The death of [16 Necromancer] Nae (Kobold)

in A Marshy Clearing with Patches of Tanglebush

from the perspective of [16 Necromancer] Nae (Kobold)

<worn on head>       a rusty clay hat
<worn on body>       a rothe-hide tunic
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn about waist>   a girth of thick rawhide
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on feet>       a pair of dark black boots


< 102h/93H 114v/114V Pos: standing >
You stop using a belt of sewn ratskins.
You clasp a girth of thick rawhide around your waist.

< 96h/88H 114v/114V Pos: standing >

		Character attributes for Nae

Level: 16   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 0 mths  Height: 41 inches Weight: 46 lbs  Size: small

STR: excellent        AGI: excellent         DEX: excellent
POW: excellent        INT: excellent         WIS: excellent
CON: excellent        CHA: very good        LUCK: excellent

Armor Points: -85  Reduces melee damage taken by 8.5% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Not a problem

< 96h/88H 114v/114V Pos: standing >
You stop using a girth of thick rawhide.
You clasp a belt of sewn ratskins around your waist.

< 96h/88H 114v/114V Pos: standing >
You stop using a belt of sewn ratskins.
You clasp a girth of thick rawhide around your waist.

< 96h/88H 114v/114V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 96h/88H 114v/114V Pos: standing >

		Character attributes for Nae

Level: 16   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 0 mths  Height: 41 inches Weight: 46 lbs  Size: small

STR: excellent        AGI: excellent         DEX: excellent
POW: excellent        INT: excellent         WIS: excellent
CON: excellent        CHA: very good        LUCK: excellent

Armor Points: -87  Reduces melee damage taken by 8.7% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Not a problem

< 101h/93H 114v/114V Pos: standing >
You are carrying: (4/11)
a belt of sewn ratskins
a quill
a steel long sword
a spellbook

< 101h/93H 114v/114V Pos: standing >
You attach a quill to your belt.

< 101h/93H 114v/114V Pos: standing >
You drop a belt of sewn ratskins.

< 101h/93H 114v/114V Pos: standing >
A belt of sewn ratskins crumbles to dust and blows away.

< 101h/93H 114v/114V Pos: standing >
That item cannot be salvaged.

< 101h/93H 114v/114V Pos: standing >
You drop a steel long sword.

< 101h/93H 114v/114V Pos: standing >
You are carrying: (1/11)
a spellbook

< 101h/93H 114v/114V Pos: standing >

< 101h/93H 114v/114V Pos: standing >
Chief Guard's Office
Obvious exits: -West #
A steel long sword has been left here.
Fresh blood splatters cover the area.
The corpse of the kobold chief guard is lying here.
The zombie of a kobold guard stands here. (minion) 
The zombie of a kobold guard stands here. (minion) 
The zombie of a kobold guard stands here. (minion) 

< 101h/93H 114v/114V Pos: standing >
You don't find anything you didn't see before.

< 101h/93H 114v/114V Pos: standing >
You start chanting...

< 101h/93H 114v/114V Pos: standing >
Casting: embalm **

< 101h/93H 114v/114V Pos: standing >
You complete your spell...
The corpse of the kobold chief guard is preserved for an additional 50 hours.

< 101h/93H 114v/114V Pos: standing >
You start chanting...

< 101h/93H 114v/114V Pos: standing >
You complete your spell...
You are too weak to animate more corpses!

< 101h/93H 114v/114V Pos: standing >
You sit down and relax.

< 101h/93H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - life leech
( 3rd circle)  2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) vampiric touch
   20 seconds:  ( 3rd) embalm
   31 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 101h/93H 114v/114V Pos: sitting >
You start meditating...

< 101h/93H 114v/114V Pos: sitting >
You have finished memorizing vampiric touch.

< 101h/93H 114v/114V Pos: sitting >
You have finished memorizing embalm.

< 101h/93H 114v/114V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 100h/93H 114v/114V Pos: sitting >
You clamber to your feet.

< 100h/93H 114v/114V Pos: standing >
Ok.

