A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 21h/139H 118v/118V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 21h/139H 118v/118V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A small round shield has been dropped here.
[19] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 21h/139H 118v/118V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 21h/139H 117v/118V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 21h/139H 116v/118V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
A street sweeper stands here, fighting Frrrrrreedom.
Frrrrrreedom (Human)(medium) stands here, fighting a street sweeper.
A street sweeper is cleaning here, singing songs of labor.
< 21h/139H 115v/118V Pos: standing >
Frrrrrreedom barely blocks a street sweeper's lunge at him.
A street sweeper dodges Frrrrrreedom's attack.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A piece of rune covered granite lies here.
< 21h/139H 114v/118V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 22h/139H 114v/118V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 22h/139H 113v/118V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 22h/139H 112v/118V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 22h/139H 111v/118V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 22h/139H 111v/118V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 22h/139H 110v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
You see the red shape of a medium living being here.
< 22h/139H 108v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 22h/139H 106v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West
< 22h/139H 106v/118V Pos: standing >
A red shape enters from the west.
Alas, you cannot go that way. . . .
< 22h/139H 106v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 22h/139H 106v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
You see the red shape of a medium living being here.
< 22h/139H 105v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 22h/139H 103v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West -Up
< 22h/139H 101v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/139H 102v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/139H 102v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/139H 102v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
You see the red shape of a medium living being here.
< 23h/139H 100v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 23h/139H 98v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 23h/139H 96v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A tough looking warrior is scanning the landscape beyond the walls.
< 23h/139H 96v/118V Pos: standing >
*M+**
^@++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 23h/139H 95v/118V Pos: standing >
M+**^
^M@++
M+*^*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 94v/118V Pos: standing >
+**^*
M+@++
+*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 94v/118V Pos: standing >
**^**
++@++
*^*.*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 93v/118V Pos: standing >
*^**.
++@++
^*.**
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 92v/118V Pos: standing >
^**.^
++@++
*.***
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 91v/118V Pos: standing >
**.^M
++@++
.****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 91v/118V Pos: standing >
*.^M^
++@++
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 90v/118V Pos: standing >
.^M^+
++@+M
***.M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 23h/139H 90v/118V Pos: standing >
^M^+.
++@M.
**.M.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 89v/118V Pos: standing >
< 24h/139H 90v/118V Pos: standing >
M^M..
++@..
*.+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 90v/118V Pos: standing >
M.+..
M^@..
+++..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 24h/139H 89v/118V Pos: standing >
..+..
M.@..
M^M..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 88v/118V Pos: standing >
An elite highwayman enters from the south.
..+..
..@..
M.M..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 88v/118V Pos: standing >
..+..
..@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 87v/118V Pos: standing >
..+..
..@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 86v/118V Pos: standing >
.*+.M
..@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 85v/118V Pos: standing >
.*+.*
.*@.M
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 85v/118V Pos: standing >
**+**
.*@.*
.*+.M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 84v/118V Pos: standing >
.*+**
**@**
.*+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 84v/118V Pos: standing >
.*+**
.*@**
**+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 83v/118V Pos: standing >
.*+**
.*@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 24h/139H 82v/118V Pos: standing >
^.+**
.*@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 25h/139H 81v/118V Pos: standing >
M.+.*
^.@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 25h/139H 81v/118V Pos: standing >
..+.*
M.@.*
^.+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 25h/139H 80v/118V Pos: standing >
..+D.
..@.*
M.+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 25h/139H 79v/118V Pos: standing >
..+++
..@D.
..+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 25h/139H 78v/118V Pos: standing >
.++++
.+@.*
.+.**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
< 25h/139H 78v/118V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a huge living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
< 25h/139H 81v/118V Pos: standing >
A red shape wills the flames of the abyss to overwhelm and consume thier foe...
Someone screams and doubles over in agony as searing heat ignites within its body.
< 26h/139H 82v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
A red shape's crush grazes someone.
A red shape is burned severely as he hits someone!
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
A red shape's impressive crush grazes someone.
A red shape is burned severely as he hits someone!
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
A red shape's impressive crush grazes someone.
A red shape is burned severely as he hits someone!
A red shape's impressive crush grazes someone.
A red shape is burned severely as he hits someone!
The dust surrounding a red shape's mighty scepter of the Valhalla scratchs at someone's flesh!
A red shape's impressive crush grazes someone.
A red shape is burned severely as he hits someone!
