The death of [46 Wizard] Gruntle (Grey Elf)

in The Limeburner's Store at the Front of the Smithies' Ring

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[239h 38m 16s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on horns>      a pair of spiked horncaps of endurance (magic)
<worn on eyes>       the eyes of the High Forest (glowing) [82%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage [56%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[239h 38m 16s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[239h 38m 16s]
<worn around neck>   a gory string of cyclops eyes of damage (magic) [76%]
<worn around neck>   a random encrust object of strength
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    a cloak of protection of endurance (magic)
<worn on back>       a backpack of flowing mist (magic)
<worn on tail>       Zorobabi's circular stone ring of strength
<worn as quiver>     a pantherhide quiver of dexterity (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing)
<worn on belt buckle>a pantherhide quiver of strength (magic) (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage [82%]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of dexterity
<primary weapon>     the mace of light and darkness (magic)[239h 38m 18s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of damage (magic)
<worn on legs>       the leggings of a MaDMaN of regeneration (magic)
<worn on feet>       a set of bloodied horseshoes of strength (magic) [88%]


<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your north.
A bulky ploughman who is a brief walk away to your north.
A tall longbowman who is in the distance to your north.
A burly bricklayer who is not far off to your east.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your north.
A bulky ploughman who is a brief walk away to your north.
A frowning teamster who is a brief walk away to your north.
A tall longbowman who is in the distance to your north.
A burly bricklayer who is not far off to your east.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southeastern Edge of the Bailey Palisade
</map>
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southeastern Edge of the Bailey Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southeastern Edge of the Bailey Palisade
</map>
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
A burly bricklayer strolls though the streets of the bailey.

< 1783h/1783H 355v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southeastern Edge of the Bailey Palisade
</map>
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Southeastern Corner of the Palisade
</map>
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U

< 1783h/1783H 355v/357V Pos: standing >
Alas, you cannot go that way. . . .

< 1783h/1783H 355v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
A travelling cordwainer wanders the districts of the bailey.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A red-nosed vintner who is close by to your north.
A skinny girdler who is in the distance to your north.
The bailey hangman who is close by to your west.
A delicate herbalist who is close by to your west.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A delicate herbalist who is close by to your west.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Heavily Scented Herb and Leaf Store
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Heavily Scented Herb and Leaf Store
</map>
A Heavily Scented Herb and Leaf Store
Obvious exits: -E
The bailey hangman wanders about wringing his hands.
A delicate herbalist watches over her store.(Gold Aura)

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A travelling cordwainer who is close by to your east.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
You see nothing.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Eastern Palisade
</map>
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
A travelling cordwainer wanders the districts of the bailey.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road along the Eastern Palisade
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road along the Eastern Palisade
</map>
A Dirt Road along the Eastern Palisade
Obvious exits: -N -S
A red-nosed vintner stumbles about after a day of testing his product.

< 1783h/1783H 355v/357V Pos: standing >
Alas, you cannot go that way. . . .

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A skinny girdler who is rather far off to your north.
A travelling cordwainer who is close by to your south.

< 1783h/1783H 357v/357V Pos: standing >
You quickly scan the area.
A skinny girdler who is rather far off to your north.
A travelling cordwainer who is close by to your south.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Eastern Palisade
</map>
An Intersection of Roads Along the Eastern Palisade
Obvious exits: -N -S -W

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A skinny girdler who is a brief walk away to your north.
A red-nosed vintner who is close by to your south.
A travelling cordwainer who is not far off to your south.
An imposing man-at-arms who is a brief walk away to your west.
A tall longbowman who is a brief walk away to your west.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A skinny girdler who is a brief walk away to your north.
A red-nosed vintner who is close by to your south.
A travelling cordwainer who is not far off to your south.
A tall longbowman who is a brief walk away to your west.
A bulky ploughman who is in the distance to your west.
A rotund halfling bartender who is in the distance to your west.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -S -W

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is close by to your south.
An imposing man-at-arms who is not far off to your west.
A tall longbowman who is not far off to your west.
A sleazy half-orc prostitute who is rather far off to your west.
An exhausted ranger who is rather far off to your west.
A rotund halfling bartender who is rather far off to your west.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is close by to your south.
A tall longbowman who is not far off to your west.
A sleazy half-orc prostitute who is rather far off to your west.
A rotund halfling bartender who is rather far off to your west.
A towering hosteler who is in the distance to your west.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -N -E -S -W

