The death of [49 Tempest Magus] Nil -= Tharnadian Mercenaries =- (Halfling)

in Aboard the Galleon The Clansdwarf

from the perspective of [56 Demonic Rider] Des -=Denizens of Lloth=- (Githyanki)

<floating about head>a bright purple ioun stone[223h 7m 34s]
<worn as a badge>    an ever-watching eye of health (glowing) (humming)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       some destruction holo-gogs [superior] (magic) (glowing)
<worn in ear>        a black pearl earring of endurance [74%]
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[223h 7m 34s]
<worn around neck>   an amulet of chaos of dexterity [73%]
<worn around neck>   a necklace of dangling bones and relics of constitution (magic) (humming)
<worn on body>       the platemail of the DragonLord (magic)[223h 7m 34s]
<worn about body>    the cloak of the stalker (magic)[223h 7m 34s]
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     a sheath of stitched together skulls of endurance (magic)
<worn about waist>   the ceinture of giant strength of constitution (magic) [79%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [60%]
<attached to belt>   a vial of liquid time (magic)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a random encrust object of constitution (magic) (glowing) [67%]
<worn around wrist>  a bracelet of dracolich hide of constitution (magic) (humming)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [72%]
<worn on finger>     a wispy astral-twined mindstone ring[223h 7m 34s]
<worn on finger>     a ring of regeneration of health (magic) (glowing)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[223h 7m 34s]
<worn on legs>       greaves of cracked bluestone of endurance (glowing)
<worn on feet>       a pair of pitch-black mindstone boots of health (magic) (glowing)


< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1254h/1185H 214v/214V Pos: standing >
Terru looks at Aik and goes ACK!!

< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1254h/1185H 214v/214V Pos: standing >
Terru's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Aik lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1254h/1185H 214v/214V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon The Clansdwarf floats here.
The Sloop Sinking Ship floats here.
The Galleon /\._./\ floats here.
The Sloop The Poop Sloop floats here.
The Galleon (Orc) Monk floats here.
The Sloop OH SNAP floats here.
The Galleon Slide floats here.
The Galleon Skidbladner floats here.
The Galleon B-Yatch'ch floats here.
The Yacht Addaa_Litta floats here.
The Galleon Clockwork Scurvy floats here.
The Carrack USS CheekSpreader floats here.
The Sloop Titanic floats here.
The Ketch ~Wayfair~ floats here.
The Destroyer POLICE BRUTALITY floats here.
The Clipper S.S. Autist floats here.
The Galleon DogeMobile floats here.
The Galleon sailingisgay floats here.
The Sloop Bite floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1253h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1253h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1253h/1185H 214v/214V Pos: standing >
Small tendrils of smoke flick out of your mouth.

< 1252h/1185H 214v/214V Pos: standing >
Autosaving...

< 1252h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1251h/1185H 214v/214V Pos: standing >
Small tendrils of smoke flick out of your mouth.

< 1251h/1185H 214v/214V Pos: standing >

< 1251h/1185H 214v/214V Pos: standing >

< 1250h/1185H 214v/214V Pos: standing >

< 1250h/1185H 214v/214V Pos: standing >

< 1250h/1185H 214v/214V Pos: standing >
You feel a faint chill run down your spine.

< 1249h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1248h/1185H 214v/214V Pos: standing >
Terru says 'stone'
Rargg says 'stone'
Nazz loses control, veins bulging with anger.


< 1248h/1185H 214v/214V Pos: standing >
Terru sits down in a comfortable spot.

< 1247h/1185H 214v/214V Pos: standing >
Terru opens the story of Jugger the golem [superior] and begins studying it intently.

< 1247h/1185H 214v/214V Pos: standing >
Terru closes his book and grins malevolently.

< 1247h/1185H 214v/214V Pos: standing >
Terru clambers to his feet.

< 1247h/1185H 214v/214V Pos: standing >
Sparkling magic surrounds Terru as he begins his chant.
Terru starts casting a spell.

< 1247h/1185H 214v/214V Pos: standing >
Terru completes his spell...
Terru utters the words 'ofajs ghaiz gtui'
Saifat's flesh melds with conjured rocks, turning it to stone.
Aik's flesh melds with conjured rocks, turning it to stone.
Terru's flesh melds with conjured rocks, turning it to stone.
Nazz's flesh melds with conjured rocks, turning it to stone.
A winged hellhound's flesh melds with conjured rocks, turning it to stone.
Rargg's flesh melds with conjured rocks, turning it to stone.
A LARGE water elemental's flesh melds with conjured rocks, turning it to stone.

< 1247h/1185H 214v/214V Pos: standing >

< 1247h/1185H 214v/214V Pos: standing >
Terru sits down in a comfortable spot.

< 1246h/1185H 214v/214V Pos: standing >
Terru opens the story of Jugger the golem [superior] and begins studying it intently.

< 1246h/1185H 214v/214V Pos: standing >
Terru closes his book and grins malevolently.

< 1246h/1185H 214v/214V Pos: standing >
Terru clambers to his feet.

