The death of [41 Diabolis] Nibbli (Gnome)

in A House of Stone

from the perspective of [41 Diabolis] Nibbli (Gnome)

<worn in ear>        a rusty stone earring
<worn around neck>   a sparkling steel amulet
<worn on body>       an unearthly ruby robe
<worn about body>    a thin batwing cloak
<worn about waist>   a light dragonscale belt
<worn on arms>       some stylish stone arm plates
<worn around wrist>  a burnt stone bracer
<worn around wrist>  a jeweled bone bracelet
<worn on hands>      some legendary granite gloves
<worn on finger>     a knight's dragonscale ring
<held>               a quill
<held>               a spellbook

You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.

< 280h/280H 135v/135V Pos: standing >
You start chanting...

< 280h/280H 135v/135V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.

< 280h/280H 135v/135V Pos: standing >
You see nothing special about it.
A flesh golem appears to be Golem and is in excellent condition.
It's huge in size.
It is in the front rank.
It seems to be moving much faster than normal..


< 280h/280H 135v/135V Pos: standing >
You start chanting...

< 280h/280H 135v/135V Pos: standing >
Casting: protect undead 

< 280h/280H 135v/135V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 280h/280H 135v/135V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
unmaking                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
destroy undead             
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
create golem                [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
unmaking                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
destroy undead             
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
create golem                [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 280h/280H 135v/135V Pos: standing >
You sit down and relax.

< 280h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - haste
               3 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               2 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) heal undead
   11 seconds:  ( 5th) heal undead
   16 seconds:  ( 5th) heal undead
   23 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 280h/280H 135v/135V Pos: sitting >
You start meditating...

< 280h/280H 135v/135V Pos: sitting >
You have finished memorizing heal undead.

< 280h/280H 135v/135V Pos: sitting >
Undeath to death - Last Edited: 2009-03-09 18:25:00 by Blaize
=============================================================
* Area of effect: No
* Aggressive: Yes
* Cumulative: No
* Duration: No
* Type of spell: Generic

This spell unravels the magic binding the soul of an undead victim to the
prime material plane of existence. It can cause a wide swath of affects
ranging in extremes. Undead to death is a feared spell amongst those who
practice necromancy. The spell has been known to obliterate undead.

== See also ==
* Necromancer

< 280h/280H 135v/135V Pos: sitting >
You have finished memorizing heal undead.

< 280h/280H 135v/135V Pos: sitting >
You stop meditating.
A House of Stone
Obvious exits: -S#
A flesh golem stands blankly after re-animation here. (minion) 
A tiny gnome is stretched out, sound asleep.

< 280h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - haste
               3 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               4 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) heal undead
    9 seconds:  ( 7th) protect undead

You can memorize no more spells.

< 280h/280H 135v/135V Pos: sitting >
You have finished memorizing heal undead.

< 280h/280H 135v/135V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 280h/280H 135v/135V Pos: sitting >
Ok.

< 280h/280H 135v/135V Pos: sitting >
A House of Stone
Obvious exits: -S#
A flesh golem stands blankly after re-animation here. (minion) 
A tiny gnome is stretched out, sound asleep.

< 280h/280H 135v/135V Pos: sitting >
Autosaving...

< 280h/280H 135v/135V Pos: sitting >
Ok.
A flesh golem suddenly attacks a tiny gnome!
A flesh golem's maul wounds a tiny gnome.
A tiny gnome has a RUDE awakening!
A tiny gnome moves to a different position.
A tiny gnome moves to a different position.
A tiny gnome sits at attention.
A tiny gnome clambers to his feet.

< 280h/280H 135v/135V Pos: sitting >
A tiny gnome's weak punch grazes a flesh golem.
A tiny gnome's weak punch grazes a flesh golem.
A tiny gnome whacks a flesh golem in the side with a sound kick.

< 280h/280H 135v/135V Pos: sitting >
Ok.

< 280h/280H 135v/135V Pos: sitting >
You clamber to your feet.

< 280h/280H 135v/135V Pos: standing >
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.

< 280h/280H 135v/135V Pos: standing >
A House of Stone
Obvious exits: -S
A flesh golem stands in mid-air here, fighting a tiny gnome. (Minion) 
A tiny gnome stands here, fighting a flesh golem.

< 280h/280H 135v/135V Pos: standing >
A tiny gnome's punch grazes a flesh golem.
A tiny gnome's punch grazes a flesh golem.
Your group consists of ( 2/20):
( Head)   280/280   hit,  135/135  move Nibbli
(Front)   833/857   hit,  160/160  move a flesh golem

< 280h/280H 135v/135V Pos: standing >
A flesh golem's maul wounds a tiny gnome.
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.