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A burly quarrier who is close by to your north.
A rambouillet sheep who is close by to your south.
A handsome bookbinder who is close by to your south.
A tall longbowman who is close by to your west.
A bulky ploughman who is a brief walk away to your west.
An exhausted ranger who is a brief walk away to your west.
A rotund halfling bartender who is a brief walk away to your west.
A towering hosteler who is rather far off to your west.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A gap-toothed fuller who is a brief walk away to your north.
An imposing man-at-arms who is close by to your south.
A handsome bookbinder who is close by to your south.
An imposing man-at-arms who is close by to your west.
A sleazy half-orc prostitute who is a brief walk away to your west.
A rotund halfling bartender who is a brief walk away to your west.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Stone Road Between the Artisans' and Scholars' Quarters
</map>
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
A tall longbowman is walking his daily patrol on the platform.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A sleazy half-orc prostitute who is not far off to your west.
An exhausted ranger who is not far off to your west.
A rotund halfling bartender who is not far off to your west.
A towering hosteler who is a brief walk away to your west.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A bulky ploughman who is not far off to your west.
A sleazy half-orc prostitute who is not far off to your west.
An exhausted ranger who is not far off to your west.
A rotund halfling bartender who is not far off to your west.
A towering hosteler who is a brief walk away to your west.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
A frowning teamster who is close by to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A bulky ploughman who is close by to your west.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
A tall longbowman who is close by to your east.
A frowning teamster who is close by to your south.
An overweight brewer who is not far off to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A bulky ploughman who is close by to your west.
A sleazy half-orc prostitute who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dimly Lit Pub Off the Main Avenue of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dimly Lit Pub Off the Main Avenue of the Bailey
</map>
A Dimly Lit Pub Off the Main Avenue of the Bailey
Obvious exits: -E -W
A dark oaken bar stretches down one wall of the pub.
A bulky ploughman is admiring the sights of the bailey.
(Q)A sleazy half-orc prostitute waits for next customer.(Red Aura)
An exhausted ranger relaxes with an ale after a long day.(Gold Aura)
A rotund halfling stands here tending bar.(Gold Aura)

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your east.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your east.
A towering hosteler who is close by to your west.

< 1783h/1783H 357v/357V Pos: standing >
An exhausted ranger starts casting a spell.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Run-Down Hostel at the Rear of the Pub
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Run-Down Hostel at the Rear of the Pub
</map>
A Run-Down Hostel at the Rear of the Pub
Obvious exits: -E
A towering hosteler stands here with arms crossed.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A bulky ploughman who is close by to your east.
A sleazy half-orc prostitute who is close by to your east.
An exhausted ranger who is close by to your east.
A rotund halfling bartender who is close by to your east.
An imposing man-at-arms who is a brief walk away to your east.
A tall longbowman who is a brief walk away to your east.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A bulky ploughman who is close by to your east.
A sleazy half-orc prostitute who is close by to your east.
An exhausted ranger who is close by to your east.
An imposing man-at-arms who is a brief walk away to your east.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dimly Lit Pub Off the Main Avenue of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dimly Lit Pub Off the Main Avenue of the Bailey
</map>
A Dimly Lit Pub Off the Main Avenue of the Bailey
Obvious exits: -E -W
A dark oaken bar stretches down one wall of the pub.
A bulky ploughman is admiring the sights of the bailey.
(Q)A sleazy half-orc prostitute waits for next customer.(Red Aura)
An exhausted ranger relaxes with an ale after a long day. (casting) (Gold Aura)
A rotund halfling stands here tending bar.(Gold Aura)

< 1783h/1783H 355v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W

< 1783h/1783H 354v/357V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A tall longbowman who is close by to your east.
A rotund tinker who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A bulky ploughman who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A tall longbowman who is close by to your east.
A frowning teamster who is close by to your south.
A rotund tinker who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
A bulky ploughman who is close by to your west.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A frowning teamster who is not far off to your south.
A rotund tinker who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
An inspection agent who is rather far off to your south.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A one-eyed elven glazier who is close by to your east.
A frowning teamster who is not far off to your south.
A rotund tinker who is rather far off to your south.
A dwarven merchant who is rather far off to your south.
An inspection agent who is rather far off to your south.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Lane Between the Smithies' and Grocers' Quarters
</map>
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -N -E -W

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A one-eyed elven glazier who is not far off to your east.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A one-eyed elven glazier who is not far off to your east.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Lane Between the Smithies' and Grocers' Quarters
</map>
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -W

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
You see nothing.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A one-eyed elven glazier who is a brief walk away to your east.

