The death of [20 Monk] Hully (Human)

in On Top of the Southeast Tower

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[238h 57m 35s]
<worn as a badge>    an emblem of the dragonslayer of regeneration (magic)
<worn on horns>      a pair of spiked horncaps of endurance (magic) [86%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of damage [78%]
<worn in ear>        the earring of the Dragon Lords of damage [70%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[238h 57m 35s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[238h 57m 35s]
<worn around neck>   a gory string of cyclops eyes of damage (magic)
<worn around neck>   a random encrust object of strength
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    the cloak of the stalker (invis) (magic)[238h 54m 58s]
<worn on back>       a backpack of flowing mist (magic)
<worn on tail>       Zorobabi's circular stone ring of dexterity [79%]
<worn as quiver>     a pantherhide quiver of dexterity (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing)
<worn on belt buckle>a pantherhide quiver of strength (magic) (glowing) [79%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a ring of regeneration of damage (magic) (glowing) [85%]
<worn on finger>     Zorobabi's circular stone ring of strength
<primary weapon>     the legs of Ayla [85%]
<secondary weapon>   the legs of Shi [78%]
<worn on legs>       the leggings of a MaDMaN of regeneration (magic)
<worn on feet>       a set of bloodied horseshoes of strength (magic) [72%]

  +*.......MM   
   ***......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1844h/1836H 280v/285V Pos: standing >
   .......M^    
  +..........   
 .+....^....^.  
 .+..........^  
 .+....@..^...  
 .+..........M  
 .+*.......MM.  
  +***.......   
   ***......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1844h/1836H 280v/285V Pos: standing >
   .........    
  +....^....^   
 .+..........^  
 .+.......^...  
 .+....@.....M  
 .+*.......MM.  
 *+***........  
  +***.......   
   ****...^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1844h/1836H 280v/285V Pos: standing >
You stop using an ancient adamantium warhammer of dwarven kings of damage.

< 1843h/1835H 284v/285V Pos: standing >
   .........    
  +....^....^   
 .+..........^  
 .+.......^...  
 .+....@.....M  
 .+*.......M..  
 *+***......M.  
  +***.......   
   ****...^.    
You stop using the mace of light and darkness.

< 1843h/1835H 285v/285V Pos: standing >
You wield the legs of Ayla.

< 1843h/1835H 285v/285V Pos: standing >
You wield the legs of Shi.

< 1843h/1835H 285v/285V Pos: standing >
You attempt to flee...
   .......M^    
  +..........   
 .+....^....^.  
 .+..........^  
 .+....@..^...  
 .+..........M  
 .+*.......M..  
  +***......M   
   ***......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee northward!

< 1843h/1835H 257v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1843h/1835H 261v/285V Pos: standing >
   .......M^    
  +..........   
 .+....^....^.  
 .+..........^  
 .+....@..^...  
 .+..........M  
 .+*.......M..  
  +***......M   
   ***......    
Alas, you cannot go that way. . . .

< 1843h/1835H 263v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1843h/1835H 265v/285V Pos: standing >
Your battle frenzy fades.
You feel your skin soften and return to normal.
Alas, you cannot go that way. . . .

< 1793h/1785H 267v/285V Pos: standing >
   ......M^^    
  ...........   
 +....^....^.^  
 +..........^.  
 +.....@.^....  
 +..........M.  
 +*.......M...  
  ***......M.   
   **.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 267v/285V Pos: standing >
   .....M^^^    
  ...........   
 ....^....^.^^  
 ..........^..  
 ......@^.....  
 ..........M.^  
 *.......M....  
  **......M..   
   *.......^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 267v/285V Pos: standing >
   ....M^^^.    
  ...........   
 ...^....^.^^.  
 .........^...  
 ......@.....^  
 .........M.^.  
 .......M.....  
  *......M..^   
   .......^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 267v/285V Pos: standing >
   ...M^^^..    
  ..........^   
 ..^....^.^^.^  
 ........^....  
 .....^@....^.  
 ........M.^..  
 ......M.....^  
  ......M..^.   
   ......^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 267v/285V Pos: standing >
Pardon?

