<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a deerskin cloak
<worn as quiver> a small quiver
<worn about waist> a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn around wrist> a decent hide bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a steel long sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 95h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:excellent E: bullywug kne EP: small wounds >
A bullywug guard rises to his feet.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 95h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:excellent E: bullywug sta EP: small wounds >
Score information for Chancster
Level: 11 Race: Halfling Class: Ranger Sex: Male
Hit points: 95(95) Moves: 67(101)
Coins carried: 0 platinum 3 gold 9 silver 10 copper
Compression ratio: 73%
Status: Standing, fighting a bullywug guard.
Frags: +0.00 Deaths: 0
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 110
Active Spells:
--------------
well-rested bonus (138 minutes)
< 95h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:excellent E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 95h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:excellent E: bullywug sta EP: small wounds >
You suddenly see a bullywug guard's foot in your chest.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
3rd CIRCLE:
detect evil
detect good
detect magic
4th CIRCLE:
protection from animals
protection from evil
5th CIRCLE:
barkskin
invigorate
6th CIRCLE:
cure blind
sense life
7th CIRCLE:
infravision
8th CIRCLE:
mielikki vitality
9th CIRCLE:
farsee
haste
10th CIRCLE:
dazzle
tree
11th CIRCLE:
animal vision
blur
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
You feel your skill in 1h slashing improving.
[Damage: 2 ] -=[You attack a bullywug guard.]=- [1 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
A bullywug guard's kick parts your hair but does little else.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[You attack a bullywug guard.]=- [1 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in double attack improving.
-=[You attack a bullywug guard.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
No-one by that name here...
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
You feel your skill in parry improving.
A bullywug guard's kick parts your hair but does little else.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in 1h slashing improving.
-=[You attack a bullywug guard.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
Autosaving...
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
-=[A bullywug guard attacks you.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 89h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC:few scratches E: bullywug sta EP: small wounds >
You suddenly see a bullywug guard's foot in your chest.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
A bullywug guard's kick parts your hair but does little else.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 82h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [1 Hits]
< 73h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 73h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
A bullywug guard's kick parts your hair but does little else.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 73h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 73h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 73h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 73h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: small wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
You suddenly see a bullywug guard's foot in your chest.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
A bullywug tadpole enters from elsewhere.
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
You feel your skill in 1h slashing improving.
[Damage: 2 ] -=[You attack a bullywug guard.]=- [1 Hits]
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
A bullywug tadpole enters from elsewhere.
< 64h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
A bullywug guard's kick parts your hair but does little else.
-=[A bullywug guard attacks you.]=- [1 Hits]
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] [Damage: 3 ] -=[You attack a bullywug guard.]=- [2 Hits]
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
A bullywug tadpole leaves north.
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
< 56h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: small wounds >
You are knocked to the ground by a bullywug guard's mighty bash!
-=[A bullywug guard attacks you.]=- [0 Hits]
< 53h/95H 67v/101V Pos: sitting >
< T: Chancster TP: sit TC: few wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 53h/95H 67v/101V Pos: sitting >
< T: Chancster TP: sit TC: few wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
-=[A bullywug guard attacks you.]=- [0 Hits]
< 53h/95H 67v/101V Pos: sitting >
< T: Chancster TP: sit TC: few wounds E: bullywug sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[You attack a bullywug guard.]=- [1 Hits]
You clamber to your feet.
< 53h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: few wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 53h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: few wounds >
A Muddy Trail
Obvious exits: -North -East -South
A bullywug tadpole gets ready to leave the water.
A young bullywug wets its skin.
A bullywug guard stands here, fighting YOU!
< 53h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: few wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 53h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: few wounds E: bullywug sta EP: few wounds >
You suddenly see a bullywug guard's foot in your chest.
-=[A bullywug guard attacks you.]=- [1 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in 1h slashing improving.
[Damage: 3 ] -=[You attack a bullywug guard.]=- [1 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
A bullywug tadpole enters from elsewhere.
