<worn on head> the crown of dragons [superior] (magic) [46%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a black pearl earring [poor]
<worn in ear> a lightning earring of dexterity [64%]
<worn on face> the mask of death [superior]
<worn around neck> some kharma mind beads (magic)
<worn around neck> a carnelian and ruby inlaid gorget (magic)
<worn on body> a suit of flame-wreathed platemail [superior]
<worn about body> a curtain of elemental fire of endurance (magic) (humming) [83%]
<worn on tail> some mithril ringlets of regeneration (magic)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a darkmail belt [poor] (magic)
<worn on belt buckle>a glowing bard sack [superior] (glowing)
<attached to belt> a cloth-bound tome of magical study (magic)
<worn on arms> sleeves of gold dragonskin [superior] (magic)
<held as shield> an angel wyrm scale [superior] (magic)
<worn around wrist> a satanic bracelet (magic)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) [89%]
<worn on hands> gloves spun of magical spider web [poor] (humming)
<worn on finger> a ring of sandstone (magic) [75%]
<worn on finger> ring of the past [poor] (magic) (glowing)
<held> staff of the master summoner [poor] (magic) (glowing)
<worn on legs> some flaming dragonscale leg plates from The Sky City of Ultarium [19%]
<worn on feet> the winged boots of angelic movement (magic) [63%]
......@*^^MM^
M....***^MMM^
.....**^^MMM^
....**^MMM^
....^MMMM
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 292v/297V Pos: standing >
.....***^
......***^M
.......**^MMM
......**^^MM^
M....*@*^MMM^
.....**^^MMM^
.....**^MMM^^
.....^MMMM^
..^.^MMM^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 292v/297V Pos: standing >
....***^^
.....***^MM
......**^MMM^
.....**^^MM^^
....**@^MMM^^
....**^^MMM^.
....**^MMM^^.
....^MMMM^^
.^.^MMM^^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 291v/297V Pos: standing >
.....***^
......***^M
.......**^MMM
......**^^MM^
M....*@*^MMM^
.....**^^MMM^
.....**^MMM^^
.....^MMMM^
..^.^MMM^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 292v/297V Pos: standing >
......***
.......***^
........**^MM
.......**^^MM
.M....@**^MMM
......**^^MMM
......**^MMM^
......^MMMM
...^.^MMM
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 291v/297V Pos: standing >
........***
.^......***^^
.........***^MM
.........**^MMM
^......@**^^MM^
..M....***^MMM^
.......**^^MMM^
......**^MMM^
......^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 683h/683H 290v/297V Pos: standing >
......***
......***^^
.......***^MM
.......**^MMM
......@*^^MM^
M....***^MMM^
.....**^^MMM^
....**^MMM^
....^MMMM
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 289v/297V Pos: standing >
.....***^
.....***^^^
......***^MMM
......**^MMM^
.....*@^^MM^^
....***^MMM^^
....**^^MMM^.
...**^MMM^^
...^MMMM^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 287v/297V Pos: standing >
.......**
......***^^
......***^^^M
......***^MMM
......@*^MMM^
.....**^^MM^^
....***^MMM^^
...**^^MMM^
..**^MMM^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 287v/297V Pos: standing >
.......**
......***^^
......***^^^M
......***^MMM
......@*^MMM^
.....**^^MM^^
....***^MMM^^
...**^^MMM^
..**^MMM^
........*
........**^
.......***^^M
......***^^^M
......@**^MMM
......**^MMM^
.....**^^MM^^
...***^MMM^
..**^^MMM
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 286v/297V Pos: standing >
.......*^
.......**^M
......***^^MM
.....***^^^MM
.....*@*^MMM^
.....**^MMM^^
....**^^MM^^.
..***^MMM^^
.**^^MMM^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 284v/297V Pos: standing >
++++M++++
........*^^
........**^MM
......***^^MM
.....*@*^^^MM
.....***^MMM^
.....**^MMM^^
...**^^MM^^
.***^MMM^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 283v/297V Pos: standing >
+++M+++++
.......*^^M
.......**^MMM
.....***^^MMM
....**@^^^MM^
....***^MMM^^
....**^MMM^^.
..**^^MM^^.
***^MMM^^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 282v/297V Pos: standing >
.........
