The death of [47 MaUleR] Nyra -= Tharnadian Mercenaries =- (Minotaur)

in Entryway into the Du'Maathe Castle Proper

from the perspective of [54 Assassin] Rargg -=Denizens of Lloth=- (Troll)

<worn as a badge>    an emblem of Shanatar royalty [poor]
<worn on head>       the diamond crown of Winduin (glowing) [76%]
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis)
<worn in ear>        an earring of bone [superior]
<worn in ear>        a glowing crystalline earring of intelligence [88%]
<worn on face>       a soft leather mask encrusted with garnets [superior]
<worn around neck>   a magma collar [superior] (glowing)
<worn around neck>   a necklace of halfling ears [superior]
<worn on body>       the chainmail of the dread knights
<worn about body>    a tattered cloak [superior] (invis)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist>   a thin black belt of accuracy [poor]
<worn on belt buckle>a satchel of snatching [superior]
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  a bracelet of purple mist
<worn on hands>      the gauntlets of FuRy [superior] (glowing)
<worn on finger>     an obsidian circle
<worn on finger>     a shiny crimson ring [poor]
<primary weapon>     the stiletto of vanquishing [poor] with a strange black stone
<secondary weapon>   the dagger of Wind[201h 17m 56s]
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       a pair of boots of stealth [poor] [76%]

You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
The snow is coming down faster now.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
The day has begun.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
Your disguise falls apart!

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
Autosaving...

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (evil)          
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (very good)     
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (very evil)     
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (evil)          
   Ny'Neth's Stronghold                          (evil)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (very evil)     
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 328v/328V Pos: standing >
Narrow Bridge Across a Deep Chasm
Obvious exits: -E -W

< 1146h/1146H 328v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Narrow Bridge Across a Deep Chasm
</map>
Narrow Bridge Across a Deep Chasm
Obvious exits: -E -W

< 1146h/1146H 327v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Narrow Bridge Across a Deep Chasm
</map>
Narrow Bridge Across a Deep Chasm
Obvious exits: -E -W

< 1146h/1146H 326v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Narrow Bridge Across a Deep Chasm
</map>
Narrow Bridge Across a Deep Chasm
Obvious exits: -E -W

< 1146h/1146H 325v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: A Steep Approach to the Du'Maathe Castle
</map>
A Steep Approach to the Du'Maathe Castle
Obvious exits: -S -W

< 1146h/1146H 324v/328V Pos: standing >
Alas, you cannot go that way. . . .

< 1146h/1146H 325v/328V Pos: standing >
Alas, you cannot go that way. . . .

< 1146h/1146H 325v/328V Pos: standing >
You quickly scan the area.
You see nothing.

< 1146h/1146H 326v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Before the Du'Maathe Castle Drawbridge
</map>
Before the Du'Maathe Castle Drawbridge
Obvious exits: -N -S

< 1146h/1146H 324v/328V Pos: standing >
Alas, you cannot go that way. . . .

< 1146h/1146H 324v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Drawbridge of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Drawbridge of the Du'Maathe Castle
</map>
Drawbridge of the Du'Maathe Castle
Obvious exits: -N -S
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
There are Troll tracks going south.

< 1146h/1146H 323v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Sturdy Iron Gates to the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Sturdy Iron Gates to the Du'Maathe Castle
</map>
Sturdy Iron Gates to the Du'Maathe Castle
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
There are Troll tracks going south.

< 1146h/1146H 323v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>

<map>
Zone: Du'Maathe Castle.
Room: Northern Castle Wall Road
</map>
Northern Castle Wall Road
Obvious exits: -N -E -S -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Walking a patrol, a stern faced, Du'Maathe castle guard stands here

< 1146h/1146H 322v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Nearing the Du'Maathe Castle Square
</map>

<map>
Zone: Du'Maathe Castle.
Room: Nearing the Du'Maathe Castle Square
</map>
Nearing the Du'Maathe Castle Square
Obvious exits: -N -S
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
An elite Du'Maathe castle guard stares at you with malice in his eyes.

< 1146h/1146H 322v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>
Du'Maathe Castle Square
Obvious exits: -N -E -S -W

< 1146h/1146H 321v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Du'Maathe Castle Square
</map>
Du'Maathe Castle Square
Obvious exits: -N -E -S -W
A crafting recipe lies here collecting dust.

< 1146h/1146H 321v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Before the Du'Maathe Castle Proper
</map>
Before the Du'Maathe Castle Proper
Obvious exits: -N -S

< 1146h/1146H 320v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>
Entryway into the Du'Maathe Castle Proper
Obvious exits: -N -S

< 1146h/1146H 320v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
A Minotaur (large)  -= Tharnadian Mercenaries =- crouches in mid-air here, fighting an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard stands here, fighting a Minotaur.

< 1146h/1146H 319v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S

< 1146h/1146H 318v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
Moving purposely around, a servant of the castle stands here.

< 1146h/1146H 318v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.
An elite Du'Maathe castle guard stares at you with malice in his eyes.
*Standing guard over the castle lord, is a mage under his service.
*Standing guard over the castle lord, is a mage under his service.
*Standing guard over the castle lord, is a mage under his service.
(Q)Lord Du'Maathe slumps wearily, in a high backed ornate chair.

