The death of [48 Necrolyte] Bedaro -= Tharnadian Mercenaries =- (Gnome)

in A Dirt Lane Between the Smithies' and Grocers' Quarters

from the perspective of [56 RaGeloRd] Kossan -=Denizens of Lloth=- (Minotaur)

<floating about head>a dark yellow ioun stone[215h 13m 3s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on horns>      a pair of spiked horncaps of endurance (magic) [74%]
<worn on eyes>       the eyes of the High Forest (glowing) [68%]
<worn in ear>        the earring of the Dragon Lords of damage
<worn in ear>        the earring of the Dragon Lords of damage [75%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[215h 13m 3s]
<worn in nose>       a death ring of Tezcatlipoca (magic)[215h 13m 3s]
<worn around neck>   a gory string of cyclops eyes of damage (magic) [68%]
<worn around neck>   a random encrust object of strength
<worn on body>       the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body>    the cloak of the stalker (invis) (magic)[193h 2m 55s]
<worn on back>       a backpack of flowing mist (magic) [83%]
<worn on tail>       Zorobabi's circular stone ring of dexterity
<worn as quiver>     a pantherhide quiver of strength (magic) (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing) [83%]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [71%]
<worn on finger>     Zorobabi's circular stone ring of strength
<worn on finger>     a ring of regeneration of damage (magic) (glowing)
<primary weapon>     the mace of light and darkness (magic)[215h 13m 48s]
<secondary weapon>   a long slime-covered tendril with an unblinking eye [superior] (magic) (humming)
<worn on legs>       the leggings of a MaDMaN of regeneration (magic)
<worn on feet>       a set of bloodied horseshoes of strength (magic) [72%]

 M++M++M+M++++  
 ^.M...@....^^  
 .^.^..***....  
 ..^..******..  
  .....******   
   .....****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 280v/285V Pos: standing >
   ^.MMMMM..    
  ^^MMMMM.^..   
 .^^.^m^......  
 MM++M++M+M+++  
 ^^.M..@.....^  
 ^.^.^..***...  
 ^..^..******.  
  ^.....*****   
   ^.....***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 280v/285V Pos: standing >
   ^.MMMMM..    
  ^^MMMMM.^..   
 .^^.^m^......  
 MM+M+++M++M++  
 ^^.M..@.....^  
 ^.^.^..***...  
 ^..^..******.  
  ^.....*****   
   ^.....***    
   ^^.MMMMM.    
  .^^MMMMM.^.   
 ^.^^.^m^.....  
 ^MM+M+++M++M+  
 ^^^.M.@......  
 ^^.^.^..***..  
 ^^..^..******  
  ^^.....****   
   ^^.....**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 280v/285V Pos: standing >
   ^^^.MMMMM    
  ^.^^MMMMM.^   
 M^.^^.^m^....  
 M^MM+M+++M++M  
 M^^^.M@......  
 M^^.^.^..***.  
 M^^..^..*****  
  ^^^.....***   
   ^^^.....*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 280v/285V Pos: standing >
   ^^^.MMMMM    
  ^.^^MMMMM.^   
 M^.^^.^m^....  
 M^MM+M++M+++M  
 M^^^.M@......  
 M^^.^.^..***.  
 M^^..^..*****  
  ^^^.....***   
   ^^^.....*    
   ^^^^.MMMM    
  M^.^^MMMMM.   
 MM^.^^.^m^...  
 MM^MM+M++M+++  
 MM^^^.@......  
 MM^^.^.^..***  
 MM^^..^..****  
  M^^^.....**   
   M^^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 1773h/1773H 280v/285V Pos: standing >
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MM+M++M++  
 MMM^^^@M.....  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 280v/285V Pos: standing >
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MMM+++M++  
 MMM^^^@M.....  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
   MM^^^^.MM    
  MMM^.^^MMMM   
  MMM^.^^.^.^.  
  MMM^MMM+++M+  
  MMM^^@.M....  
  MMM^^.^.^..*  
  MMM^^..^..**  
   MM^^^.....   
   MMM^^^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 280v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1773h/1773H 282v/285V Pos: standing >
   MM^^^^.MM    
  MMM^.^^MMMM   
  MMM^.^^.^.^.  
  MMM^MM+M++M+  
  MMM^^@.M....  
  MMM^^.^.^..*  
  MMM^^..^..**  
   MM^^^.....   
   MMM^^^...    
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MM+M++M++  
 MMM^^^@M.....  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 283v/285V Pos: standing >
You quickly scan the area.
A barbarian mercenary who is close by to your east.