< 280h/280H 135v/135V Pos: standing >
A tiny gnome's punch grazes a flesh golem.
A tiny gnome's weak punch grazes a flesh golem.
A tiny gnome whacks a flesh golem in the side with a sound kick.

< 280h/280H 135v/135V Pos: standing >
You start chanting...

< 280h/280H 135v/135V Pos: standing >
You complete your spell...
[Damage: 76 ] You drain a tiny gnome of some of his energy.

< 308h/280H 135v/135V Pos: standing >
You start chanting...

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's weak punch grazes a flesh golem.
A tiny gnome's weak punch grazes a flesh golem.

< 308h/280H 135v/135V Pos: standing >
Casting: negative concussion blast 
A tiny gnome dodges a flesh golem's attack.
A flesh golem's decent maul wounds a tiny gnome.
A flesh golem's decent maul wounds a tiny gnome.

< 308h/280H 135v/135V Pos: standing >
You complete your spell...
[Damage: 72 ] Your concussion blast rips into a tiny gnome, shattering his soul!

< 308h/280H 135v/135V Pos: standing >
A young guard enters from the south.

< 308h/280H 135v/135V Pos: standing >
You start chanting...

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's punch grazes a flesh golem.
A tiny gnome's fine punch strikes a flesh golem.
A flesh golem's eyes roll as a tiny gnome plants a foot in its face.

< 308h/280H 135v/135V Pos: standing >
Casting: negative concussion blast 

< 308h/280H 135v/135V Pos: standing >
You complete your spell...
[Damage: 71 ] Your concussion blast rips into a tiny gnome, shattering his soul!

< 308h/280H 135v/135V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 308h/280H 135v/135V Pos: standing >
A flesh golem's maul wounds a tiny gnome.
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's punch wounds a flesh golem.
A tiny gnome's fine punch wounds a flesh golem.

< 308h/280H 135v/135V Pos: standing >
Your group consists of ( 2/20):
( Head)   308/280   hit,  135/135  move Nibbli
(Front)   728/857   hit,  160/160  move a flesh golem

< 308h/280H 135v/135V Pos: standing >
A young guard assists a tiny gnome heroically.
A young guard suddenly attacks a flesh golem!
A young guard's feeble punch grazes a flesh golem.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's fine punch strikes a flesh golem.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.
A tiny gnome appears to be Gnome and has quite a few wounds.
He's small in size.


< 308h/280H 135v/135V Pos: standing >
You sit down and relax.

< 308h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - haste
               1 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               5 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 9th) energy drain
   14 seconds:  ( 8th) negative concussion blast
   21 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 308h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's punch grazes a flesh golem.
A young guard whacks a flesh golem in the side with a sound kick.
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's decent punch wounds a flesh golem.
A tiny gnome hits a flesh golem with a mighty kick to its chest.
You start meditating...

< 308h/280H 135v/135V Pos: sitting >
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.

< 308h/280H 135v/135V Pos: sitting >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's fine punch strikes a flesh golem.

< 308h/280H 135v/135V Pos: sitting >
You have finished memorizing energy drain.

< 308h/280H 135v/135V Pos: sitting >
You stop meditating.
Your group consists of ( 2/20):
( Head)   308/280   hit,  135/135  move Nibbli
(Front)   573/857   hit,  160/160  move a flesh golem

< 308h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.

< 308h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - haste
               1 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               5 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) negative concussion blast
   11 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.

< 308h/280H 135v/135V Pos: sitting >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome whacks a flesh golem in the side with a sound kick.
A flesh golem's decent maul wounds a tiny gnome.
A flesh golem's maul wounds a tiny gnome.

< 308h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard whacks a flesh golem in the side with a sound kick.

< 308h/280H 135v/135V Pos: sitting >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's punch strikes a flesh golem.

< 308h/280H 135v/135V Pos: sitting >
You have finished memorizing negative concussion blast.

< 308h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - haste
               2 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               5 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.

< 308h/280H 135v/135V Pos: sitting >
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.
A flesh golem's decent maul wounds a tiny gnome.
You clamber to your feet.
You abandon your studies.

< 308h/280H 135v/135V Pos: standing >
Your group consists of ( 2/20):
( Head)   308/280   hit,  135/135  move Nibbli
(Front)   467/857   hit,  160/160  move a flesh golem

< 308h/280H 135v/135V Pos: standing >
A young guard's punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's decent punch strikes a flesh golem.
A flesh golem's eyes roll as a tiny gnome plants a foot in its face.