An earthen fist bursts from the ground, aiming at someone but it manages to avoid it.
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
< 26h/139H 82v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
< 26h/139H 82v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
Someone's eyes briefly cloud over as its body is painfully ripped apart from within.
A red shape completes his spell...
A red shape utters the words 'qpaahuq fussrz'
A red shape shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into someone.
A red shape shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into someone.
You tip your hat at no one in particular.
< 26h/139H 83v/118V Pos: standing >
< 26h/139H 83v/118V Pos: standing >
A red shape raises his unholy symbol and smiles malevolently.
< 26h/139H 83v/118V Pos: standing >
Someone's mighty whip grazes someone.
Someone is burned severely as it hits someone!
Someone's powerful whip grazes someone.
Someone is burned severely as it hits someone!
Someone's whip grazes someone.
Someone's whip grazes someone.
Someone is burned severely as it hits someone!
< 26h/139H 84v/118V Pos: standing >
A red shape's impressive slash grazes someone.
A red shape's slash grazes someone.
A red shape's slash grazes someone.
< 26h/139H 84v/118V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by a red shape.
A red shape wills the flames of the abyss to overwhelm and consume thier foe...
Someone screams and doubles over in agony as searing heat ignites within its body.
< 26h/139H 84v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
< 26h/139H 84v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
< 26h/139H 85v/118V Pos: standing >
Electrical arcs continue to blacken and pincushion someone.
A red shape parries someone's lunge at her.
You are knocked to the ground by a red shape's mighty bash!
< 22h/139H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: a red shape sta EP: excellent >
Someone dodges your futile attack.
A red shape snaps into visibility.
< 22h/139H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: a red shape sta EP: excellent >
A red shape completes his spell...
A red shape utters the words 'ofajs orabz ay uizjrizfaburuhl'
A red shape begins to shimmer.
A red shape begins to shimmer.
A red shape begins to shimmer.
Someone's eyes briefly cloud over as its body is painfully ripped apart from within.
< 22h/139H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
Your instincts force you into a BloodLust!
A red shape clambers to his feet.
< 22h/139H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
A red shape's fine bludgeon grazes someone.
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
The arcs of electricity surrounding someone ground out!
A red shape snaps into visibility.
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
Electrical arcs continue to blacken and pincushion someone.
A red shape wills the flames of the abyss to overwhelm and consume thier foe...
Someone screams and doubles over in agony as searing heat ignites within its body.
A red shape's impressive crush grazes someone.
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
A red shape's powerful crush grazes someone.
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
A red shape's powerful crush grazes someone.
The dust surrounding a red shape's mighty scepter of the Valhalla scratchs at someone's flesh!
A red shape's powerful crush grazes someone.
The dust surrounding a red shape's mighty scepter of the Valhalla scratchs at someone's flesh!
A red shape's impressive crush grazes someone.
The dust surrounding a red shape's jewel of the Spider Queen [superior] scratchs at someone's flesh!
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
Electrical arcs continue to blacken and pincushion someone.
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
Someone's eyes briefly cloud over as its body is painfully ripped apart from within.
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone's powerful whip grazes someone.
Someone's whip grazes someone.
Someone's powerful whip grazes someone.
A red shape snaps into visibility.
A red shape's fine slash grazes someone.
A red shape's slash grazes someone.
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sta TC: few wounds E: a red shape sta EP: excellent >
A red shape snaps into visibility.
A red shape snaps into visibility.
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
The arcs of electricity surrounding someone ground out!
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Electrical arcs continue to blacken and pincushion someone.
Someone says 'week'
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
A red shape wills the flames of the abyss to overwhelm and consume thier foe...
Someone screams and doubles over in agony as searing heat ignites within its body.
Sparks... flashing lights... you cannot concentrate!
You miss someone.
A red shape snaps into visibility.
A red shape starts casting a spell.
< 90h/207H 85v/118V Pos: sitting >
< T: someone TP: sta TC: few wounds E: a red shape sta EP: excellent >
A faint hum can be heard from the legendary platemail of defense [poor] carried by a red shape.
A red shape completes his spell...
A red shape utters the words 'qpaag zarrzl'
A red shape's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A red shape has a blank expression as his ChAOtiC bolts slam into someone!
A red shape has a blank expression as his ChAOtiC bolts slam into someone!
A red shape completes his spell...
A red shape utters the words 'jiparl xafe'
-=[You are sent reeling by a red shape's unholy word.]=-