<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> a slimy aboleth eye [superior] with a strange dark bloodstone (magic) (glowing) (humming)
<worn in ear> an earring of rainbows [89%]
<worn in ear> an earring woven of mandrake fiber
<worn on face> the mask of death [superior]
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing) [68%]
<worn on body> the ghostly armor of the abyssal lord (humming) [87%]
<worn about body> a curtain of elemental fire (magic) (humming)
<worn on back> a black leather backpack [superior]
<worn on spider body>the drider robe of the shadow spinner of strength (magic) [80%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>the tome of Strahd (magic) (glowing) [59%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [86%]
<attached to belt> the skull of Coleans [67%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> a silver charm bracelet [superior] (magic) (glowing) [87%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing) [89%]
<worn on hands> the sacred stone claws of Aan of endurance (magic) [76%]
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<worn on finger> a gleaming platinum ring of health (magic) [84%]
<held> the staff of the slaadi [poor]
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1129h/1058H 368v/368V Pos: standing >
< 1129h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1129h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1129h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
< 1129h/1058H 368v/368V Pos: sitting >
You clamber to your feet.
< 1129h/1058H 368v/368V Pos: standing >
You start chanting...
< 1129h/1058H 368v/368V Pos: standing >
< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1128h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1128h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Skir.
< 1128h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Des.
< 1128h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1128h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1128h/1058H 368v/368V Pos: sitting >
You don't have that spell memorized.
< 1128h/1058H 368v/368V Pos: sitting >
You are already resting.
< 1128h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: (10th) mass embalm
You can memorize no more spells.
< 1128h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
< 1128h/1058H 368v/368V Pos: sitting >
You clamber to your feet.
< 1128h/1058H 368v/368V Pos: standing >
You start chanting...
< 1128h/1058H 368v/368V Pos: standing >
< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
< 1128h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1128h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1128h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1127h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1127h/1058H 368v/368V Pos: sitting >
< 1127h/1058H 368v/368V Pos: sitting >
You don't have that spell memorized.
< 1127h/1058H 368v/368V Pos: sitting >
You are already resting.
< 1127h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - mass embalm
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
You can memorize no more spells.
< 1127h/1058H 368v/368V Pos: sitting >
You clamber to your feet.
< 1127h/1058H 368v/368V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1127h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1127h/1058H 368v/368V Pos: standing >
< 1127h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1127h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1127h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
< 1127h/1058H 368v/368V Pos: sitting >
Zuks leaves south.
You clamber to your feet.
< 1127h/1058H 368v/368V Pos: standing >
You start chanting...
< 1127h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
< 1127h/1058H 368v/368V Pos: standing >
Skir sneaks south.
< 1127h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1127h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1127h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Saif.
< 1127h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1127h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
Duvak sneaks north.
< 1127h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
< 1126h/1058H 368v/368V Pos: sitting >
You clamber to your feet.
< 1126h/1058H 368v/368V Pos: standing >
< 1126h/1058H 368v/368V Pos: standing >
The blue glow surrounding you fades away.
< 1126h/1058H 368v/368V Pos: standing >
< 1126h/1058H 368v/368V Pos: standing >
< 1126h/1058H 368v/368V Pos: standing >
You start chanting...
< 1126h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
< 1126h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1126h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1126h/1058H 368v/368V Pos: standing >
< 1126h/1058H 368v/368V Pos: standing >
A Gnome slowly fades into existence.
You sit down and relax.
< 1126h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1126h/1058H 368v/368V Pos: sitting >
A Gnome starts playing a small wooden flute and singing aloud.
A Gnome stutters in his song, and falls silent.
A Gnome blushes furiously, his cheeks red with embarrassment.
< 1126h/1058H 368v/368V Pos: sitting >
A Gnome seems to have overcome his battle madness.
< 1126h/1058H 368v/368V Pos: sitting >
< 1126h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
You can't concentrate enough while resting.
You can't do this sitting!
< 1126h/1058H 368v/368V Pos: sitting >
You are already resting.
< 1126h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - mass embalm
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
You can memorize no more spells.
< 1126h/1058H 368v/368V Pos: sitting >
You clamber to your feet.
< 1126h/1058H 368v/368V Pos: standing >
Coleans slowly fades into existence.
< 1126h/1058H 368v/368V Pos: standing >
A Gnome leaves north.
< 1125h/1058H 368v/368V Pos: standing >
Gaulz starts casting an offensive spell.
< 1125h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'
< 1125h/1058H 368v/368V Pos: standing >
Coleans now follows Des.
