The death of [50 Necrolyte] Hyuma -= Tharnadian Mercenaries =- (Githzerai)

in Fertile Grasslands of the Hearth Valley

from the perspective of [50 Necrolyte] Hyuma -= Tharnadian Mercenaries =- (Githzerai)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a quill
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Up    -Down  -Northwest
A bulletin board stands here.

< 1h/275H 133v/134V Pos: standing >

< 2h/275H 134v/134V Pos: standing >
You aren't wearing anything!

< 3h/275H 134v/134V Pos: standing >
Obvious exits:
    East - An Antechamber buzzing with Energy
    South- A Portal Room
    West - An Apex of Knowledge
    Up   - Inside the Looking Glass
    Down - The Dump
Northwest- A Room of Nautical Charts

< 3h/275H 134v/134V Pos: standing >

< 4h/275H 134v/134V Pos: standing >
An Apex of Knowledge
Obvious exits: -East 
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A magical tome sits open on a stand here.

< 5h/275H 133v/134V Pos: standing >
You sit down and relax.

< 5h/275H 133v/134V Pos: sitting >
You are currently memorizing the following spells:
    4 seconds:  ( 6th) vitalize undead
    9 seconds:  ( 8th) improved invisibility
   12 seconds:  ( 5th) heal undead
   16 seconds:  ( 5th) heal undead
   20 seconds:  ( 5th) heal undead
   24 seconds:  ( 7th) protect undead
   29 seconds:  ( 7th) protect undead
   33 seconds:  ( 7th) protect undead
   38 seconds:  ( 7th) protect undead
   40 seconds:  ( 1st) minor creation
   44 seconds:  ( 7th) protect undead
   49 seconds:  ( 9th) energy drain
   55 seconds:  ( 9th) energy drain
   60 seconds:  ( 9th) energy drain
   65 seconds:  ( 9th) energy drain
   69 seconds:  ( 6th) vitalize undead
   75 seconds:  (10th) vampiric trance
   79 seconds:  ( 6th) vitalize undead
   83 seconds:  ( 4th) life leech
   86 seconds:  ( 4th) life leech
   90 seconds:  ( 4th) life leech
   93 seconds:  ( 4th) life leech
   97 seconds:  ( 6th) cone of cold
  101 seconds:  ( 5th) heal undead
  105 seconds:  ( 5th) heal undead
  109 seconds:  ( 5th) heal undead
  110 seconds:  ( 1st) slashing darkness
  116 seconds:  (10th) raise lich
  118 seconds:  ( 1st) slashing darkness
  119 seconds:  ( 1st) slashing darkness
  125 seconds:  (10th) blackmantle
  128 seconds:  ( 4th) life leech
  134 seconds:  ( 9th) dimension door
  135 seconds:  ( 1st) protection from undead
  141 seconds:  (10th) fly
  145 seconds:  ( 7th) raise wraith
  150 seconds:  ( 6th) minor globe of invulnerability
  153 seconds:  ( 4th) strength
  156 seconds:  ( 3rd) sense follower
  158 seconds:  ( 2nd) protection from living
  161 seconds:  ( 2nd) protection from cold
  162 seconds:  ( 1st) detect magic
  167 seconds:  ( 6th) cone of cold
  171 seconds:  ( 6th) cone of cold
  174 seconds:  ( 4th) life leech
  178 seconds:  ( 4th) life leech
  180 seconds:  ( 2nd) chill touch
  182 seconds:  ( 2nd) chill touch
  186 seconds:  ( 5th) fireshield
  190 seconds:  ( 5th) teleport
  192 seconds:  ( 2nd) chill touch
  194 seconds:  ( 2nd) chill touch
  197 seconds:  ( 2nd) chill touch
  198 seconds:  ( 1st) slashing darkness
  201 seconds:  ( 3rd) dispel magic
  203 seconds:  ( 1st) slashing darkness
  205 seconds:  ( 2nd) sleep
  209 seconds:  ( 4th) wither
  211 seconds:  ( 1st) slashing darkness
  212 seconds:  ( 1st) slashing darkness
  214 seconds:  ( 1st) slashing darkness
  216 seconds:  ( 2nd) chill touch
  219 seconds:  ( 3rd) dispel magic
  222 seconds:  ( 3rd) dispel magic
  225 seconds:  ( 3rd) dispel magic
  228 seconds:  ( 3rd) dispel magic
  231 seconds:  ( 2nd) vampiric touch
  234 seconds:  ( 3rd) embalm
  237 seconds:  ( 3rd) embalm
  240 seconds:  ( 3rd) embalm
  244 seconds:  ( 8th) negative concussion blast
  249 seconds:  ( 8th) negative concussion blast
  254 seconds:  ( 8th) negative concussion blast
  259 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.

