The death of [36 Air Magus] Daffyn (Grey Elf)

in On Top of the Southeast Tower

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[194h 4m 42s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on horns>      a pair of spiked horncaps of endurance (magic) [83%]
<worn on eyes>       the eyes of the High Forest (glowing) [82%]
<worn in ear>        the earring of the Dragon Lords of damage [78%]
<worn in ear>        the earring of the Dragon Lords of damage [82%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[194h 4m 42s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[194h 4m 42s]
<worn around neck>   a gory string of cyclops eyes of damage (magic)
<worn around neck>   a random encrust object of strength [89%]
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    the cloak of the stalker (invis) (magic)[193h 55m 55s]
<worn on back>       a backpack of flowing mist (magic)
<worn on tail>       Zorobabi's circular stone ring of strength
<worn as quiver>     a pantherhide quiver of dexterity (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing)
<worn on belt buckle>a pantherhide quiver of strength (magic) (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of dexterity
<primary weapon>     the mace of light and darkness (magic)[194h 4m 50s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of damage (magic)
<worn on legs>       the leggings of a MaDMaN of regeneration (magic)
<worn on feet>       a set of bloodied horseshoes of strength (magic) [88%]

 ...M..@.^....  
 .^.M.........  
 .^.+.......^.  
  ..+........   
   MM*......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1835h/1835H 282v/285V Pos: standing >
   .+.....^^    
  ..M.....^M.   
 ..M+.....^M..  
 ...+.......M^  
 ...+..@...D..  
 ...M....^....  
 .^.M.........  
  ^.+.......^   
   .+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1835h/1835H 282v/285V Pos: standing >
   .M++.....    
  ..+.....^^.   
 ...M.....^M.^  
 ..M+.....^M..  
 ...+..@....M^  
 ...+......D..  
 ...M....^....  
  ^.M........   
   .+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1835h/1835H 282v/285V Pos: standing >
   .+++.....    
  ..M.....^^.   
 ...M.....^M.^  
 ..M+.....^M..  
 ...+..@....M^  
 ...+......D..  
 ...M....^....  
  ^.M........   
   .+.......    

< 1835h/1835H 284v/285V Pos: standing >
   *..++++++    
  *.+++.....^   
 *..M.....^^.^  
 ...M.....^M.^  
 ..M+..@..^M..  
 ...+.......M^  
 ...+......D..  
  ..M....^...   
   .M.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1835h/1835H 283v/285V Pos: standing >
   **.^...^^    
  **..++++++M   
 **.+++.....^^  
 *..M.....^^.^  
 ...M..@..^M.^  
 ..M+.....^M..  
 ...+.......M^  
  ..+......D.   
   .M....^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1835h/1835H 281v/285V Pos: standing >
   **.^...^^    
  **..++++++M   
 **.+++.....^^  
 *..M.....^^.^  
 ...+..@..^M.^  
 ..MM.....^M..  
 ...+.......M^  
  ..+......D.   
   .M....^..    

< 1835h/1835H 281v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **.+++.....^^  
 *..+.....^^.^  
 ...M..@..^M.^  
 ..MM.....^M..  
 ...+.......M^  
  ..+......D.   
   .M....^..    
ROARRRRRRRRRRRRRRR!

< 1835h/1835H 283v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **.+++.....^^  
 *..+.....^^.^  
 ...M..@..^M.^  
 ..MM.....^M..  
 ...+.......M^  
  ..M......D.   
   .+....^..    

< 1835h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **.+++.....^^  
 *..+.....^^.^  
 ...M..@..^M.^  
 ..MM.....^M..  
 ...+.......M^  
  ..M......D.   
   .M....^..    

< 1835h/1835H 285v/285V Pos: standing >
You get the legplates of the Storm from a net of endless currents.

< 1835h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **.+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ..MM.....^M..  
 ...+.......M^  
  ..M......D.   
   .M....^..    
You stop using the leggings of a MaDMaN of regeneration.
You slide your legs into the legplates of the Storm.