< 1246h/1185H 214v/214V Pos: standing >

< 1246h/1185H 214v/214V Pos: standing >

< 1246h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1245h/1185H 214v/214V Pos: standing >

< 1245h/1185H 214v/214V Pos: standing >

< 1244h/1185H 214v/214V Pos: standing >

< 1244h/1185H 214v/214V Pos: standing >

< 1244h/1185H 214v/214V Pos: standing >

< 1243h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1243h/1185H 214v/214V Pos: standing >
Saifat's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 1242h/1185H 214v/214V Pos: standing >
Col lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1242h/1185H 214v/214V Pos: standing >

< 1242h/1185H 214v/214V Pos: standing >
A blazing imp announces its arrival with a quiet squeak.
A blazing imp now follows Terru.

< 1241h/1185H 214v/214V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (very evil)     
   The Githyanki Fortress                        (very good)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (evil)          
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (very good)     
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (very evil)     
   Ny'Neth's Stronghold                          (very evil)     
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (extremely evil)
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1240h/1185H 214v/214V Pos: standing >
Terru gives a blazing imp an order.
A blazing imp give a fire elemental a great big, warm hug.

< 1240h/1185H 214v/214V Pos: standing >
A blazing imp starts casting a spell.

< 1240h/1185H 214v/214V Pos: standing >
A blazing imp completes its spell...
A blazing imp utters the words 'sfahzqhuai yfaw oaae'

< 1240h/1185H 214v/214V Pos: standing >
Your vision became hazed for a few seconds.

< 1239h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Saifat.

< 1238h/1185H 214v/214V Pos: standing >
A Halfling comes aboard.

< 1238h/1185H 214v/214V Pos: standing >
Terru gives an order to his followers.
A Halfling snaps into visibility.
A fire elemental's mass slams into a Halfling, knocking him to the ground!
A Halfling avoids being bashed by a fire elemental, who loses its balance and falls.
A Halfling avoids being bashed by a fire elemental, who loses its balance and falls.
Nazz fills with BLooDLuST and makes a ferocious leap at a Halfling!
Nazz attempts to maul a Halfling, but simply falls through him.

< 1238h/1185H 214v/214V Pos: standing >
Nazz surprises a Halfling with a blow to his back, leaving him momentarily confused.
Nazz's whip wounds a Halfling.
Nazz's powerful whip wounds a Halfling.
Nazz's powerful whip wounds a Halfling.
A sense of WiLD HAtE surrounds Nazz as his mighty whip strikes a Halfling.
Nazz's powerful whip wounds a Halfling.
Nazz's impressive whip wounds a Halfling.
Nazz's whip strikes a Halfling.
A fire elemental's decent crush wounds a Halfling.
A fire elemental's decent crush wounds a Halfling.
A fire elemental's fine crush wounds a Halfling.

< 1273h/1185H 214v/214V Pos: standing >
You are already standing.

< 1273h/1185H 214v/214V Pos: standing >
Aboard the Galleon The Clansdwarf
Obvious exits: -N -E -W
A greyish stone wall is here to the north. (Illusion) (magic)
A greyish stone wall is here to the east. (Illusion) (magic)
A greyish stone wall is here to the west. (Illusion) (magic)
*A Halfling (small)  -= Tharnadian Mercenaries =- sits in mid-air here, fighting a fire elemental.
A blazing imp hovers in mid-air here. (minion) 
*Duvak (Duergar)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Duvak's head.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
A fire elemental stands in mid-air here, fighting a Halfling. (Minion) 
A fire elemental sits in mid-air here. (Minion) 
A fire elemental sits in mid-air here. (Minion) 
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Col (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Saifat (Goblin)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
*Rargg (Troll)(large) stands in mid-air here.(Red Aura)
A LARGE water elemental is here, flowing like a living current. (minion) 
Nazz (Duergar)(medium) sits in mid-air here, fighting a Halfling.(Red Aura)

< 1273h/1185H 214v/214V Pos: standing >
Duvak clambers to his feet.
Rargg suddenly attacks a Halfling!
Rargg snaps into visibility.
A Halfling snaps into visibility.
Rargg's mighty pierce strikes a Halfling.

< 1282h/1185H 214v/214V Pos: standing >
You start chanting...
You snap into visibility.

< 1282h/1185H 214v/214V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
Lathander the Morninglord's grace flows down on you restoring the power of unholy word.
You complete your spell...
A Halfling snaps into visibility.
[Damage: 46 ] -=[You send a Halfling reeling with your word of power.]=-
Your spell flows around a blazing imp, leaving it unharmed!
A blazing imp misses you.
You feel unholy power coursing through your limbs!
A blazing imp suddenly appears a bit confused!
You watch in glee as a blazing imp looks dazzled.
A blazing imp misses you.
A fire elemental dodges a Halfling's attack.
A fire elemental dodges a Halfling's attack.
Duvak starts casting an offensive spell.
Duvak snaps into visibility.

