The death of [53 Tempest Magus] Orax -= Tharnadian Mercenaries =- (Githzerai)

in Aboard the Ketch stone druid

from the perspective of [56 Pyrokinetic] Aik -=Denizens of Lloth=- (Githyanki)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the magnificent crown of the forest [poor] (magic) (glowing)
<worn on eyes>       a slimy aboleth eye [superior] (magic) (glowing) (humming)
<worn in ear>        a brightly flaming earring [67%]
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       the mask of the plague [poor]
<worn around neck>   some kharma mind beads (magic) [57%]
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       the platemail of the Nessus royal guard of endurance (invis) (magic) (glowing) (humming)
<worn about body>    the shroud of hatred [superior] (magic) (glowing) (humming)
<worn on back>       a large leather backpack [89%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a vial of liquid time (magic)
<worn on arms>       some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield>     a large, frozen slab of dust [poor] (magic)
<worn around wrist>  a bracelet of dracolich hide with a strange dark bloodstone (magic) (humming) [70%]
<worn around wrist>  a lightbringer bracelet of Pelor (magic)
<worn on hands>      a pair of shadowbeast talons [poor] (magic)
<worn on finger>     the ring of the void [poor] (magic)
<worn on finger>     a ring of the Neogi Lords (glowing)
<held>               the heartstone of Sakaslan [poor] (magic) (glowing)
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

                      
                      
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           SS         
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
Contact listing                                               H:161 S:50 
=========================================================================|
[TQ] //\._./\\                      X:40  Y:59  R:12.9  B:312 H:140 S:44 |RF
[FO] tochi                          X:51  Y:45  R:5.9   B:171 H:90  S:0  |FP
[WD] stone druid                    X:52  Y:45  R:5.4   B:162 H:180 S:0  |FRS

< 994h/994H 205v/205V Pos: standing >
                      
                      
                  rr  
                      
     o                
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           SS         
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
                      
                  r   
                      
     o                
                      
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           SS         
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
Contact listing                                               H:161 S:50 
=========================================================================|
[TQ] //\._./\\                      X:41  Y:59  R:12.9  B:313 H:140 S:44 |RF
[FO] tochi                          X:51  Y:46  R:4.9   B:174 H:90  S:0  |FP
[WD] stone druid                    X:52  Y:46  R:4.4   B:162 H:180 S:0  |FRS

< 994h/994H 205v/205V Pos: standing >
                      
                  r   
                      
     o                
                      
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           SS         
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
                      
                 rr   
                      
    o                 
                      
          v           
                      
                      
                      
          SS          
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
Contact listing                                               H:161 S:50 
=========================================================================|
[TQ] //\._./\\                      X:41  Y:59  R:13.0  B:315 H:140 S:44 |RF
[FO] tochi                          X:50  Y:46  R:3.9   B:177 H:90  S:0  |FP
[WD] stone druid                    X:51  Y:46  R:3.4   B:162 H:180 S:0  |FRS

< 994h/994H 205v/205V Pos: standing >
                      
                 rr   
                      
    o                 
                      
          v           
                      
                      
                      
          SS          
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
                 r    
                      
    o                 
                      
                      
          v           
                      
                      
          SS          
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
Contact listing                                               H:161 S:50 
=========================================================================|
[TQ] //\._./\\                      X:41  Y:59  R:13.0  B:316 H:140 S:44 |RF
[FO] tochi                          X:50  Y:47  R:3.0   B:182 H:90  S:0  |FP
[WD] stone druid                    X:51  Y:47  R:2.4   B:163 H:180 S:0  |FRS

< 994h/994H 205v/205V Pos: standing >
                 r    
                      
    o                 
                      
                      
          v           
                      
                      
          SS          
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
                      
    o                 
                      
                      
                      
          v           
                      
          SS          
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >

< 994h/994H 205v/205V Pos: standing >
Contact listing                                               H:161 S:50 
=========================================================================|
[TQ] //\._./\\                      X:42  Y:59  R:13.0  B:318 H:140 S:44 |RF
[FO] tochi                          X:50  Y:48  R:2.1   B:193 H:90  S:0  |FP
[WD] stone druid                    X:51  Y:48  R:1.4   B:165 H:180 S:0  |FRS

< 994h/994H 205v/205V Pos: standing >
                      
    o                 
                      
                      
                      
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          SS          
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
    o                 
                      
                      
                      
                      
          v           
          SS          
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >
Speed set to 0.

