<worn on head> a bronze skull cap
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn on body> a suit of spiked leather armor
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<held> an intricately carved wooden tablet
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
A stray dog who is close by to your east.
The shady youth who is close by to your east.
A grounds keeper who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A shady mercenary who is a brief walk away to your east.
A tough mercenary who is close by to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia guard who is close by above you.
< 20h/20H 60v/100V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
< 20h/20H 60v/100V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray dog who is not far off to your east.
The shady youth who is not far off to your east.
A grounds keeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A shady mercenary who is rather far off to your east.
A militia guard who is not far off to your west.
< 20h/20H 60v/100V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
< 20h/20H 60v/100V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is not far off to your east.
A stray dog who is a brief walk away to your east.
The shady youth who is a brief walk away to your east.
A grounds keeper who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is rather far off to your east.
A shady mercenary who is in the distance to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 20h/20H 60v/100V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.
< 20h/20H 60v/100V Pos: standing >
You quickly scan the area.
A controller who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
< 20h/20H 60v/100V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 20h/20H 60v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your north.
A street sweeper who is close by to your south.
< 20h/20H 60v/100V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 20h/20H 60v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your north.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A street sweeper who is not far off to your south.
< 20h/20H 61v/100V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 20h/20H 59v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your north.
An elite guard who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A street sweeper who is a brief walk away to your south.
< 20h/20H 60v/100V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 20h/20H 58v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your north.
An elite guard who is a brief walk away to your south.
A controller who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A street sweeper who is rather far off to your south.
< 20h/20H 59v/100V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
< 20h/20H 58v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
An elite guard who is rather far off to your south.
A controller who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A street sweeper who is in the distance to your south.
< 20h/20H 58v/100V Pos: standing >
MMM^***..
M^**^*.^^
*******.
*@+**^*
^MM+++
*M+*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
< 20h/20H 57v/100V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A street sweeper who is not far off to your south.
< 20h/20H 58v/100V Pos: standing >
MM^***..^
M^**^*.^^.
*******..
*M@**^**
^MM++++
*M+*^*.*
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 58v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your west.
< 20h/20H 58v/100V Pos: standing >
*****
M+@*^
^MM++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 20h/20H 57v/100V Pos: standing >
*^M.^
**@**
M+**^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 20h/20H 56v/100V Pos: standing >
You quickly scan the area.
A barbarian mercenary who is close by to your north.
An elite highwayman who is not far off to your south.
A magnificent horse who is not far off to your south.
The old hound dog who is not far off to your south.
< 20h/20H 56v/100V Pos: standing >
***..
*^@.^
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A well trained barbarian mercenary has been hired to guard the countryside from evil.
< 20h/20H 55v/100V Pos: standing >
You quickly scan the area.
A green dracolich who is almost out of sight to your east.
A red dracolich who is almost out of sight to your east.
A black dracolich who is almost out of sight to your east.
Nebretych who is almost out of sight to your east.
The old hound dog who is a brief walk away to your south.
< 20h/20H 55v/100V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMM^***..^M
M^**@*.^^.
*******..
*M+**^**
^MMM++
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 20h/20H 54v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your south.
< 20h/20H 54v/100V Pos: standing >
^**^.
^*@*.
**^M.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 20h/20H 53v/100V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your south.
< 20h/20H 53v/100V Pos: standing >
M^**^
M^@**
^**^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 20h/20H 52v/100V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
You quickly scan the area.
A Town Guardian who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
< 20h/20H 52v/100V Pos: standing >
M^***
^*@^M
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The corpse of a Town Guardian is lying here.
< 20h/20H 50v/100V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMM^***..^M
M^**@*M^^.
*******..
*M+**^**
^MM+M+
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 20h/20H 49v/100V Pos: standing >
***..
*^@M^
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 20h/20H 47v/100V Pos: standing >
M^*..M^.M
M^**^.^MM..
M^***..^M^.
^**^*@^^.M^
*******....
*M+**^**.^
^MM+M+++
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A well trained barbarian mercenary has been hired to guard the countryside from evil.
