< 481h/481H 103v/108V Pos: standing >
< 481h/481H 103v/108V Pos: standing >
Owner Artifact
Rarch tendrils of shadowy mist
Seadog Lyrical Instrument of Time
Morfos the Totem of Mastery
Aikii the globe of shadows
Rany the sphere of wind
Xanan the blackened staff of Netheril
Retharm Illesarus, the Sword of Sharpness
Biggz a gladius called 'Backstabber'
Cisil the rod of Dispator
Morfos a cloak of Elvenkind
Des the holy flamberge of the efreeti
Bumd Avernus the life stealer
Bumd Doombringer, the sword of chaos
Kenan Tiamat's poison tail stinger
Des the platemail of the DragonLord
Grif the Living Necroplasm
Skir the mystic axe of the dragonkind
Kenan a mystical warhammer
Xen the mace of light and darkness
Morfos the holy mace of the efreeti
Biggz the sword of fire and flame
Biggz a pair of pale, misty gloves
Ayla sunblade, longsword of Justice
Albo the mystical longsword of Volo the Traveler
Rarch the ketoh of the Serpentine chindi
------Summary------
Goodies: 10
Evils: 15
Total: 25
< 481h/481H 103v/108V Pos: standing >
Owner Unique
Des a wispy astral-twined mindstone ring
Shag the holy avenger of Ambran
Grrrk the mace of the earth
Aikii the staff of blue flames
Sainth the stone mace 'Godsfury'
Aikii the crown of Aramus
Des Bahamut's mask of vigor
Grutap the platemail of the Dragon Horde
Sokol the three-pronged totem of the Naga Queen
Zuka the orb of elemental fire
Cisil some platemail of colorless salamander scales
Aikii the robe of Lost Souls
Kacakz a large gold-rimmed church door
Saifat Utgard-Loki's crystal ball
Skir the band of emerald flames
Xanan a gilded Songbird charm
Seadog the instrument of lyrical mastery
Mak a set of gartham hide sleeves
Grutap a cold saber called 'icicle'
Smash a sword of the whirlwinds
Skir the mask of wildmagic
Saifat the oaken staff of the woodlands
Grutap some fingerless gloves of su-monster skin
Col a haze of swirling green vapor
Milenius the wicked-looking scimitar of Demogorgon
Morfos Tsunami, the trident of storms
Rany 'Einjar' the titan shield of purity
Ayla the granite dagger 'BloodFeast'
Seadog the eyes of the mindflayer
Nokar a death ring of Tezcatlipoca
Xen an obsidian buckle named "Rage"
Smash the unholy avenger named 'Bloodlust'
Ayla the terrifying visage of the great wraith Dranum
Des the cloak of the stalker
Shag a belt of iron solidarity
Zlo the dark heart of Dreggan Wood
------Summary------
Goodies: 17
Evils: 19
Total: 36
< 481h/481H 104v/108V Pos: standing >
Owner Ioun
Des a bright purple ioun stone
Ra a dark purple ioun stone
Kenan a LARGE green ioun stone
Rany a BRIGHT blue ioun stone
Albo a dark ioun stone
Biggz a dark yellow ioun stone
Ayla a mirrored ioun stone
Bumd a LARGE blue ioun stone
Morfos a bright green ioun stone
------Summary------
Goodies: 4
Evils: 5
Total: 9
< 481h/481H 104v/108V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (very evil)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very evil)
*Ice Tower (very good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
*Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (very evil)
Lair of the Gibberling King (neutral)
*Plane of Air (very evil)
*The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (extremely evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (good)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (neutral)
*The Astral Plane (slightly evil)
Jotunheim (neutral)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly evil)
Plane of Earth (neutral)
*Sevenoaks (evil)
The Keep of Evil (neutral)
*The Forgotten Mansion (evil)
*Domain of Lost Souls (good)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (very evil)
*Lost Temple of Tikitzopl (pure evil)
The Scorched Valley (slightly good)
*The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
*Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
*Ceothia (slightly evil)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (evil)
Ny'Neth's Stronghold (very evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (evil)
*Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 481h/481H 104v/108V Pos: standing >
< 481h/481H 104v/108V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 481h/481H 108v/108V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 481h/481H 108v/108V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 481h/481H 108v/108V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (very evil)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very evil)
*Ice Tower (very good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
*Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (very evil)
Lair of the Gibberling King (neutral)
*Plane of Air (very evil)
*The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (extremely evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (good)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (neutral)
*The Astral Plane (slightly evil)
Jotunheim (neutral)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly evil)
Plane of Earth (neutral)
*Sevenoaks (evil)
The Keep of Evil (neutral)
*The Forgotten Mansion (evil)
*Domain of Lost Souls (good)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (very evil)
*Lost Temple of Tikitzopl (pure evil)
The Scorched Valley (slightly good)
*The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
*Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
*Ceothia (slightly evil)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (evil)
Ny'Neth's Stronghold (very evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (evil)
*Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 481h/481H 108v/108V Pos: standing >
The receptionist starts to chant in a deep voice.