< 994h/994H 205v/205V Pos: standing >
You disembark this ship.
    o                 
                      
                      
                      
                      
          @           
          SS          
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 994h/994H 205v/205V Pos: standing >

< 994h/994H 205v/205V Pos: standing >

< 994h/994H 205v/205V Pos: standing >
                      
                      
                      
                      
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          @S          
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Corvette tochi floats here.

< 994h/994H 149v/205V Pos: standing >
You do not see that here.

< 994h/994H 149v/205V Pos: standing >
You do not see that here.

< 994h/994H 149v/205V Pos: standing >

< 994h/994H 149v/205V Pos: standing >
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch stone druid floats here.

< 994h/994H 93v/205V Pos: standing >

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 994(994)   Mana: 1468(1468)   Moves: 93(205)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +11.34   Deaths:   78
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid Living Animals Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 4678 

Active Spells:
--------------
lionrage (20 minutes)
elephantstrength (40 minutes)
biofeedback (4 minutes)
roar of heroes (2 minutes)
vitality (4 minutes)
inertial barrier (9 minutes)
cannibalize (16 minutes)
enhance strength (12 minutes)
enhance dexterity (12 minutes)
enhance agility (12 minutes)
energy containment (14 minutes)
enhance constitution (12 minutes)
tower of iron will (8 minutes)
flesh armor (5 minutes)
aura sight (15 minutes)
adrenaline control (41 minutes)


< 994h/994H 93v/205V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (evil)          
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (very good)     
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (good)          
  *Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (very evil)     
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (very evil)     
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (very evil)     
  *Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 994h/994H 94v/205V Pos: standing >

< 994h/994H 96v/205V Pos: standing >
You do not see that here.

< 994h/994H 99v/205V Pos: standing >
You do not see that here.

< 994h/994H 100v/205V Pos: standing >
You board the Ketch stone druid.
Aboard the Ketch stone druid
Obvious exits: -N -E -W

< 994h/994H 102v/205V Pos: standing >

< 994h/994H 103v/205V Pos: standing >
You quickly scan the area.
A LARGE air elemental who is close by to your north.
Jio who is close by to your north.
A Githzerai who is close by to your north.

< 994h/994H 105v/205V Pos: standing >

< 994h/994H 106v/205V Pos: standing >
On the Bridge of the Ketch stone druid
Obvious exits: -S
Shattered bits of ice are scattered about the area.
A LARGE air elemental stands in mid-air here, fighting Jio. (Minion) 
Jio  -=Denizens of Lloth=- (Orc)(medium) stands in mid-air here, fighting a Githzerai. (Casting) 
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Jio.(Gold Aura)

< 994h/994H 107v/205V Pos: standing >
A Githzerai gives an order to his followers.
A LARGE air elemental ignites into black flames as it hits Jio!
A LARGE air elemental's mass slams into Jio, knocking him to the ground!

< 994h/994H 108v/205V Pos: standing >

< 994h/994H 109v/205V Pos: standing >
Jio stops chanting abruptly!
Contact listing                                               H:180 S:0  
=========================================================================|
[TQ] //\._./\\                      X:42  Y:59  R:11.7  B:321 H:140 S:44 |RF
[ND] Rubber Ducky II                X:50  Y:51  R:0.6   B:350 H:161 S:0  |RF
[FO] tochi                          X:49  Y:50  R:1.1   B:231 H:90  S:0  |SF

< 994h/994H 110v/205V Pos: standing >
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch stone druid floats here.