< 20h/20H 46v/100V Pos: standing >
^*M^^
**@*.
+**^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 20h/20H 45v/100V Pos: standing >
****.
+*@^*
MM+M+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 20h/20H 43v/100V Pos: standing >
**^*M^^.M
*******....
*M+**^**.^
^MM@M++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 42v/100V Pos: standing >
You quickly scan the area.
A barbarian mercenary who is a brief walk away to your north.
A magnificent horse who is not far off to your east.
An elite highwayman who is not far off to your east.
A magical greenbird who is not far off to your south.
The old hound dog who is close by to your west.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is in the distance to your west.
A homeless peasant who is in the distance to your west.
< 20h/20H 43v/100V Pos: standing >
*^*M^^.M^
******....M
*M+**^**.^.
^MM+@M++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 42v/100V Pos: standing >
^*M^^.M^D
*****....M.
M+**^**.^.^
^MM++@+++++
M+*^*.****.
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman in mid-air sits atop a magnificent horse.
< 20h/20H 41v/100V Pos: standing >
*M^^.M^D.
****....M.M
+**^**.^.^+
MM++M@+++++
+*^*.****.+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 41v/100V Pos: standing >
M^^.M^D.+
***....M.+.
**^**.^.^M.
M++M+@++++.
*^*.****.+.
****....^+.
*^..^MM.M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 40v/100V Pos: standing >
^^.M^D.+.
**....M.+..
*^**.^.^M..
++M++@+++..
^*.****.+..
***....^+..
^..^MM.M.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 39v/100V Pos: standing >
^.M^D.+..
*....M.+..^
^**.^.^M..^
+M+++@++...
*.****.+...
**....^+...
..^MM.M.^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 39v/100V Pos: standing >
.M^D.+...
....M.+..^.
**.^.^M..^.
M++++@+....
.****.+....
*....^+....
.^MM.M.^^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 38v/100V Pos: standing >
M^D.+....
...M.+..^..
*.^.^+..^..
+++++@.....
****.+.....
....^+....^
^MM.M.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 20h/20H 37v/100V Pos: standing >
^...+...
.M^D.+.....
...M.+..^..
*.^.^@..^..
M++++M.....
****.+.....
...^M....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 37v/100V Pos: standing >
....+..M
M^...+...
.M^D.+.....
...M.@..^..
*.^.^+..^..
M++++M.....
***.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 36v/100V Pos: standing >
....+..M
M....+..M M
M^...+...
.M^D.@.....
...M.+..^..
*.^.^+..^..
++++M....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 35v/100V Pos: standing >
M..*+....
.....+..M
M....+..M M
M^...@...
.M^D.+.....
...M.+..^..
.^.^+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 35v/100V Pos: standing >
^..*+.*..
.M..*+.....
.....+..M
M....@..M M
M^...+...
.M^D.+.....
..M.+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 34v/100V Pos: standing >
..**+****
.^..*+.*...
.M..*+.....
.....@..M
M....+..M M
M^...+...
M^D.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 33v/100V Pos: standing >
...*+****
...**+****.
.^..*+.*...
.M..*@.....
.....+..M
M....+..M M
^...+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 32v/100V Pos: standing >
^..*+****
....*+*****
...**+****.
.^..*@.*...
.M..*+.....
.....+..M
....+..M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 32v/100V Pos: standing >
...*+****
.^..*+*****
....*+*****
...**@****.
.^..*+.*...
.M..*+.....
....+..M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 31v/100V Pos: standing >
..^.+****
....*+****.
.^..*+*****
....*@*****
...**+****.
.^..*+.*...
M..*+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 30v/100V Pos: standing >
....+.***
^..^.+*****
....*+****.
.^..*@*****
....*+*****
...**+****.
^..*+.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 20h/20H 29v/100V Pos: standing >
*+***
*+@**
*+***
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 20h/20H 29v/100V Pos: standing >
< 20h/20H 30v/100V Pos: standing >
You sit down and relax.
< 20h/20H 31v/100V Pos: sitting >
You stop sitting around and lay down.
< 20h/20H 33v/100V Pos: on your ass >
Looks like an exit.
< 20h/20H 36v/100V Pos: on your ass >
A Goblin looks at you.
< 20h/20H 53v/100V Pos: on your ass >
You clamber to your feet.
< 20h/20H 69v/100V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.