Even has returned from the dead.
< 34h/139H 118v/118V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A few drops of fresh blood are scattered around the area.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A small round shield has been dropped here.
[19] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[4] A sturdy looking wooden club has been left here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
Even [Dissonace] (Human)(medium) stands here.
Toejam (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 34h/139H 118v/118V Pos: standing >
Even leaves down.
< 34h/139H 118v/118V Pos: standing >
Toejam leaves down.
< 36h/139H 118v/118V Pos: standing >
< 37h/139H 118v/118V Pos: standing >
< 39h/139H 118v/118V Pos: standing >
Toejam has returned from the dead.
Toejam shrugs into a suit of spiked leather armor.
Toejam slides his legs into a pair of studded leather leggings.
Toejam covers his arms with a pair of studded leather sleeves.
Toejam clasps a thin leather belt around his waist.
Toejam pulls some thick leather gloves onto his hands.
Toejam places a pair of studded leather boots on his feet.
Toejam dons a bronze skull cap on his head.
Toejam straps a small round wooden shield to his arm.
Toejam places a thick spiked leather bracer around his wrist.
Toejam places a thick spiked leather bracer around his wrist.
Toejam wears a hard leather cloak about his body.
Toejam grabs a small leather-bound book.
< 44h/139H 118v/118V Pos: standing >
Toejam drops a small leather bag.
Toejam drops a great flail.
Toejam drops a steel warhammer.
Toejam drops a black leather whip.
Toejam drops a footman's flail.
Toejam drops a small wooden mace.
Toejam drops a stout oaken cudgel.
Toejam drops a sturdy wooden club.
< 45h/139H 118v/118V Pos: standing >
A small leather bag crumbles to dust and blows away.
< 45h/139H 118v/118V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 45h/139H 118v/118V Pos: standing >
Toejam removes all of his equipment.
< 45h/139H 118v/118V Pos: standing >
Toejam drops a thick spiked leather bracer.
Toejam drops a thick spiked leather bracer.
Toejam drops a thin leather belt.
Toejam drops a hard leather cloak.
Toejam drops a small round wooden shield.
Toejam drops a pair of studded leather sleeves.
Toejam drops some thick leather gloves.
Toejam drops a pair of studded leather boots.
Toejam drops a pair of studded leather leggings.
Toejam drops a bronze skull cap.
Toejam drops a suit of spiked leather armor.
< 45h/139H 118v/118V Pos: standing >
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.
< 45h/139H 118v/118V Pos: standing >
< 46h/139H 118v/118V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 46h/139H 118v/118V Pos: standing >
Toejam leaves down.
< 46h/139H 118v/118V Pos: standing >
< 48h/139H 118v/118V Pos: standing >
< 49h/139H 118v/118V Pos: standing >
< 52h/139H 118v/118V Pos: standing >
Fuzzyclam has entered the game.
Fuzzyclam shrugs into a suit of spiked leather armor.
Fuzzyclam slides his legs into a pair of studded leather leggings.
Fuzzyclam covers his arms with a pair of studded leather sleeves.
Fuzzyclam clasps a thin leather belt around his waist.
Fuzzyclam pulls some thick leather gloves onto his hands.
Fuzzyclam places a pair of studded leather boots on his feet.
Fuzzyclam dons a bronze skull cap on his head.
Fuzzyclam straps a small round wooden shield to his arm.
Fuzzyclam places a thick spiked leather bracer around his wrist.
Fuzzyclam places a thick spiked leather bracer around his wrist.
Fuzzyclam wears a hard leather cloak about his body.
Fuzzyclam grabs a small leather-bound book.
< 53h/139H 118v/118V Pos: standing >
< 54h/139H 118v/118V Pos: standing >
< 54h/139H 118v/118V Pos: standing >
Fuzzyclam leaves down.
< 54h/139H 118v/118V Pos: standing >
< 55h/139H 118v/118V Pos: standing >
< 55h/139H 118v/118V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A small round shield has been dropped here.
[24] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 56h/139H 118v/118V Pos: standing >
< 56h/139H 118v/118V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 56h/139H 117v/118V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 56h/139H 116v/118V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
The corpse of a Human is lying here.
< 56h/139H 115v/118V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A piece of rune covered granite lies here.
Fuzzyclam (Human)(medium) stands here.