< 100h/93H 114v/114V Pos: standing >
Guard's Post of the Eastern Settlement
   The hut serves as a post for the kobold guards of the eastern side
of settlement.  The post is a large hut made of stone and mortar,
roomy yet littered with piles of garbage.  The guards of the post seem
tougher than the average kobold, yet even they instill little fear in
you.  A doorway leads to the east, into the chief guard's office.
Obvious exits: -East  -West 
A kobold guard of the kobold settlement looks for signs of trouble.
A kobold guard of the kobold settlement looks for signs of trouble.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
You drag the corpse of the kobold chief guard along behind you.

< 100h/93H 108v/114V Pos: standing >
Ok.

< 100h/93H 112v/114V Pos: standing >
A Bend in the Trail
   The trail bends to the south of here.  The trail seems to get a bit
better to the south, simply because it doesn't seem to be used as
often.  To the east is a small path leading towards a large stone hut
among the trees of the forest surrounding the settlement.
Obvious exits: -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.

< 100h/93H 113v/114V Pos: standing >
An Ill-Kept Trail
   This as an badly kept trail running through a kobold camp.  The
trail is heavily used but in very bad condition.  Debris lies on the
wayside of the path in heaps:  bones, refuse, rotting food... Moving
along the trail is some chore.
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.

< 100h/93H 111v/114V Pos: standing >
The Blacksmith's Hut
   This hut, unlike most of the other kobold huts, is made of sturdy
stone and mortar.  A forge lies blazing in the western wall, with
hammers and tongs, and all assorted blacksmith equipment hanging from
the walls.  Weapons and armor lie around the room, ready to be sold
for profit by the greedy kobold blacksmith.
Obvious exits: -South
A weapon rack stands here in the corner.
(Q)Szxvu, the kobold blacksmith is here staring harshly at you.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.

< 100h/93H 110v/114V Pos: standing >
Sorry, but you cannot do that here!

< 100h/93H 112v/114V Pos: standing >
Autosaving...

< 100h/93H 114v/114V Pos: standing >
You ask Szxvu, the kobold blacksmith 'hi'

< 100h/93H 114v/114V Pos: standing >
Szxvu looks as tough and mean as a kobold you have ever seen before.  He
stands taller than the average kobold and is extremely built due to his
many years of working the hammer and forge of his blacksmithy.  He snarls
as you look him up and down, flexing his bulging biscep in a typical
male display of power.
Szxvu, the kobold blacksmith appears to be Kobold and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..

<worn in ear>        a thick loop of gold [poor]
<wielding twohanded> a hammer of black adamantite [superior]

< 100h/93H 114v/114V Pos: standing >
You ask Szxvu, the kobold blacksmith 'help'

< 100h/93H 114v/114V Pos: standing >
You ask Szxvu, the kobold blacksmith 'hello'

< 100h/93H 114v/114V Pos: standing >
You ask Szxvu, the kobold blacksmith 'craft'

< 100h/93H 114v/114V Pos: standing >
An Ill-Kept Trail
   This as an badly kept trail running through a kobold camp.  The
trail is heavily used but in very bad condition.  Debris lies on the
wayside of the path in heaps:  bones, refuse, rotting food... Moving
along the trail is some chore.
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 100h/93H 113v/114V Pos: standing >
A Cubs Den
   The den is filled with baby kobolds, carefully being watched over
by kobold nurses.  The hut is fairly roomy but stinks of decaying
feces.  Straw litters the floor, trying to cover up the mud and stink
of the room.  The only way out of the hut lies to the north.
Obvious exits: -North
A baby kobold crawls about, looking for something to chew on.
A baby kobold crawls about, looking for something to chew on.
A baby kobold crawls about, looking for something to chew on.
A baby kobold crawls about, looking for something to chew on.
A baby kobold crawls about, looking for something to chew on.
A baby kobold crawls about, looking for something to chew on.
A kobold wet nurse wanders about, trying to keep track of all the young ones.
A kobold wet nurse wanders about, trying to keep track of all the young ones.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 100h/93H 112v/114V Pos: standing >
An Ill-Kept Trail
   This as an badly kept trail running through a kobold camp.  The
trail is heavily used but in very bad condition.  Debris lies on the
wayside of the path in heaps:  bones, refuse, rotting food... Moving
along the trail is some chore.
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.