++++M+++++^
........*^^MM
.......**^MMM
.....*@*^^MMM
....***^^^MM^
....***^MMM^^
...**^MMM^^
.**^^MM^^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 281v/297V Pos: standing >
.........
+++MM+++++^
........*^^MM
.......**^MMM
.....*@*^^MMM
....***^^^MM^
....***^MMM^^
...**^MMM^^
.**^^MM^^
......M...^
...........^^
+++++MM+++++^MM
.........*^^MMM
.......@**^MMM^
......***^^MMM^
.....***^^^MM^^
....***^MMM^^
...**^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 683h/683H 279v/297V Pos: standing >
....M...^
.........^^
+++MM+++++^MM
.......*^^MMM
......@*^MMM^
....***^^MMM^
...***^^^MM^^
..***^MMM^^
.**^MMM^^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 278v/297V Pos: standing >
...M...^^
........^^M
++MM+++++^MMM
......*^^MMMM
.....*@^MMM^^
...***^^MMM^^
..***^^^MM^^.
.***^MMM^^.
**^MMM^^.
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 277v/297V Pos: standing >
Score information for Teru
Level: 50 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 683(683) Moves: 279(297)
Coins carried: 32 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Fireshielded
Frags: +0.56 Deaths: 14
In the illusion of: a street sweeper (fair)
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Lightfooted
Herbs: Medicus
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 641
Active Spells:
--------------
improved invisibility (23 minutes)
phantom armor (13 minutes)
reduce (51 minutes)
detect invisibility (37 minutes)
detect illusion (4 minutes)
well-rested bonus (132 minutes)
vitality (5 minutes)
< 683h/683H 279v/297V Pos: standing >
...M...^^
........^^M
+M+M+++++^MMM
......*^^MMMM
.....*@^MMM^^
...***^^MMM^^
..***^^^MM^^.
.***^MMM^^.
**^MMM^^.
< 683h/683H 279v/297V Pos: standing >
You start chanting...
< 683h/683H 280v/297V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
...M...^^
........^^M
M++M+++++^MMM
......*^^MMMM
.....*@^MMM^^
...***^^MMM^^
..***^^^MM^^.
.***^MMM^^.
**^MMM^^.
< 683h/683H 283v/297V Pos: standing >
You don't have that spell memorized.
< 683h/683H 286v/297V Pos: standing >
You sit down and relax.
< 683h/683H 290v/297V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - clone form
2 - gate to ardgral
( 9th circle) 4 - asphyxiate
1 - dream travel
( 8th circle) 1 - mask
2 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
5 - reflection
( 5th circle) 2 - illusionary wall
5 - shadow travel
( 4th circle) 1 - sleep
1 - farsee
1 - levitate
6 - insects
( 3rd circle) 4 - blindness
1 - concealment
1 - mirror image
3 - shadow monster
( 2nd circle) 7 - burning hands
3 - dispel magic
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 1st) phantom armor
3 seconds: ( 8th) vanish
5 seconds: ( 5th) shadow travel
7 seconds: ( 8th) shadow shield
You can memorize no more spells.
You continue your study.
< 683h/683H 291v/297V Pos: sitting >
You start meditating...
< 683h/683H 292v/297V Pos: sitting >
You have finished memorizing phantom armor.
< 683h/683H 294v/297V Pos: sitting >
You have finished memorizing vanish.
< 683h/683H 297v/297V Pos: sitting >
You have finished memorizing shadow travel.
< 683h/683H 297v/297V Pos: sitting >
....M..^^
........^^M
+++M+++++^MMM
......*^^MMMM
.....*@^MMM^^
...***^^MMM^^
..***^^^MM^^.
.***^MMM^^.
**^MMM^^.
< 683h/683H 297v/297V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.
< 683h/683H 297v/297V Pos: sitting >
You clamber to your feet.
< 683h/683H 297v/297V Pos: standing >
Saving Teru.
< 683h/683H 297v/297V Pos: standing >
.....M.^^
.....M..^^^
.........^^MM
+++M+++++^MMM
......@^^MMMM
.....**^MMM^^
...***^^MMM^^
.***^^^MM^^
***^MMM^^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 295v/297V Pos: standing >
........***
.......M.^^^M
.......M..^^^MM
..........^^MMM
++++M++@++^MMM^
.......*^^MMMM^
......**^MMM^^^
...***^^MMM^^
.***^^^MM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 683h/683H 293v/297V Pos: standing >
You quickly scan the area.
