The death of [47 Necrolyte] Bedaro -= Tharnadian Mercenaries =- (Gnome)

in A Light and Breezy Forest

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[217h 52m 5s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on horns>      a pair of spiked horncaps of endurance (magic) [74%]
<worn on eyes>       the eyes of the High Forest (glowing) [68%]
<worn in ear>        the earring of the Dragon Lords of damage [75%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[217h 52m 5s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[217h 52m 5s]
<worn around neck>   a gory string of cyclops eyes of damage (magic) [68%]
<worn around neck>   a random encrust object of strength
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    a cloak of protection of endurance (magic)
<worn on back>       a backpack of flowing mist (magic) [85%]
<worn on tail>       Zorobabi's circular stone ring of dexterity
<worn as quiver>     a pantherhide quiver of strength (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing) [83%]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [71%]
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of strength
<primary weapon>     the mace of light and darkness (magic)[217h 50m 18s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of damage (magic)
<worn on legs>       the leggings of a MaDMaN of regeneration (magic)
<worn on feet>       a set of bloodied horseshoes of strength (magic) [72%]

The Yacht 404SloopNotFound floats here.
The Ketch KrowiPlacek floats here.
The Sloop Now You Sea Me floats here.
The Sloop Lussinna helt floats here.
The Sloop Whirlwind floats here.
The Galleon The Clansdwarf floats here.
The Yacht Chicken Ship floats here.
The Sloop Spirit floats here.
The Caravel Queen Anne's Revenge floats here.
The Carrack Torpedo floats here.
The Sloop WhirlWind floats here.
The Galleon Nexus 7 floats here.
The Caravel Fragbait floats here.
The Galleon OnFirst floats here.
The Sloop ! floats here.
The Ketch Hull floats here.
The Galleon Evol Intent floats here.
The Clipper *--[DYNAMITE] floats here.
The Ketch PoundTown floats here.
The Galleon Deep Blue Spine floats here.
The Sloop noship floats here.
The Ketch Drakkar floats here.
The Sloop Syntax Error floats here.
The Sloop Wheel of Time floats here.
The Ketch SmElLy SaLMon floats here.
The Frigate skeLeTon cRew floats here.
The Sloop Elaphidist Runner floats here.
The Ketch Koda floats here.
The Yacht Ripper floats here.
The Ketch Wreck floats here.
The Ketch Lanun floats here.
The Caravel Nexus 8 floats here.
The Sloop Campbell's Sloop floats here.
A large tent of thick hide has been erected beside the docks.
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.

< 1832h/1832H 281v/285V Pos: standing >
You quickly scan the area.
An elite highwayman who is rather far off to your east.

< 1832h/1832H 283v/285V Pos: standing >
       MMMM^^.    
        MMM^^..   
       MMMM^^.^.  
       MMMM^^...  
        @++++M++  
       MMM^^..^.  
       MMM^^....  
       MM^^^...   
      MMM^^...    

< 1832h/1832H 285v/285V Pos: standing >
       MMMM^^.    
        MMM^^..   
       MMMM^^.^.  
       MMMM^^...  
        @+++++M+  
       MMM^^..^.  
       MMM^^....  
       MM^^^...   
      MMM^^...    

< 1832h/1832H 285v/285V Pos: standing >
Valid syntax is 'list <hull/weapon/equipment/cargo>'

< 1832h/1832H 285v/285V Pos: standing >
       MMMM^^.    
        MMM^^..   
       MMMM^^.^.  
       MMMM^^...  
        @++++++M  
       MMM^^..^.  
       MMM^^....  
       MM^^^...   
      MMM^^...    

< 1832h/1832H 285v/285V Pos: standing >
       MMMM^^.    
        MMM^^..   
       MMMM^^.^.  
       MMMM^^...  
        @+++++++  
       MMM^^..^.  
       MMM^^....  
       MM^^^...   
      MMM^^...    
---=== For sale ===---
Cured Meats                     25 platinum, 9 silver, and 2 copper per crate.

