The death of [21 BeRSeRKeR] Tanos (Duergar)

in The Fountain of the Celestial Bazaar

from the perspective of [52 Necrolyte] Guacho -= Tharnadian Mercenaries =- (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [74%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a bloody onyx ear stud [superior] (magic)
<worn on face>       mask of battles past [superior]
<worn around neck>   the pendant of the aboleth [poor] (magic) [77%]
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a dark-blue robe of stars and moons (magic) (humming)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [70%]
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   the lost book of Magic (magic) [79%]
<attached to belt>   a demon skin book (magic) [86%]
<worn on arms>       some fine obsidian sleeves [48%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [85%]
<worn on hands>      the glowing gauntlets of the necromancer [superior] (magic) (glowing) (humming) [89%]
<worn on finger>     a band of the winds
<worn on finger>     a ring of the Neogi Lords (glowing) [89%]
<held>               the flaming orb of revenge (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing) [70%]
<worn on feet>       the boots of the four winds [poor] (magic)

   .^^^*******    
  ..^..********   
 +^...^...******  
 +^.^.^.*****.**  
 +++++++@D++++++  
 MM..^^.^..^....  
 MMM.^.^^^...^^^  
  ^MM....^^^.M.   
   ^^M....^^..    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 175v/175V Pos: standing >
 
   *.^^^******    
  *..^..*******   
 ++^...^...*****  
 .+^.^.^.*****.*  
 M++++++@D++++++  
 MMM..^^.^..^...  
 ^MMM.^.^^^...^^  
  ^^MM....^^^.M   
   ^^^M....^^.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 175v/175V Pos: standing >
 
   **.^^^*****    
  .*..^..******   
 +++^...^...****  
 M.+^.^.^.*****.  
 MM+++++@D++++++  
 MMMM..^^.^..^..  
 ^^MMM.^.^^^...^  
  ^^^MM....^^^.   
    ^^^M....^^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 175v/175V Pos: standing >
 
   ***.^^^****    
  ..*..^..*****   
 ++++^...^...***  
 MM.+^.^.^.*****  
 MMM++++@D++++++  
  MMMM..^^.^..^.  
  ^^MMM.^.^^^...  
   ^^^MM....^^^   
     ^^^M....^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 175v/175V Pos: standing >
You dismount a red dracolich.

< 597h/560H 175v/175V Pos: standing >
 
   ^***.^^^***    
  +..*..^..****   
 M++++^...^...**  
 MMM.+^.^.^.****  
 MMMM+++@D++++++  
 M MMMM..^^.^..^  
 M ^^MMM.^.^^^..  
    ^^^MM....^^   
      ^^^M....    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 174v/175V Pos: standing >
 
   +^***.^^^**    
  .+..*..^..***   
 MM++++^...^...*  
 MMMM.+^.^.^.***  
 MMMMM++@D++++++  
 MM MMMM..^^.^..  
 MM ^^MMM.^.^^^.  
  M  ^^^MM....^   
   ^   ^^^M...    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 173v/175V Pos: standing >
 
   ++^***.^^^*    
  M.+..*..^..**   
 MMM++++^...^...  
 MMMMM.+^.^.^.**  
  MMMMM+@D++++++  
  MM MMMM..^^.^.  
  MM ^^MMM.^.^^^  
  MM  ^^^MM....   
   M^   ^^^M..    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 172v/175V Pos: standing >
 
   ^++^***.^^^    
  MM.+..*..^..*   
  MMM++++^...^..  
  MMMMM.+^.^.^.*  
   MMMMM@D++++++  
   MM MMMM..^^.^  
   MM ^^MMM.^.^^  
   MM  ^^^MM...   
   MM^   ^^^M.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 171v/175V Pos: standing >
 
   +...**^^.^.    
  M^++^***.^^^*   
 MMM.+..*..^..**  
  MMM++++^...^..  
  MMMMM.@^.^.^.*  
   MMMMMD+++++++  
   MM MMMM..^^.^  
   MM ^^MMM.^.^   
   MM  ^^^MM..    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the south.
A black dracolich enters from the south.
A black dracolich enters from the south.

< 597h/560H 170v/175V Pos: standing >
 
   ^.^***^^^.*    
  M+...**^^.^..   
 ^M^++^***.^^^**  
 MMM.+..*..^..**  
  MMM+++@^...^..  
  MMMMM.D^.^.^.*  
   MMMMM++++++++  
   MM MMMM..^^.   
   MM ^^MMM.^.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the south.
A black dracolich enters from the south.
A black dracolich enters from the south.