< 5h/275H 133v/134V Pos: sitting >
You start meditating...

< 5h/275H 133v/134V Pos: sitting >
You have finished memorizing vitalize undead.

< 6h/275H 134v/134V Pos: sitting >
You have finished memorizing improved invisibility.

< 6h/275H 134v/134V Pos: sitting >
You have finished memorizing heal undead.

< 7h/275H 134v/134V Pos: sitting >
You have finished memorizing heal undead.

< 7h/275H 134v/134V Pos: sitting >
You have finished memorizing heal undead.

< 8h/275H 134v/134V Pos: sitting >
You have finished memorizing protect undead.

< 8h/275H 134v/134V Pos: sitting >
You have finished memorizing protect undead.

< 9h/275H 134v/134V Pos: sitting >
You have finished memorizing protect undead.

< 9h/275H 134v/134V Pos: sitting >
You have finished memorizing protect undead.

< 10h/275H 134v/134V Pos: sitting >
You stop meditating.
You hold a quill.

< 10h/275H 134v/134V Pos: sitting >
You start meditating...

< 10h/275H 134v/134V Pos: sitting >
You have finished memorizing minor creation.

< 10h/275H 134v/134V Pos: sitting >
You have finished memorizing protect undead.

< 11h/275H 134v/134V Pos: sitting >
You stop meditating.
You hold a small leather-bound book.

< 11h/275H 134v/134V Pos: sitting >
You start meditating...

< 11h/275H 134v/134V Pos: sitting >
You have finished memorizing energy drain.

< 12h/275H 134v/134V Pos: sitting >
You have finished memorizing energy drain.

< 12h/275H 134v/134V Pos: sitting >
You stop meditating.
You shrug into a dark black robe.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of brown leather gloves onto your hands.
You place a pair of dark black boots on your feet.
You don an evil looking helm on your head.
Your hands are full.
You wear a hard leather cloak about your body.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.

< 12h/275H 134v/134V Pos: sitting >
You start meditating...

< 13h/275H 134v/134V Pos: sitting >
You have finished memorizing energy drain.

< 14h/275H 134v/134V Pos: sitting >
You have finished memorizing energy drain.

< 14h/275H 134v/134V Pos: sitting >
You have finished memorizing vitalize undead.

< 15h/275H 134v/134V Pos: sitting >
You stop meditating.
Ok.

< 15h/275H 134v/134V Pos: sitting >
You start meditating...

< 15h/275H 134v/134V Pos: sitting >
You have finished memorizing vampiric trance.

< 16h/275H 134v/134V Pos: sitting >
You have finished memorizing vitalize undead.

< 17h/275H 134v/134V Pos: sitting >
You have finished memorizing life leech.

< 17h/275H 134v/134V Pos: sitting >
You stop meditating.
You are carrying: (8/11)
a spellbook
a small leather bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 17h/275H 134v/134V Pos: sitting >
You start meditating...

< 17h/275H 134v/134V Pos: sitting >
You have finished memorizing life leech.

< 17h/275H 134v/134V Pos: sitting >
You have finished memorizing life leech.