< 1805h/1805H 285v/285V Pos: standing >
The legplates of the Storm sends a burst of electricity through your body.
You feel vitalized and energized.
You begin to regenerate rapidly.
You feel energy begin to surge through your limbs.

< 1955h/1805H 285v/285V Pos: standing >
You stop using the legplates of the Storm.
You slide your legs into the leggings of a MaDMaN of regeneration.

< 1955h/1805H 285v/285V Pos: standing >
Ok.

< 1985h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **.+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ..M+.....^M..  
 ...M.......M^  
  ..M......D.   
   .M....^..    

< 1985h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **.+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ..M+.....^M..  
 ...M.......M^  
  ..+......D.   
   .M....^..    

< 1985h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **M+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ..M+.....^M..  
 ...M.......M^  
  ..+......D.   
   .M....^..    

< 1985h/1835H 285v/285V Pos: standing >

A net of endless currents is made of a non-substantial material and appears to be of one-of-a-kind craftsmanship.
A net of endless currents has an item value of 1.
a net of endless currents can hold around 926 pounds, and is as good as empty.
a net of endless currents currently contains:
A net of endless currents contains:

the legplates of the Storm (magic) [89%]
a wicked black dagger named 'Sanguine Blessing' [superior] (magic)
the pitch black ring of bloodlust (magic) (glowing)
a huge claymore named 'Pathfinder' [poor] (magic)
a bloody tuft of werewolf fur [80%]
some boots of werewolf fur [superior] (magic)
some destruction holo-gogs of strength (magic) (glowing)
the jewel of the Spider Queen [superior] (magic) (glowing)
a bottomless bag of the shield dwarves
some wolf hide pants
a tome of Clan Stealth Hunter lore
a large pile of coins
[2] a well-polished mithril body shield [poor] (illuminating)
a well-polished mithril body shield [superior] (illuminating)
a well-polished mithril body shield [poor] (illuminating)
[119] a scroll of Numbla
the codex of dark wisdom (magic)
the insignia of swirling feathers and flowing water
a magical essence of Agility (magic)
[19] a dark misty potion
[10] a big big bag for a little person (illuminating)
[4] an obsidian hookah
a glowing necklace [poor] (magic) (glowing) (humming)
[2] a glowing necklace [superior] (magic) (glowing) (humming)
[4] the twisted horn of an azel demon (magic) (glowing)
an exquisite dragonscale badge from The Ancient Halls of Ironstar
a patched granite tail protector from Lost Temple of Tikitzopl
some flaming dragonscale pants from Lost Temple of Tikitzopl
an icy stone nose ring from Astral Plane, Tiamat
a magical essence of HP Regen (magic)
a magical essence of Hitroll (magic)
a snuggly cuddlebunny [superior] (humming)
a mysterious concoction (magic) (glowing)
[2] a potion of panther essence
the second half of an ancient amulet [poor] (magic)
a gold and ivory mace named 'Dragondeath' [superior] (magic)
the 2nd key of Ny'Neth (magic)
the boots of a MaDMaN (glowing)
an elusive yet immortal soul (magic) (glowing)
a giant scale of a jade wyrm
[3] a steaming pile of bullshit
a gleaming skull of a Minotaur
the epic flute of sleeping and charming (magic)
the vambraces of the vampire lords (magic) (humming)
the winged boots of angelic movement (magic)
a ram horned helm of demonic allegiance (magic) (humming)
a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
an elixir of arcane resistance (magic)
a potion of mental toughness (magic)
a wand of demonic hatred [superior] (magic) (glowing)
the hammer of the Titans [poor] (magic) (glowing)
a rod of electrical manipulation [poor] (magic) (glowing)
a wand of lightning speed [poor] (magic) (glowing)
elixir of demonic power (magic)