---=== We're buying ===---
Cured Meats                     12 platinum, 5 gold, 4 silver, and 6 copper per crate.
Exotic Foods                   105 platinum, 1 gold, 5 silver, and 6 copper per crate.
Pine Pitch                      68 platinum, and 4 gold per crate.
Elven Wines                    107 platinum, 8 gold, 5 silver, and 6 copper per crate.
Bulk Lumber                     72 platinum, and 9 gold per crate.
BlackSteel Ingots              123 platinum, 1 gold, 5 silver, and 6 copper per crate.
Bulk Coal                       72 platinum, 1 gold, 6 silver, and 2 copper per crate.
Silk Cloth                     116 platinum, 5 gold, 3 silver, and 2 copper per crate.
Copper Ingots                  117 platinum, 5 gold, and 4 copper per crate.

To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'

Your cargo manifest
-------------------

Ship Capacity: 10/10

< 1832h/1832H 285v/285V Pos: standing >
You can't seem to stay in control..

You lose all self control, your blood rushes fiercely!

< 1832h/1832H 285v/285V Pos: standing >

< 1832h/1832H 285v/285V Pos: standing >
      MMMM^^.^    
       MMM^^...   
      MMMM^^.^..  
      MMMM^^....  
       S@+++++++  
      MMM^^..^..  
      MMM^^.....  
      MM^^^....   
     MMM^^....    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 1832h/1832H 283v/285V Pos: standing >
     MMMM^^.^.    
      MMM^^....   
     MMMM^^.^...  
     MMMM^^....*  
      S+@+++++++  
     MMM^^..^..*  
     MMM^^.....*  
     MM^^^.....   
    MMM^^.....    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W

< 1832h/1832H 282v/285V Pos: standing >
      MMM^^...    
     MMMM^^.^..   
     MMMM^^....*  
      S+++++++++  
     MMM@^..^..*  
     MMM^^.....*  
     MM^^^.....*  
    MMM^^.....*   
   MMM^^^.^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1832h/1832H 281v/285V Pos: standing >
     MMM^^....    
    MMMM^^.^...   
    MMMM^^....**  
     S++++++++++  
    MMM^@..^..**  
    MMM^^.....**  
    MM^^^.....**  
   MMM^^.....**   
   MM^^^.^...*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1832h/1832H 281v/285V Pos: standing >
    MMM^^.....    
   MMMM^^.^...*   
   MMMM^^....***  
    S++++++++++M  
   MMM^^@.^..***  
   MMM^^.....***  
   MM^^^.....***  
  MMM^^.....***   
   M^^^.^...**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1832h/1832H 282v/285V Pos: standing >
    MMM^^.....    
   MMMM^^.^...*   
   MMMM^^....***  
    S+++++++++M+  
   MMM^^@.^..***  
   MMM^^.....***  
   MM^^^.....***  
  MMM^^.....***   
   M^^^.^...**    
   MMM^^.....*    
  MMMM^^.^...**   
  MMMM^^....***+  
   S+++++++++M++  
  MMM^^.@^..***+  
  MMM^^.....***+  
  MM^^^.....***M  
  MM^^.....****   
   ^^^.^...***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1832h/1832H 283v/285V Pos: standing >
   MMM^^.....*    
  MMMM^^.^...**   
  MMMM^^....***+  
   S+++++++++M++  
  MMM^^.@^..***+  
  MMM^^.....***+  
  MM^^^.....***+  
  MM^^.....****   
   ^^^.^...***    

< 1832h/1832H 283v/285V Pos: standing >

< 1832h/1832H 283v/285V Pos: standing >
   MM^^.....**    
  MMM^^.^...**+   
 MMMM^^....***+*  
  S+++++++++M+++  
 MMM^^..@..***+*  
 MMM^^.....***+*  
 MM^^^.....***+*  
  M^^.....****+   
   ^^.^...****    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1832h/1832H 281v/285V Pos: standing >
   MM^^.....**    
  MMM^^.^...**+   
 MMMM^^....***+*  
  S++++++++M++++  
 MMM^^..@..***+*  
 MMM^^.....***+*  
 MM^^^.....***+*  
  M^^.....****+   
   ^^.^...****    
   M^^.....**+    
  MM^^.^...**+*   
 MMM^^....***+**  
 S++++++++M++++^  
 MM^^..^@.***+**  
 MM^^.....***+**  
 M^^^.....***+**  
  ^^.....****+*   
   ^.^...****+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1832h/1832H 279v/285V Pos: standing >
   M^^.....**+    
  MM^^.^...**+*   
 MMM^^....***+**  
 S++++++++M++++^  
 MM^^..^@.***+**  
 MM^^.....***+**  
 M^^^.....***+**  
  ^^.....****+*   
   ^.^...****+    
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 ++++++++M++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1832h/1832H 279v/285V Pos: standing >
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 ++++++++M++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    

