<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the mighty crown of the gith (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing) [80%]
<worn in ear> an earring of hope and enlightenment [poor] (magic) (glowing)
<worn in ear> the living essence of Dranum (magic)
<worn on face> a virulent case of herpes simplex [superior]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the robes of the maelstrom
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a waistband of rock and stone [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> a pair of troll-hide sleeves (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of woven willow leaves (magic) (illuminating)
<worn around wrist> a blackened bluestone bracer [poor] (glowing)
<worn on hands> a virulent case of herpes simplex [superior]
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a glowing electrum ring [superior] (magic) (illuminating)
<primary weapon> a blackened dreamwalker's staff (magic)
<worn on feet> some gnomish rocket boots [superior] (magic) (humming)
< 770h/770H 200v/204V Pos: standing >
.^@
. .M+.
*...M*+*.
.****.*..
*+M.+**..
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 770h/770H 198v/204V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 770h/770H 196v/204V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 770h/770H 195v/204V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your east.
A soldier of fortune who is close by to your east.
A soldier of fortune who is close by to your east.
An orc gate guard who is a brief walk away to your west.
An orc gate guard who is a brief walk away to your west.
An orc gate guard who is a brief walk away to your west.
< 770h/770H 198v/204V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 770h/770H 197v/204V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 770h/770H 196v/204V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W#
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 770h/770H 194v/204V Pos: standing >
The gate seems to be closed.
< 770h/770H 195v/204V Pos: standing >
You start chanting...
< 770h/770H 196v/204V Pos: standing >
You complete your spell...
Your skin rehardens.
< 770h/770H 199v/204V Pos: standing >
You start chanting...
< 770h/770H 204v/204V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.
< 770h/770H 204v/204V Pos: standing >
Ok.
< 770h/770H 204v/204V Pos: standing >
You quickly scan the area.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
An orc city guard who is not far off to your west.
Savenge who is a brief walk away to your west.
An orc city guard who is rather far off to your west.
< 770h/770H 204v/204V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
< 770h/770H 203v/204V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Ok.
< 770h/770H 203v/204V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
You quickly scan the area.
An orc female who is close by to your north.
A stray dog who is close by to your north.
A black crow who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
An orc merchant who is in the distance to your north.
An orc city guard who is close by to your west.
Savenge who is not far off to your west.
An orc city guard who is a brief walk away to your west.
< 770h/770H 203v/204V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A stray dog who is close by to your north.
A black crow who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
An orc merchant who is in the distance to your north.
An orc city guard who is close by to your west.
Savenge who is not far off to your west.
An orc city guard who is a brief walk away to your west.
< 770h/770H 203v/204V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A stray dog who is close by to your north.
A black crow who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
An orc merchant who is in the distance to your north.
An orc city guard who is close by to your west.
Savenge who is not far off to your west.
An orc city guard who is a brief walk away to your west.
< 770h/770H 203v/204V Pos: standing >
Gale Road
Obvious exits: -N -S -U
A female Orc wanders the city here, bitching at the males she passes.
A stray dog spends his days chasing rats through the back alleys.
< 770h/770H 202v/204V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A black crow hops through the streets, pecking at trash.
< 770h/770H 201v/204V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.
< 770h/770H 200v/204V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is not far off to your north.
A harbour worker who is a brief walk away to your east.
A steeder who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
An Orc who is in the distance to your east.
A black crow who is close by to your south.
An orc female who is not far off to your south.
A stray dog who is not far off to your south.
< 770h/770H 201v/204V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is not far off to your north.
A harbour worker who is a brief walk away to your east.
A steeder who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
An Orc who is in the distance to your east.
A black crow who is close by to your south.
An orc female who is not far off to your south.
A stray dog who is not far off to your south.
< 770h/770H 202v/204V Pos: standing >
< 770h/770H 203v/204V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A black crow hops through the streets, pecking at trash.
< 770h/770H 203v/204V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
An orc city guard who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc female who is close by to your south.
A stray dog who is close by to your south.
