<worn as a badge> an ever-watching eye of regeneration (glowing) (humming)
<worn on head> a derroskin admiral's hat [superior] [70%]
<worn on eyes> the eyes of the High Forest (glowing) [86%]
<worn in ear> an earring of bone of health [84%]
<worn in ear> a golden scale dangling from a platinum chain of greater dexterity [85%]
<worn on face> mask of the flayed mind [poor] (invis)
<worn around neck> a necklace of dangling bones and relics [poor] (humming) [82%]
<worn around neck> a holy symbol of the Ravenkind (glowing) [76%]
<worn on body> a suit of wickedly-barbed devil hide of damage (humming)
<worn about body> a long, flowing cape of hellfire [superior] (glowing)
<worn on back> a large leather backpack
<worn as quiver> the quiver of holding of agility [41%]
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming)
<attached to belt> a potion of bubbling goo (glowing) [80%]
<attached to belt> a metal flask marked "teleport" (glowing)
<worn on arms> some blue dragonscale shoulder guards
<worn around wrist> a delicate chrome bracelet of dexterity
<worn around wrist> a dracolich-bone bracelet [superior] (humming)
<worn on hands> the sacred stone claws of Aan [superior]
<worn on finger> a ring of regeneration [poor] (glowing) [89%]
<worn on finger> the ring of the mind flayer [superior] (glowing)
<primary weapon> Tiamat's poison tail stinger[188h 48m 44s]
<secondary weapon> the dagger of Wind[188h 48m 43s]
<worn on legs> the leggings of a MaDMaN of endurance [62%]
<worn on feet> Krindor's Boots of the Night[188h 48m 43s]
^**^*.^^.M^..
*******....M.+
*M+**^**.^.^+
^M++@+++++++
*M+*^*.****.+
M^******....^+
MM^***^.M^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1411h/1411H 307v/313V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M+@+++++++
*M+*^*.****.
M^******....^
MMM^***^.M^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1411h/1411H 307v/313V Pos: standing >
You quickly scan the area.
The mount who is rather far off to your south.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
An elite guard who is a brief walk away to your west.
A religious zealot who is in the distance to your west.
< 1411h/1411H 309v/313V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@+++++++
*M+*^*.****
M^******....
MMMM^***^.M^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1411h/1411H 310v/313V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^.M^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1411h/1411H 310v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 1411h/1411H 310v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1411h/1411H 310v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 1411h/1411H 308v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A large rat is scurrying about here.
< 1411h/1411H 307v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
< 1411h/1411H 309v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 1411h/1411H 308v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.
< 1411h/1411H 306v/313V Pos: standing >
Alas, you cannot go that way. . . .
< 1411h/1411H 307v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 1411h/1411H 307v/313V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 1411h/1411H 310v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1411h/1411H 311v/313V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 1411h/1411H 311v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 1411h/1411H 309v/313V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*A Gnome (small) stands, floating here. (Non-Fraggable)(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading east.
< 1411h/1411H 309v/313V Pos: standing >
You feel less righteous.
< 1411h/1411H 312v/313V Pos: standing >
You slide into the shadows quickly...
< 1411h/1411H 313v/313V Pos: standing >
A Gnome enters from the west.
< 1411h/1411H 313v/313V Pos: standing >
A Gnome leaves east.
< 1411h/1411H 313v/313V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 1411h/1411H 313v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
There are some tracks heading east.
< 1411h/1411H 311v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 1411h/1411H 309v/313V Pos: standing >
Alas, you cannot go that way. . . .
< 1411h/1411H 309v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.
< 1411h/1411H 308v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 1411h/1411H 307v/313V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
There are Gnome tracks going up.
< 1411h/1411H 306v/313V Pos: standing >
< 1411h/1411H 307v/313V Pos: standing >
Alas, you cannot go that way. . . .
< 1411h/1411H 308v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
< 1411h/1411H 309v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 1411h/1411H 308v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1411h/1411H 307v/313V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
There are Gnome tracks going east.
< 1411h/1411H 307v/313V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*MP*^*.***
M^******M..
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1411h/1411H 307v/313V Pos: standing >
< 1411h/1411H 308v/313V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^M@+++++++
*MP*^*.****
M^******M...
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1411h/1411H 308v/313V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M+@+++++++
*MP*^*.****.
M^******M...^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1411h/1411H 309v/313V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M+@+++++++
*M+*^*.****.
M^******M...^
MMM^***^..^MM
MMM*^*..^M^
< 1411h/1411H 310v/313V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M+@+++++++
*M+*P*.****.
M^******M...^
MMM^***^..^MM
MMM*^*..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M+++++++++
*M+*@*.****.
M^******M...^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A Gnome (small) stands, floating here. (Non-Fraggable)(Red Aura)
< 1411h/1411H 309v/313V Pos: standing >
A Gnome leaves east.
< 1411h/1411H 311v/313V Pos: standing >
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M+++++++++
*M+*@*.****.
M^******M...^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 1411h/1411H 312v/313V Pos: standing >
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M+++++++++
*M+*@*P****.
M^******M...^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 1411h/1411H 313v/313V Pos: standing >
You slide into the shadows quickly...