< 1832h/1832H 285v/285V Pos: standing >
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 ++++++++M++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    

< 1832h/1832H 285v/285V Pos: standing >
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 +++++++M+++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    

< 1832h/1832H 285v/285V Pos: standing >
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 +++++++M+++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    

< 1832h/1832H 285v/285V Pos: standing >
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 +++++++M+++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    

< 1832h/1832H 285v/285V Pos: standing >
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 +++++++M+++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    

< 1832h/1832H 285v/285V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
   ^^.....**+*    
  M^^.^...**+**   
 MM^^....***+***  
 ++++++M++++++^*  
 M^^..^.@***+***  
 M^^.....***+***  
 ^^^.....***+***  
  ^.....****+**   
   .^...****+*    

< 1832h/1832H 285v/285V Pos: standing >

< 1832h/1832H 285v/285V Pos: standing >
   .....**+*    
  ^.^...**+**   
 ^^....***+***  
 ++++M++++++^*  
 ^..^..@M*+***  
 ^.....**P+***  
 ^.....***+***  
  ....**M*+**   
   ...****+*    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1832h/1832H 283v/285V Pos: standing >

< 1832h/1832H 283v/285V Pos: standing >
You already have a good rush going.

< 1832h/1832H 283v/285V Pos: standing >
   .....**+*    
  ^.^...**+**   
 ^^....***+***  
 +++M+++++++^*  
 ^..^..@M*+***  
 ^.....**P+***  
 ^.....***+***  
  ....**M*+**   
   ...****+*    

< 1832h/1832H 283v/285V Pos: standing >
You quickly scan the area.
A barbarian hunter who is close by to your east.

< 1832h/1832H 283v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1832h/1832H 283v/285V Pos: standing >
   .^...**+*    
  ^....***+**   
 +++M+++++++^*  
 ^..^..*M*+***  
 ^.....@*P+***  
 ^.....***+***  
 .....**M*+***  
  ^...****+**   
   ..*****+*    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1832h/1832H 281v/285V Pos: standing >
   .^...**+*    
  ^....***+**   
 ++M++++++++^*  
 ^..^..*M*+***  
 ^.....@*P+***  
 ^.....***+***  
 .....**M*+***  
  ^...****+**   
   ..*****+*    
You quickly scan the area.
The lich of a small gnomish clockmaker who is not far off to your east.

< 1832h/1832H 281v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1832h/1832H 283v/285V Pos: standing >
You quickly scan the area.
The lich of a small gnomish clockmaker who is not far off to your east.

< 1832h/1832H 285v/285V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.

< 1832h/1832H 285v/285V Pos: standing >
   ....***+*    
  +M++++++++^   
 ^..^..*M*+***  
 ^.....**P+***  
 ^.....@**+***  
 .....**M*+***  
 .^...****+***  
  ...*****+**   
   ..**++++*    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1832h/1832H 283v/285V Pos: standing >

< 1832h/1832H 283v/285V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1832h/1832H 283v/285V Pos: standing >
   ....***+*    
  M+++++++++^   
 ^..^..*M*+***  
 ^.....**P+***  
 ^.....@**+***  
 .....**M*+***  
 .^...****+***  
  ...*****+**   
   ..**++++*    

< 1832h/1832H 285v/285V Pos: standing >
   ....***+*    
  M+++++++++^   
 ^..^..*M*+***  
 ^.....**P+***  
 ^.....@**+***  
 .....**M*+***  
 .^...****+***  
  ...*****+**   
   ..**++++*    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1832h/1832H 285v/285V Pos: standing >

< 1832h/1832H 285v/285V Pos: standing >
   ...***+**    
  +++++++++^*   
 ..^..*M*+****  
 .....**P+****  
 .....*@*+****  
 ....**M*+****  
 ^...****+****  
  ..*****+***   
   .**++++**    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1832h/1832H 281v/285V Pos: standing >
Maul who?

