The death of [34 Brigand] Lokar (Barbarian)

in Inside Sleeping Quarters

from the perspective of [56 Pyrokinetic] Aik -=Denizens of Lloth=- (Githyanki)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the eladrin-bone crown of the obyriths [superior] (magic) (humming)
<worn on eyes>       a slimy aboleth eye of agility (magic) (glowing) (humming) [87%]
<worn in ear>        an emerald disc fashioned from bone (magic) [65%]
<worn in ear>        a brightly flaming earring [61%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the platemail of the Nessus royal guard of endurance (invis) (magic) (glowing) (humming) [68%]
<worn about body>    a thin dragonskin cloak coated with brass [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [83%]
<worn about waist>   a vortex of air forming a sash of endurance
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming) [72%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of health (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [89%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [83%]
<worn on hands>      the gloves of warding of health (magic) [77%]
<worn on finger>     a ring of the Neogi Lords of health (glowing)
<worn on finger>     a ring of twisted gray mist
<held>               the heartstone of Sakaslan [superior] (magic) (glowing) [89%]
<worn on legs>       the legplates of the Storm (magic)
<worn on feet>       a pair of dusty boots of health (glowing)


Active Spells:
--------------
roar of heroes (2 minutes)
lionrage (17 minutes)
hawkvision (16 minutes)
elephantstrength (37 minutes)
combat mind (49 minutes)
vitality (10 minutes)
biofeedback (2 minutes)
molecular control (13 minutes)
aura sight (32 minutes)
cannibalize (33 minutes)
inertial barrier (26 minutes)
rested bonus (59 minutes)
enhance constitution (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
energy containment (31 minutes)
tower of iron will (24 minutes)
flesh armor (21 minutes)
protection from undead (14 minutes)
adrenaline control (42 minutes)


< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>
In a Well-Lit Passage
Obvious exits: -N -E

< 983h/983H 238v/240V Pos: standing >

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>
In a Well-Lit Passage
Obvious exits: -E -W
A guard makes his rounds through the outpost.(Gold Aura)
Skir sneaks in from the west.

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W
Skir sneaks in from the west.

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
Obvious exits: -W -D
Skir sneaks in from the west.

< 983h/983H 237v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
Obvious exits: -N -E -S -U

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>
A Recreational Area
Obvious exits: -S -W
[3] A saber lies on the ground here glinting.
A man dressed in chain armor sits here gambling.(Gold Aura)
A man dressed in chain armor sits here gambling.(Gold Aura)
A man dressed in chain armor sits here gambling.(Gold Aura)
An old warrior stands here lobbing darts at a dart board.(Gold Aura)

< 983h/983H 238v/240V Pos: standing >

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
Obvious exits: -N -E -S -U
Skir sneaks in from the east.

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
You quickly scan the area.
A gambling soldier who is close by to your east.
A gambling soldier who is close by to your east.
A gambling soldier who is close by to your east.
An aging warrior who is close by to your east.

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>
A Recreational Area
Obvious exits: -S -W
[3] A saber lies on the ground here glinting.
A man dressed in chain armor sits here gambling.(Gold Aura)
A man dressed in chain armor sits here gambling.(Gold Aura)
A man dressed in chain armor sits here gambling.(Gold Aura)
An old warrior stands here lobbing darts at a dart board.(Gold Aura)

< 983h/983H 238v/240V Pos: standing >

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: An L Shaped Passage
</map>
An L Shaped Passage
Obvious exits: -N -E

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Training Area
</map>
The Training Area
Obvious exits: -E -W
The corpse of a training warrior is lying here.

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Training Area
</map>
The Training Area
Obvious exits: -W -U
The corpse of a training warrior is lying here.
Skir sneaks in from the west.

< 983h/983H 237v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
You quickly scan the area.
The weaponsmaster who is close by above you.

< 983h/983H 240v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Large Sparring Room
</map>

<map>
Zone: The Human Outpost.
Room: A Large Sparring Room
</map>
A Large Sparring Room
Obvious exits: -D
The weaponsmaster stands here sorting through his equipment.(Gold Aura)
Skir sneaks in from below.

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Training Area
</map>
The Training Area
Obvious exits: -W -U
The corpse of a training warrior is lying here.
Skir sneaks in from above.

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Training Area
</map>
The Training Area
Obvious exits: -E -W
The corpse of a training warrior is lying here.

< 983h/983H 237v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: An L Shaped Passage
</map>
An L Shaped Passage
Obvious exits: -N -E
Skir sneaks in from the east.

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>
A Recreational Area
Obvious exits: -S -W
[3] A saber lies on the ground here glinting.
A man dressed in chain armor sits here gambling.(Gold Aura)
A man dressed in chain armor sits here gambling.(Gold Aura)
A man dressed in chain armor sits here gambling.(Gold Aura)
An old warrior stands here lobbing darts at a dart board.(Gold Aura)
Skir sneaks in from the south.

