The death of [18 Ranger] Waclya (Human)

in The Bloodmoon Rising Tavern

from the perspective of [18 Ranger] Waclya (Human)

<worn on head>       a bronze skull cap
<worn on face>       a leather bag with two little eye holes
<worn around neck>   a wicked looking collar [poor]
<worn on body>       a suit of spiked leather armor
<worn about body>    a studded leather cloak
<worn as quiver>     a small quiver
<worn about waist>   a thin leather belt
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<secondary weapon>   a long steel sword
<worn on legs>       some tight silk pants [superior]

An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 75h/190H 112v/120V Pos: standing >
 
 .*+**  
 .*@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 75h/190H 111v/120V Pos: standing >
 
 .*+**  
 **@**  
 .*+.*  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 75h/190H 111v/120V Pos: standing >
 
 **+**  
 .*@.*  
 .*M..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 75h/190H 110v/120V Pos: standing >
 
 .*+.*  
 .*@..  
 ..M..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 75h/190H 110v/120V Pos: standing >
 
 .*+..  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.

< 75h/190H 109v/120V Pos: standing >
A highwayman leaves south.
 
 ..+..  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.

< 75h/190H 109v/120V Pos: standing >
 
 ..M..  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 75h/190H 109v/120V Pos: standing >
 
 ..+..  
 ..@..  
 M.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 75h/190H 108v/120V Pos: standing >
 
 ..+..  
 M.@..  
 .^+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 108v/120V Pos: standing >
 
 M.+..  
 .^@..  
 +++..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 107v/120V Pos: standing >
 
 .^+..  
 ++@..  
 *.+..  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 107v/120V Pos: standing >
 
 ^.^+.  
 ++@+.  
 **.+.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 106v/120V Pos: standing >
 
 .^.^+  
 ++@++  
 ***.+  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 105v/120V Pos: standing >
 
 *.^.^  
 ++@++  
 ****.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 105v/120V Pos: standing >
 
 **.^.  
 ++@++  
 .****  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 104v/120V Pos: standing >
 
 ^**.^  
 ++@++  
 *.***  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 104v/120V Pos: standing >
 
 *^**.  
 ++@++  
 ^*.**  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 103v/120V Pos: standing >
 
 **^**  
 ++@++  
 *^*.*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 102v/120V Pos: standing >
 
 +**^*  
 M+@++  
 +*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 101v/120V Pos: standing >
 
 M+**^  
 ^M@++  
 M+*^*  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 76h/190H 101v/120V Pos: standing >
 
 *M+**  
  ^@++  
 *M+*^  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 76h/190H 100v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 76h/190H 99v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 76h/190H 98v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.

< 77h/190H 97v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -Down 
You see the red shape of a medium living being here.

< 77h/190H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/190H 96v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/190H 96v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West  -Up   
You see the red shape of a medium living being here.

< 77h/190H 96v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 77h/190H 94v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South

< 77h/190H 92v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 77h/190H 93v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 

< 77h/190H 92v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 77h/190H 90v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 77h/190H 88v/120V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 77h/190H 86v/120V Pos: standing >
The gates seems to be closed.

< 77h/190H 88v/120V Pos: standing >
That's impossible, I'm afraid.

< 78h/190H 90v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 78h/190H 88v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 78h/190H 88v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 78h/190H 87v/120V Pos: standing >
That's absurd.

< 78h/190H 87v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 79h/190H 86v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 

< 79h/190H 85v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 79h/190H 85v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 79h/190H 86v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 

< 79h/190H 85v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 79h/190H 83v/120V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 79h/190H 82v/120V Pos: standing >
The gates seems to be closed.

< 79h/190H 82v/120V Pos: standing >
The gates seems to be closed.

< 79h/190H 82v/120V Pos: standing >
The gates seems to be closed.

< 79h/190H 82v/120V Pos: standing >
Ok.

< 80h/190H 84v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 80h/190H 84v/120V Pos: standing >
Ok.

< 80h/190H 85v/120V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 80h/190H 86v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 81h/190H 87v/120V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   

< 81h/190H 86v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
A tharnadian thief-hunter watches over the town streets intently.

< 81h/190H 86v/120V Pos: standing >
The door seems to be closed.

< 81h/190H 86v/120V Pos: standing >
The door seems to be closed.

< 81h/190H 87v/120V Pos: standing >
Ok.

< 81h/190H 88v/120V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 81h/190H 87v/120V Pos: standing >
Sarn, the banker says 'Our surcharge is 10 percent for exchange to a lower coin-type,'
Sarn, the banker says '15 percent for an exchange from copper to silver,'
Sarn, the banker says '25 percent for an exchange from copper or silver to gold,'
Sarn, the banker says 'and 45 percent for an exchange from a lesser coin to platinum.'