< 1793h/1785H 269v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1793h/1785H 271v/285V Pos: standing >
   .^^.....^    
  ....M^^^..^   
 ...........^^  
 ..^....^.^^.^  
 ......@.^....  
 .....^.....^.  
 ........M.^..  
  .....M.....   
   .....M..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 271v/285V Pos: standing >
   .^.M^..^.    
  ..^^.....^^   
 .....M^^^..^^  
 ...........^^  
 ..^...@^.^^.^  
 ........^....  
 .....^.....^.  
  .......M.^.   
   ....M....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 271v/285V Pos: standing >
   .^^.^.^^^    
  ..^.M^..^.^   
 ...^^.....^^.  
 .....M^^^..^^  
 ......@....^^  
 ..^....^.^^.^  
 ........^....  
  ....^.....^   
   ......M.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 271v/285V Pos: standing >
   ...^^^.^.    
  ..^^.^.^^^^   
 ...^.M^..^.^^  
 ...^^.....^^.  
 .....M@^^..^^  
 ...........^^  
 ..^....^.^^.^  
  .......^...   
   ...^.....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 271v/285V Pos: standing >
   ...^^^.^.    
  ..^^.^.^^^^   
 ...^M.^..^.^^  
 ...^^.....^^.  
 .....M@^^..^^  
 ...........^^  
 ..^....^.^^.^  
  .......^...   
   ...^.....    

< 1793h/1785H 277v/285V Pos: standing >
You feel your skin harden to stone.

< 1793h/1785H 281v/285V Pos: standing >
You attempt to flee...
   +++++..^^    
  ....^^^.^.^   
 ...^^.^.^^^^^  
 ...^M.^..^.^^  
 ...^^.@...^^.  
 .....M^^^..^^  
 ...........^^  
  .^....^.^^.   
   ......^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee northward!

< 1793h/1785H 257v/285V Pos: standing >
   ++++++..^    
  .....^^^.^.   
 ....^^.^.^^^^  
 ....^M.^..^.^  
 ....^^@....^^  
 ......M^^^..^  
 ............^  
  ..^....^.^^   
   .......^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 255v/285V Pos: standing >
   +++++++..    
  +.....^^^.^   
 .....^^.^.^^^  
 .....^M.^..^.  
 .....^@.....^  
 .......M^^^..  
 .............  
  ...^....^.^   
   ........^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 259v/285V Pos: standing >
   ++++++++.    
  ++.....^^^.   
 +.....^^.^.^^  
 +.....^M.^..^  
 +.....@^.....  
 +.......M^^^.  
 +............  
  ....^....^.   
   .........    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 259v/285V Pos: standing >
   .++++++++    
  +++.....^^^   
 .+.....^^.^.^  
 .+.....^M.^..  
 .+....@^^....  
 .+.......M^^^  
 .+...........  
  +....^....^   
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 259v/285V Pos: standing >
   ..+++++++    
  .+++.....^^   
 ..+.....^^.^.  
 ..+.....^M.^.  
 ..+...@.^^...  
 ..+.......M^^  
 ..+..........  
  .+....^....   
   +........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 259v/285V Pos: standing >
   *..++++++    
  *.+++.....^   
 *..+.....^^.^  
 ...+.....^M.^  
 ...+..@..^^..  
 ...+.......M^  
 ...+.........  
  ..+....^...   
   .+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 259v/285V Pos: standing >
   **.^...^^    
  **..+++++++   
 **.+++.....^^  
 *..+.....^^.^  
 ...+..@..^M.^  
 ...+.....^^..  
 ...+.......M^  
  ..+........   
   .+....^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 261v/285V Pos: standing >
   ***..^..M    
  ***.^...^^^   
 ***..++++++++  
 **.+++.....^^  
 *..+..@..^^.^  
 ...+.....^M.^  
 ...+.....^^..  
  ..+.......M   
   .+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 261v/285V Pos: standing >
Maul who?

< 1793h/1785H 263v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1793h/1785H 265v/285V Pos: standing >
   ****..^..    
  ****.^...^^   
 ****..+++++++  
 ***.+++.....^  
 **..+.@...^^.  
 ....+.....^M.  
 ....+.....^^.  
  ...+.......   
   ..+......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1793h/1785H 267v/285V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your north.
The stronghold gatekeeper who is in the distance to your north.

< 1793h/1785H 269v/285V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your north.
The stronghold gatekeeper who is in the distance to your north.

< 1793h/1785H 271v/285V Pos: standing >
   *****..^M    
  *****..^..M   
 *****.^...^^^  
 ****..+++++++  
 ***.++@.....^  
 **..+.....^^.  
 ....+.....^M.  
  ...+.....^^   
   ..+......    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1793h/1785H 277v/285V Pos: standing >
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@++++++  
 ***.+++.....^  
 **..+.....^^.  
  ...+.....^M   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1793h/1785H 278v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>

<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.