< 1783h/1783H 356v/357V Pos: standing >
The cloak of the stalker merges with your soul.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Lane Between the Smithies' and Grocers' Quarters
</map>
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -E -S -W

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
The bailey miller who is close by to your south.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
The bailey miller who is close by to your south.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: An Intersection of Roads Along the Western Palisade
</map>
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A one-eyed elven glazier who is in the distance to your east.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
You see nothing.

< 1783h/1783H 356v/357V Pos: standing >

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Road Along the Western Palisade
</map>
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A finely-dressed minter who is close by to your east.
A master locksmith who is close by to your east.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A finely-dressed minter who is close by to your east.
A burly wiredrawer who is close by to your east.
A bare-chested farrier who is not far off to your east.
An imposing man-at-arms who is a brief walk away to your south.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Wiredrawer's Store at the Front of the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Wiredrawer's Store at the Front of the Smithies' Ring
</map>
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
A finely-dressed minter holds his chin up pompously.
A master locksmith wanders the streets of the bailey.
A burly wiredrawer stands here coiling a length of cable.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A charismatic ironmonger who is close by to your north.
A bare-chested farrier who is close by to your east.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A charismatic ironmonger who is close by to your north.
A disfigured limeburner who is not far off to your north.
A bare-chested farrier who is close by to your east.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Farrier's Corner of the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Farrier's Corner of the Smithies' Ring
</map>
The Farrier's Corner of the Smithies' Ring
Obvious exits: -N -W
A bare-chested farrier is hammering on some horseshoes.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A barrel-chested bellfounder who is not far off to your north.
A finely-dressed minter who is close by to your west.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A finely-dressed minter who is close by to your west.
A master locksmith who is close by to your west.
A burly wiredrawer who is close by to your west.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Massive Flaming Forge Within the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Massive Flaming Forge Within the Smithies' Ring
</map>
A Massive Flaming Forge Within the Smithies' Ring
Obvious exits: -N -S -W
A large steel anvil rests in the center of the room.
An imposing man-at-arms is strolling about, looking for trouble.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A barrel-chested bellfounder who is close by to your north.
A bare-chested farrier who is close by to your south.
A charismatic ironmonger who is close by to your west.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A bare-chested farrier who is close by to your south.
A charismatic ironmonger who is close by to your west.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bellfounder's Workshop in the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bellfounder's Workshop in the Smithies' Ring
</map>
The Bellfounder's Workshop in the Smithies' Ring
Obvious exits: -S -W
A barrel-chested bellfounder is pouring molten steel.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
A bare-chested farrier who is not far off to your south.

< 1783h/1783H 355v/357V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your south.
A Grey Elf who is close by to your west.
A disfigured limeburner who is close by to your west.

< 1783h/1783H 357v/357V Pos: standing >

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>
The Limeburner's Store at the Front of the Smithies' Ring
Obvious exits: -E -S -W
A Grey Elf (medium) stands in mid-air here.(Gold Aura)
A disfigured limeburner is making lime for mortar.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A charismatic ironmonger who is close by to your south.
A finely-dressed minter who is not far off to your south.
A master locksmith who is not far off to your south.

< 1783h/1783H 356v/357V Pos: standing >
You quickly scan the area.
A master locksmith who is not far off to your south.

< 1783h/1783H 356v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bellfounder's Workshop in the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bellfounder's Workshop in the Smithies' Ring
</map>
The Bellfounder's Workshop in the Smithies' Ring
Obvious exits: -S -W
A barrel-chested bellfounder is pouring molten steel.

< 1783h/1783H 355v/357V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1783h/1783H 357v/357V Pos: standing >

< 1783h/1783H 357v/357V Pos: standing >
You do not seem to have the 'cloakl'.

< 1783h/1783H 357v/357V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Limeburner's Store at the Front of the Smithies' Ring
</map>
The Limeburner's Store at the Front of the Smithies' Ring
Obvious exits: -E -S -W
A Grey Elf (medium) stands in mid-air here.(Gold Aura)
A disfigured limeburner is making lime for mortar.

< 1783h/1783H 354v/357V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Grey Elf!
You knock a Grey Elf down with a mighty blow!
[Damage: 45 ] 
< 1783h/1783H 354v/357V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Grey Elf kne EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 61 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 24 ] -=[Your crush seriously wounds a Grey Elf.]=-
[Damage: 26 ] -=[Your impressive bludgeon enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 47 ] -=[You feel a powerful rush of AnGEr as your powerful crush hits a Grey Elf.]=-
A Grey Elf's robin's tail feather was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.