a massive blackrock hammer named 'Searing Fist' [superior] (magic)
a tiny seashell (invis) (magic)
a golden crown set with diamonds [superior] (invis) (magic)
the gauntlets of the lifestealer (magic) (glowing)
a cold-blooded constrictor heart
the royal scepter of Aravne [poor] (magic) (humming)
the royal scepter of Aravne [superior] (magic) (humming)
the staff of Hellspawn (magic) (glowing)
a small potion
[45] the dazzling blue potion of lesser battle readiness
[2] the precious elixir of life (magic)
[39] a dragon scale
a wand of wizardry [poor] (magic) (glowing)
a bone coated in cube slime (magic)
some scintillating sleeves [superior] (invis) (magic)
the wand of Life (magic)
[9] a chunk of deep gnome brain matter (magic)
a bloodied gnome corpse [superior] (magic)
a ring of astral essence (invis) (magic) (humming)
a fire elemental figurine (glowing)
a figurine of elemental command (magic)
a figurine of elemental command [poor] (magic)
a figurine of elemental command (magic)
a silk veil of the enchantress [superior] (magic)
an earring of bone (magic)
a set of bloodied horseshoes [superior] (magic)
[2] a set of bloodied horseshoes [poor] (magic)
[4] a psychomia plant
[160] a roasted ziku nut
a runic wardstone
[2] the shell of the shadowy crown of damnation (magic)
[2] a scale of the armaggedon wyrm [superior] (magic) (glowing)
a pouch of many pockets (magic)
[5] a scared kitty cat
some fur-lined horned ram-skull knee guards
Llznixor's cleaned skull symbol (glowing)
a polished mithril gorget of Hammerhelm (magic) (illuminating)
a potion of iNSaNe STrEnGTh (magic) (glowing) (humming)
[3] a potion of the guardian (magic)
[132] some wild Gootwiet
[2] a potion of bubbling goo (magic) (glowing)
a priest's shayla of the maelstrom
a small snowflake
a burning flame
an ankylosaur tail club (magic) (glowing)
a rose
gauntlets of the shadow realms (magic)
the staff of the slaadi [poor]
[2] a dark-blue rod
Pek'Nasisk, the venom lash [superior] (magic) (humming)
[27] a large medicated bandage
a small illithid tentacle (magic)
[2] a potion of greater constrictor blood
the magical severed leg of a deep crawler [superior] (magic)
[11] a potion of underworld bear extract
a pair of mermaid leggings (magic) (glowing)
[14] the opaque white potion of regeneration
[11] an ampoule of enchanted moonrock
[49] a potion of bloodrage (magic)
[198] some landrace Medicus
[39] a fiery red potion
[148] a green potion with black chunks
[2] a sparkling large pike fish
[7] a large pike fish
[5] a sparkling large pike fish
[10] a sparkling impressive lobster
a vial of liquid chaos (magic)
[4] a yellow vial
[2] a bottle of healing salve
a gremlin claw [poor]
[2] a mistweyd nose-pipe
a life shard (glowing)
the gauntlets of FuRy (magic) (glowing) [84%]
the staff of illumination (magic)
[5] a vial of purple liquid (glowing)

< 1985h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **M+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ..M+.....^M..  
 ...M.......M^  
  ..M......D.   
   .M....^..    

< 1985h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **M+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ..M+.....^M..  
 ...M.......M^  
  ..+......D.   
   .M....^..    

< 1985h/1835H 285v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **M+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ..MM.....^M..  
 ...+.......M^  
  ..M......D.   
   .M....^..    

< 1985h/1835H 285v/285V Pos: standing >
   ***.^...^    
  ***..++++++   
 ***M+++.....^  
 **..+.....^^.  
 ....+.@...^M.  
 ...MM.....^M.  
 ....+.......M  
  ...M......D   
   ..M....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1985h/1835H 283v/285V Pos: standing >
   ***.^...^    
  ***..++++++   
 ***M+++.....^  
 **..+.....^^.  
 ....+.@...^M.  
 ...MM.....^M.  
 ....+.......M  
  ...M......D   
   ..M....^.    

