line the street here although every few have been
turned into family-run small businesses. Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it. An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West
< 615h/712H 264v/269V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
< 616h/712H 264v/269V Pos: standing >
Chipane Street
The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty. The roar of so many voices mixed
together from the market dies down here. A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
An old sailor looks uneasy on land here.
< 617h/712H 263v/269V Pos: standing >
Chipane Street
The street comes to an end to the east here, leading into a forest
abrumpty. The small homes begin to disappear here, replaced by thick,
towering trees. It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East -West
< 620h/712H 263v/269V Pos: standing >
A Path Through Rhanale Forest
Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest. Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life. Back
west Chipane Street can be seen.
Obvious exits: -East -West
< 623h/712H 263v/269V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 629h/712H 265v/269V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -East -West
< 630h/712H 265v/269V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 648h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 667h/712H 269v/269V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 694h/712H 269v/269V Pos: standing >
An Orc snaps into visibility.
< 706h/712H 269v/269V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's pierce wounds you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 692h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
You reel in pain as an Orc's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 400h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: few wounds E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf's impressive pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from someone striking you full on!
A Drow Elf snaps into visibility.
A Drow Elf misses you.
You barely block a Drow Elf's lunge at you.
A Drow Elf's pierce strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
A Drow Elf's impressive slash strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
A Drow Elf's slash strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
A Drow Elf's slash strikes you.
The globe around someone's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
< 285h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
You attempt to flee...
You try to flee, but someone grabs you and throws you back in the fight!
< 286h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: someone sta EP: excellent >
An Orc snaps into visibility.
< 287h/712H 269v/269V Pos: standing >
< T: Absu TP: sta TC: nasty wounds E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
Everything is blurry after a Drow Elf's head came crashing into your skull.
The globe around someone's body flares as it bears the brunt of your assault!
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< 243h/712H 269v/269V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
Your choker with red, white and a blue gems freezes and shatters into million pieces from the intense cold!