< 1773h/1773H 283v/285V Pos: standing >
You quickly scan the area.
A barbarian mercenary who is close by to your east.

< 1773h/1773H 283v/285V Pos: standing >
   MM^^^^.MM    
  MMM^.^^MMMM   
  MMM^.^^.^.^.  
  MMM^MM+M++M+  
  MMM^^@.M....  
  MMM^^.^.^..*  
  MMM^^..^..**  
   MM^^^.....   
   MMM^^^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 281v/285V Pos: standing >
   MM^^^^.MM    
  MMM^.^^MMMM   
  MMM^.^^.^.^.  
  MMM^MM++M+M+  
  MMM^^@.M....  
  MMM^^.^.^..*  
  MMM^^..^..**  
   MM^^^.....   
   MMM^^^...    

< 1773h/1773H 281v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1773h/1773H 283v/285V Pos: standing >
   MM^^^^.MM    
  MMM^.^^MMMM   
  MMM^.^^.^.^.  
  MMM^MM++MM++  
  MMM^^@..M...  
  MMM^^.^.^..*  
  MMM^^..^..**  
   MM^^^.....   
   MMM^^^...    

< 1773h/1773H 285v/285V Pos: standing >
   MM^^^^.MM    
  MMM^.^^MMMM   
  MMM^.^^.^.^.  
  MMM^MM+++M++  
  MMM^^@..M...  
  MMM^^.^.^..*  
  MMM^^..^..**  
   MM^^^.....   
   MMM^^^...    
   M^^^^.MMM    
  MM^.^^MMMMM   
 MMM^.^^.^.^..  
 MMM^MM+++M+++  
 MMM^^^@.M....  
 MMM^^.^.^..**  
 MMM^^..^..***  
  MM^^^.....*   
   MM^^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1773h/1773H 283v/285V Pos: standing >
   MM^..^^^^    
  MM^^^^.MMMM   
 MMM^.^^MMMMM.  
 MMM^.^^.^.^..  
 MMM^MM@++M+++  
 MMM^^^..M....  
 MMM^^.^.^..**  
  MM^^..^..**   
   M^^^.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1773h/1773H 281v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S

< 1773h/1773H 280v/285V Pos: standing >
The gate seems to be closed.

< 1773h/1773H 282v/285V Pos: standing >
You quickly scan the area.
You see nothing.

< 1773h/1773H 284v/285V Pos: standing >
As the gootwiet fades, you no longer feel so in tune with your body.
Ok.

< 1773h/1773H 285v/285V Pos: standing >
Pardon?

< 1773h/1773H 285v/285V Pos: standing >
Pardon?

< 1773h/1773H 285v/285V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A customs officer who is close by to your north.
A tall longbowman who is rather far off to your north.
An imposing man-at-arms who is in the distance to your north.
A burly bricklayer who is in the distance to your north.

< 1773h/1773H 285v/285V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A customs officer who is close by to your north.
An imposing man-at-arms who is not far off to your north.
An imposing man-at-arms who is a brief walk away to your north.
A tall longbowman who is rather far off to your north.
A burly bricklayer who is in the distance to your north.

< 1773h/1773H 285v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 1773h/1773H 283v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
An imposing man-at-arms is strolling about, looking for trouble.

< 1773h/1773H 282v/285V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
An imposing man-at-arms who is a brief walk away to your north.
A burly bricklayer who is a brief walk away to your north.
The bailey hangman who is in the distance to your north.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.