A young orc soldier who is close by to your west.
An orc commoner who is a brief walk away to your west.
< 770h/770H 203v/204V Pos: standing >
Gale Road
Obvious exits: -N -E -S
< 770h/770H 202v/204V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc merchant wanders the city, selling his wares.
An Orc city guard walks here, most likely abusing his power.
< 770h/770H 201v/204V Pos: standing >
A young orc soldier enters from above.
Hint: You can use 'offensive off' to stop from fighting back, and 'offensive' or 'offensive on' to start again.
< 770h/770H 202v/204V Pos: standing >
An orc city guard leaves west.
< 770h/770H 204v/204V Pos: standing >
Gale Road
Obvious exits: -N -E -S
< 770h/770H 203v/204V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
< 770h/770H 202v/204V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
< 770h/770H 201v/204V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
A steeder walks around here making clicking-sounds.
An Orc harbour worker runs about performing his duties.
A tall Orc stresses over all the work to do in the harbour.
< 770h/770H 200v/204V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.
< 770h/770H 200v/204V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your west.
A steeder who is close by to your west.
A harbour worker who is close by to your west.
The harbour master who is close by to your west.
< 770h/770H 201v/204V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon DogeMobile floats here.
The Ketch ~Wayfair~ floats here.
The Galleon (Orc) Monk floats here.
The Destroyer POLICE BRUTALITY floats here.
The Galleon Clockwork Scurvy floats here.
The Clipper S.S. Autist floats here.
The Sloop Bite floats here.
The Sloop The Poop Sloop floats here.
The Sloop OH SNAP floats here.
The Galleon B-Yatch'ch floats here.
The Sloop Sinking Ship floats here.
The Yacht Addaa_Litta floats here.
The Sloop Titanic floats here.
The Sloop n floats here.
The Ketch Shinigami floats here.
The Galleon Slide floats here.
The Destroyer The D-EVIL floats here.
The Carrack USS CheekSpreader floats here.
< 770h/770H 202v/204V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 770h/770H 203v/204V Pos: standing >
There is no shoip here.
< 770h/770H 204v/204V Pos: standing >
You board the Galleon DogeMobile.
Aboard the Galleon DogeMobile
Obvious exits: -N -E -W
< 770h/770H 204v/204V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
< 770h/770H 204v/204V Pos: standing >
The crew finishes raising the anchor.
< 770h/770H 204v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -S -W
< 770h/770H 203v/204V Pos: standing >
On the Bridge of the Galleon DogeMobile
Obvious exits: -N -E -S -W
*An Orc (large) -=Denizens of Lloth=- stands in mid-air here.
< 770h/770H 202v/204V Pos: standing >
You start chanting...
< 770h/770H 204v/204V Pos: standing >
Casting: sunray
The crew scrambles to their stations.
< 770h/770H 204v/204V Pos: standing >
You complete your spell...
An Orc snaps into visibility.
[Damage: 116 ] You unleash light in a focused, searing ray at an Orc!
< 770h/770H 204v/204V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
< 770h/770H 204v/204V Pos: standing >
You failed.
< 770h/770H 204v/204V Pos: standing >
You failed.
< 770h/770H 204v/204V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 770h/770H 204v/204V Pos: standing >
An Orc sneaks east.
< 770h/770H 204v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -S -W
< 770h/770H 203v/204V Pos: standing >
You quickly scan the area.
You see nothing.
< 770h/770H 203v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -W
< 770h/770H 202v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -S -W
< 770h/770H 201v/204V Pos: standing >
On the Bridge of the Galleon DogeMobile
Obvious exits: -N -E -S -W
< 770h/770H 200v/204V Pos: standing >
The crew readies the sails.
< 770h/770H 201v/204V Pos: standing >
You failed.
< 770h/770H 204v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -S -W
< 770h/770H 203v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -W
< 770h/770H 202v/204V Pos: standing >
The first officer begins a checkup of all ship systems.
< 770h/770H 203v/204V Pos: standing >
You do not see that here.