< 1793h/1785H 279v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 1793h/1785H 279v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)
The stronghold gatekeeper suddenly attacks YOU!
The stronghold gatekeeper misses you.
You snap into visibility.

< 1793h/1785H 279v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: gatekeeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1793h/1785H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: gatekeeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1793h/1785H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: gatekeeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1793h/1785H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: gatekeeper sta EP: excellent >
 You attempt to flee...

<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
You flee southward!

< 1793h/1785H 254v/285V Pos: standing >
Maul who?

< 1793h/1785H 260v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>

<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)

< 1793h/1785H 270v/285V Pos: standing >
Ok.

< 1793h/1785H 272v/285V Pos: standing >
The stronghold gatekeeper suddenly attacks YOU!
You snap into visibility.
-=[The stronghold gatekeeper's feeble maul grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 1791h/1785H 274v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: gatekeeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1791h/1785H 274v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: gatekeeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1791h/1785H 274v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: gatekeeper sta EP: excellent >
 You attempt to flee...

<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
You flee northward!

< 1791h/1785H 250v/285V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
A citizen who is not far off to your east.
A warder who is a brief walk away to your east.
The stronghold gatekeeper who is close by to your south.
A small lizard who is a brief walk away to your south.
A small lizard who is close by to your west.
A citizen who is not far off to your west.
A citizen who is not far off to your west.
A girl who is a brief walk away to your west.
A citizen who is a brief walk away to your west.

< 1791h/1785H 254v/285V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
A citizen who is not far off to your east.
A warder who is a brief walk away to your east.
The stronghold gatekeeper who is close by to your south.
A small lizard who is a brief walk away to your south.
A citizen who is not far off to your west.
A citizen who is not far off to your west.
The boy who is a brief walk away to your west.
A citizen who is a brief walk away to your west.

< 1791h/1785H 256v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.

< 1791h/1785H 263v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.(holy)

< 1791h/1785H 264v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A warder of Newhaven strolls about the area.(holy)(Gold Aura)

< 1791h/1785H 265v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1791h/1785H 267v/285V Pos: standing >
You quickly scan the area.
The lawkeeper who is close by to your north.
A grand knight who is not far off to your north.
A warder who is rather far off to your north.
A small lizard who is rather far off to your west.
A citizen who is in the distance to your west.
A citizen who is in the distance to your west.
A Human who is close by above you.
A private who is close by above you.
A private who is close by above you.

< 1791h/1785H 269v/285V Pos: standing >

< 1791h/1785H 273v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>

<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.(holy)

< 1791h/1785H 276v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>

<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Bliss Boulevard
</map>
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
A warder of Newhaven strolls about the area.(holy)(Gold Aura)

< 1791h/1785H 279v/285V Pos: standing >

<map>
Zone: The City of Newhaven.
Room: On Top of the Southeast Tower
</map>

<map>
Zone: The City of Newhaven.
Room: On Top of the Southeast Tower
</map>
On Top of the Southeast Tower
Obvious exits: -D
A Human (medium) stands here, fighting the lieutenant. (Non-Fraggable)(Gold Aura)
A warder of Newhaven roams the streets.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.
The lieutenant crouches here, fighting a Human.
A private in the Hammer of Newhaven stands at attention.

< 1791h/1785H 280v/285V Pos: standing >
A Human misses the lieutenant.
A Human misses the lieutenant.
You fill with BLoodLuST and make a ferocious attack against a Human!
You knock a Human down with a mighty blow!
[Damage: 40 ] 
< 1791h/1785H 285v/285V Pos: standing >
< T: lieutenant TP: kne TC: small wounds E: A Human kne EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your powerful crush strikes a Human hard.]=-
[Damage: 19 ] -=[Your powerful crush strikes a Human very hard.]=-
You miss a Human.
[Damage: 18 ] -=[Your powerful crush seriously wounds a Human.]=-
[Damage: 45 ] -=[You feel a powerful rush of AnGEr as your awesome crush causes a Human to grimace in pain.]=-
A Human completely sidesteps your lunge only to slam his elbow into your face!
[Damage: 22 ] -=[Your mighty crush causes a Human to grimace in pain.]=-
[Damage: 26 ] -=[You feel a powerful rush of AnGEr as your mighty crush hits a Human.]=-
A Human's some thin leather sandals was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.