< 1125h/1058H 368v/368V Pos: standing >
You start chanting...
< 1125h/1058H 368v/368V Pos: standing >
< 1125h/1058H 368v/368V Pos: standing >
A Human slowly fades into existence.
< 1125h/1058H 368v/368V Pos: standing >
Coleans is now a member of Des's group.
< 1125h/1058H 368v/368V Pos: standing >
A Human suddenly attacks Gaulz!
Des tries to step in front of Gaulz, but doesn't make it in time.
A Human misses Gaulz.
< 1125h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
Gaulz starts casting an offensive spell.
< 1125h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'
Gaulz sends a Human reeling with an unholy word.
A Human is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Human's last actions in this world.
< 1125h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1125h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1125h/1058H 368v/368V Pos: standing >
A Gnome enters from the north.
< 1125h/1058H 368v/368V Pos: standing >
Skir slowly fades into existence.
< 1125h/1058H 368v/368V Pos: standing >
Sha starts casting an offensive spell.
Sha snaps into visibility.
Gaulz starts casting an offensive spell.
< 1125h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'
Gaulz sends a Gnome reeling with an unholy word.
A Gnome is dead! R.I.P.
You receive your share of experience.
The last gasps of a Gnome cause a sickening chill to run up your spine.
Sha stops invoking abruptly!
< 1125h/1058H 368v/368V Pos: standing >
< 1125h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1125h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1125h/1058H 368v/368V Pos: sitting >
You don't have that spell memorized.
< 1125h/1058H 368v/368V Pos: sitting >
You are already resting.
< 1125h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: (10th) mass embalm
You can memorize no more spells.
< 1125h/1058H 368v/368V Pos: sitting >
You are surrounded by a blue glow.
< 1125h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
< 1125h/1058H 368v/368V Pos: sitting >
You clamber to your feet.
< 1125h/1058H 368v/368V Pos: standing >
You start chanting...
< 1125h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Norabi.
< 1125h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
Ril starts casting a spell.
< 1125h/1058H 368v/368V Pos: standing >
Gaulz sits down in a comfortable spot.
< 1125h/1058H 368v/368V Pos: standing >
Gaulz takes out his unholy symbol and begins praying intently.
< 1125h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1125h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1125h/1058H 368v/368V Pos: standing >
Gaulz raises his unholy symbol and smiles malevolently.
Ril completes her spell...
Ril utters the word 'eabratizgg'
The room goes dark!
< 1124h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1124h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1124h/1058H 368v/368V Pos: sitting >
You don't have that spell memorized.
< 1124h/1058H 368v/368V Pos: sitting >
You are already resting.
< 1124h/1058H 368v/368V Pos: sitting >
Ril sits down in a comfortable spot.
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: (10th) mass embalm
You can memorize no more spells.
< 1124h/1058H 368v/368V Pos: sitting >
Ril takes out her unholy symbol and begins praying intently.
< 1124h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
Gaulz clambers to his feet.
< 1124h/1058H 368v/368V Pos: sitting >
A Human slowly fades into existence.
< 1124h/1058H 368v/368V Pos: sitting >
Ril raises her unholy symbol and smiles malevolently.
You clamber to your feet.
< 1124h/1058H 368v/368V Pos: standing >
A Human suddenly attacks Tovel!
A Human misses Tovel.
Ril clambers to her feet.
< 1124h/1058H 368v/368V Pos: standing >
You start chanting...
< 1124h/1058H 368v/368V Pos: standing >
A silver dracolich stands to the side, evaluating the fray.
Casting: mass embalm *
< 1124h/1058H 368v/368V Pos: standing >
A Human seems to have overcome his battle madness.
< 1124h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1124h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1124h/1058H 368v/368V Pos: standing >
Duvak starts casting an offensive spell.
Duvak snaps into visibility.
< 1124h/1058H 368v/368V Pos: standing >
Gaulz starts casting an offensive spell.
< 1124h/1058H 368v/368V Pos: standing >
Tovel's impressive crush causes a Human to grimace in pain.
The dust surrounding Tovel's jewel of the Spider Queen [superior] scratchs at a Human's flesh!
Tovel's crush hits a Human.
A Human's some thick leather gloves was completely destroyed by the massive blow!
A Human's pair of studded leather boots was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
Duvak stops chanting abruptly!
< 1124h/1058H 368v/368V Pos: standing >
Gaulz completes his spell...
Gaulz utters the words 'jiparl xafe'
< 1124h/1058H 368v/368V Pos: standing >
Zuks slowly fades into existence.
< 1124h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1124h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1124h/1058H 368v/368V Pos: sitting >
Duvak sits down in a comfortable spot.
