<floating about head>a dark yellow ioun stone[216h 22m 2s]
<worn as a badge> an emblem of the dragonslayer of regeneration (magic) [85%]
<worn on horns> a pair of spiked horncaps of endurance (magic) [70%]
<worn on eyes> the eyes of the High Forest (glowing) [68%]
<worn in ear> the earring of the Dragon Lords of damage
<worn in ear> the earring of the Dragon Lords of damage [75%]
<worn on face> the terrifying visage of the great wraith Dranum (magic)[216h 22m 2s]
<worn in nose> a death ring of Tezcatlipoca (magic)[216h 22m 2s]
<worn around neck> a gory string of cyclops eyes of damage (magic) [89%]
<worn around neck> a random encrust object of strength
<worn on body> the spiked platemail of the Azharul dragons of endurance (magic)
<worn about body> a cloak of protection of endurance (magic)
<worn on back> a backpack of flowing mist (magic)
<worn on tail> Zorobabi's circular stone ring of dexterity
<worn as quiver> a pantherhide quiver of strength (magic) (glowing)
<worn about waist> a firey-eyed skull-buckled black leather belt of regeneration (magic) (glowing) [83%]
<worn on belt buckle>a pantherhide quiver of dexterity (magic) (glowing) [85%]
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of Uz's alliance of damage
<worn on hands> the gauntlets of a Living Legend (magic) (glowing) [71%]
<worn on finger> Zorobabi's circular stone ring of strength
<worn on finger> a ring of regeneration of damage (magic) (glowing)
<primary weapon> the mace of light and darkness (magic)[216h 22m 8s]
<secondary weapon> an ancient adamantium warhammer of dwarven kings of damage (magic)
<worn on legs> the leggings of a MaDMaN of regeneration (magic)
<worn on feet> a set of bloodied horseshoes of strength (magic) [72%]
Saving Kossan.
< 1828h/1828H 276v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: halfling sta EP: excellent >
You attempt to flee...
<map>
Zone: The Twin Towers.
Room: The Central Stairs, First Floor
</map>
The Central Stairs, First Floor
Obvious exits: -S# -U -D
You flee upward!
< 1828h/1828H 247v/285V Pos: standing >
Saving Kossan.
< 1828h/1828H 247v/285V Pos: standing >
Your battle frenzy fades.
< 1778h/1778H 252v/285V Pos: standing >
The mirror seems to be closed.
< 1778h/1778H 255v/285V Pos: standing >
A halfling councilor enters from below.
< 1778h/1778H 268v/285V Pos: standing >
A halfling councilor suddenly attacks YOU!
You snap into visibility.
-=[A halfling councilor's feeble punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 1777h/1778H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: excellent >
That's tough to do in battle, but still you try...
< 1777h/1778H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1777h/1778H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1777h/1778H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: excellent >
You stop using an ancient adamantium warhammer of dwarven kings of damage.
< 1773h/1774H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: excellent >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 1773h/1774H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: excellent >
You snap into visibility.
[Damage: 30 ] -=[Your bludgeon strikes a halfling councilor very hard.]=-
[Damage: 26 ] -=[Your bludgeon strikes a halfling councilor very hard.]=-
[Damage: 26 ] -=[Your impressive bludgeon seriously wounds a halfling councilor.]=-
[Damage: 55 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon causes a halfling councilor to grimace in pain.]=-
[Damage: 28 ] -=[Your powerful bludgeon enshrouds a halfling councilor in a mist of blood.]=-
< 1773h/1774H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
A halfling councilor misses you.
You dodge a halfling councilor's vicious attack.
A halfling councilor starts casting a spell.
< 1773h/1774H 271v/285V Pos: standing >
< T: Kossan TP: sta TC:few scratches E: halfling sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 26 ] -=[Your impressive bludgeon causes a halfling councilor to grimace in pain.]=-
As you strike a halfling councilor, the power of your ancestors fill you with RAGE!