< 18h/275H 134v/134V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 18h/275H 134v/134V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Up    -Down  -Northwest
Fresh blood covers everything in the area.
A bulletin board stands here.

< 19h/275H 133v/134V Pos: standing >
You must sit down before meditating!

< 19h/275H 133v/134V Pos: standing >
You are already standing.

< 19h/275H 133v/134V Pos: standing >
A Portal Room
Obvious exits: -North
A large, spacious void displays views of Woodseer here. (glowing)

< 19h/275H 132v/134V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Up    -Down  -Northwest
Fresh blood covers everything in the area.
A bulletin board stands here.

< 19h/275H 133v/134V Pos: standing >
Inside the Looking Glass
Obvious exits: -Down 
A magical looking glass sits upon a pedestal in the center of this room. (glowing)

< 20h/275H 132v/134V Pos: standing >
You look out the window...
 
  ^^......*   
 .^..^...***  
 ^...++++M++  
 ....+G.****  
 .^..+.*****  
 ....+.*****  
  .^.+*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 20h/275H 134v/134V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -South -West  -Up    -Down  -Northwest
Fresh blood covers everything in the area.
A bulletin board stands here.

< 21h/275H 133v/134V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 21h/275H 132v/134V Pos: standing >
The High-Arched Foyer before The Hall of -= Tharnadian Mercenaries =-
Obvious exits: -North -South
Fresh blood splatters cover the area.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.

< 21h/275H 131v/134V Pos: standing >
 
  ^^......*   
 .^..^...***  
 ^...+++++M+  
 ....+@.****  
 .^..+.*****  
 ....+.*****  
  .^.+*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The guildhall of -= Tharnadian Mercenaries =- is here.

< 21h/275H 131v/134V Pos: standing >
 
  ^..^...**   
 ^...++++++M  
 ....+G.****  
 .^..+@*****  
 ....+.*****  
 ..^.+*****.  
  ..*+****.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 21h/275H 129v/134V Pos: standing >
 
 +G.**  
 +.@**  
 +.*M*  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 21h/275H 128v/134V Pos: standing >
You are carrying: (8/11)
a spellbook
a small leather bag
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 21h/275H 129v/134V Pos: standing >
You drop 2 dagger(s).

< 22h/275H 132v/134V Pos: standing >
You drop a small wooden mace.

< 22h/275H 133v/134V Pos: standing >
You drop a stout oaken cudgel.

< 23h/275H 134v/134V Pos: standing >
You drop a sturdy wooden club.

< 23h/275H 134v/134V Pos: standing >
You are carrying: (3/11)
a spellbook
a small leather bag
a steel warhammer

< 23h/275H 134v/134V Pos: standing >
You drop a steel warhammer.

< 23h/275H 134v/134V Pos: standing >
 
  ^......**   
 ^..^...****  
 ...++++++++  
 ...+G@*****  
 ^..+.******  
 ...+.******  
  ^.+*****.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 23h/275H 132v/134V Pos: standing >
You stop using a small leather-bound book.

< 24h/275H 132v/134V Pos: standing >
You drop a small leather-bound book.

< 24h/275H 133v/134V Pos: standing >
 
  ^^......*   
 .^..^...***  
 ^...+++++++  
 ....+@.****  
 .^..+.*****  
 ....+.*****  
  .^.+*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The guildhall of -= Tharnadian Mercenaries =- is here.

< 24h/275H 131v/134V Pos: standing >
 
  ^^^......   
 ..^..^...**  
 .^...++++++  
 ^....@G.***  
 ^.^..+.****  
 .....+.****  
  ..^.+****   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 25h/275H 130v/134V Pos: standing >
 
  ^^......*   
 .^..^...***  
 ^...+++++++  
 ....+@.****  
 .^..+.*****  
 ....+.*****  
  .^.+*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The guildhall of -= Tharnadian Mercenaries =- is here.

< 25h/275H 130v/134V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.