< 597h/560H 169v/175V Pos: standing >
 
   ^^.^***^^^.    
  MM+...**^^.^.   
  ^M^++^***.^^^*  
  MMM.+..*..^..*  
   MMM++@D^...^.  
   MMMMM.+^.^.^.  
    MMMMM+++++++  
    MM MMMM..^^   
    MM ^^MMM.^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 168v/175V Pos: standing >
 
   M^^.^***^^^    
   MM+...**^^.^   
   ^M^++^***.^^^  
   MMM.+..*..^..  
    MMM+@D+^...^  
    MMMMM.+^.^.^  
     MMMMM++++++  
     MM MMMM..^   
     MM ^^MMM.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 168v/175V Pos: standing >
 
   MM^^.^***^^    
    MM+...**^^.   
    ^M^++^***.^^  
    MMM.+..*..^.  
     MMM@D++^...  
     MMMMM.+^.^.  
      MMMMM+++++  
      MM MMMM..   
      MM ^^MMM    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 167v/175V Pos: standing >
 
   MM.^^**^^^^    
   MM^^.^***^^^   
    MM+...**^^.^  
    ^M^++^***.^^  
    MMM.@..*..^.  
     MMMD+++^...  
     MMMMM.+^.^.  
      MMMMM++++   
      MM MMMM.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the south.
A black dracolich enters from the south.
A black dracolich enters from the south.

< 597h/560H 166v/175V Pos: standing >
 
   M.^****^M^^    
  MMM.^^**^^^^^   
   MM^^.^***^^^.  
    MM+...**^^.^  
    ^M^+@^***.^^  
    MMM.D..*..^.  
     MMM++++^...  
     MMMMM.+^.^   
      MMMMM+++    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the south.
A black dracolich enters from the south.
A black dracolich enters from the south.

< 597h/560H 165v/175V Pos: standing >
 
   MM.^****^M^    
   MMM.^^**^^^^   
    MM^^.^***^^^  
     MM+...**^^.  
     ^M^@D^***.^  
     MMM.+..*..^  
      MMM++++^..  
      MMMMM.+^.   
       MMMMM++    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 164v/175V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 164v/175V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 162v/175V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 160v/175V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room. (magic)
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 158v/175V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
A red fox scurries about the ground, looking for a meal.
This hyper squirrel bounces from tree to tree.
A red dracolich enters from above.
A black dracolich enters from above.
A black dracolich enters from above.

< 597h/560H 156v/175V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
A large treant wanders the area.
This hyper squirrel bounces from tree to tree.
This happy chipmunk is busy looking for food.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 155v/175V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West #
A single rose grows out from the ground. (magic)
This bluejay sits gracefully on a branch, chirping out a song.
A majestic eagle flies through the air, looking for prey.
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 153v/175V Pos: standing >
The gate seems to be closed.

< 597h/560H 153v/175V Pos: standing >
Ok.

< 597h/560H 154v/175V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East  -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 152v/175V Pos: standing >
Ok.

< 597h/560H 153v/175V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
A street sweeper stands here, picking up some garbage.
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 153v/175V Pos: standing >
A Bright Alley Alongside a Massive Stone Wall
   This large alley boarders the massive 50 foot walls that protect the city
of Winterhaven. The wall itself is composed of 10 foot segments of solid
Obsidian. The streets are paved with slabs of marbled granite and are kept
in perfect condition by an army of street sweepers and masons. Throngs of
citizens and visitors wander the streets, busily minding their own business.
To the North, the street leads a main intersection and the Eastern gates.
To the South, the bright alley continues alongside the wall.
Obvious exits: -North -South
(Q)An Ambassador from Krethik Keep walks the streets here.
A member of the city militia stands here, keeping the peace.(Gold Aura)
A red dracolich enters from the north.
A black dracolich enters from the north.
A black dracolich enters from the north.

< 597h/560H 152v/175V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A tiny brown cat who is not far off to your north.
An Ambassador from the Citadel who is in the distance to your north.
A wealthy merchant who is in the distance to your north.
A tiny brown cat who is close by to your south.
A city mason who is close by to your south.
A tiny brown cat who is close by to your south.
A small yellow cat who is not far off to your south.
A city guard who is a brief walk away to your south.
A black crow who is a brief walk away to your south.
A city guard who is in the distance to your south.

< 597h/560H 153v/175V Pos: standing >
You get a pile of coins from your portable hole.
There were: 1308 platinum coins, 9 gold coins, 13 silver coins, 3 copper coins. 

