The death of [11 Rogue] Beltriz (Barbarian)

in The Woodseer Bank

from the perspective of [11 Rogue] Beltriz (Barbarian)


The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East  -West  -Down 
A beautiful receptionist stands here ready to rent out rooms.

< 171h/214H 153v/153V Pos: standing >
The Quivering Leaf Postal Office
  This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
west wall, and a counter in the corner.
Obvious exits: -East 
Weth, the halfling woodsman, stands here.
A sturdy, scarred, halfling mailman takes messages here.
A postal clerk awaits the next shipment of mail.

< 171h/214H 152v/153V Pos: standing >
The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree.  All of the walls shine with the
lustrous red hue of highly polished jodani wood.  It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate.  All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested.  Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms.  A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East  -West  -Down 
A beautiful receptionist stands here ready to rent out rooms.

< 171h/214H 151v/153V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 171h/214H 150v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 172h/214H 151v/153V Pos: standing >
A young duck enters from below.

< 172h/214H 152v/153V Pos: standing >
Quivering Leaf Bar and Party Room
   A long ebonwood bar lines the northern wall with several bartenders
ready to serve drinks.  A small stage to the east is where traveling bards and
other entertainers are invited to perform.  A number of Quivering Leaf
patrons are standing around having a few drinks while they wait for their
tables to be ready.  For extremely large parties, and a fair sum of money, the
entire room can be rented.  The Quivering Leaf, despite its efforts to be
a 'high class' establishment, has become one of the premier night spots in
Woodseer.
Obvious exits: -Up   
A wealthy halfling woman on a shopping trip walks down the road.
A halfling logger is relaxing with a few drinks.
An impatient patron waits for a table.
An impatient patron waits for a table.
The wife of a wealthy merchant calmly sips her wine.
A wealthy drunk staggers here, spending money as if it were dirt.
A grinning bartender serves drinks to all who can pay.

< 172h/214H 152v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 172h/214H 152v/153V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up    -Down 
A young duck searches for food here.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 173h/214H 151v/153V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.

< 174h/214H 152v/153V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 

< 174h/214H 151v/153V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A lieutenant of the Woodseer guard patrols the area.
A halfling adventurer wanders here humming to himself.

< 174h/214H 150v/153V Pos: standing >
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A kitten jumps here playing with leaves tossed by the wind.
A brown duck calmly protects her babies.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 175h/214H 151v/153V Pos: standing >
You don't have access to that locker!

< 176h/214H 153v/153V Pos: standing >

The escort says 'You have 23 items, which costs you 7 silver'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Kac
An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 177h/214H 153v/153V Pos: standing >
The Storage Locker for Kac
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
An ornate chest bearing items that are unsorted.

< 177h/214H 153v/153V Pos: standing >
You are using:
<worn on face>       a black leather mask
<worn around neck>   a wicked looking collar [superior]
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on arms>       a pair of tight black sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on feet>       a pair of tight black slippers

< 177h/214H 153v/153V Pos: standing >

< 177h/214H 153v/153V Pos: standing >
You can't carry any more.

< 177h/214H 153v/153V Pos: standing >

< 177h/214H 153v/153V Pos: standing >
You are carrying: (11/11)
some still-living bloody flesh
a pair of worn leather sleeves
a rugged adventurers satchel (illuminating)
a glyph covered deerskin hide
a small bag made from rabbit skin
[5] a set of lockpicks
a steel dagger

< 177h/214H 153v/153V Pos: standing >
Ok.

< 177h/214H 153v/153V Pos: standing >
You drop a rugged adventurers satchel.

< 177h/214H 153v/153V Pos: standing >

< 177h/214H 153v/153V Pos: standing >
The taste of blood slowly fades from your body.

< 177h/214H 153v/153V Pos: standing >
You get a rugged adventurers satchel.

< 177h/214H 153v/153V Pos: standing >

< 177h/214H 153v/153V Pos: standing >
You don't have anything to put in it.

< 177h/214H 153v/153V Pos: standing >
You drop a rugged adventurers satchel.

< 177h/214H 153v/153V Pos: standing >

< 177h/214H 153v/153V Pos: standing >
You drop a steel dagger.

< 177h/214H 153v/153V Pos: standing >

< 177h/214H 153v/153V Pos: standing >
It's already open!