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 481h/481H 108v/108V Pos: standing >
The receptionist starts to chant in a deep voice.
< 481h/481H 108v/108V Pos: standing >
Autosaving...
< 481h/481H 108v/108V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 481h/481H 108v/108V Pos: standing >
The receptionist starts to chant in a deep voice.
< 481h/481H 108v/108V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 481h/481H 108v/108V Pos: standing >
< 481h/481H 108v/108V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 481h/481H 108v/108V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 481h/481H 108v/108V Pos: standing >
The receptionist starts to chant in a deep voice.
< 481h/481H 108v/108V Pos: standing >
Someone's body appears to recover from the affects of the potion.
< 481h/481H 108v/108V Pos: standing >
< 481h/481H 108v/108V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly evil)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (very evil)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (very evil)
*Ice Tower (very good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
*Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (very evil)
Lair of the Gibberling King (neutral)
*Plane of Air (very evil)
*The Kingdom of Torg (slightly evil)
Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (extremely evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (good)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (neutral)
*The Astral Plane (slightly evil)
Jotunheim (neutral)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (slightly evil)
Plane of Earth (neutral)
*Sevenoaks (evil)
The Keep of Evil (neutral)
*The Forgotten Mansion (evil)
*Domain of Lost Souls (good)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (very evil)
*Lost Temple of Tikitzopl (pure evil)
The Scorched Valley (slightly good)
*The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly evil)
*Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
*Ceothia (slightly evil)
Tiamat (very evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (evil)
Ny'Neth's Stronghold (very evil)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (evil)
*Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 481h/481H 108v/108V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 481h/481H 108v/108V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 481h/481H 108v/108V Pos: standing >
The receptionist starts to chant in a deep voice.
< 481h/481H 108v/108V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 481h/481H 108v/108V Pos: standing >
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist starts casting a spell called 'fly'.
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
< 481h/481H 108v/108V Pos: standing >
Autosaving...
< 481h/481H 108v/108V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 481h/481H 108v/108V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 481h/481H 108v/108V Pos: standing >
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist starts casting a spell called 'fly'.
< 481h/481H 108v/108V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
< 481h/481H 108v/108V Pos: standing >
Alarm bells sound, signalling an invasion!
< 481h/481H 108v/108V Pos: standing >
Alarm bells sound, signalling an invasion!
< 481h/481H 108v/108V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 481h/481H 108v/108V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 481h/481H 108v/108V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 481h/481H 108v/108V Pos: standing >
The receptionist starts to chant in a deep voice.
< 481h/481H 108v/108V Pos: standing >
Alarm bells sound, signalling an invasion!
< 481h/481H 108v/108V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 481h/481H 108v/108V Pos: standing >
< 481h/481H 108v/108V Pos: standing >
< 481h/481H 108v/108V Pos: standing >
< 481h/481H 108v/108V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH! That really did HURT!
A Drow Elf snaps into visibility.
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 413h/481H 107v/108V Pos: sitting >
< T: Null TP: sit TC: small wounds E: a half-elf bard sta EP: few scratches >
A half-elf bard's skillfully shifts his stance and darksteel rapier [poor] with a strange black stone glistens with insane speed to thwart your attack!
A half-elf bard's slash wounds you.
A half-elf bard's impressive slash strikes you.
< 381h/481H 107v/108V Pos: sitting >
< T: Null TP: sit TC: small wounds E: a half-elf bard sta EP: few scratches >
A Githyanki snaps into visibility.
< 381h/481H 107v/108V Pos: sitting >
< T: Null TP: sit TC: small wounds E: someone sta EP: few scratches >
A Drow Elf snaps into visibility.
A Drow Elf's powerful slash strikes you.
A Drow Elf's mighty slash strikes you.
A Drow Elf's mighty slash strikes you hard.
A Drow Elf's powerful slash strikes you.
A Drow Elf's powerful slash strikes you.
< 264h/481H 107v/108V Pos: sitting >
< T: Null TP: sit TC: few wounds E: someone sta EP: few scratches >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 264h/481H 107v/108V Pos: sitting >
< T: Null TP: sit TC: few wounds E: someone sta EP: few scratches >
You feel the hatred in your heart subside.
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH! That really did HURT!
A Githyanki snaps into visibility.
OUCH! That really did HURT!
The heat damages your muscles, you feel less dexterous.
A half-elf bard snaps into visibility.
A half-elf bard does some sort of dance, and winds up flat on his ass.
< 112h/481H 107v/108V Pos: sitting >
< T: Null TP: sit TC:pretty hurt E: a half-elf bard sit EP: few scratches >
A half-elf bard snaps into visibility.
A half-elf bard's impressive slash strikes you very hard.
A half-elf bard's impressive pierce seriously wounds you.
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a half-elf bard striking you full on!
A half-elf bard snaps into visibility.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf bard's impressive pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf bard's impressive slash hits you.
Your terrifying shroud of undead power was completely destroyed by the massive blow!
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...