< 1411h/1411H 313v/313V Pos: standing >
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M+++++++++
*M+*@*.****.
M^******M...^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 1411h/1411H 313v/313V Pos: standing >
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M+++++++++
*M+*@*.****.
M^******M...^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
< 1411h/1411H 313v/313V Pos: standing >
^**^*.^^.M^
*******....M
*M+**^**.^.^
^M+++++++++
*M+*@*.****.
M^******M...^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
*^*.^^.M^
******....M
*M+**^**.^.^
^M+++++++++
*M+..@...PM.
M^******M...^
MM^***^..^MM.
MM*^M..^M^.
^^**..^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
There are Gnome tracks going east.
< 1411h/1411H 311v/313V Pos: standing >
*^*.^^.M^..
******....M.+
*M+**^**.^.^+.
^M++++++++++.
*M+*.*@****.+.
M^******M...^+.
MM^***^..^MM.+.
MM*^*..^M^..+
^^**..^M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 1411h/1411H 309v/313V Pos: standing >
< 1411h/1411H 309v/313V Pos: standing >
*^*.^^.M^..
******....M.+
*M+**^**.^.^+.
^M++++++++++.
*M+*.*@****.+.
M^******M...^+.
MM^***^..^MM.+.
MM*^*..^M^..+
^^**..^M...
< 1411h/1411H 309v/313V Pos: standing >
*.^^.M^..
****....M.+
M+**^**.^.^+.
^M++++++++++.
M+....@.*P.+.
******M...^+.
^***^..^MM.+.
*^M..^M^..+
**..^M...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
There are Gnome tracks going east.
< 1411h/1411H 311v/313V Pos: standing >
.^^.M^..+
***....M.+.
+**^**.^.^+..
M++++++++++..
+.....@*P.+..
*****M...^+..
***^..^MM.+.^
^M..^M^..+.
*..^M...M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 1411h/1411H 309v/313V Pos: standing >
< 1411h/1411H 309v/313V Pos: standing >
^^.M^..+.
**....M.+..
**^**.^.^+..^
++++++++++...
*.....@P.+...
****M...^+...
**^..^MM.+.^^
M..^M^..+..
..^M...MM
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1411h/1411H 307v/313V Pos: standing >
^^.M^..+.
**....M.+..
**^**.^.^+..^
++++++++++...
*...M.@P.+...
****....^+...
**^..^MM.+.^^
M..^M^..+..
..^M...MM
^.M^..+..
*....M.+..^
*^**.^.^+..^.
+++++++++....
^..M.*@.+....
***....^+....
*^..^MM.+.^^.
..^M^..+...
.^M...MM+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
*A Gnome (small) stands, floating here. (Non-Fraggable)(Red Aura)
*The wraith of a tall longbowman stands, apparently asleep. (Minion) (Red Aura)
*The wraith of a grumbling private stands, apparently asleep. (Minion) (Red Aura)
*The wraith of an imposing man-at-arms stands, apparently asleep. (Minion) (Red Aura)
*The wraith of a heavy footman stands, apparently asleep. (Minion) (Red Aura)
< 1411h/1411H 308v/313V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!
A Gnome snaps into visibility.
[Damage: 8 ] A Gnome is stunned!
< 1411h/1411H 282v/313V Pos: standing >
<The wraith of a heavy footman awakens.
^.M^..+..
*....M.+..^
*^**.^.^+..^.
+++++++++....
^..M.*@.+....
***....^+....
*^..^MM.+.^^.
..^M^..+...
.^M..M+M+
< 1411h/1411H 283v/313V Pos: standing >
<The wraith of a tall longbowman awakens.
< 1411h/1411H 283v/313V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 21 ] -=[Your impressive pierce strikes a Gnome hard.]=-
[Damage: 24 ] -=[Your powerful pierce strikes a Gnome very hard.]=-
[Damage: 27 ] -=[Your powerful pierce seriously wounds a Gnome.]=-
[Damage: 25 ] -=[Your powerful pierce seriously wounds a Gnome.]=-
[Damage: 19 ] -=[Your impressive pierce seriously wounds a Gnome.]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your pierce causes a Gnome to grimace in pain.]=-
< 1411h/1411H 283v/313V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
You parry a Gnome's lunge at you.
You snap into visibility.
< 1411h/1411H 283v/313V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
The wraith of an imposing man-at-arms awakens.
< 1411h/1411H 283v/313V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
^.M^..+..
*....M.+..^
*^**.^.^+..^.
+++++++++....
^..M.*@.+....
***....^+....
*^..^MM.+.^^.
..^M^..+...
.^M..M+M+
< 1411h/1411H 283v/313V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
< 1411h/1411H 283v/313V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
You parry a Gnome's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] -=[Your pierce causes a Gnome to grimace in pain.]=-
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your pierce hits a Gnome.]=-
A Gnome's some gazelle-skin sleeves was completely destroyed by the massive blow!
The wraith of a heavy footman stops following a Gnome.
The wraith of an imposing man-at-arms stops following a Gnome.
The wraith of a grumbling private stops following a Gnome.
The wraith of a tall longbowman stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.