< 308h/280H 135v/135V Pos: standing >
You start chanting...

< 308h/280H 135v/135V Pos: standing >
A flesh golem's decent maul wounds a tiny gnome.
A tiny gnome dodges a flesh golem's attack.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's fine punch strikes a flesh golem.

< 308h/280H 135v/135V Pos: standing >
Casting: protect undead 
A young guard's feeble punch grazes a flesh golem.
A young guard misses a flesh golem.

< 308h/280H 135v/135V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's weak punch wounds a flesh golem.
A tiny gnome's punch wounds a flesh golem.

< 308h/280H 135v/135V Pos: standing >
You start chanting...

< 308h/280H 135v/135V Pos: standing >
A flesh golem's maul wounds a tiny gnome.
A flesh golem's decent maul wounds a tiny gnome.

< 308h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.
A young guard whacks a flesh golem in the side with a sound kick.

< 308h/280H 135v/135V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.

< 308h/280H 135v/135V Pos: standing >
You start chanting...

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's weak punch wounds a flesh golem.
A tiny gnome's weak punch grazes a flesh golem.
A tiny gnome whacks a flesh golem in the side with a sound kick.

< 308h/280H 135v/135V Pos: standing >
Casting: heal undead 

< 308h/280H 135v/135V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.

< 308h/280H 135v/135V Pos: standing >
Your group consists of ( 2/20):
( Head)   308/280   hit,  135/135  move Nibbli
(Front)   686/857   hit,  160/160  move a flesh golem

< 308h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
A young guard's punch grazes a flesh golem.
A flesh golem's decent maul wounds a tiny gnome.
A tiny gnome dodges a flesh golem's attack.
A flesh golem's decent maul wounds a tiny gnome.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's weak punch grazes a flesh golem.
A tiny gnome's punch grazes a flesh golem.

< 308h/280H 135v/135V Pos: standing >
You start chanting...

< 308h/280H 135v/135V Pos: standing >
You complete your spell...
[Damage: 92 ] You drain a tiny gnome of some of his energy.

< 308h/280H 135v/135V Pos: standing >
A young guard's punch grazes a flesh golem.
A young guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome hits a flesh golem with a mighty kick to its chest.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.

< 308h/280H 135v/135V Pos: standing >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's fine punch strikes a flesh golem.
You start chanting...

< 308h/280H 135v/135V Pos: standing >
A young guard's punch grazes a flesh golem.

< 308h/280H 135v/135V Pos: standing >
Casting: negative concussion blast 

< 308h/280H 135v/135V Pos: standing >
You complete your spell...
[Damage: 68 ] Your concussion blast rips into a tiny gnome, shattering his soul!

< 308h/280H 135v/135V Pos: standing >
A flesh golem's decent maul strikes a tiny gnome.
A tiny gnome dodges a flesh golem's attack.
A flesh golem's decent maul strikes a tiny gnome.

< 308h/280H 135v/135V Pos: standing >
You start chanting...

< 307h/280H 135v/135V Pos: standing >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's decent punch strikes a flesh golem.
A tiny gnome almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 307h/280H 135v/135V Pos: standing >
Casting: negative concussion blast 

< 307h/280H 135v/135V Pos: standing >
You complete your spell...
[Damage: 74 ] Your concussion blast rips into a tiny gnome, shattering his soul!

< 307h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.
A young guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.
You don't have that spell memorized.

< 307h/280H 135v/135V Pos: standing >
Your group consists of ( 2/20):
( Head)   307/280   hit,  135/135  move Nibbli
(Front)   489/857   hit,  160/160  move a flesh golem

< 307h/280H 135v/135V Pos: standing >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's punch strikes a flesh golem.
A flesh golem's decent maul strikes a tiny gnome very hard.
A flesh golem misses a tiny gnome.
A flesh golem's decent maul strikes a tiny gnome very hard.

< 307h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.

< 307h/280H 135v/135V Pos: standing >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's impressive punch strikes a flesh golem hard.
A tiny gnome whacks a flesh golem in the side with a sound kick.
You start chanting...

< 307h/280H 135v/135V Pos: standing >
Casting: heal undead 

< 307h/280H 135v/135V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.
A tiny gnome dodges a flesh golem's attack.
A flesh golem's decent maul strikes a tiny gnome very hard.
A flesh golem's fine maul seriously wounds a tiny gnome.

< 307h/280H 135v/135V Pos: standing >
A tiny gnome's punch strikes a flesh golem.
A tiny gnome's punch strikes a flesh golem.