< 1773h/1773H 282v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
An imposing man-at-arms is strolling about, looking for trouble.

< 1773h/1773H 284v/285V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
An imposing man-at-arms who is not far off to your north.
A burly bricklayer who is not far off to your north.
A tall longbowman who is a brief walk away to your north.
The bailey hangman who is rather far off to your north.
A grumbling private who is close by to your east.
The bailey apothecary who is close by to your east.
An imposing man-at-arms who is close by to your south.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.

< 1773h/1773H 284v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A tall longbowman is walking his daily patrol on the platform.

< 1773h/1773H 283v/285V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A burly bricklayer who is close by to your north.
The bailey hangman who is a brief walk away to your north.
A frowning teamster who is a brief walk away to your east.
An imposing man-at-arms who is close by to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A heavily-built mason who is not far off to your west.
A towering hosteler who is not far off to your west.

< 1773h/1773H 283v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
An imposing man-at-arms is strolling about, looking for trouble.
A burly bricklayer strolls though the streets of the bailey.

< 1773h/1773H 284v/285V Pos: standing >
A cold stare from the man-at-arms is all the welcome you get.

You quickly scan the area.
The bailey hangman who is not far off to your north.
A one-eyed elven glazier who is close by to your east.
A tall longbowman who is close by to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
The lich of a small gnomish clockmaker who is close by to your west.
The lich of a master bladesmith who is close by to your west.

< 1773h/1773H 284v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A tall longbowman is walking his daily patrol on the platform.

< 1773h/1773H 283v/285V Pos: standing >
You quickly scan the area.
The bailey hangman who is close by to your north.
An imposing man-at-arms who is close by to your south.
A tall longbowman who is not far off to your south.
An imposing man-at-arms who is a brief walk away to your south.
An imposing man-at-arms who is rather far off to your south.
A customs officer who is in the distance to your south.

< 1773h/1773H 283v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
The bailey hangman wanders about wringing his hands.

< 1773h/1773H 284v/285V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your south.
A tall longbowman who is a brief walk away to your south.
An imposing man-at-arms who is rather far off to your south.
The bailey tanner who is close by to your west.

< 1773h/1773H 284v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S

< 1773h/1773H 283v/285V Pos: standing >
You quickly scan the area.
The bailey hangman who is close by to your south.
An imposing man-at-arms who is a brief walk away to your south.
A tall longbowman who is rather far off to your south.

< 1773h/1773H 283v/285V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1773h/1773H 285v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
The bailey hangman wanders about wringing his hands.

< 1773h/1773H 282v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A burly bricklayer strolls though the streets of the bailey.
A tall longbowman is walking his daily patrol on the platform.

< 1773h/1773H 279v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 1773h/1773H 279v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 1773h/1773H 282v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Lane Between the Smithies' and Grocers' Quarters
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Lane Between the Smithies' and Grocers' Quarters
</map>
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -N -E -W
An imposing man-at-arms is strolling about, looking for trouble.
The lich of a small gnomish clockmaker stands in mid-air here, fighting the bailey sheriff. (Minion) (Red Aura)
The lich of a master bladesmith stands in mid-air here, fighting the bailey sheriff. (Minion) (Red Aura)
You sense a lifeform nearby.
The bailey sheriff stands here, fighting the lich of a master bladesmith.

< 1773h/1773H 279v/285V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 1773h/1773H 279v/285V Pos: standing >
The bailey sheriff's punch grazes the lich of a master bladesmith.
The bailey sheriff shivers as he hits the lich of a master bladesmith.
The bailey sheriff's punch grazes the lich of a master bladesmith.
The bailey sheriff shivers as he hits the lich of a master bladesmith.

< 1773h/1773H 285v/285V Pos: standing >
You quickly scan the area.
A one-armed beggar who is close by to your north.
A broad-chested wheelwright who is close by to your north.
A one-eyed elven glazier who is not far off to your east.
An imposing man-at-arms who is not far off to your west.