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
Score information for Chancster
Level: 11 Race: Halfling Class: Ranger Sex: Male
Hit points: 39(95) Moves: 67(101)
Coins carried: 0 platinum 3 gold 9 silver 10 copper
Compression ratio: 74%
Status: Standing, fighting a bullywug guard.
Frags: +0.00 Deaths: 0
Combat Pulse: 13 Spell Pulse: 0.75
Leaderboard Points: 110
Active Spells:
--------------
well-rested bonus (137 minutes)
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You feel your skill in 1h slashing improving.
[Damage: 2 ] -=[You attack a bullywug guard.]=- [1 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
A bullywug guard's kick parts your hair but does little else.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
A bullywug tadpole leaves north.
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[You attack a bullywug guard.]=- [1 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
You dodge a bash from a bullywug guard, who loses his balance and falls.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug kne EP: few wounds >
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug kne EP: few wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug kne EP: few wounds >
[Damage: 2 ] You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[You attack a bullywug guard.]=- [2 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug kne EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 2 ] A bullywug guard rises to his feet.
You feel your skill in 1h slashing improving.
You score a CRITICAL HIT!!!!!
[Damage: 5 ] -=[You attack a bullywug guard.]=- [2 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
A bullywug guard's kick parts your hair but does little else.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
-=[You attack a bullywug guard.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
-=[A bullywug guard attacks you.]=- [0 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: few wounds >
[Damage: 2 ] -=[You attack a bullywug guard.]=- [1 Hits]
< 39h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: nasty wounds >
You suddenly see a bullywug guard's foot in your chest.
-=[A bullywug guard attacks you.]=- [0 Hits]
< 30h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
-=[You attack a bullywug guard.]=- [0 Hits]
< 30h/95H 67v/101V Pos: standing >
< T: Chancster TP: sta TC: nasty wounds E: bullywug sta EP: nasty wounds >
You attempt to flee...
A Deep, Murky Pool
Stagnant, muddy water filling the pool only receives agitation from the
bullywugs that spend their time swimming here. The pool has become a breeding
ground for insects as well as the fish and snakes that eat them. None of the
creatures sharing their pool seem to bother the bullywugs, they are completely
at ease here, confident of their superiority while swimming in the water. It
is clear that many of the bullywugs hate intruders, but also clear that they
don't seem to want to contaminate their already stinking water with the corpses
of their enemies.
Obvious exits: -West
The corpse of a young bullywug is lying here.
[2] The corpse of a bullywug tadpole is lying here.
A young bullywug wets its skin.
A bullywug tadpole gets ready to leave the water.
You flee northward!
< 30h/95H 42v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/95H 43v/101V Pos: standing >
A Deep, Murky Pool
Stagnant, muddy water filling the pool only receives agitation from the
bullywugs that spend their time swimming here. The pool has become a breeding
ground for insects as well as the fish and snakes that eat them. None of the
creatures sharing their pool seem to bother the bullywugs, they are completely
at ease here, confident of their superiority while swimming in the water. It
is clear that many of the bullywugs hate intruders, but also clear that they
don't seem to want to contaminate their already stinking water with the corpses
of their enemies.
Obvious exits: -North -East -South -West
The corpse of a young bullywug is lying here.
< 30h/95H 40v/101V Pos: standing >
A Muddy Trail
One of the many muddy trails through the bullywug village, this area is
lined with rotting refuse and stinks of garbage. The swamp and surrounding
jungle swallow almost all trash, but the smell tends to hang in the humid air
for an eternity. The bullywugs not only endure the stench but they must even
enjoy it. There is a massive pool of murky water to the north that many
bullywugs, especially the young, can be swimming in. It is quite likely that
anyone intruding upon their private pool may be attacked so caution should be
used by anyone thinking about entering it.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A bullywug tadpole gets ready to leave the water.
A young bullywug wets its skin.
A sturdy bullywug guards the pond.
< 30h/95H 36v/101V Pos: standing >
A Curve Along the Village Fence
The muddy trail bends from west to north here as it follows along the fence.