< 100h/93H 112v/114V Pos: standing >
An Ill-Kept Trail
   You stand on an ill-kept trail, the busiest pathway in all of the
settlement.  The trail, although used heavily, seem to be in dire need
of repair.  At some point it looks like a kobold tried laying some
paving stones on the path but either got bored or died, as the job is
woefully incomplete, causing one to stumble about the trail, one foot
sinking in the mud of the trail the other tripping over a stone.  The
trail continues to the east and west while to the north lies the food
supply.
Obvious exits: -North -East  -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.

< 100h/93H 111v/114V Pos: standing >
Entrance to the Kobold Settlement
   You stand at the entrance to the kobold settlement.  The settlement
seems to be a loose sprawl of mud, wood and stone huts connecting off
various muddy pathways.  A rank stench hangs in the air like too many
unwashed kobolds trying to live together in one place.  An ill-kept
trail leads east and west from here winding through among the squat
mud and stick huts of the kobolds.  A sign has been planted here in
the mucky ground.
Obvious exits: -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.

< 100h/93H 110v/114V Pos: standing >
An Ill-Kept Trail
   This is an ill-kept trail running through a kobold encampment.  The
trail is used often, but little has been done to keep it in travelable
shape.  Paving stones seem to have been laid down at one time to make
traveling easier, but now only make you trip and fall in the muck of
the trail.  Giant ruts in the trail threaten to swallow your leg whole
if one is not to careful.  To the north, a small stream can be seen.
To the south is a wooden hut.  The trail continues to the east and west.
Obvious exits: -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.

< 100h/93H 111v/114V Pos: standing >
Guard's Post of the Bridge
   The post is a small hut built overlooking the trail to the north.
The hut is built up onto the bank of a small mound, giving a good view
of the area from here.  The kobold guards sit within the hut looking
bored.
Obvious exits: -North
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 100h/93H 111v/114V Pos: standing >
An Ill-Kept Trail
   This is an ill-kept trail running through a kobold encampment.  The
trail is used often, but little has been done to keep it in travelable
shape.  Paving stones seem to have been laid down at one time to make
traveling easier, but now only make you trip and fall in the muck of
the trail.  Giant ruts in the trail threaten to swallow your leg whole
if one is not to careful.  To the north, a small stream can be seen.
To the south is a wooden hut.  The trail continues to the east and west.
Obvious exits: -East  -South -West 
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.

< 100h/93H 111v/114V Pos: standing >
Entrance to the Kobold Settlement
   You stand at the entrance to the kobold settlement.  The settlement
seems to be a loose sprawl of mud, wood and stone huts connecting off
various muddy pathways.  A rank stench hangs in the air like too many
unwashed kobolds trying to live together in one place.  An ill-kept
trail leads east and west from here winding through among the squat
mud and stick huts of the kobolds.  A sign has been planted here in
the mucky ground.
Obvious exits: -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 100h/93H 111v/114V Pos: standing >
A Trail
   You tread through the deep, dark forest on a game trail.  The
forest here seems less dense than to the south.  Looking more closely
at the trail it can be seen that perhaps this isn't a game trail but
just a track made by people a lot shorter than yourself.  Northward
the faint outline of a settlement can be seen.  To the south is the
large wooden fence surrounding the settlement.
Obvious exits: -North -South
A kobold hunter is here coming back from his trek into the forest.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 100h/93H 110v/114V Pos: standing >
On the Trail Behind the Wooden Fence
   The fence which blocks intruders from coming into the kobold
encampment lies directly to the south.  A large iron gate has been set
in the wall to allow kobolds in and out, but none others.  A small
path leads off to the east.  It also looks possible to follow the
fence to the west, into the forest.  The trail continues north,
heading for the kobold settlement.
Obvious exits: -North -East  -South# -West 
A kobold youth stands here, waiting for nothing in particular.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 100h/93H 110v/114V Pos: standing >
The iron seems to be closed.

< 99h/93H 111v/114V Pos: standing >
Behind the Fence
   The forest blots out almost all light and the space is a bit
cramped, with vegetation spilling in on all sides.  The fence lies
directly to the south, large and imposing.  The only perceivable way
to go is to the east.
Obvious exits: -East 
A giant wooden fence stands here, blocking travel to the south.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.