< 1288h/1185H 214v/214V Pos: standing >
< T: Des TP: sta TC:excellent E: imp sta EP: excellent >
 You snap into visibility.
[Damage: 15 ] -=[Your impressive slash strikes a blazing imp.]=-
[Damage: 16 ] -=[Your impressive slash strikes a blazing imp.]=-
[Damage: 13 ] -=[Your fine slash wounds a blazing imp.]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your impressive slash strikes a blazing imp.]=-

< 1297h/1185H 214v/214V Pos: standing >
< T: Des TP: sta TC:excellent E: imp sta EP:  small wounds >
 Duvak completes his spell...
Duvak utters the words 'jiparl xafe'
A Halfling snaps into visibility.
Duvak sends a Halfling reeling with an unholy word.
Duvak's spell flows around a blazing imp, leaving it unharmed!
Terru gives an order to his followers.
A blazing imp turns to focus its attack on a Halfling!

< 1308h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC: few wounds E: imp sta EP:  small wounds >
 A Halfling snaps into visibility.
Nazz's mighty whip strikes a Halfling very hard.
Nazz's impressive whip strikes a Halfling.
Nazz's powerful whip strikes a Halfling.
Nazz's powerful whip strikes a Halfling.
Nazz's whip strikes a Halfling.
Nazz's powerful whip strikes a Halfling.
Nazz's impressive whip strikes a Halfling.
Aboard the Galleon The Clansdwarf
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A greyish stone wall is here to the north. (Illusion) (magic)
A greyish stone wall is here to the east. (Illusion) (magic)
A greyish stone wall is here to the west. (Illusion) (magic)
A Halfling (small)  -= Tharnadian Mercenaries =- sits in mid-air here, fighting a fire elemental.
A blazing imp stands in mid-air here, fighting a Halfling. (Minion) 
*Duvak (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Duvak's head.
*Aik (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
A fire elemental stands in mid-air here, fighting a Halfling. (Minion) 
A fire elemental sits in mid-air here. (Minion) 
A fire elemental sits in mid-air here. (Minion) 
Terru (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
*Col (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Saifat (Goblin)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Saifat's head.
Rargg (Troll)(large) stands in mid-air here, fighting a Halfling.(Red Aura)
A LARGE water elemental is here, flowing like a living current. (minion) 
Nazz (Duergar)(medium) sits in mid-air here, fighting a Halfling.(Red Aura)

< 1342h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC: nasty wounds E: imp sta EP:  small wounds >
 A Halfling blocks a fire elemental's lunge at him.
A Halfling snaps into visibility.
A fire elemental's fine crush strikes a Halfling.
A fire elemental's fine crush strikes a Halfling.

< 1346h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC: nasty wounds E: imp sta EP:  small wounds >
 A fire elemental dodges a Halfling's attack.
A fire elemental dodges a Halfling's attack.
A Halfling misses a fire elemental.

< 1345h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC: nasty wounds E: imp sta EP:  small wounds >
 A Halfling snaps into visibility.
Rargg's powerful pierce strikes a Halfling.
Rargg's pierce strikes a Halfling hard.
A Halfling blocks Rargg's lunge at him.

< 1354h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC:pretty hurt E: imp sta EP:  small wounds >
 A blazing imp misses a Halfling.
A Halfling snaps into visibility.

< 1354h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC:pretty hurt E: imp sta EP:  small wounds >
 A fire elemental clambers to its feet.
A fire elemental clambers to its feet.
[Damage: 17 ] -=[Your impressive slash strikes a blazing imp.]=-
A blazing imp dodges your futile attack.
[Damage: 15 ] -=[Your impressive slash strikes a blazing imp.]=-
[Damage: 15 ] -=[Your slash strikes a blazing imp.]=-
Duvak starts casting an offensive spell.
Duvak snaps into visibility.
Nazz clambers to his feet.

< 1360h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC:pretty hurt E: imp sta EP:  small wounds >
 Sparkling magic surrounds Terru as he begins his chant.
Terru starts casting an offensive spell.

< 1360h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC:pretty hurt E: imp sta EP:  small wounds >
 Terru completes his spell...
Terru utters the words 'waowa mosagh'
Two pillars of white flame leap from Terru's outstreached palms enveloping a Halfling in a fiery inferno.
A Halfling snaps into visibility.
Fire burns hot as it consumes a Halfling's flesh!

< 1375h/1185H 214v/214V Pos: standing >
< T: A Halfling TP: sit TC:pretty hurt E: imp sta EP:  small wounds >
 A Halfling snaps into visibility.
Nazz's powerful whip strikes a Halfling very hard.
Nazz's mighty whip enshrouds a Halfling in a mist of blood.
Nazz's whip enshrouds a Halfling in a mist of blood.
Nazz knee's a Halfling's stomach, knocking the wind out of him.
Nazz's impressive whip grievously wounds a Halfling.
A sense of WiLD HAtE surrounds Nazz as his impressive whip hits a Halfling.
A Halfling's staff of elemental creation was completely destroyed by the massive blow!
A Halfling's shroud of hatred [poor] was completely destroyed by the massive blow!
A Halfling's pair of spiked dragonscale leggings [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Des by 5999999.