< 307h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
A young guard's punch grazes a flesh golem.
A young guard whacks a flesh golem in the side with a sound kick.

< 307h/280H 135v/135V Pos: standing >
A tiny gnome appears to be Gnome and is in awful condition.
He's small in size.


< 307h/280H 135v/135V Pos: standing >
Black blood spurts from a flesh golem as a tiny gnome's weapon rips its flesh.
A tiny gnome writhes in agony the black blood greedily eats into his flesh.

< 307h/280H 135v/135V Pos: standing >
You sit down and relax.

< 307h/280H 135v/135V Pos: sitting >
A flesh golem's decent maul enshrouds a tiny gnome in a mist of blood.
A tiny gnome dodges a flesh golem's attack.
A tiny gnome dodges a flesh golem's attack.
You have memorized the following spells:
( 8th circle)  1 - haste
( 7th circle)  3 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               2 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) negative concussion blast
   13 seconds:  ( 7th) protect undead
   19 seconds:  ( 5th) heal undead
   24 seconds:  ( 5th) heal undead
   32 seconds:  ( 9th) energy drain
   39 seconds:  ( 8th) negative concussion blast
   46 seconds:  ( 8th) negative concussion blast
   51 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 307h/280H 135v/135V Pos: sitting >
You start meditating...

< 307h/280H 135v/135V Pos: sitting >
A tiny gnome's fine punch strikes a flesh golem.
A tiny gnome's impressive punch strikes a flesh golem hard.
A tiny gnome almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 307h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.

< 307h/280H 135v/135V Pos: sitting >
You have finished memorizing negative concussion blast.

< 307h/280H 135v/135V Pos: sitting >
A tiny gnome's punch strikes a flesh golem.
A tiny gnome's punch strikes a flesh golem.

< 307h/280H 135v/135V Pos: sitting >
A flesh golem's maul causes a tiny gnome to grimace in pain.
A tiny gnome is incapacitated and will slowly die, if not aided.

< 307h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's punch grazes a flesh golem.

< 307h/280H 135v/135V Pos: sitting >
You have finished memorizing protect undead.

< 307h/280H 135v/135V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 307h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
A young guard whacks a flesh golem in the side with a sound kick.

< 307h/280H 135v/135V Pos: standing >
A flesh golem's impressive maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.

< 307h/280H 135v/135V Pos: standing >
You start chanting...

< 307h/280H 135v/135V Pos: standing >
You complete your spell...
[Damage:  6 ] You chill a tiny gnome.
A tiny gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a tiny gnome.
Your hand glows and with a twist of your wrist, you mummify the remains of a tiny gnome.
The corpse of a tiny gnome is preserved for an additional 124 hours.

< 307h/280H 135v/135V Pos: standing >
You get a small pile of coins from the corpse of a tiny gnome.
There were: 1 platinum coin, 48 gold coins. 

< 307h/280H 135v/135V Pos: standing >
A flesh golem dodges a young guard's attack.
A young guard's punch grazes a flesh golem.

< 307h/280H 135v/135V Pos: standing >
You sit down and relax.

< 307h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - haste
               1 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               2 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  5 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) heal undead
   11 seconds:  ( 5th) heal undead
   18 seconds:  ( 9th) energy drain
   25 seconds:  ( 8th) negative concussion blast
   32 seconds:  ( 8th) negative concussion blast
   38 seconds:  ( 5th) heal undead
   41 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 307h/280H 135v/135V Pos: sitting >
You start meditating...

< 307h/280H 135v/135V Pos: sitting >
A flesh golem's fine maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.
A flesh golem's maul strikes a young guard.

< 307h/280H 135v/135V Pos: sitting >
You have finished memorizing heal undead.

< 307h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.
A young guard whacks a flesh golem in the side with a sound kick.

< 307h/280H 135v/135V Pos: sitting >
You stop meditating.
Your group consists of ( 2/20):
( Head)   307/280   hit,  135/135  move Nibbli
(Front)   347/857   hit,  160/160  move a flesh golem

< 307h/280H 135v/135V Pos: sitting >
A flesh golem's decent maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.

< 307h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - haste
               1 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               3 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  5 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) heal undead
    9 seconds:  ( 9th) energy drain
   16 seconds:  ( 8th) negative concussion blast
   23 seconds:  ( 8th) negative concussion blast
   29 seconds:  ( 5th) heal undead
   32 seconds:  ( 2nd) chill touch

You can memorize no more spells.

< 307h/280H 135v/135V Pos: sitting >
You have finished memorizing heal undead.
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.

< 306h/280H 135v/135V Pos: sitting >
A flesh golem's fine maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.