< 994h/994H 111v/205V Pos: standing >
A LARGE air elemental snaps into visibility.
A LARGE air elemental's crude crush grazes Jio.
A LARGE air elemental ignites into black flames as it hits Jio!
A LARGE air elemental's crude crush grazes Jio.
A LARGE air elemental ignites into black flames as it hits Jio!
A LARGE air elemental's decent crush wounds Jio.
Jio's spell flows around a LARGE air elemental, leaving it unharmed!
A LARGE air elemental's crude crush grazes Jio.
A LARGE air elemental ignites into black flames as it hits Jio!
You failed.

< 994h/994H 112v/205V Pos: standing >
Jio blocks a Githzerai's lunge at him.
Jio blocks a Githzerai's lunge at him.
Jio blocks a Githzerai's lunge at him.

< 994h/994H 117v/205V Pos: standing >
A Githzerai barely blocks Jio's lunge at him.
Jio misses a Githzerai.
A Githzerai barely blocks Jio's lunge at him.

< 994h/994H 118v/205V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 994h/994H 119v/205V Pos: standing >
Casting: pyrokinesis 

< 994h/994H 124v/205V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 61 ] You ignite a personal inferno within a Githzerai's body.
You snap into visibility.
[Damage: 74 ] A Githzerai suddenly looks in pain as he moves.
A Githzerai attempts to flee.
A Githzerai leaves south.

< 994h/994H 125v/205V Pos: standing >
A LARGE air elemental's crush grazes Jio.
A LARGE air elemental ignites into black flames as it hits Jio!
A LARGE air elemental's decent crush wounds Jio.
A LARGE air elemental ignites into black flames as it hits Jio!
Contact listing                                               H:180 S:0  
=========================================================================|
[TQ] //\._./\\                      X:43  Y:58  R:10.2  B:321 H:146 S:44 |RF
[ND] Rubber Ducky II                X:50  Y:51  R:0.6   B:350 H:161 S:0  |RF
[FO] tochi                          X:49  Y:50  R:1.1   B:231 H:90  S:0  |SF

< 994h/994H 129v/205V Pos: standing >
                      
                      
                      
                      
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         Sv           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch stone druid floats here.

< 994h/994H 130v/205V Pos: standing >
You failed.

< 994h/994H 131v/205V Pos: standing >
You failed.

< 994h/994H 132v/205V Pos: standing >
Aboard the Ketch stone druid
Obvious exits: -N -E -W
A Githzerai (medium)  -= Tharnadian Mercenaries =- stands in mid-air here. (Casting) (Gold Aura)

< 994h/994H 132v/205V Pos: standing >
You do not see that here.

< 994h/994H 133v/205V Pos: standing >
                      
                      
                      
                      
          S           
         Sv           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch stone druid floats here.

< 994h/994H 134v/205V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'zhpzfzar yafw'
A Githzerai physical substance seems to fade away...
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
You snap into visibility.

< 994h/994H 135v/205V Pos: standing >
Shadows start to swirl around and cover a Githzerai's skin.
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 98 ] You ignite a personal inferno within a Githzerai's body.
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 81 ] 
< 994h/994H 137v/205V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 994h/994H 141v/205V Pos: standing >

< 994h/994H 144v/205V Pos: standing >

< 994h/994H 145v/205V Pos: standing >
Casting: pyrokinesis 
A Githzerai misses you.
You snap into visibility.
A Githzerai misses you.
A Githzerai snaps into visibility.

< 994h/994H 146v/205V Pos: standing >
< T: Aik TP: sta TC:excellent E: A Githzerai sta EP:  awful >
 Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 91 ] You ignite a personal inferno within a Githzerai's body.
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 12 ] A Githzerai's some hazy purple boots [superior] shattered in bits as the tortured body spasms and quivers!
A Githzerai's eyepatch of immortality shattered in bits as the tortured body spasms and quivers!
A Githzerai's belt of skulls shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!