< 1832h/1832H 281v/285V Pos: standing >
   ..***+***    
  ++++++++^**   
 .^..*M*+*****  
 ....**P+*****  
 ....**@+*****  
 ...**M*+*****  
 ...****+*****  
  .*****+****   
   **++++***    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1832h/1832H 277v/285V Pos: standing >
Maul who?

< 1832h/1832H 277v/285V Pos: standing >
   ...**+***    
  ...***+****   
 +++++++++^***  
 .^..*M*+*****  
 ....**@+*****  
 ....***+*****  
 ...**M*+*****  
  ..****+****   
   *****+***    
A Light and Breezy Forest
Obvious exits: -N -E -S -W
*A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)
*The lich of a small gnomish clockmaker stands here. (minion) (Red Aura)

< 1832h/1832H 275v/285V Pos: standing >
You snap into visibility.
A Gnome snaps into visibility.
You fill with BLoodLuST and make a ferocious attack against a Gnome!
You knock a Gnome down with a mighty blow!
[Damage: 11 ] 
< 1832h/1832H 278v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss a Gnome.
You snap into visibility.
[Damage:  6 ] -=[Your bludgeon wounds a Gnome.]=-
Your mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon a Gnome!
You snap into visibility.
[Damage: 131 ] -=[The power of your God rains down pain and suffering upon a Gnome!]=-
[Damage:  7 ] -=[Your decent crush wounds a Gnome.]=-
[Damage: 21 ] -=[You feel a powerful rush of AnGEr as your impressive crush strikes a Gnome.]=-
[Damage:  6 ] -=[Your decent bludgeon wounds a Gnome.]=-
[Damage:  6 ] -=[Your bludgeon wounds a Gnome.]=-
[Damage:  9 ] -=[Your fine bludgeon wounds a Gnome.]=-
[Damage:  7 ] -=[Your decent bludgeon wounds a Gnome.]=-

< 1832h/1832H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP:  few wounds >
 The lich of a small gnomish clockmaker suddenly attacks YOU!
The lich of a small gnomish clockmaker snaps into visibility.
-=[The lich of a small gnomish clockmaker's weak punch grazes you.]=-

< 1831h/1832H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: A Gnome kne EP:  few wounds >
 A pitch black gate rises out of the ground!


< 1831h/1832H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: A Gnome kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 31 ] -=[Your powerful bludgeon strikes a Gnome hard.]=-
[Damage:  6 ] -=[Your decent crush wounds a Gnome.]=-
As you strike a Gnome, the power of your ancestors fill you with RAGE!
You surprise a Gnome with a blow to the back, leaving him momentarily confused.
[Damage:  6 ] -=[Your decent bludgeon wounds a Gnome.]=-
[Damage:  7 ] -=[Your decent crush wounds a Gnome.]=-
[Damage:  4 ] -=[Your crude crush wounds a Gnome.]=-
[Damage: 10 ] -=[Your bludgeon strikes a Gnome.]=-
[Damage: 23 ] -=[Your bludgeon strikes a Gnome hard.]=-
[Damage: 24 ] -=[Your impressive bludgeon strikes a Gnome hard.]=-
[Damage: 23 ] -=[Your impressive bludgeon strikes a Gnome very hard.]=-

< 1831h/1832H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: A Gnome kne EP:  nasty wounds >
    ...**+***    
  ...***+****   
 +++++++++^***  
 .^..*M*+*****  
 ....**@+*****  
 ....***+*****  
 ...****+*****  
  ..**M*+****   
   *****+***    

< 1831h/1832H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: A Gnome kne EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 27 ] -=[Your bludgeon strikes a Gnome very hard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 110 ] -=[You feel a powerful rush of AnGEr as your awesome bludgeon grievously wounds a Gnome.]=-
[Damage: 23 ] -=[Your impressive crush causes a Gnome to grimace in pain.]=-
[Damage: 19 ] -=[Your crush critically injures a Gnome.]=-
A Gnome is mortally wounded, and will die soon, if not aided.
You score a DEVASTATING HIT!!!!!
[Damage:  5 ] -=[You feel a powerful rush of AnGEr as your decent bludgeon hits a Gnome.]=-
A Gnome's some robes of the arch-magi was completely destroyed by the massive blow!
A Gnome's silvery pin with an emblem of a moon and a harp was completely destroyed by the massive blow!
The lich of a small gnomish clockmaker stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.