< 1146h/1146H 317v/328V Pos: standing >
You quickly scan the area.
A Du'Maathe castle servant who is close by to your north.
A Minotaur who is a brief walk away to your north.
An elite Du'Maathe castle guard who is a brief walk away to your north.
A Du'Maathe castle servant who is close by to your south.
An elite Du'Maathe castle guard who is close by to your west.

< 1146h/1146H 319v/328V Pos: standing >

< 1146h/1146H 319v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>

<map>
Zone: Du'Maathe Castle.
Room: Audience Chamber of the Du'Maathe Castle
</map>
Audience Chamber of the Du'Maathe Castle
Obvious exits: -N -E -S -W
Moving purposely around, a servant of the castle stands here.

< 1146h/1146H 319v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Before a Large Audience Chamber
</map>
Before a Large Audience Chamber
Obvious exits: -N -S

< 1146h/1146H 318v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
A Minotaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard stands here, fighting a Minotaur.
There are some tracks heading south.

< 1146h/1146H 321v/328V Pos: standing >

< 1146h/1146H 322v/328V Pos: standing >
A Minotaur's impressive bludgeon strikes an elite Du'Maathe castle guard.
A Minotaur's impressive crush strikes an elite Du'Maathe castle guard.
A Minotaur's impressive bludgeon strikes an elite Du'Maathe castle guard.
A Minotaur's bludgeon strikes an elite Du'Maathe castle guard.
A Minotaur's impressive bludgeon strikes an elite Du'Maathe castle guard.

< 1146h/1146H 322v/328V Pos: standing >
You snap into visibility.
[Damage: 90 ] -=[A Minotaur makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Minotaur's spine!.
[Damage: 55 ] -=[A Minotaur makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
[Damage: 118 ] -=[A Minotaur makes a strange sound as you place the dagger of Wind in his back.]=-

< 1146h/1146H 323v/328V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 An elite Du'Maathe castle guard's fine punch strikes a Minotaur.
An elite Du'Maathe castle guard's punch strikes a Minotaur.

< 1146h/1146H 323v/328V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 A Minotaur returns to normal as his rage abates.

< 1146h/1146H 323v/328V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 A Minotaur misses you.
-=[A Minotaur's fine crush grazes you.]=-
-=[A Minotaur's fine bludgeon grazes you.]=-
You dodge a Minotaur's vicious attack.
You parry a Minotaur's lunge at you.

< 1127h/1146H 323v/328V Pos: standing >
< T: Rargg TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 A Minotaur attempts to flee.
A Minotaur leaves north.

< 1129h/1146H 323v/328V Pos: standing >
You attempt to flee...

<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>

<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>
Entryway into the Du'Maathe Castle Proper
Obvious exits: -N -S
A Minotaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.
There are some tracks heading north.
You flee northward!

< 1130h/1146H 317v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>

<map>
Zone: Du'Maathe Castle.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W
An elite Du'Maathe castle guard stares at you with malice in his eyes.

< 1131h/1146H 316v/328V Pos: standing >
Backstab who?

< 1133h/1146H 316v/328V Pos: standing >

<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>

<map>
Zone: Du'Maathe Castle.
Room: Entryway into the Du'Maathe Castle Proper
</map>
Entryway into the Du'Maathe Castle Proper
Obvious exits: -N -S
A Minotaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.

< 1140h/1146H 317v/328V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 55 ] -=[A Minotaur makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Minotaur's spine!.
[Damage: 43 ] -=[A Minotaur makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
You score a CRITICAL HIT!!!
[Damage: 152 ] -=[A Minotaur makes a strange sound as you place the dagger of Wind in his back.]=-
You twist the blade and watch as a a Minotaur writhes in agony.

< 1143h/1146H 318v/328V Pos: standing >
< T: Rargg TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 You snap into visibility.
-=[A Minotaur's bludgeon wounds you.]=-
A Minotaur misses you.
A Minotaur misses you.
You parry a Minotaur's lunge at you.
A Minotaur misses you.

< 1113h/1146H 318v/328V Pos: standing >
< T: Rargg TP: sta TC:few scratches E: A Minotaur sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive pierce seriously wounds a Minotaur.]=-
[Damage: 13 ] -=[Your pierce seriously wounds a Minotaur.]=-
[Damage: 18 ] -=[Your powerful pierce enshrouds a Minotaur in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive pierce causes a Minotaur to grimace in pain.]=-
[Damage:  1 ] -=[A Minotaur is so overcome with bloodlust, your pierce barely grazes him!]=-
[Damage: 16 ] -=[Your impressive pierce hits a Minotaur.]=-
A Minotaur's morningstar enshrouded in crimson flames with a strange black stone was completely destroyed by the massive blow!
A Minotaur's pair of devil horns [superior] was completely destroyed by the massive blow!
A Minotaur's tribal necklace of royal authority of intelligence was completely destroyed by the massive blow!
A Minotaur's a ring of despair of precision was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.