< 177h/214H 153v/153V Pos: standing >
The Woodseer Bank
   Dark walls of thick black palm make this small building seem almost a
fortress.  Blackened steel has been used in the making of the huge vault that
rests against the northern wall.  A long desk in front of the vault is for the
bankers to accept or exchange money and to keep a careful log of the
transactions.  Heavy commerce created by some of the traveling merchants has
led the bank to enter into contracts with banks in most major cities so
customers don't need to carry all of their money with them when they travel.
Several guards protect the bank, and its funds, but it is hard to imagine the
need with such a heavy well-made vault.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A kitten jumps here playing with leaves tossed by the wind.
A brown duck calmly protects her babies.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 177h/214H 152v/153V Pos: standing >
A brown duck leaves south.

< 177h/214H 152v/153V Pos: standing >
You are carrying: (9/11)
some still-living bloody flesh
a pair of worn leather sleeves
a glyph covered deerskin hide
a small bag made from rabbit skin
[5] a set of lockpicks

< 177h/214H 152v/153V Pos: standing >
You are using:
<worn on face>       a black leather mask
<worn around neck>   a wicked looking collar [superior]
<worn about body>    a fur cloak
<worn about waist>   a fur belt
<worn on arms>       a pair of tight black sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on feet>       a pair of tight black slippers

< 177h/214H 152v/153V Pos: standing >
You stop using a wicked looking collar [superior].
You stop using a pair of tight black slippers.
You can't carry that many items.

< 177h/214H 152v/153V Pos: standing >
You drop a pair of tight black slippers.
You drop a wicked looking collar [superior].
You drop some still-living bloody flesh.
You drop a pair of worn leather sleeves.
You drop a glyph covered deerskin hide.
You drop a small bag made from rabbit skin.
You drop a set of lockpicks.
You drop a set of lockpicks.
You drop a set of lockpicks.
You drop a set of lockpicks.
You drop a set of lockpicks.

< 177h/214H 153v/153V Pos: standing >
You stop using a pair of tight black gloves.
You stop using a pair of tight black sleeves.
You stop using a small round wooden shield.
You stop using a fur cloak.
You stop using a fur belt.
You stop using a thin steel dagger.
You stop using a black leather mask.

< 178h/214H 153v/153V Pos: standing >
You drop a black leather mask.
You drop a thin steel dagger.
You drop a fur belt.
You drop a fur cloak.
You drop a small round wooden shield.
You drop a pair of tight black sleeves.
You drop a pair of tight black gloves.

< 178h/214H 153v/153V Pos: standing >
The Woodseer Bank
Obvious exits: -South
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A piece of glyph covered deerskin hide lies here.
A pair of worn leather sleeves lie here.
Some still-living bloody flesh wriggles here, quivering in blood.
A wicked looking collar lies here.
A large wooden counter is here, with a sign posted on it.
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 178h/214H 153v/153V Pos: standing >

< 178h/214H 153v/153V Pos: standing >
A lieutenant gets a wicked looking collar [superior].
A lieutenant places a wicked looking collar [superior] around his neck.

< 181h/214H 153v/153V Pos: standing >
Pardon?

< 181h/214H 153v/153V Pos: standing >

< 182h/214H 153v/153V Pos: standing >
A lieutenant gets a pair of worn leather sleeves.
A lieutenant covers his arms with a pair of worn leather sleeves.

< 182h/214H 153v/153V Pos: standing >
The Woodseer Bank
Obvious exits: -South
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A piece of glyph covered deerskin hide lies here.
Some still-living bloody flesh wriggles here, quivering in blood.
A large wooden counter is here, with a sign posted on it.
A kitten jumps here playing with leaves tossed by the wind.
A lieutenant of the Woodseer guard patrols the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 182h/214H 153v/153V Pos: standing >
A brown duck enters from the south.

< 183h/214H 153v/153V Pos: standing >

< 183h/214H 153v/153V Pos: standing >
A lieutenant gets some still-living bloody flesh.
A lieutenant grabs some still-living bloody flesh.

< 184h/214H 153v/153V Pos: standing >
Someone shrugs helplessly.

< 185h/214H 153v/153V Pos: standing >
An orog warrior snaps into visibility.
Out of nowhere, an orog warrior stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
An orog warrior twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, an orog warrior stabs you in the back.