Further to the north a wide, murky pool of water can be seen, as well as a
number of bullywugs that appear to be soaking in it. Despite the high humidity
the bullywugs need to keep their skins moist by bathing in such pools quite
often. The sound of a distant waterfall echoes through the trees, its exact
source almost impossible to determine.
Obvious exits: -North -West
< 30h/95H 34v/101V Pos: standing >
A Muddy Trail
Mosquitoes and biting flies swarm about the area making life truely
unpleasant. The vast quantities of water that lie about in stagnant pools
provide breeding areas for the insects as well as for some of the fish and
animals the bullywugs live on. There is a small bullywug home to the north,
one that is far more sturdy than any others in the village. Someone either
powerful, or simply more intelligent than their fellow villagers must live
within.
Obvious exits: -North -East -West
< 30h/95H 34v/101V Pos: standing >
A Muddy Trail
The end of one fence is to the north, it appears to be a dividing fence
within the village itself, and the fence surrounding the bullywug village is
immediately to the south. Clouds of mosquitoes billow about, providing quick
food for the swift birds that dart back and forth eating them. Bullywugs
travel through the mud with soundless, almost ghost-like, ease. The trail
continues to the east and meets a path to the west.
Obvious exits: -East -West
< 30h/95H 33v/101V Pos: standing >
A Wide, Muddy Path
Thick mud reaches up to even a barbarian's ankles in this wet spot, yet the
bullywugs that live here move through it with alarming ease. Their large feet
allow them to almost float across the surface of the mud, showing that the
swamp truely is their domain. A smaller muddy trail extends to the east along
the fence that surrounds the village and the muddy path extends to the north
and south.
Obvious exits: -North -East -South
< 30h/95H 32v/101V Pos: standing >
An Intersection of Muddy Path
Gates to this this swampy village can be seen to the south, the only opening
in a lengthy, but rickety fence that surrounds the village. Mud and sticky
moss cling to boots with every step that is taken. Each footfall squelches,
and the gooey sound streaks through the humid air, only to run up against one
of the nearby trees and die. The bullywugs appear to be able to move through
the thick mud with soundless ease, showing that this really is their true
domain. Muddy trails extend to the north and west and the village gates are to
the south.
Obvious exits: -North -South -West
A young bullywug hunter prepares for the jungle.
< 31h/95H 32v/101V Pos: standing >
Before Some Village Gates
This entryway has a certain forbidding quality to it, not due to its
sturdiness but rather the gloomy swamp that lies beyond. Bullywugs have made a
village here, and despite their evil, the nearby halflings are unwilling to
risk fighting them on their own ground. The moist swamp is their true home and
the bullywugs will do anything to defend it. Even without the uneasy truce
with the halflings the rickety gates would likely stand as wide open as they
are now. The gates and fence simply provide markers of what the bullywugs
consider their territory.
Obvious exits: -North -South
A wild horse stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A wild horse stands here.
One of the HighLord protectors stands here protecting the area.
A elder bullywug guard watches the village gates.
A burly bullywug guard watches the village gates.
< 31h/95H 32v/101V Pos: standing >
Before the Gates to a Bullywug Village
Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place. With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness. The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down. Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs. The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East -South -West
< 31h/95H 30v/101V Pos: standing >
Deep in the Rift Valley Jungle
A fence made of mere sticks and thin logs has been erected to the north,
protecting a small swamp and the bullywug village that has been built within
it. Bulbous eyes stare back at those bold enough to peer into the bullywug's
domain, daring one to be bold enough to enter their home. Even the stout
halflings who make their home so nearby hesitate to fight them on their own
ground. Only fools would dare to challenge such creatures in their own
domain. The gates to the village can be seen further to the west, and the
jungle continues in every other direction.
Obvious exits: -East -South -West
An elderly bullywug woman waddles through town.
< 31h/95H 29v/101V Pos: standing >
Deep in the Rift Valley Jungle
It is hard to decide which is more overwhelming, the darkness, or the dank,
humid stench of rot and decay. Trees stretch upward to create a dense cloak
that refuses to allow even the smallest amount of light down to the ground,
Twisted roots and fallen branches line the moist ground, adding their scents
to the putrid air. A poorly constructed fence blocks passage to the north,
protecting a small swamp where a tribe of bullywugs has created a village of
decrepit buildings. The jungle stretches off into darkness to the south,
east, and west. It is clear that just to the west the jungle is more well-
traveled, and that the halflings of Woodseer extend their patrols to that
limit, but it is also clear that they go no further into the jungle.