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
Obvious exits: -N -E -S -U

< 983h/983H 238v/240V Pos: standing >
Alas, you cannot go that way. . . .

< 983h/983H 238v/240V Pos: standing >
You quickly scan the area.
A gambling soldier who is close by to your east.
A gambling soldier who is close by to your east.
A gambling soldier who is close by to your east.
An aging warrior who is close by to your east.

< 983h/983H 240v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
Obvious exits: -W -D

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
Obvious exits: -N -E -S -W
Skir sneaks in from the east.

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>
In a Well-Lit Passage
Obvious exits: -E -W
A guard makes his rounds through the outpost.(Gold Aura)
Skir sneaks in from the east.

< 983h/983H 237v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 983h/983H 240v/240V Pos: standing >

< 983h/983H 240v/240V Pos: standing >
You quickly scan the area.
You see nothing.

< 983h/983H 240v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>
In a Well-Lit Passage
Obvious exits: -N -E
Skir sneaks in from the east.

< 983h/983H 239v/240V Pos: standing >
Alas, you cannot go that way. . . .

< 983h/983H 239v/240V Pos: standing >
Alas, you cannot go that way. . . .

< 983h/983H 239v/240V Pos: standing >

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 983(983)   Mana: 1546(1546)   Moves: 239(240)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +17.46   Deaths:   88
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 6588 

Active Spells:
--------------
roar of heroes (2 minutes)
lionrage (17 minutes)
hawkvision (16 minutes)
elephantstrength (37 minutes)
combat mind (49 minutes)
vitality (10 minutes)
biofeedback (2 minutes)
molecular control (13 minutes)
aura sight (32 minutes)
cannibalize (33 minutes)
inertial barrier (26 minutes)
rested bonus (59 minutes)
enhance constitution (16 minutes)
enhance agility (16 minutes)
enhance dexterity (16 minutes)
enhance strength (16 minutes)
energy containment (31 minutes)
tower of iron will (24 minutes)
flesh armor (21 minutes)
protection from undead (14 minutes)
adrenaline control (42 minutes)


< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W
A guard makes his rounds through the barracks.(Gold Aura)

< 983h/983H 237v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
Skir sneaks in from the south.

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.(Gold Aura)
A guard makes his rounds through the barracks.(Gold Aura)
A guard makes his rounds through the barracks.(Gold Aura)

< 983h/983H 238v/240V Pos: standing >

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The End of a Hallway
</map>
The End of a Hallway
Obvious exits: -E# -S -W#
Skir sneaks in from the south.

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
Alas, you cannot go that way. . . .

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.(Gold Aura)
A guard makes his rounds through the barracks.(Gold Aura)
A guard makes his rounds through the barracks.(Gold Aura)

< 983h/983H 238v/240V Pos: standing >

< 983h/983H 238v/240V Pos: standing >
The door is closed.
Inside sleeping quarters
The closed door blocks your farsight.

< 983h/983H 240v/240V Pos: standing >
You quickly scan the area.
A young patrol guard who is not far off to your south.

< 983h/983H 240v/240V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Human Outpost.
Room: A Room Full of Lockers
</map>
A Room Full of Lockers
Obvious exits: -E#
A locker with a durable looking lock is here.

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.(Gold Aura)
A guard makes his rounds through the barracks.(Gold Aura)
A guard makes his rounds through the barracks.(Gold Aura)
Skir sneaks in from the west.

< 983h/983H 238v/240V Pos: standing >

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The End of a Hallway
</map>
The End of a Hallway
Obvious exits: -E# -S -W#
Skir sneaks in from the south.

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Human Outpost.
Room: A Meeting Room
</map>

<map>
Zone: The Human Outpost.
Room: A Meeting Room
</map>
A Meeting Room
Obvious exits: -E#
(Q)Lord Perrin stands here, discussing a matter with his officers.(Gold Aura)
A human officer sits here discussing strategies.(Gold Aura)
A human officer sits here discussing strategies.(Gold Aura)
A human officer sits here discussing strategies.(Gold Aura)

< 983h/983H 238v/240V Pos: standing >

< 983h/983H 238v/240V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Human Outpost.
Room: The End of a Hallway
</map>
The End of a Hallway
Obvious exits: -E# -S -W#

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.(Gold Aura)
A guard makes his rounds through the barracks.(Gold Aura)

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.(Gold Aura)

< 983h/983H 237v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Human Outpost.
Room: Inside Sleeping Quarters
</map>

<map>
Zone: The Human Outpost.
Room: Inside Sleeping Quarters
</map>
Inside Sleeping Quarters
Obvious exits: -E#
A soldier rests here during his break.(Gold Aura)

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.
Your body vibrates as you fan out your molecules.

