<worn on eyes> a butterfly domino mask (magic) (glowing)
<worn in ear> a delicate enchanted snowflake
<worn in ear> a misshaped obsidian earring
<worn around neck> a priest's holy collar
<worn around neck> an ashen volcanic-forged gorget [superior]
<worn on body> a darksteel chainmail shirt (magic) (glowing) [83%]
<worn about body> a dwarven-made reptile scale mantle
<worn on arms> a set of ashen volcanic-forged pauldrons [superior]
<held as shield> a light adamantium shield
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn around wrist> a bracelet of astrology [poor]
<worn on hands> some soldier's mithril claws from The Village of New Hope
<worn on finger> a tiny ruby ring
<worn on finger> a ring of flames [poor] (invis) (magic) (glowing) [85%]
<held> the black opal Eye of Diabolus [superior] (magic)
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> a pair of rugged outdoors boots
Obvious exits: -S#
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
Experience till level: 17386083
< 498h/498H 158v/158V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic) (illuminating)
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 498h/498H 158v/158V Pos: standing >
Score information for Diuk
Level: 52 Race: Githzerai Class: Psionicist / Enslaver Sex: Male
Hit points: 498(498) Mana: 956(956) Moves: 158(158)
Coins carried: 0 platinum 0 gold 0 silver 1 copper
Compression ratio: 81%
Status: Standing.
Frags: -0.72 Deaths: 24
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 464
Active Spells:
--------------
adrenaline control (50 minutes)
aura sight (22 minutes)
enhance constitution (4 minutes)
enhance dexterity (4 minutes)
enhance agility (4 minutes)
enhance strength (4 minutes)
flesh armor (11 minutes)
inertial barrier (16 minutes)
cannibalize (20 minutes)
fly (90 minutes)
combat mind (48 minutes)
intellect fortress (10 minutes)
ectoplasmic form (19 minutes)
molecular control (6 minutes)
tower of iron will (12 minutes)
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
Epic - Last Edited: 2015-09-18 16:37:13 by lohrr
================================================
The epics needed to progress past level 50 are as follows...
* 51: 1000 + touch Charcoal Palace, The Great Shaboath, or Lost Temple of Tikitzopl
* 52: 2500 + touch Plane of Fire-Brass, Githzerai Stronghold or Temple of Earth.
* 53: 4500 + touch Ceothia or Tiamat
* 54: 7000 + touch Bahamut's Palace, Apocalypse Castle or Vecna's tomb
* 55: 10000 + touch Negative Material Plane or Bronze Citadel
* 56: 13500 + touch Celestial Plane, Castle Ravenloft, Ny'Neth Stronghold Continued or
The 222nd Layer of the Abyss
You can gain these epic points from either finding and touching the many runestones and monoliths hidden about the land, or by tasting the blood of your enemies.
From level 51 onwards, you must seek out a specific stone (listed above) and touch it to receive the level. You may also level by accruing 2x the required amount of epics, then touching any stone. The cost to you will remain the same. You will not be charged double epics for touching a runestone that is not specific to your level.
**Multi-classes no longer need double epics to level.**
==See also==
* Monoliths
* Skills
* Runestone
The following help topics also matched your search:
Epic agility
Epic Bonus
Epic charisma
Epic Constitution
Epic dexterity
Epic intelligence
Epic luck
Epic power
Epic Skill Cost
Epic skills
Epic strength
Epic trophy
Epic wisdom
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
Score information for Diuk
Level: 52 Race: Githzerai Class: Psionicist / Enslaver Sex: Male
Hit points: 498(498) Mana: 956(956) Moves: 158(158)
Coins carried: 0 platinum 0 gold 0 silver 1 copper
Compression ratio: 81%
Status: Standing.
Frags: -0.72 Deaths: 24
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 464
Active Spells:
--------------
adrenaline control (50 minutes)
aura sight (22 minutes)
enhance constitution (4 minutes)
enhance dexterity (4 minutes)
enhance agility (4 minutes)
enhance strength (4 minutes)
flesh armor (11 minutes)
inertial barrier (16 minutes)
cannibalize (20 minutes)
fly (90 minutes)
combat mind (48 minutes)
intellect fortress (10 minutes)
ectoplasmic form (19 minutes)
molecular control (6 minutes)
tower of iron will (12 minutes)
< 498h/498H 158v/158V Pos: standing >
Experience till level: 17386083
< 498h/498H 158v/158V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 498h/498H 158v/158V Pos: standing >
Score information for Diuk
Level: 52 Race: Githzerai Class: Psionicist / Enslaver Sex: Male
Hit points: 498(498) Mana: 956(956) Moves: 158(158)
Coins carried: 0 platinum 0 gold 0 silver 1 copper
Compression ratio: 81%
Status: Standing.