< 770h/770H 204v/204V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
< 770h/770H 204v/204V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon DogeMobile floats here.
The Ketch ~Wayfair~ floats here.
The Galleon (Orc) Monk floats here.
The Destroyer POLICE BRUTALITY floats here.
The Galleon Clockwork Scurvy floats here.
The Clipper S.S. Autist floats here.
The Sloop Bite floats here.
The Sloop The Poop Sloop floats here.
The Sloop OH SNAP floats here.
The Galleon B-Yatch'ch floats here.
The Sloop Sinking Ship floats here.
The Yacht Addaa_Litta floats here.
The Sloop Titanic floats here.
The Sloop n floats here.
The Ketch Shinigami floats here.
The Galleon Slide floats here.
The Destroyer The D-EVIL floats here.
The Carrack USS CheekSpreader floats here.
< 770h/770H 204v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -S -W
< 770h/770H 203v/204V Pos: standing >
On the Bridge of the Galleon DogeMobile
Obvious exits: -N -E -S -W
*An Orc (large) -=Denizens of Lloth=- stands in mid-air here.
< 770h/770H 202v/204V Pos: standing >
An Orc sneaks south.
You failed.
< 770h/770H 202v/204V Pos: standing >
You quickly scan the area.
You see nothing.
< 770h/770H 204v/204V Pos: standing >
You failed.
< 770h/770H 204v/204V Pos: standing >
You failed.
< 770h/770H 204v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -S -W
< 770h/770H 203v/204V Pos: standing >
The first officer reports everything is in order and the ship is ready to go.
< 770h/770H 203v/204V Pos: standing >
You failed.
< 770h/770H 203v/204V Pos: standing >
Aboard the Galleon DogeMobile
Obvious exits: -N -E -W
< 770h/770H 202v/204V Pos: standing >
Alas, you cannot go that way. . . .
< 770h/770H 202v/204V Pos: standing >
Pardon?
< 770h/770H 204v/204V Pos: standing >
You quickly scan the area.
You see nothing.
< 770h/770H 204v/204V Pos: standing >
You disembark this ship.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Galleon DogeMobile floats here.
The Ketch ~Wayfair~ floats here.
The Galleon (Orc) Monk floats here.
The Destroyer POLICE BRUTALITY floats here.
The Galleon Clockwork Scurvy floats here.
The Clipper S.S. Autist floats here.
The Sloop Bite floats here.
The Sloop The Poop Sloop floats here.
The Sloop OH SNAP floats here.
The Galleon B-Yatch'ch floats here.
The Sloop Sinking Ship floats here.
The Yacht Addaa_Litta floats here.
The Sloop Titanic floats here.
The Sloop n floats here.
The Ketch Shinigami floats here.
The Galleon Slide floats here.
The Destroyer The D-EVIL floats here.
The Carrack USS CheekSpreader floats here.
*An Orc (large) -=Denizens of Lloth=- stands in mid-air here.
< 770h/770H 204v/204V Pos: standing >
You miss an Orc.
An Orc snaps into visibility.
< 770h/770H 204v/204V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
An Orc starts casting a spell.
< 770h/770H 204v/204V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
An Orc dodges your futile attack.
An Orc dodges your futile attack.
An Orc dodges your futile attack.
An Orc snaps into visibility.
< 770h/770H 204v/204V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
You start chanting...
< 770h/770H 204v/204V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
An Orc snaps into visibility.
< 770h/770H 204v/204V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
An Orc snaps into visibility.
An Orc completes his spell...
An Orc utters the word 'giaurgszze'
An Orc points at you.
Suddenly, you feel sluggish and slow!
< 770h/770H 204v/204V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
Casting: creeping doom *
< 770h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
You complete your spell...
You send out a wave of insects and arachnids!
< 770h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: few scratches >
An Orc snaps into visibility.
[Damage: 26 ] You send a wave of insects and arachnids against an Orc!
< 770h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:excellent E: An Orc sta EP: small wounds >
You score a CRITICAL HIT!!!!!
