<worn as a badge> the mark of the saboteur of damage
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of bone of health (magic) [89%]
<worn in ear> an earring of congealed blood [superior] [74%]
<worn on face> mask of the flayed mind [poor] (invis) (magic)
<worn around neck> a studded dragonscale neckguard [superior]
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn on body> a full suit of elven chainmail [superior] (magic) [62%]
<worn about body> a cloak of protection of endurance (magic) [80%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the spiked circles of bloodletting (humming)
<worn on belt buckle>a glowing white pearl (glowing) [63%]
<attached to belt> a ghostly liquid
<attached to belt> a luminous silvery potion
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> a steel wire of precision (magic) (glowing)
<worn around wrist> a bracelet of purple mist
<worn on hands> a pair of shadowbeast talons [poor] (magic)
<worn on finger> an obsidian circle of precision (magic)
<worn on finger> a ring of souls of regeneration (magic) (glowing) [38%]
<primary weapon> the stiletto of vanquishing [poor] with a strange black stone (magic) [79%]
<secondary weapon> the dagger of Wind (magic)[220h 11m 38s]
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [87%]
<worn on feet> Krindor's Boots of the Night[220h 11m 36s]
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A large rat who is not far off to your north.
A militia guard who is close by to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
< 1390h/1390H 217v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.
A young man in leather armor seems to be patrolling the area.
There are Troll tracks going north.
< 1390h/1390H 219v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
There are some tracks heading north.
< 1390h/1390H 219v/318V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A peasant farmer who is close by to your south.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 1390h/1390H 219v/318V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A peasant farmer who is close by to your south.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
< 1390h/1390H 220v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.
A young man in leather armor seems to be patrolling the area.
< 1390h/1390H 222v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 224v/318V Pos: standing >
The taste of blood slowly fades from your body.
< 1390h/1390H 227v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 1390h/1390H 229v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 230v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A peasant farmer who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your west.
A grounds keeper who is close by to your west.
A street sweeper who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is not far off to your west.
The shady youth who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1390h/1390H 236v/318V Pos: standing >
Ok.
< 1390h/1390H 237v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1390h/1390H 237v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 237v/318V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1390h/1390H 243v/318V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1390h/1390H 244v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1390h/1390H 251v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 252v/318V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 1390h/1390H 258v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A pair of black boots sits on the ground here. (magic)
< 1390h/1390H 258v/318V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 1390h/1390H 258v/318V Pos: standing >
Krindors Incredible Device merges with your soul.
The dagger of Wind merges with your soul.
< 1390h/1390H 265v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 264v/318V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1390h/1390H 265v/318V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 1390h/1390H 266v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 267v/318V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 1390h/1390H 269v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 268v/318V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 1390h/1390H 270v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S
< 1390h/1390H 271v/318V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
< 1390h/1390H 273v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 1390h/1390H 273v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 273v/318V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 1390h/1390H 274v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 274v/318V Pos: standing >
Alas, you cannot go that way. . . .
< 1390h/1390H 276v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A pair of black boots sits on the ground here. (magic)
There are some tracks heading west.
< 1390h/1390H 276v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D
< 1390h/1390H 276v/318V Pos: standing >
You quickly scan the area.
You see nothing.
< 1390h/1390H 277v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 278v/318V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
< 1390h/1390H 280v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 280v/318V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.
< 1390h/1390H 281v/318V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.
< 1390h/1390H 282v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 282v/318V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.
< 1390h/1390H 282v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S
< 1390h/1390H 282v/318V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 1390h/1390H 284v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 284v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 284v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
< 1390h/1390H 283v/318V Pos: standing >
Alas, you cannot go that way. . . .
< 1390h/1390H 284v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D
< 1390h/1390H 286v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U
A pair of black boots sits on the ground here. (magic)
< 1390h/1390H 287v/318V Pos: standing >
The town crier shouts 'Bars are open all night boys!'
< 1390h/1390H 287v/318V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.
< 1390h/1390H 288v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 289v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1390h/1390H 295v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 295v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1390h/1390H 300v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 301v/318V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1390h/1390H 307v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There are some tracks heading north.
< 1390h/1390H 307v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 307v/318V Pos: standing >
A militia guard leaves west.
Ok.
< 1390h/1390H 314v/318V Pos: standing >
You slide into the shadows quickly...
< 1390h/1390H 314v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A grounds keeper who is close by to your west.
A street sweeper who is close by to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1390h/1390H 318v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 1390h/1390H 317v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 1390h/1390H 316v/318V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A peasant farmer who is not far off to your north.
A militia guard who is not far off to your north.
A large rat who is a brief walk away to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
< 1390h/1390H 317v/318V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A peasant farmer who is not far off to your north.
A militia guard who is not far off to your north.
A large rat who is a brief walk away to your north.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A militia guard who is rather far off to your south.
< 1390h/1390H 318v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.
< 1390h/1390H 317v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 1390h/1390H 316v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 1390h/1390H 315v/318V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W
< 1390h/1390H 316v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 1390h/1390H 317v/318V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1390h/1390H 317v/318V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A Human who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
< 1390h/1390H 317v/318V Pos: standing >
< 1390h/1390H 317v/318V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading east.
< 1390h/1390H 316v/318V Pos: standing >
A Human enters from the west.
< 1390h/1390H 316v/318V Pos: standing >
You snap into visibility.
[Damage: 41 ] -=[A Human makes a strange sound as you place the stiletto of vanquishing [poor] with a strange black stone in his back.]=-
A Human is dead! R.I.P.
You receive your share of experience.