[Damage: 22 ] -=[Your impressive punch hits a halfling councilor.]=-
A halfling councilor is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[Your feeble bludgeon hits a halfling councilor.]=-
A halfling councilor is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 694.
The last gasps of a halfling councilor cause a sickening chill to run up your spine.
A halfling councilor stops chanting abruptly!
< 1773h/1774H 271v/285V Pos: standing >
Saving Kossan.
< 1773h/1774H 273v/285V Pos: standing >
the corpse of a halfling councilor does not contain the essence.
< 1773h/1774H 276v/285V Pos: standing >
You do not see a essence here.
< 1773h/1774H 279v/285V Pos: standing >
It appears to be the corpse of a halfling councilor.
a few coins
< 1773h/1774H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Large and Musty Cellar
</map>
A Large and Musty Cellar
Obvious exits: -N -S# -U
You drag the corpse of a halfling councilor along behind you.
< 1773h/1774H 277v/285V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Back of The Cellar
Obvious exits: -S
A halfling mercenary stands here, questioning the duergar.(Gold Aura)
A captured duergar miner is chained against the wall.(Red Aura)
< 1774h/1774H 285v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: The Back of The Cellar
</map>
<map>
Zone: The Twin Towers.
Room: The Back of The Cellar
</map>
The Back of The Cellar
Obvious exits: -S
A halfling mercenary stands here, questioning the duergar.(Gold Aura)
A captured duergar miner is chained against the wall.(Red Aura)
You drag the corpse of a halfling councilor along behind you.
< 1774h/1774H 277v/285V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
< 1774h/1774H 282v/285V Pos: standing >
You wield an ancient adamantium warhammer of dwarven kings of damage.
< 1774h/1774H 285v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Large and Musty Cellar
</map>
A Large and Musty Cellar
Obvious exits: -N -S# -U
< 1778h/1778H 282v/285V Pos: standing >
Ok.
< 1778h/1778H 282v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Roughly Carved Tunnel
</map>
A Roughly Carved Tunnel
Obvious exits: -N -S
< 1778h/1778H 279v/285V Pos: standing >
Ok.
< 1778h/1778H 279v/285V Pos: standing >
You quickly scan the area.
A duergar miner who is not far off to your south.
A duergar miner who is a brief walk away to your south.
A duergar miner who is rather far off to your south.
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
A Rough Tunnel
Obvious exits: -N -S -W
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
A Rough Tunnel
Obvious exits: -E -W
The duergar mining leader stands here, coordinating the efforts.(Red Aura)
< 1778h/1778H 277v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
A Rough Tunnel
Obvious exits: -E -D
A hook horror hangs from the ceiling here.
< 1778h/1778H 273v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 275v/285V Pos: standing >
You feel yourself return to normal as your rage abates.
Alas, you cannot go that way. . . .
< 1778h/1778H 278v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
A Dark Shaft
Obvious exits: -U -D
A hook horror hangs from the ceiling here.
< 1778h/1778H 283v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
A Dark Shaft
Obvious exits: -U -D
A hook horror hangs from the ceiling here.
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Huge Pool of Slime
</map>
<map>
Zone: The Twin Towers.
Room: A Huge Pool of Slime
</map>
A Huge Pool of Slime
Obvious exits: -W -U
A diamond-tipped battle axe lies here.
A pair of old miner boots lie here.
A large roper is stretched out, sound asleep.
< 1778h/1778H 279v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Dark Cave
</map>
A Dark Cave
Obvious exits: -E -W
< 1778h/1778H 279v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Recently Dug Tunnel
</map>
A Recently Dug Tunnel
Obvious exits: -E -W
< 1778h/1778H 280v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Recently Dug Tunnel
</map>
A Recently Dug Tunnel
Obvious exits: -E -W
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Recently Dug Tunnel
</map>
A Recently Dug Tunnel
Obvious exits: -E -W
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Underworld.