< 99h/93H 111v/114V Pos: standing >

< 99h/93H 114v/114V Pos: standing >
Along the Perimeter of the Fence
   The fence spans out to the west and east with not much of an end in
sight.  The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence.  The dark forest blots out most of the light here, making
it very dark.  It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -East  -West 
A giant wooden fence stands here, blocking travel to the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 99h/93H 112v/114V Pos: standing >
Before a Giant Wooden Fence
   A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path.  The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings.  There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it.  It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East  -South -West 
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 110v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 99h/93H 111v/114V Pos: standing >
A Game Trail
   This is a track of sorts treading through the dark forest.  The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 99h/93H 111v/114V Pos: standing >
You have memorized the following spells:
( 4th circle)  1 - life leech
( 3rd circle)  1 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - vampiric touch
( 1st circle)  1 - minor creation
               7 - slashing darkness

You can memorize no more spells.

< 99h/93H 113v/114V Pos: standing >
 
 ^^^^.  
 ^^@*.  
 ^M*M^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.

< 99h/93H 112v/114V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 99h/93H 112v/114V Pos: standing >
 
 ^^^..  
 ^M@.^  
 MM*^^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 110v/114V Pos: standing >
 
  MMMM^^M..   
 MMMM^^^...^  
 M^^^^..M.^.  
 ^^^**@^^...  
 ^^***^^..**  
 ^^.^....***  
  ......**M   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 108v/114V Pos: standing >
 
  MMM^^^...   
 MMM^^^...^^  
 ^^^^..M.^..  
 ^^**M@^...*  
 ^***^^..***  
 ^.^....****  
  .....**M*   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 108v/114V Pos: standing >
 
  MM^^^....   
 MM^^^...^^.  
 ^^^..M.^...  
 ^**.M@...**  
 ***^^..****  
 .^....****   
  ....**M**   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 105v/114V Pos: standing >
You quickly scan the area.
A large swamp rat who is rather far off to your north.

< 99h/93H 106v/114V Pos: standing >
 
  M^^^.....   
 M^^^...^^..  
 ^^..M.^....  
 **.^M@..***  
 **^^..****   
 ^....****    
  ...**M***   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 104v/114V Pos: standing >
 
  ^^^.....M   
 ^^^...^^...  
 ^..M.^....*  
 *.^^M@.****  
 *^^..**** M  
 ....****     
  ..**M****   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 103v/114V Pos: standing >
 
  MMMM^^^^^   
 M^^^.....M.  
 ^^^...^^...  
 ^..M.@....*  
 *.^^.M.****  
 *^^..**** M  
  ...****     
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.

< 99h/93H 101v/114V Pos: standing >
 
  MMMMM^^^^   
 MMMMM^^^^^.  
 M^^^.....M.  
 ^^^..@^^...  
 ^..M.M....*  
 *.^^...****  
  ^^..****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.

< 99h/93H 100v/114V Pos: standing >
 
  MMMM^^^^^   
 MMMM^^^^^..  
 ^^^.....M..  
 ^^..M@^....  
 ..M.^....**  
 .^^...*****  
  ^..**** M   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 98v/114V Pos: standing >
 
  MMM^^^^^^   
 MMM^^^^^...  
 ^^.....M...  
 ^...M@....M  
 .M.^....***  
 ^^...*****   
  ..**** M    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.

< 99h/93H 95v/114V Pos: standing >
 
  MM^^^^^^^   
 MM^^^^^....  
 ^.....M...^  
 ...^M@...M*  
 M.^....***   
 ^...*****    
  .**** M     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
Someone sneers in contempt.
Someone suddenly attacks YOU!
A will o' wisp snaps into visibility.
A will o' wisp misses you.
The zombie of a kobold guard enters from the west.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 The zombie of a kobold guard says 'Prepare to fight me, too!'
The zombie of a kobold guard suddenly attacks a will o' wisp!
The zombie of a kobold guard misses a will o' wisp.
Sorry, you aren't allowed to do that in combat.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 The zombie of a kobold guard fails miserably in its attempt to rescue you.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 You miss a will o' wisp.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 A will o' wisp misses you.
You dodge a will o' wisp's vicious attack.
You are gripped by great fear after seeing a will o' wisp's visage!
Focusing your will, you stave off the fearful visage, utilizing every last drop of courage!