Frags: -0.72 Deaths: 24
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 464
Active Spells:
--------------
adrenaline control (50 minutes)
aura sight (22 minutes)
enhance constitution (4 minutes)
enhance dexterity (4 minutes)
enhance agility (4 minutes)
enhance strength (4 minutes)
flesh armor (11 minutes)
inertial barrier (16 minutes)
cannibalize (20 minutes)
fly (90 minutes)
combat mind (48 minutes)
intellect fortress (10 minutes)
ectoplasmic form (19 minutes)
molecular control (6 minutes)
tower of iron will (12 minutes)
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
Experience till level: 17386083
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
You are using:
<worn on head> golden crown of the frost giant kings [superior] (magic)
<worn on eyes> a butterfly domino mask (magic) (glowing)
<worn in ear> a delicate enchanted snowflake
<worn in ear> a misshaped obsidian earring
<worn on face> a mask made of leaves (magic)
<worn around neck> a priest's holy collar
<worn around neck> an ashen volcanic-forged gorget [superior]
<worn on body> a darksteel chainmail shirt (magic) (glowing) [83%]
<worn about body> a dwarven-made reptile scale mantle
<worn about waist> a miner's belt encrusted with a diamond (magic)
<worn on arms> a set of ashen volcanic-forged pauldrons [superior]
<held as shield> a light adamantium shield
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn around wrist> a bracelet of astrology [poor]
<worn on hands> some soldier's mithril claws from The Village of New Hope
<worn on finger> a tiny ruby ring
<worn on finger> a ring of flames [poor] (invis) (magic) (glowing) [85%]
<held> the black opal Eye of Diabolus [superior] (magic)
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> a pair of rugged outdoors boots
< 498h/498H 158v/158V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 498h/498H 158v/158V Pos: standing >
Score information for Diuk
Level: 52 Race: Githzerai Class: Psionicist / Enslaver Sex: Male
Hit points: 498(498) Mana: 956(956) Moves: 158(158)
Coins carried: 0 platinum 0 gold 0 silver 1 copper
Compression ratio: 82%
Status: Standing.
Frags: -0.72 Deaths: 24
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 464
Active Spells:
--------------
adrenaline control (50 minutes)
aura sight (22 minutes)
enhance constitution (4 minutes)
enhance dexterity (4 minutes)
enhance agility (4 minutes)
enhance strength (4 minutes)
flesh armor (11 minutes)
inertial barrier (16 minutes)
cannibalize (20 minutes)
fly (90 minutes)
combat mind (48 minutes)
intellect fortress (10 minutes)
ectoplasmic form (19 minutes)
molecular control (6 minutes)
tower of iron will (12 minutes)
< 498h/498H 158v/158V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic) (illuminating)
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 498h/498H 158v/158V Pos: standing >
Your body vibrates as you fan out your molecules.
A Bend in the Wall Road
Obvious exits: -N# -S -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
< 498h/498H 157v/158V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
< 498h/498H 156v/158V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.
< 498h/498H 155v/158V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A stray tomcat is darting after rodents, here.
< 498h/498H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 156v/158V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.
< 498h/498H 155v/158V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 498h/498H 155v/158V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 498h/498H 154v/158V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 498h/498H 153v/158V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 498h/498H 153v/158V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 498h/498H 152v/158V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A young man in leather armor seems to be patrolling the area.