Room: A Carved-Out Circular Room
</map>
A Carved-Out Circular Room
Obvious exits: -E -D#
< 1778h/1778H 282v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 285v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 285v/285V Pos: standing >
You quickly scan the area.
A large roper who is in the distance to your east.
< 1778h/1778H 285v/285V Pos: standing >
You quickly scan the area.
A large roper who is in the distance to your east.
< 1778h/1778H 285v/285V Pos: standing >
Ok.
< 1778h/1778H 285v/285V Pos: standing >
The boulder is open.
You extend your sights downward.
A Hole in the Cavern
Obvious exits: -E -W -U
Khrizkhraken, the duergar miner, rests here mining the durithalite.
< 1778h/1778H 285v/285V Pos: standing >
<map>
Zone: The Underworld.
Room: A Hole in the Cavern
</map>
<map>
Zone: The Underworld.
Room: A Hole in the Cavern
</map>
A Hole in the Cavern
Obvious exits: -E -W -U
Khrizkhraken, the duergar miner, rests here mining the durithalite.
< 1778h/1778H 283v/285V Pos: standing >
You quickly scan the area.
A pool of slime who is close by to your east.
A pool of slime who is close by to your east.
A pool of slime who is not far off to your east.
A pool of slime who is close by to your west.
A pool of slime who is not far off to your west.
A pool of slime who is a brief walk away to your west.
A pool of slime who is a brief walk away to your west.
< 1778h/1778H 283v/285V Pos: standing >
You quickly scan the area.
A pool of slime who is close by to your east.
A pool of slime who is close by to your east.
A pool of slime who is not far off to your east.
A pool of slime who is close by to your west.
A pool of slime who is not far off to your west.
A pool of slime who is a brief walk away to your west.
A pool of slime who is a brief walk away to your west.
< 1778h/1778H 283v/285V Pos: standing >
<map>
Zone: The Underworld.
Room: A Carved-Out Circular Room
</map>
A Carved-Out Circular Room
Obvious exits: -E -D
< 1778h/1778H 281v/285V Pos: standing >
Ok.
< 1778h/1778H 285v/285V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
< 1778h/1778H 285v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Recently Dug Tunnel
</map>
A Recently Dug Tunnel
Obvious exits: -E -W
< 1778h/1778H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 283v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Recently Dug Tunnel
</map>
A Recently Dug Tunnel
Obvious exits: -E -W
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Recently Dug Tunnel
</map>
A Recently Dug Tunnel
Obvious exits: -E -W
< 1778h/1778H 279v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 284v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 285v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Dark Cave
</map>
A Dark Cave
Obvious exits: -E -W
< 1778h/1778H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 283v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Huge Pool of Slime
</map>
<map>
Zone: The Twin Towers.
Room: A Huge Pool of Slime
</map>
A Huge Pool of Slime
Obvious exits: -W -U
A diamond-tipped battle axe lies here.
A pair of old miner boots lie here.
A large roper is stretched out, sound asleep.
< 1778h/1778H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
A Dark Shaft
Obvious exits: -U -D
A hook horror hangs from the ceiling here.
< 1778h/1778H 283v/285V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
<map>
Zone: The Twin Towers.
Room: A Dark Shaft
</map>
A Dark Shaft
Obvious exits: -U -D
A hook horror hangs from the ceiling here.
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
A Rough Tunnel
Obvious exits: -E -D
A hook horror hangs from the ceiling here.
< 1778h/1778H 279v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
A Rough Tunnel
Obvious exits: -E -W
The duergar mining leader stands here, coordinating the efforts.(Red Aura)
< 1778h/1778H 283v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Rough Tunnel
</map>
A Rough Tunnel
Obvious exits: -N -S -W
< 1778h/1778H 281v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 281v/285V Pos: standing >
I see nothing suitable there.
< 1778h/1778H 283v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 285v/285V Pos: standing >
That's absurd.