< 81h/190H 88v/120V Pos: standing >
Pardon?

< 82h/190H 92v/120V Pos: standing >

The escort says 'You have 0 items, which costs you 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Waclya
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 83h/190H 95v/120V Pos: standing >
Sorry, but you cannot do that here!

< 83h/190H 96v/120V Pos: standing >
No one has access to this locker but Waclya.

< 83h/190H 100v/120V Pos: standing >
Locker Grant Commands
----------------------------------------------------------------------------------
grant list            shows who has access to your locker.
grant add <name>      adds <name> to those who can access your locker.
grant remove <name>   removes <name> from those who can access your locker.
grant [? | help]      displays this help.


< 83h/190H 102v/120V Pos: standing >
No one has access to this locker but Waclya.

< 83h/190H 112v/120V Pos: standing >
The Storage Locker for Waclya
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 83h/190H 113v/120V Pos: standing >
A large wooden chest contains:

Nothing.

< 83h/190H 116v/120V Pos: standing >
Ok.

< 83h/190H 118v/120V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 83h/190H 118v/120V Pos: standing >
a small bandage is not a container.

< 84h/190H 120v/120V Pos: standing >
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You got 5 items.

< 85h/190H 120v/120V Pos: standing >

< 85h/190H 120v/120V Pos: standing >

< 86h/190H 120v/120V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 87h/190H 120v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A young cleric is standing here, smiling at you warmly.

< 87h/190H 119v/120V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   

< 88h/190H 118v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A young cleric is standing here, smiling at you warmly.

< 88h/190H 118v/120V Pos: standing >
Dressed in thick white hooded robes, her long hair and look of deep peace
in her eyes, shows her deep conviction to her faith.
A young cleric appears to be Human and is in excellent condition.
She's medium in size.
Through your advanced training, you glean they are a level 9 Cleric.


< 88h/190H 119v/120V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   

< 88h/190H 119v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 88h/190H 118v/120V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 89h/190H 118v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 89h/190H 117v/120V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 89h/190H 118v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 89h/190H 118v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 89h/190H 117v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 89h/190H 117v/120V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 89h/190H 117v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 90h/190H 116v/120V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 90h/190H 115v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 90h/190H 114v/120V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A tharnadian thief-hunter watches over the town streets intently.

< 90h/190H 115v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling the walls.

< 90h/190H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 90h/190H 114v/120V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East  -South# -West 
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 90h/190H 114v/120V Pos: standing >
Ok.

< 90h/190H 116v/120V Pos: standing >
The Bloodmoon Rising Tavern
   The ceiling of this huge tavern is painted with the image of a blood-red
moon, and actually glows with a soft magical vermillion light.  A huge bar
runs along the west wall, and a colossal oak stage takes up the southern
portion of the tavern.  A tiny chair rests upon the stage, where the
performers can sit if their art allows.  Dozens upon dozens of large wooden
tables fill the room, each pitted and scarred from the many brawls that must
frequent this place.  Against the eastern wall, a small stone staircase leads
up to the second floor.  The southern wall road can be seen through the door
to the north.
Obvious exits: -North -Up   
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 90h/190H 116v/120V Pos: standing >

< 91h/190H 120v/120V Pos: standing >
Pardon?

< 93h/190H 120v/120V Pos: standing >
The bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 94h/190H 120v/120V Pos: standing >
Pardon?

< 95h/190H 120v/120V Pos: standing >
No-one by that name here...

< 97h/190H 120v/120V Pos: standing >
You must be crazy!  Try asking abandon confirm if you really want to do that.

< 98h/190H 120v/120V Pos: standing >
An orc shaman snaps into visibility.
Out of nowhere, an orc shaman stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 25h/190H 120v/120V Pos: standing >
< T: Waclya TP: sta TC: awful E: an orc shaman sta EP: excellent >
 The bartender stands to the side, evaluating the fray.

< 25h/190H 120v/120V Pos: standing >
< T: Waclya TP: sta TC: awful E: an orc shaman sta EP: excellent >
 An orc shaman dances an acrobatic maneuver in battle, tripping you.

< 25h/190H 120v/120V Pos: sitting >
< T: Waclya TP: sit TC: awful E: an orc shaman sta EP: excellent >
 A honor guard watches the battle in amusement.

< 25h/190H 120v/120V Pos: sitting >
< T: Waclya TP: sit TC: awful E: an orc shaman sta EP: excellent >
 A peacekeeper frowns in boredom at the obviously one-sided struggle.

< 25h/190H 120v/120V Pos: sitting >
< T: Waclya TP: sit TC: awful E: an orc shaman sta EP: excellent >
 An orc shaman's pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An orc shaman's impressive slash hits you.
Your wicked looking collar [superior] was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!