< 1773h/1773H 285v/285V Pos: standing >
You quickly scan the area.
A one-armed beggar who is close by to your north.
A broad-chested wheelwright who is close by to your north.
A one-eyed elven glazier who is not far off to your east.
An imposing man-at-arms who is not far off to your west.
A Gnome gives an order to his followers.
The lich of a small gnomish clockmaker starts casting an offensive spell.
The lich of a master bladesmith starts casting an offensive spell.

< 1773h/1773H 285v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A tall longbowman is walking his daily patrol on the platform.

< 1773h/1773H 282v/285V Pos: standing >
Maul who?

< 1773h/1773H 282v/285V Pos: standing >

< 1773h/1773H 282v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
A burly bricklayer strolls though the streets of the bailey.

< 1773h/1773H 279v/285V Pos: standing >
You feel yourself return to normal as your rage abates.

< 1773h/1773H 279v/285V Pos: standing >
You have not yet recovered from your last fit of BloodLust!

< 1773h/1773H 285v/285V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1773h/1773H 285v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.

< 1773h/1773H 282v/285V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Lane Between the Smithies' and Grocers' Quarters
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Dirt Lane Between the Smithies' and Grocers' Quarters
</map>
A Dirt Lane Between the Smithies' and Grocers' Quarters
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The corpse of the bailey sheriff is lying here.
A tall longbowman is walking his daily patrol on the platform.
An imposing man-at-arms stands here, fighting the lich of a master bladesmith.
The lich of a small gnomish clockmaker stands here. (minion) (Red Aura)
The lich of a master bladesmith stands in mid-air here, fighting an imposing man-at-arms. (Minion) (Red Aura)
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here.(Red Aura)

< 1773h/1773H 279v/285V Pos: standing >
An imposing man-at-arms's powerful crush strikes the lich of a master bladesmith.
An imposing man-at-arms shivers as he hits the lich of a master bladesmith.
An imposing man-at-arms's impressive crush strikes the lich of a master bladesmith.
An imposing man-at-arms shivers as he hits the lich of a master bladesmith.
An imposing man-at-arms's powerful crush strikes the lich of a master bladesmith.
An imposing man-at-arms shivers as he hits the lich of a master bladesmith.

< 1773h/1773H 285v/285V Pos: standing >
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Gnome!
You knock a Gnome down with a mighty blow!
[Damage: 14 ] 
< 1773h/1773H 285v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP: excellent >
 An imposing man-at-arms parries the lich of a master bladesmith's lunge at him.
An imposing man-at-arms deflects the lich of a master bladesmith's blow and strikes back at it!
An imposing man-at-arms's crush strikes the lich of a master bladesmith.
An imposing man-at-arms shivers as he hits the lich of a master bladesmith.

< 1773h/1773H 285v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP: excellent >
 You snap into visibility.
[Damage:  5 ] -=[Your bludgeon wounds a Gnome.]=-
Your mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon a Gnome!
You snap into visibility.
[Damage: 124 ] -=[The power of your God rains down pain and suffering upon a Gnome!]=-
[Damage:  5 ] -=[Your whip wounds a Gnome.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 73 ] -=[Your whip seriously wounds a Gnome.]=-
[Damage: 21 ] -=[Your impressive bludgeon strikes a Gnome.]=-
[Damage: 55 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon seriously wounds a Gnome.]=-
Your mace of light and darkness flares with darkness, unleashing the wrath of the underworld upon a Gnome!
You snap into visibility.
[Damage: 128 ] -=[The power of your God rains down pain and suffering upon a Gnome!]=-
[Damage: 28 ] -=[Your bludgeon causes a Gnome to grimace in pain.]=-
[Damage: 25 ] -=[Your bludgeon grievously wounds a Gnome.]=-

< 1773h/1773H 285v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive bludgeon hits a Gnome.]=-
The lich of a master bladesmith stops following a Gnome.
The lich of a small gnomish clockmaker stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.