< 1124h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
< 1124h/1058H 368v/368V Pos: sitting >
You clamber to your feet.
< 1124h/1058H 368v/368V Pos: standing >
You start chanting...
< 1124h/1058H 368v/368V Pos: standing >
Casting: mass embalm *
< 1123h/1058H 368v/368V Pos: standing >
< 1123h/1058H 368v/368V Pos: standing >
Casting: mass embalm
< 1123h/1058H 368v/368V Pos: standing >
You complete your spell...
The corpse of Fuzzyclam is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Toejam is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of the old hound dog is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of Overcompen is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Merder is preserved for an additional 112 hours.
The corpse of Lyran is preserved for an additional 112 hours.
The corpse of Even is preserved for an additional 112 hours.
The corpse of Xanchat is preserved for an additional 112 hours.
The corpse of Frrrrrreedom is preserved for an additional 112 hours.
The corpse of Tharndef is preserved for an additional 112 hours.
The corpse of Rog is preserved for an additional 112 hours.
The corpse of a stray cat is preserved for an additional 112 hours.
< 1123h/1058H 368v/368V Pos: standing >
You sit down and relax.
< 1123h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 1123h/1058H 368v/368V Pos: sitting >
Gaulz sits down in a comfortable spot.
< 1123h/1058H 368v/368V Pos: sitting >
You don't have that spell memorized.
Gaulz takes out his unholy symbol and begins praying intently.
< 1123h/1058H 368v/368V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
You are already resting.
< 1123h/1058H 368v/368V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - mass embalm
1 - blackmantle
( 9th circle) 3 - energy drain
1 - dimension door
1 - globe of darkness
( 8th circle) 1 - improved invisibility
5 - negative concussion blast
( 7th circle) 5 - protect undead
1 - raise wraith
( 6th circle) 1 - rejuvenate major
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
2 - darkness
1 - wither
5 - life leech
( 3rd circle) 9 - dispel magic
1 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
2 - vampiric touch
2 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
You can memorize no more spells.
< 1123h/1058H 368v/368V Pos: sitting >
Gaulz raises his unholy symbol and smiles malevolently.
You clamber to your feet.
< 1123h/1058H 368v/368V Pos: standing >
Zuks leaves south.
< 1123h/1058H 368v/368V Pos: standing >
< 1123h/1058H 368v/368V Pos: standing >
< 1123h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Des.
Gaulz clambers to his feet.
< 1123h/1058H 368v/368V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of health carried by Ril.
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[2] The corpse of a Human is lying here.
The corpse of the old hound dog is lying here.
The corpse of a Gnome is lying here.
The corpse of a Halfling is lying here.
[3] The corpse of a Human is lying here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
The corpse of a Gnome is lying here.
[2] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
The corpse of a stray cat is lying here.
*Skir -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Skir's head.
Duvak -=Denizens of Lloth=- (Duergar)(small) sits resting.(Red Aura)
*Coleans -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Norabi -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Aik -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
*Lielz -=Denizens of Lloth=- (Duergar)(small) stands in mid-air here.(Red Aura)
*Saif -=Denizens of Lloth=- (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Sha -=Denizens of Lloth=- (Drow Elf)(large) stands in mid-air here.(Red Aura)
Gaulz -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
Tovel -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
*Ril -=Denizens of Lloth=- (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Ril's head.
*Des -=Denizens of Lloth=- (Githyanki)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Des's head.
< 1123h/1058H 368v/368V Pos: standing >
< 1123h/1058H 368v/368V Pos: standing >
Skir sneaks south.
< 1122h/1058H 368v/368V Pos: standing >
Ok.
A silver dracolich removes all of its equipment.
< 1122h/1058H 368v/368V Pos: standing >
Zuks slowly fades into existence.
Ok.
A silver dracolich puts a bunch of stuff into a bottomless bag of the illithids.
< 1122h/1058H 368v/368V Pos: standing >
Ok.
A silver dracolich removes all of its equipment.
< 1122h/1058H 368v/368V Pos: standing >
A Halfling slowly fades into existence.
< 1122h/1058H 368v/368V Pos: standing >
Des snaps into visibility.
A dark shroud encases Des as she charges into battle.
A Halfling is knocked to the ground by Des's mighty bash!
Des dives at a Halfling skewering him with her holy flamberge of the efreeti.
A Halfling's small round wooden shield was completely destroyed by the massive blow!
A Halfling's pair of bark leggings was completely destroyed by the massive blow!
A Halfling's pair of bark lined boots was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.