< 306h/280H 135v/135V Pos: sitting >
Your group consists of ( 2/20):
( Head)   306/280   hit,  135/135  move Nibbli
(Front)   345/857   hit,  160/160  move a flesh golem

< 306h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.
A flesh golem's eyes roll as a young guard plants a foot in its face.

< 306h/280H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - haste
               1 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               4 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  5 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) energy drain
    9 seconds:  ( 8th) negative concussion blast
   16 seconds:  ( 8th) negative concussion blast
   21 seconds:  ( 5th) heal undead
   25 seconds:  ( 2nd) chill touch

You can memorize no more spells.

< 306h/280H 135v/135V Pos: sitting >
You start meditating...

< 306h/280H 135v/135V Pos: sitting >
A flesh golem's decent maul strikes a young guard.
A young guard dodges a flesh golem's attack.

< 306h/280H 135v/135V Pos: sitting >
You have finished memorizing energy drain.

< 306h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's punch grazes a flesh golem.

< 306h/280H 135v/135V Pos: sitting >
You have finished memorizing negative concussion blast.

< 306h/280H 135v/135V Pos: sitting >
A flesh golem's fine maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.
A young guard dodges a flesh golem's attack.

< 306h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.
A young guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 306h/280H 135v/135V Pos: sitting >
You have finished memorizing negative concussion blast.

< 306h/280H 135v/135V Pos: sitting >
A flesh golem's impressive maul strikes a young guard hard.
A young guard dodges a flesh golem's attack.
A flesh golem's fine maul strikes a young guard.

< 306h/280H 135v/135V Pos: sitting >
You have finished memorizing heal undead.

< 306h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.

< 306h/280H 135v/135V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 306h/280H 135v/135V Pos: sitting >
A flesh golem's fine maul strikes a young guard.
A flesh golem's fine maul strikes a young guard.

< 306h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.
A young guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 306h/280H 135v/135V Pos: sitting >
A flesh golem's fine maul strikes a young guard hard.
A young guard dodges a flesh golem's attack.
A young guard's feeble punch grazes a flesh golem.
A young guard's punch grazes a flesh golem.

< 306h/280H 135v/135V Pos: sitting >
A young guard's feeble punch grazes a flesh golem.
A young guard almost sweeps a flesh golem off of its feet with a well placed leg sweep.

< 306h/280H 135v/135V Pos: sitting >
A flesh golem's fine maul strikes a young guard.
A flesh golem's maul strikes a young guard hard.
A flesh golem's decent maul strikes a young guard.
You have memorized the following spells:
( 9th circle)  1 - energy drain
( 8th circle)  1 - haste
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               1 - coldshield
               5 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  3 - animate dead
               3 - dispel magic
               3 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

You can memorize no more spells.

< 306h/280H 135v/135V Pos: sitting >
You are already awake...

< 306h/280H 135v/135V Pos: sitting >
You clamber to your feet.

< 306h/280H 135v/135V Pos: standing >
Your group consists of ( 2/20):
( Head)   306/280   hit,  135/135  move Nibbli
(Front)   291/857   hit,  160/160  move a flesh golem

< 306h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
You start chanting...

< 305h/280H 135v/135V Pos: standing >
A flesh golem's fine maul strikes a young guard hard.
A flesh golem's maul strikes a young guard hard.
A flesh golem's fine maul strikes a young guard very hard.

< 305h/280H 135v/135V Pos: standing >
Casting: protect undead 

< 305h/280H 135v/135V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a flesh golem.

< 305h/280H 135v/135V Pos: standing >
You start chanting...
Someone closes the door.

< 305h/280H 135v/135V Pos: standing >
A Goblin snaps into visibility.

< 305h/280H 135v/135V Pos: standing >
A young guard's feeble punch grazes a flesh golem.
A young guard's feeble punch grazes a flesh golem.
A young guard hits a flesh golem with a mighty kick to its chest.

< 305h/280H 135v/135V Pos: standing >
You complete your spell...
You reach out at a flesh golem and touch it.
A flesh golem appears to gain power from the sudden deadly chill around it.

< 305h/280H 135v/135V Pos: standing >
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 294h/280H 135v/135V Pos: on your ass >
A Goblin completes his spell...
A Goblin utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!

< 60h/280H 135v/135V Pos: on your ass >
<Someone's maul strikes someone very hard.
Someone's fine maul seriously wounds someone.
Someone's fine maul seriously wounds someone.

< 60h/280H 135v/135V Pos: on your ass >
<Someone's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's slash hits you.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!