A barbarian mercenary who is not far off to your north.
The smiling cleric who is a brief walk away to your east.
The scarred mage who is a brief walk away to your east.
A cheltite toddler who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.
< 683h/683H 293v/297V Pos: standing >
........***
.......M.^^^M
.......M..^^^MM
..........^^MMM
++++M++@++^MMM^
.......*^^MMMM^
......**^MMM^^^
...***^^MMM^^
.***^^^MM^^
You quickly scan the area.
A barbarian mercenary who is not far off to your north.
The smiling cleric who is a brief walk away to your east.
The scarred mage who is a brief walk away to your east.
A cheltite toddler who is a brief walk away to your west.
A highwayman who is almost out of sight to your west.
< 683h/683H 293v/297V Pos: standing >
.....M.^^
.....M..^^^
.........^^MM
+++M+++++^MMM
......@^^MMMM
.....**^MMM^^
...***^^MMM^^
.***^^^MM^^
***^MMM^^
The Twisted Woods
Obvious exits: -N -E -S -W
< 683h/683H 293v/297V Pos: standing >
.....M.^^^M
.....M..^^^MM
.........^^MMM^
+++M+++++^MMM^^
......*@^MMMM^^
.....**^MMM^^^.
...***^^MMM^^..
.***^^^MM^^..
***^MMM^^.M
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 683h/683H 293v/297V Pos: standing >
....M.^^^MM
....M..^^^MM^
........^^MMM^^
++M+++++^MMM^^^
.....*^@MMMM^^.
....**^MMM^^^..
..***^^MMM^^...
***^^^MM^^...
**^MMM^^.M.
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 683h/683H 292v/297V Pos: standing >
......***^M
.....M.^^^MMM
.....M..^^^MM^^
........^^MMM^^
++M++++@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 683h/683H 292v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 683h/683H 292v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 683h/683H 291v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 683h/683H 291v/297V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away above you.
A young duck who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
The smiling cleric who is not far off below you.
The scarred mage who is not far off below you.
< 683h/683H 292v/297V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away above you.
A young duck who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
The smiling cleric who is not far off below you.
The scarred mage who is not far off below you.
< 683h/683H 292v/297V Pos: standing >
< 683h/683H 293v/297V Pos: standing >
< 683h/683H 294v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 683h/683H 296v/297V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D
< 683h/683H 296v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
< 683h/683H 295v/297V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Obvious exits: -W -D
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 683h/683H 295v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 683h/683H 296v/297V Pos: standing >
A Halfling enters from above.
< 683h/683H 296v/297V Pos: standing >
A Halfling leaves down.
< 683h/683H 296v/297V Pos: standing >
You don't see that here.
< 683h/683H 296v/297V Pos: standing >
You failed.
< 683h/683H 296v/297V Pos: standing >
< 683h/683H 296v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
< 683h/683H 295v/297V Pos: standing >
You quickly scan the area.
A young duck who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
The smiling cleric who is not far off below you.
The scarred mage who is not far off below you.
< 683h/683H 295v/297V Pos: standing >
You start chanting...
You snap into visibility.
< 683h/683H 297v/297V Pos: standing >
You snap into visibility.
Casting: asphyxiate
< 683h/683H 297v/297V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling leaves down.
< 683h/683H 297v/297V Pos: standing >
You snap into visibility.
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 683h/683H 297v/297V Pos: standing >
You snap into visibility.
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
< 683h/683H 297v/297V Pos: standing >
You failed.
< 683h/683H 297v/297V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A Halfling (small) (HardCore) is lying here, mortally wounded. (Non-Fraggable)(Gold Aura)
< 683h/683H 296v/297V Pos: standing >
You start chanting...
You snap into visibility.
< 683h/683H 296v/297V Pos: standing >
Casting: asphyxiate
< 683h/683H 296v/297V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 5 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling's steel long sword was completely destroyed by the massive blow!
A Halfling's some thick leather gloves was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.