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W#
A guard makes his rounds through the barracks.(Gold Aura)

< 983h/983H 238v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Hallway Connecting the Barracks
</map>
A Hallway Connecting the Barracks
Obvious exits: -N -E# -S -W
Skir sneaks in from the north.

< 983h/983H 237v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Inside Sleeping Quarters
</map>

<map>
Zone: The Human Outpost.
Room: Inside Sleeping Quarters
</map>
Inside Sleeping Quarters
Obvious exits: -E
A guard makes his rounds through the barracks.(Gold Aura)
A Barbarian (large) stands here, fighting a resting patrol guard. (Non-Fraggable)(Gold Aura)
A resting patrol guard stands here, fighting a Barbarian.(Gold Aura)
Skir sneaks in from the east.

< 983h/983H 239v/240V Pos: standing >

< 983h/983H 239v/240V Pos: standing >
A resting patrol guard's impressive bludgeon wounds a Barbarian.
A Barbarian dodges a resting patrol guard's attack.

< 983h/983H 239v/240V Pos: standing >
Skir snaps into visibility.

< 983h/983H 239v/240V Pos: standing >
Skir wills the flames of the abyss to overwhelm and consume thier foe...
A Barbarian screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Barbarian suddenly looks in pain as he moves.

< 983h/983H 239v/240V Pos: standing >
You see nothing special about him.
This Barbarian has quite a few wounds.
He's large in size.

<worn on head>       a sun halo [superior] (magic) (glowing)
<worn around neck>   a large spiked metal collar [superior]
<worn around neck>   a large spiked metal collar [poor]
<worn on body>       a suit of soulstone plate [superior] (magic)
<worn as quiver>     a knight's marble quiver
<worn about waist>   a fur belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       sleeves of pleated seal-skin [superior]
<worn on hands>      some well-crafted limestone claws
<primary weapon>     a gleaming longsword [superior] (magic) [89%]
<secondary weapon>   a hunting knife
<worn on legs>       some well-crafted emerald leggings
<worn on feet>       some twined brass shoes

< 983h/983H 239v/240V Pos: standing >
Skir snaps into visibility.

< 983h/983H 239v/240V Pos: standing >
Skir loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Barbarian looks _really_ dumb.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Barbarian screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 983(983)   Mana: 1546(1546)   Moves: 239(240)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +17.46   Deaths:   88
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 6588 

Active Spells:
--------------
roar of heroes (1 minute)
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
combat mind (48 minutes)
vitality (9 minutes)
biofeedback (1 minute)
molecular control (12 minutes)
aura sight (31 minutes)
cannibalize (32 minutes)
inertial barrier (25 minutes)
rested bonus (58 minutes)
enhance constitution (15 minutes)
enhance agility (15 minutes)
enhance dexterity (15 minutes)
enhance strength (15 minutes)
energy containment (30 minutes)
tower of iron will (23 minutes)
flesh armor (20 minutes)
protection from undead (13 minutes)
adrenaline control (41 minutes)


< 983h/983H 239v/240V Pos: standing >
A young patrol guard assists a resting patrol guard heroically.
A young patrol guard suddenly attacks a Barbarian!
A young patrol guard misses a Barbarian.
You begin to focus your will...
You snap into visibility.
A Barbarian tackles a resting patrol guard square in the chest knocking the wind out of him!

< 983h/983H 240v/240V Pos: standing >
A Barbarian's impressive slash strikes a resting patrol guard.
A Barbarian's impressive pierce strikes a resting patrol guard.
A Barbarian's impressive slash strikes a resting patrol guard.

< 983h/983H 240v/240V Pos: standing >
Skir snaps into visibility.

< 983h/983H 240v/240V Pos: standing >
A resting patrol guard's impressive bludgeon wounds a Barbarian.
A resting patrol guard's bludgeon wounds a Barbarian.

< 983h/983H 240v/240V Pos: standing >
Casting: pyrokinesis 

< 983h/983H 240v/240V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 88 ] You ignite a personal inferno within a Barbarian's body.
You snap into visibility.
[Damage: 115 ] 
< 983h/983H 240v/240V Pos: standing >
Skir's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Barbarian begins to sllooowwww down.
Skir wills the flames of the abyss to overwhelm and consume thier foe...
Skir snaps into visibility.
A Barbarian screams and doubles over in agony as searing heat ignites within his body.
Skir snaps into visibility.
A Barbarian's gleaming longsword [superior] shattered in bits as the tortured body spasms and quivers!
A Barbarian's fur belt shattered in bits as the tortured body spasms and quivers!
A Barbarian is dead! R.I.P.
You receive your share of experience.