Obvious exits: -East -South -West
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spectacular quetzel patrols the canopy.
A burly wild-elf ranger patrols the jungle.
< 31h/95H 27v/101V Pos: standing >
The Jungle Darkens
The rumored gloom and darkness of the Rift Valley Jungle is becoming more
clear here. These trees are much older than those to the west, and bear a
sinister aspect to them that is hard to explain. A bullywug village can be
seen in the swamp to the north, though the fence that surrounds it blocks
much view. Humidity and the ever present stench of rotting vegetation add to
the gloom, making this a truely unpleasant place to be. Halfling scouts will
come out into the jungle this far, to keep watch on the bullywugs, but never
travel any further. The jungle continues to the south, east, and west, and a
fence blocks the way to the north
Obvious exits: -East -South -West
A wooden sign has been nailed to one of the trees here.
A strange green bird streaks through the branches.
An ugly brown and green bullywug sentinel stands watch.
< 31h/95H 26v/101V Pos: standing >
A Young Jungle
Though firmer than the marshy ground to the north and east, this ground is
still saturated with water, adding a stagnant aroma to the already awful
stench of rotting vegetation. Several beautiful purple flowers of some
sort hang from long thin vines, acting as if they trying to touch anything in
reach. A village of some sort can be seen to the northeast though heavy
vegetation. The jungle continues in every direction.
Obvious exits: -North -East -South -West -Down
A halfling sentinel keeps a close watch on the jungle.
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.
< 31h/95H 24v/101V Pos: standing >
A Young Jungle
Several red flowers hang from some branches overhead, making this
area a bit prettier than other parts of the jungle. However, any scent the
flowers might have does nothing to overcome the stench of feces and rotting
vegetation. The loud hollering of some monkeys can be heard from above, but
what they are screaming about is a mystery. A few brightly colored birds fly
overhead, searching for insects to eat. The jungle continues in every
direction, but appears a bit soft and marshy to the east.
Obvious exits: -North -East -South -West
A red flower hangs from a vine here.
A red flower hangs from a vine here.
< 31h/95H 22v/101V Pos: standing >
A Young Jungle
Bards never include the awful smells and other discomforts of traveling in
strange and dangerous places. According to their tales no hero has ever even
had to go to the bathroom throughout days of battles and adventures. This
part of the jungle is dank, humid, and smells as if EVERYTHING in the jungle
has used this area as a bathroom. Soft humus gives off additional powerful
odors with every single step. Birds, monkeys, and other jungle animals can
be seen an heard fighting throughout parts of the jungle as it continues to
the north, south, and east.
Obvious exits: -North -East -South
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.
< 31h/95H 20v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/95H 21v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/95H 21v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/95H 21v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/95H 21v/101V Pos: standing >
A Young Jungle
Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation. A single yellow orchid
hangs from the branch of a small osage tree. The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds. Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest. The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East -South -West
A yellow flower hangs from a vine here.
< 31h/95H 20v/101V Pos: standing >
A Young Jungle
A bit more light than usual seeps in here during the daylight hours due to
the clearing to the south and the low wall of lose rocks to the west.
Everything about this spot smells of death though, and the close proximity of
the road to Woodseer doesn't provide much consolation. Dark green leaves and
stems look even darker here, taking on an almost black cast to them. The
occasional bright red and yellow flowers add some color to the
forest, but they don't make it feel any safer. This part of the Rift Valley
Jungle is quite young, something must have cleared the jungle some time ago
because all of the growth here appears to be less than twenty years old.
Despite its youth, the jungle grows quickly, and the dank air here already
smells of the rot and decay that helps sustain the huge trees of older rain
forests. The jungle continues to the north and east, and there is some sort
of cleared path to the south.