< 498h/498H 152v/158V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A human merchant from another town stands here, perusing Tharnadia.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 498h/498H 151v/158V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 498h/498H 151v/158V Pos: standing >
You are using:
<worn on head> golden crown of the frost giant kings [superior] (magic)
<worn on eyes> a butterfly domino mask (magic) (glowing)
<worn in ear> a delicate enchanted snowflake
<worn in ear> a misshaped obsidian earring
<worn on face> a mask made of leaves (magic)
<worn around neck> a priest's holy collar
<worn around neck> an ashen volcanic-forged gorget [superior]
<worn on body> a darksteel chainmail shirt (magic) (glowing) [83%]
<worn about body> a dwarven-made reptile scale mantle
<worn about waist> a miner's belt encrusted with a diamond (magic)
<worn on arms> a set of ashen volcanic-forged pauldrons [superior]
<held as shield> a light adamantium shield
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn around wrist> a bracelet of astrology [poor]
<worn on hands> some soldier's mithril claws from The Village of New Hope
<worn on finger> a tiny ruby ring
<worn on finger> a ring of flames [poor] (invis) (magic) (glowing) [85%]
<held> the black opal Eye of Diabolus [superior] (magic)
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> a pair of rugged outdoors boots
< 498h/498H 152v/158V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic) (illuminating)
< 498h/498H 153v/158V Pos: standing >
< 498h/498H 153v/158V Pos: standing >
< 498h/498H 154v/158V Pos: standing >
< 498h/498H 155v/158V Pos: standing >
Sorry, but you cannot do that here!
< 498h/498H 158v/158V Pos: standing >
Pardon?
< 498h/498H 158v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 498h/498H 157v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 498h/498H 157v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 498h/498H 156v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 498h/498H 155v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 498h/498H 154v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
< 498h/498H 153v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 498h/498H 153v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 153v/158V Pos: standing >
The following epic skills are available to you:
-----------------------------------------------
advanced meditation Teacher: Father Tel
shield combat Teacher: Kurlon, the mercenary of endless battles
toughness Teacher: a bloody butcher
spatial focus Teacher: the elder brain
improved endurance Teacher: Eriic
fix Teacher: the city smithy
smelt Teacher: Carmotee
infuse magical device Teacher: Deathium
epic strength Teacher: Olat
epic power Teacher: Ezallixxel
epic agility Teacher: Grellinar, the high ranger
epic intelligence Teacher: the undead wizard
epic dexterity Teacher: the captain of the Ceothian Guard
epic wisdom Teacher: Chauseis, the high elf priestess
epic constitution Teacher: Thurdorf
epic charisma Teacher: Frolikk
epic luck Teacher: Babedo
ship damage control Teacher: a leather-hided headless commodore
< 498h/498H 154v/158V Pos: standing >
< 498h/498H 154v/158V Pos: standing >
Skill
1h bludgeon 70
1h piercing 44
1h slashing 70
2h bludgeon 40
bandage 53
carve 40
climb 40
concentration 40
epic constitution 60
fishing 40
kick 40
meditate 50
mount 59
retreat 40
salvage 40
swim 40
unarmed damage 40
< 498h/498H 157v/158V Pos: standing >
< 498h/498H 157v/158V Pos: standing >
Autosaving...
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S
< 498h/498H 158v/158V Pos: standing >
Score information for Diuk
Level: 52 Race: Githzerai Class: Psionicist / Enslaver Sex: Male
Hit points: 498(498) Mana: 956(956) Moves: 158(158)
Coins carried: 0 platinum 0 gold 0 silver 1 copper
Compression ratio: 82%
Status: Standing.
Frags: -0.72 Deaths: 24
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Fire Cold Lightning
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 464
Active Spells:
--------------
adrenaline control (49 minutes)
aura sight (21 minutes)
enhance constitution (3 minutes)
enhance dexterity (3 minutes)
enhance agility (3 minutes)
enhance strength (3 minutes)
flesh armor (10 minutes)
inertial barrier (15 minutes)
cannibalize (19 minutes)
fly (89 minutes)
combat mind (47 minutes)
intellect fortress (9 minutes)
ectoplasmic form (18 minutes)
molecular control (5 minutes)
tower of iron will (11 minutes)
< 498h/498H 158v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
< 498h/498H 157v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 498h/498H 156v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 498h/498H 155v/158V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 498h/498H 154v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 498h/498H 153v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 154v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 498h/498H 155v/158V Pos: standing >
Sorry, but there are no help topics that match your search.
< 498h/498H 158v/158V Pos: standing >
Mercenary - Last Edited: 2015-01-24 22:31:12 by ashyel
======================================================
Mercenaries are privateers who roam the land in a fashion similar to smugglers and thieves. Mercenaries are a cross between a Rogue and a Warrior and have some of the skills of each. This class is known for its anti-social behavior and tends to be extremely selfish by nature. However, everything has its price and they are soldiers for hire.