An Orc snaps into visibility.
[Damage: 2 ] Your crude bludgeon grazes an Orc.
An Orc snaps into visibility.
You ignite into black flames as you hit an Orc!
An Orc snaps into visibility.
You are burned as you hit an Orc!
You miss an Orc.
An Orc dodges your futile attack.
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
You start chanting...
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
Casting: creeping doom *
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
An Orc snaps into visibility.
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
You complete your spell...
You send out a wave of insects and arachnids!
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
An Orc snaps into visibility.
[Damage: 25 ] You send a wave of insects and arachnids against an Orc!
An Orc snaps into visibility.
[Damage: 24 ] You send a wave of insects and arachnids against an Orc!
< 766h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC:few scratches E: An Orc sta EP: small wounds >
An Orc snaps into visibility.
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 556h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: small wounds >
You miss an Orc.
An Orc snaps into visibility.
[Damage: 1 ] Your bludgeon grazes an Orc.
An Orc snaps into visibility.
You ignite into black flames as you hit an Orc!
An Orc snaps into visibility.
You are burned as you hit an Orc!
An Orc dodges your futile attack.
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: small wounds >
An Orc grasps his totem tightly, and begins communing with the spirits.
An Orc starts casting a spell.
You start chanting...
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: small wounds >
Casting: creeping doom *
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: small wounds >
You complete your spell...
You send out a wave of insects and arachnids!
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: small wounds >
An Orc snaps into visibility.
[Damage: 28 ] You send a wave of insects and arachnids against an Orc!
An Orc snaps into visibility.
[Damage: 28 ] You send a wave of insects and arachnids against an Orc!
An Orc snaps into visibility.
[Damage: 25 ] You send a wave of insects and arachnids against an Orc!
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: small wounds >
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
A torrent of divine energy flows from an Orc into an Orc's body, and his wounds begin to heal!
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: few scratches >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, a Kobold stands before you!
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: few scratches >
An Orc dodges your futile attack.
An Orc dodges your futile attack.
An Orc snaps into visibility.
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: few scratches >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
You start chanting...
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: few scratches >
Casting: sunray
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: few scratches >
You complete your spell...
An Orc snaps into visibility.
[Damage: 120 ] You unleash light in a focused, searing ray at an Orc!
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: few scratches >
An Orc snaps into visibility.
< 554h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: few wounds E: An Orc sta EP: few scratches >
An Orc snaps into visibility.
[Damage: 26 ] You send a wave of insects and arachnids against an Orc!
An Orc snaps into visibility.
[Damage: 28 ] You send a wave of insects and arachnids against an Orc!
An Orc snaps into visibility.
[Damage: 27 ] You send a wave of insects and arachnids against an Orc!
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: small wounds >
You start chanting...
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: small wounds >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: small wounds >
Casting: sunray
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: small wounds >
You complete your spell...
An Orc snaps into visibility.
[Damage: 136 ] You unleash light in a focused, searing ray at an Orc!
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
An Orc snaps into visibility.
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
You start chanting...
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 323h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: nasty wounds E: An Orc sta EP: few wounds >
An Orc snaps into visibility.
[Damage: 28 ] You send a wave of insects and arachnids against an Orc!
An Orc snaps into visibility.
[Damage: 24 ] You send a wave of insects and arachnids against an Orc!
An Orc snaps into visibility.
[Damage: 26 ] You send a wave of insects and arachnids against an Orc!
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
An Orc snaps into visibility.
You reel in pain as an Orc's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 80h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: awful E: An Orc sta EP: few wounds >
An Orc misses you.
An Orc misses you.
An Orc snaps into visibility.
< 80h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: awful E: An Orc sta EP: few wounds >
Casting: sunray
< 80h/770H 139v/139V Pos: standing >
< T: Rashka TP: sta TC: awful E: An Orc sta EP: few wounds >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's force missile slams into you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold snaps into visibility.
A Kobold's force missile slams into you.
You feel your pulse begin to slow and you realize you are mortally wounded...