< 57h/139H 115v/118V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
< 57h/139H 114v/118V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.
< 57h/139H 113v/118V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 57h/139H 112v/118V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 57h/139H 112v/118V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A homeless peasant is here, looking lost and hungry.
A tharnadian thief-hunter watches over the town streets intently.
A woman is standing here, shopping about the town.
Toejam (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 57h/139H 111v/118V Pos: standing >
Ok.
< 57h/139H 113v/118V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 57h/139H 113v/118V Pos: standing >
Ok.
< 57h/139H 114v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
< 58h/139H 112v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 58h/139H 110v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West
You see the red shape of a medium living being here.
< 58h/139H 108v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/139H 109v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South
< 58h/139H 108v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 58h/139H 106v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West -Up
You see the red shape of a medium living being here.
< 58h/139H 104v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/139H 104v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/139H 105v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/139H 105v/118V Pos: standing >
< 58h/139H 105v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
< 58h/139H 102v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 58h/139H 101v/118V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
< 58h/139H 99v/118V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 59h/139H 100v/118V Pos: standing >
*M+**
^@++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 59h/139H 99v/118V Pos: standing >
M+**^
^M@++
M+*^*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 98v/118V Pos: standing >
+**^*
M+@++
+*^*.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 98v/118V Pos: standing >
**^**
++@++
*^*.*
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 97v/118V Pos: standing >
*^**.
++@++
^*.**
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 96v/118V Pos: standing >
^**.^
++@++
*.***
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 95v/118V Pos: standing >
**.^M
++@++
.****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 95v/118V Pos: standing >
*.^M^
++@++
****.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 94v/118V Pos: standing >
.^M^+
++@++
***.+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 93v/118V Pos: standing >
^M^+.
++@+.
**.+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 93v/118V Pos: standing >
M^+..
++@..
*.+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 93v/118V Pos: standing >
< 59h/139H 93v/118V Pos: standing >
M.+..
M^@..
+++..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 59h/139H 92v/118V Pos: standing >
..+..
M.@..
M^+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 92v/118V Pos: standing >
..+.M
..@..
M.+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 91v/118V Pos: standing >
..+..
..@.M
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 90v/118V Pos: standing >
..+..
..@..
..+.M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 90v/118V Pos: standing >
.*+..
..@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 89v/118V Pos: standing >
.*+.*
.*@..
..+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 60h/139H 88v/118V Pos: standing >
**+**
.*@.*
.*M..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.
< 60h/139H 87v/118V Pos: standing >
.*+**
**@**
.*M.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 87v/118V Pos: standing >
.*+**
.*@**
**+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 86v/118V Pos: standing >
.*+**
.*@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 85v/118V Pos: standing >
^.+**
.*@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 85v/118V Pos: standing >
..+.*
^.@**
.*+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 84v/118V Pos: standing >
..+.*
..@.*
^.+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 83v/118V Pos: standing >
..MP.
..@.*
..+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 60h/139H 82v/118V Pos: standing >
..+++
..@P.
..+.*
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 60h/139H 82v/118V Pos: standing >
.++M+
.M@.*
.+.**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
You see the red shape of a medium living being here.
< 60h/139H 82v/118V Pos: standing >
< 61h/139H 82v/118V Pos: standing >
Someone is suddenly surrounded by a red eldritch aura, which quickly dissipates.
< 61h/139H 83v/118V Pos: standing >
Someone slowly fades out of existence.
< 61h/139H 83v/118V Pos: standing >
Fuzzyclam shouts in common 'hiiii!'
.+M++
.+@.*
.M.**
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The guildhall of -= Tharnadian Mercenaries =- is here.
You see the red shape of a medium living being here.
< 61h/139H 84v/118V Pos: standing >
A red shape snaps into visibility.
< 61h/139H 85v/118V Pos: standing >
Your instincts force you into a BloodLust!
< 61h/139H 86v/118V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 127h/205H 86v/118V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Someone tries to step in front of a red shape, but doesn't make it in time.
You miss a red shape.
< 127h/205H 86v/118V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: a red shape sta EP: excellent >
A red shape starts casting an offensive spell.
< 127h/205H 86v/118V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: a red shape sta EP: excellent >
A red shape completes his spell...
A red shape utters the words 'jiparl xafe'
-=[You are sent reeling by a red shape's unholy word.]=-