< 597h/560H 155v/175V Pos: standing >
Ok.
You put 1308 platinum, 9 gold, 13 silver, and 3 copper coins into a portable hole.

< 597h/560H 158v/175V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 597h/560H 159v/175V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
A street sweeper stands here, picking up some garbage.
A red dracolich enters from the south.
A black dracolich enters from the south.
A black dracolich enters from the south.

< 597h/560H 158v/175V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 158v/175V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A noble of the city casts a condescending gaze towards you.(Gold Aura)
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 157v/175V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A noble of the city casts a condescending gaze towards you.(Gold Aura)
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 156v/175V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A member of the city militia stands here, keeping the peace.(Gold Aura)
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 155v/175V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A male commoner explores the streets for some entertainment.(Gold Aura)
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 155v/175V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
A black crow flaps its wings and caws at you.(Red Aura)
(Q)An Ambassador from the Keep of Evil wanders the streets in search of assistance.
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 154v/175V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A male commoner explores the streets for some entertainment.(Gold Aura)
A male commoner explores the streets for some entertainment.(Gold Aura)
(Q)An Ambassador from the Forest City of Aravne walks the streets here.
A massive guard is patrolling the city of Winterhaven.
A white-clad monk is busy chanting in unison with his group.
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 153v/175V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West  -Up   
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 597h/560H 152v/175V Pos: standing >
The Fountain of the Celestial Bazaar
   A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city.  Lush
plants grow with a strange vigor, as if the area were enchanted somehow.  The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path.  The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
A soothing aura fills the area.
Obvious exits: -North -East  -South -West 
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
A Duergar (medium) sits atop a snow fox. (Non-Fraggable)(Red Aura)
The High Priest of Winterhaven is busy assisting the people.
A red dracolich enters from the east.
A black dracolich enters from the east.
A black dracolich enters from the east.

< 596h/560H 152v/175V Pos: standing >
The Priest says, 'Only the prepared adventurer will survive outside of this city!'


< 596h/560H 155v/175V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the word 'abrazak'

< 596h/560H 157v/175V Pos: standing >
You see nothing special about her.
This Duergar is in excellent condition.
She's medium in size.
Her skin has a barklike texture..

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a roperskin cloak
<worn about waist>   a dwarf skin belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      a pair of sharkskin gloves [superior]
<primary weapon>     a small wooden mace
<secondary weapon>   a sturdy wooden club
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 596h/560H 160v/175V Pos: standing >
The High Priest of Winterhaven starts casting a spell called 'spirit armor'.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the words 'gsufuh abrazak'
The High Priest of Winterhaven is briefly surrounded by a purple aura.

< 596h/560H 162v/175V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the word 'abrazak'

< 596h/560H 164v/175V Pos: standing >
You are not riding anything!

< 596h/560H 165v/175V Pos: standing >
You start chanting...

< 596h/560H 167v/175V Pos: standing >
Casting: energy drain 

< 596h/560H 168v/175V Pos: standing >
You complete your spell...
[Damage: 94 ] -=[You drain a Duergar of some of her energy.]=-

< 671h/560H 168v/175V Pos: standing >
The Priest says, 'There is a dark evil in this world! Are you ready to fight it?!'


< 671h/560H 169v/175V Pos: standing >
You start chanting...

< 670h/560H 170v/175V Pos: standing >
Casting: energy drain 

< 670h/560H 171v/175V Pos: standing >
You complete your spell...
[Damage: 93 ] -=[You drain a Duergar of some of her energy.]=-

< 744h/560H 171v/175V Pos: standing >
You start chanting...

< 744h/560H 172v/175V Pos: standing >
Casting: energy drain 

< 744h/560H 173v/175V Pos: standing >
You complete your spell...
[Damage: 95 ] -=[You drain a Duergar of some of her energy.]=-
A Duergar fills with BloodLust

< 812h/560H 173v/175V Pos: standing >
You start chanting...

< 811h/560H 175v/175V Pos: standing >
Casting: energy drain 

< 811h/560H 175v/175V Pos: standing >
You complete your spell...
[Damage: 106 ] -=[You drain a Duergar of some of her energy.]=-

< 812h/560H 175v/175V Pos: standing >
You start chanting...

< 811h/560H 175v/175V Pos: standing >
Casting: negative concussion blast 

< 811h/560H 175v/175V Pos: standing >
You complete your spell...
[Damage: 87 ] -=[Your concussion blast rips into a Duergar, shattering her soul!]=-
A Duergar is dead! R.I.P.
You receive your share of experience.