< 1985h/1835H 283v/285V Pos: standing >
   ***.^...^    
  ***..++++++   
 ***M+++.....^  
 **..+.....^^.  
 ....+.@...^M.  
 ...MM.....^M.  
 ....+.......M  
  ...M......D   
   ..M....^.    

< 1985h/1835H 283v/285V Pos: standing >
   ****..^..    
  ****.^...^^   
 ****..+++++++  
 ***M+++.....^  
 **..+.@...^^.  
 ....+.....^M.  
 ...MM.....^M.  
  ...+.......   
   ..M......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1985h/1835H 283v/285V Pos: standing >
   *****..^M    
  *****..^..M   
 *****.^...^^^  
 ****..+++++++  
 ***M++@.....^  
 **..+.....^^.  
 ....+.....^M.  
  ..MM.....^M   
   ..+......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1985h/1835H 281v/285V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@++++++  
 ***M+++.....^  
 **..+.....^^.  
  ...+.....^M   
   .MM.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1985h/1835H 280v/285V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@++++++  
 ***M+++.....^  
 **..+.....^^.  
  ...M.....^M   
   .M+.....^    

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.

< 1985h/1835H 281v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 1984h/1835H 282v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)

< 1984h/1835H 283v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
A warder of Newhaven strolls about the area.(holy)(Gold Aura)
A large furry cat is prowling the area.
This lizard climbs upon the walls.

< 1984h/1835H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1984h/1835H 285v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.

< 1984h/1835H 284v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.(holy)

< 1984h/1835H 283v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 1984h/1835H 282v/285V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The page who is rather far off to your north.
A girl who is close by to your west.
A citizen who is close by to your west.
A cat who is a brief walk away to your west.
A small lizard who is a brief walk away to your west.
A Grey Elf who is close by above you.
A private who is close by above you.
A private who is close by above you.

< 1984h/1835H 284v/285V Pos: standing >

< 1984h/1835H 285v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Top of the Southeast Tower
</map>

<map>
Zone: The City of Newhaven.
Room: On Top of the Southeast Tower
</map>
On Top of the Southeast Tower
Obvious exits: -D
Puddles of fresh blood cover the ground.
The corpse of beltorian Strom is lying here.
An air elemental stands in mid-air here, fighting the lieutenant. (Minion) 
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
The lieutenant stands here, fighting an air elemental.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.

< 1984h/1835H 284v/285V Pos: standing >
The lieutenant dodges an air elemental's attack.
An air elemental misses the lieutenant.
An air elemental's decent crush strikes the lieutenant.

< 1984h/1835H 284v/285V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1983h/1835H 284v/285V Pos: standing >

< 1983h/1835H 285v/285V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Grey Elf!
You knock a Grey Elf down with a mighty blow!
[Damage: 49 ] 
< 1983h/1835H 285v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Grey Elf kne EP:  few wounds >
 You parry a Grey Elf's lunge at you.
You snap into visibility.

< 1983h/1835H 285v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Grey Elf kne EP:  few wounds >
 The lieutenant misses an air elemental.
An air elemental dodges the lieutenant's attack.
The lieutenant turns to focus his attack on a Grey Elf!

< 1983h/1835H 285v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Grey Elf kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[Your impressive bludgeon seriously wounds a Grey Elf.]=-
[Damage: 34 ] -=[Your powerful bludgeon enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 58 ] -=[You feel a powerful rush of AnGEr as your mighty crush grievously wounds a Grey Elf.]=-
[Damage: 23 ] -=[Your crush critically injures a Grey Elf.]=-
A Grey Elf is incapacitated and will slowly die, if not aided.
You score a DEVASTATING HIT!!!!!
[Damage:  7 ] -=[Your bludgeon hits a Grey Elf.]=-
A Grey Elf's diabolical ivory trident was completely destroyed by the massive blow!
A Grey Elf's twined sapphire eyepatch was completely destroyed by the massive blow!
An air elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.