< 1778h/1778H 285v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Roughly Carved Tunnel
</map>
<map>
Zone: The Twin Towers.
Room: A Roughly Carved Tunnel
</map>
A Roughly Carved Tunnel
Obvious exits: -N -S
*A Gnome (small) -= Tharnadian Mercenaries =- stands, floating here.(Red Aura)
< 1778h/1778H 283v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Large and Musty Cellar
</map>
A Large and Musty Cellar
Obvious exits: -N -S -U
< 1778h/1778H 281v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: The Back of The Cellar
</map>
<map>
Zone: The Twin Towers.
Room: The Back of The Cellar
</map>
The Back of The Cellar
Obvious exits: -S
The corpse of a halfling councilor is lying here.
A halfling mercenary stands here, questioning the duergar.(Gold Aura)
A captured duergar miner is chained against the wall.(Red Aura)
< 1778h/1778H 280v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 282v/285V Pos: standing >
Alas, you cannot go that way. . . .
< 1778h/1778H 285v/285V Pos: standing >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 1778h/1778H 285v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Large and Musty Cellar
</map>
A Large and Musty Cellar
Obvious exits: -N -S -U
< 1778h/1778H 282v/285V Pos: standing >
Maul who?
< 1778h/1778H 282v/285V Pos: standing >
<map>
Zone: The Twin Towers.
Room: A Roughly Carved Tunnel
</map>
<map>
Zone: The Twin Towers.
Room: A Roughly Carved Tunnel
</map>
A Roughly Carved Tunnel
Obvious exits: -N -S
*A Gnome (small) -= Tharnadian Mercenaries =- stands, floating here.(Red Aura)
< 1778h/1778H 279v/285V Pos: standing >
You snap into visibility.
A Gnome snaps into visibility.
You fill with BLoodLuST and make a ferocious attack against a Gnome!
You knock a Gnome down with a mighty blow!
[Damage: 39 ] The globe around your body flares as it bears the brunt of a Gnome's assault!
< 1778h/1778H 279v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP: few scratches >
You parry a Gnome's lunge at you.
A Gnome snaps into visibility.
You snap into visibility.
< 1778h/1778H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 27 ] -=[Your impressive bludgeon strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 48 ] -=[You feel a powerful rush of AnGEr as your powerful crush strikes a Gnome hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 22 ] -=[Your impressive bludgeon strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 27 ] -=[Your impressive crush strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 23 ] -=[Your impressive crush strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 55 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon seriously wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
As you strike your foe, the power of the Lightbringers fill you with undead purging might!
You grin evilly as you send a green beam of disintegration streaking towards a Gnome!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 82 ] -=[You smile happily as your disintegration ray hits a Gnome!]=-
[Damage: 48 ] -=[You feel a powerful rush of AnGEr as your powerful bludgeon seriously wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
As you strike your foe, the power of the Lightbringers fill you with undead purging might!
A Gnome wavers in agony, as the positive energies purge your undead essence!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 1 ] You snap into visibility.
A Gnome snaps into visibility.
[Damage: 1 ] -=[You call down a roaring flamestrike which hits a Gnome dead on!]=-
[Damage: 18 ] -=[Your bludgeon strikes a Gnome very hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
As you strike a Gnome, the power of your ancestors fill you with RAGE!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 22 ] -=[Your impressive bludgeon strikes a Gnome very hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
< 1778h/1778H 281v/285V Pos: standing >
< T: Kossan TP: sta TC:excellent E: A Gnome kne EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 30 ] -=[Your bludgeon seriously wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 21 ] -=[Your impressive bludgeon seriously wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 19 ] -=[Your impressive crush enshrouds a Gnome in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 47 ] -=[Your powerful crush hits a Gnome.]=-
A Gnome's goggles of the tinkerer [superior] was completely destroyed by the massive blow!
A Gnome's smooth cube of marble was completely destroyed by the massive blow!
A Gnome's a royal badge of Arcium [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kossan by 13333333.