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 The zombie of a kobold guard misses a will o' wisp.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 Ok.
The zombie of a kobold guard suddenly attacks a will o' wisp!
The zombie of a kobold guard misses a will o' wisp.
The zombie of a kobold guard suddenly attacks a will o' wisp!
The zombie of a kobold guard misses a will o' wisp.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 You miss a will o' wisp.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 You dodge a will o' wisp's vicious attack.
A will o' wisp misses you.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 A will o' wisp dodges the zombie of a kobold guard's attack.
The zombie of a kobold guard twitches slightly as a chunk of flesh falls off its arm.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 You start chanting...

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 The zombie of a kobold guard misses a will o' wisp.
A will o' wisp dodges the zombie of a kobold guard's attack.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 A will o' wisp misses you.
A will o' wisp misses you.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a will o' wisp!
[Damage:  6 ] The shadowy hand slashes a will o' wisp viciously.
[Damage:  6 ] The shadowy hand slashes a will o' wisp viciously.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  few wounds >
 The zombie of a kobold guard fails miserably in its attempt to rescue you.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  few wounds >
 A will o' wisp dodges the zombie of a kobold guard's attack.
The zombie of a kobold guard groans loudly.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  few wounds >
 You start chanting...

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a will o' wisp!
[Damage:  3 ] The shadowy hand slashes a will o' wisp viciously.
[Damage:  3 ] The shadowy hand slashes a will o' wisp viciously.
The zombie of a kobold guard misses a will o' wisp.
A will o' wisp dodges the zombie of a kobold guard's attack.
A piece of rotted flesh drops from the zombie of a kobold guard's body.
You dodge a will o' wisp's vicious attack.
A will o' wisp misses you.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  nasty wounds >
 You start chanting...

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  nasty wounds >
 A will o' wisp dodges the zombie of a kobold guard's attack.
The zombie of a kobold guard throws back its head and cackles with insane glee!

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a will o' wisp!
[Damage:  3 ] The shadowy hand slashes a will o' wisp viciously.
[Damage:  3 ] The shadowy hand slashes a will o' wisp viciously.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  awful >
 A will o' wisp misses you.
A will o' wisp misses you.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  awful >
 A Grey Elf snaps into visibility.

< 99h/93H 94v/114V Pos: standing >
< T: Nae TP: sta TC:excellent E: will sta EP:  awful >
 Someone completes his spell...
Someone utters the words 'parl xafe'
The zombie of a kobold guard wavers in agony, as the positive energies sent by someone purge his essence!
A Grey Elf snaps into visibility.
A Grey Elf sends the zombie of a kobold guard reeling with a holy word.
The zombie of a kobold guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of the zombie of a kobold guard.
The zombie of a kobold guard shambles for a moment, and falls to pieces.
The zombie of a kobold guard stops following you.
the zombie of a kobold guard is no longer in your group.
The zombie of a kobold guard wavers in agony, as the positive energies sent by a Grey Elf purge his essence!
A Grey Elf sends the zombie of a kobold guard reeling with a holy word.
The zombie of a kobold guard is dead! R.I.P.
The last gasps of the zombie of a kobold guard cause a sickening chill to run up your spine.
The zombie of a kobold guard shambles for a moment, and falls to pieces.
The zombie of a kobold guard stops following you.
the zombie of a kobold guard is no longer in your group.
The zombie of a kobold guard wavers in agony, as the positive energies sent by a Grey Elf purge his essence!
A Grey Elf sends the zombie of a kobold guard reeling with a holy word.
The zombie of a kobold guard is dead! R.I.P.
The last gasps of the zombie of a kobold guard cause a sickening chill to run up your spine.
The zombie of a kobold guard shambles for a moment, and falls to pieces.
The zombie of a kobold guard stops following you.
Your group has been disbanded.
You are sent reeling by a Grey Elf's holy word.
Your some blood-stained reed talons shattered into a million pieces by the divine fury!
Your some pants woven from flax shattered into a million pieces by the divine fury!