Mercenaries typically possess more battle stamina than the waspish Rogues, due to their efforts to improve constitution, but are very agile which allows them to tackle enemies. They are not quite as brawny as Warriors, but like to increase their strength which helps with headbutting during combat. While a Mercenary also relies on luck, due to long battle experience they are more likely to hit their opponents than either Thieves or Assassins.
The following epic skills are available to this class:
anatomy, sneaky strike, shield combat, two weapon fighting, toughness, improved endurance, fix, smelt, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control.
==Equipment usage==
Like all classes on Duris, Mercenaries have their own classification of item restriction. They can use quite a variety of weapons but are generally more limited in their selection of armor. They are moderately limited in their usage of miscellaneous magical items such as wands, etc.
==See also==
* Fighter
* Headbutt
* Mercenary Skills
* Rogue
* Skills
* Unconscious
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Troll, Orc, Shade, Revenant, Goblin, Death Knight, Shadow Beast, Kobold
==Innate abilities==
*rapier and dirk
'*' Designates passive ability.
==Specializations==
* Brigand
* Bounty Hunter
The following help topics also matched your search:
Mercenary Skills
< 498h/498H 158v/158V Pos: standing >
The receptionist starts to chant in a deep voice.
< 498h/498H 158v/158V Pos: standing >
The following epic skills are available to you:
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advanced meditation Teacher: Father Tel
shield combat Teacher: Kurlon, the mercenary of endless battles
toughness Teacher: a bloody butcher
spatial focus Teacher: the elder brain
improved endurance Teacher: Eriic
fix Teacher: the city smithy
smelt Teacher: Carmotee
infuse magical device Teacher: Deathium
epic strength Teacher: Olat
epic power Teacher: Ezallixxel
epic agility Teacher: Grellinar, the high ranger
epic intelligence Teacher: the undead wizard
epic dexterity Teacher: the captain of the Ceothian Guard
epic wisdom Teacher: Chauseis, the high elf priestess
epic constitution Teacher: Thurdorf
epic charisma Teacher: Frolikk
epic luck Teacher: Babedo
ship damage control Teacher: a leather-hided headless commodore
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 498h/498H 158v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[2] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
< 498h/498H 158v/158V Pos: standing >
Shield Combat - Last Edited: 2014-08-07 02:44:47 by lohrr
=========================================================
This ability allows those who use a shield to benefit slightly more from it.
The benefit is based on the skill level of the user.
==See also==
Skills, Racial Skills
The following help topics also matched your search:
Improved Shield Combat
< 498h/498H 158v/158V Pos: standing >
< 498h/498H 158v/158V Pos: standing >
Skill
1h bludgeon 70
1h piercing 44
1h slashing 70
2h bludgeon 40
bandage 53
carve 40
climb 40
concentration 40
epic constitution 60
fishing 40
kick 40
meditate 50
mount 59
retreat 40
salvage 40
swim 40
unarmed damage 40
< 498h/498H 158v/158V Pos: standing >
An orog berserker sneaks in from below.
< 498h/498H 158v/158V Pos: standing >
A rakshasa tribesman snaps into visibility.
You snap into visibility.
A rakshasa tribesman dances an acrobatic maneuver in battle, tripping you.
An orog berserker snaps into visibility.
Out of nowhere, an orog berserker stabs you in the back.
OUCH! That really did HURT!
< 362h/498H 158v/158V Pos: sitting >
< T: Diuk TP: sit TC: few wounds E: an orog berserker sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You attack an orog berserker. [0 Hits]
< 362h/498H 158v/158V Pos: sitting >
< T: Diuk TP: sit TC: few wounds E: an orog berserker sta EP: excellent >
A rakshasa tribesman attacks you. [3 Hits]
< 293h/498H 158v/158V Pos: sitting >
< T: Diuk TP: sit TC: few wounds E: an orog berserker sta EP: excellent >
An orog berserker attempts to flee.
An orog berserker leaves west.
< 293h/498H 158v/158V Pos: sitting >
An orog berserker sneaks in from the west.
< 293h/498H 158v/158V Pos: sitting >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman attacks you. [3 Hits]
An orog berserker snaps into visibility.
Out of nowhere, an orog berserker stabs you in the back.
YIKES! Another hit like that, and you've had it!!
Out of nowhere, an orog berserker stabs you in the back.
Your golden crown of the frost giant kings [superior] was completely destroyed by the massive blow!
Your mask made of leaves was completely destroyed by the massive blow!
Your miner's belt encrusted with a diamond was completely destroyed by the massive blow!