Obvious exits: -North -East -South
A dark raven flies in circles here, carrying out some dark purpose.
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.
< 31h/95H 18v/101V Pos: standing >
A Trade Path Along a Deep Pool
A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest. A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it. A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it. The trade path continues to the south and west.
Obvious exits: -North -East -South -West
< 32h/95H 17v/101V Pos: standing >
A Trade Path Along a Deep Pool
A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer. A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home. A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward. The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge. The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East -South
< 32h/95H 16v/101V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
A Trade Path Cut From the Jungle
Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south. This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe. The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep. The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley. The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East -South
A graceful black leopard prowls the jungle.
A striped tapir searches for grubs to eat.
< 32h/95H 16v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Walls of jagged rock surround this narrow ravine and the trade path that
runs through it. Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road. This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up
< 32h/95H 15v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/95H 15v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Imposing rock walls thrust upward along the sides of the narrow path. The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb. More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it. It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below. The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
< 32h/95H 15v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south. Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel. It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
< 32h/95H 12v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them. Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below. The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
< 32h/95H 8v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
< 32h/95H 7v/101V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
The corpse of the scarred mage is lying here.
The corpse of the smiling cleric is lying here.
A large wooden sign stands here.
< 32h/95H 7v/101V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
The corpse of a minotaur mercenary guard is lying here.
< 32h/95H 6v/101V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 32h/95H 5v/101V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 32h/95H 5v/101V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.
The corpse of a minotaur mercenary wizard is lying here.
The corpse of the wandering merchant is lying here.
A Goblin (small) -=Denizens of Lloth=- stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
< 33h/95H 5v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
The corpse of a halfling guard is lying here.
The corpse of the mount is lying here.
The corpse of a halfling woman is lying here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
< 33h/95H 4v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 33h/95H 4v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
[2] The corpse of a halfling guard is lying here.
< 33h/95H 5v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
The corpse of a halfling guard is lying here.
The corpse of the mount is lying here.
The corpse of a halfling woman is lying here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
< 33h/95H 6v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
[2] The corpse of a halfling guard is lying here.
< 33h/95H 6v/101V Pos: standing >
< 34h/95H 10v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
The corpse of the small woman is lying here.
A halfling adventurer wanders here humming to himself.
< 34h/95H 10v/101V Pos: standing >
The halfling adventurer leaves north.
< 35h/95H 12v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
The corpse of a halfling guard is lying here.
A small box turtle ambles by.
< 36h/95H 16v/101V Pos: standing >
< 36h/95H 19v/101V Pos: standing >
Who do you wish to tell what??
< 37h/95H 22v/101V Pos: standing >
< 37h/95H 23v/101V Pos: standing >
A box turtle leaves west.
< 38h/95H 28v/101V Pos: standing >
< 38h/95H 29v/101V Pos: standing >
You get a small bandage from a sturdy basket woven of reeds.
< 40h/95H 38v/101V Pos: standing >
You attempt to bandage yourself.
< 40h/95H 41v/101V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.
< 41h/95H 45v/101V Pos: standing >
You sit down and relax.
< 42h/95H 49v/101V Pos: sitting >
You stop sitting around and lay down.
< 42h/95H 50v/101V Pos: on your ass >
A box turtle enters from the west.
< 44h/95H 79v/101V Pos: on your ass >
Alarm bells sound, signalling an invasion!
< 48h/95H 101v/101V Pos: on your ass >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 49h/95H 101v/101V Pos: on your ass >
< 50h/95H 101v/101V Pos: on your ass >
< 50h/95H 101v/101V Pos: on your ass >
A box turtle leaves east.
< 53h/95H 101v/101V Pos: on your ass >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 54h/95H 101v/101V Pos: on your ass >
A Goblin enters from the east.
< 54h/95H 101v/101V Pos: on your ass >
A Goblin starts casting an offensive spell.
< 54h/95H 101v/101V Pos: on your ass >
It rains a bit harder.
< 54h/95H 101v/101V Pos: on your ass >
A Goblin completes his spell...
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
Your something melted corroded by the acid.