The death of [37 Forest Druid] Aur (Centaur)

in The Forest of Mistywood

from the perspective of [56 Bounty Hunter] Albo -=Denizens of Lloth=- (Troll)

<floating about head>a dark ioun stone[239h 43m 50s]
<worn as a badge>    a random encrust object of precision (magic)
<worn on head>       the crown of might of precision (magic)
<worn on eyes>       a black duergar eyepatch of damage
<worn in ear>        a multi-phased fish bone earring of dexterity (magic) (humming)
<worn in ear>        a wad of spawn goo of agility (magic) (humming)
<worn on face>       mask of the flayed mind of constitution (magic)
<worn around neck>   a scarf of enhanced stealth of endurance (magic)
<worn around neck>   a necklace of dangling bones and relics [poor] (magic) (humming) [74%]
<worn on body>       a suit of wickedly-barbed devil hide of agility (magic) (humming)
<worn about body>    a long, flowing cape of hellfire of precision (magic) (glowing)
<worn on back>       a gnomeskin backpack [superior]
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a utility belt of poisoning agents of damage
<worn on belt buckle>the head of Raxthan [superior]
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       the vambraces named "Ebb" of agility (glowing)
<worn around wrist>  the power infused bracelet of dark-mithril [superior]
<worn around wrist>  the bracer of Uz's alliance of dexterity
<worn on hands>      the gauntlets of the lifestealer of precision (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of agility [85%]
<primary weapon>     the sword of fire and flame (magic) (glowing)[239h 43m 50s]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 43m 50s]
<worn on legs>       the leggings of a MaDMaN of dexterity (magic)
<worn on feet>       some black leather boots fit with adamantium heel blades of damage

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1732h/1731H 255v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1732h/1731H 256v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 1732h/1731H 254v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1732h/1731H 252v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 1732h/1731H 250v/256V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1732h/1731H 249v/256V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is close by to your north.
A loggerhead shrike who is not far off to your north.
A cheetah who is close by to your east.
A cheetah who is a brief walk away to your east.
A giraffe who is a brief walk away to your south.
A giraffe who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
A huge boar who is rather far off to your west.

< 1732h/1731H 250v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A sinewy cheetah slinks through the grasses, waiting to strike.
A giraffe looks about for a nearby tree.

< 1732h/1731H 254v/256V Pos: standing >
Northwest Corner of The Savannah of Broken Trusts
Obvious exits: -E -S
A tiny bird skims just above the grasses here.

< 1732h/1731H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 254v/256V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
The Savannah of Broken Trusts
Obvious exits: -E -S -W
A thorn-root tree stands amidst the grasses here, looking out of place.

< 1732h/1731H 254v/256V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W

< 1732h/1731H 252v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 1732h/1731H 252v/256V Pos: standing >
An Enormous Termite Mound
Obvious exits: -N -E -S -W

< 1732h/1731H 251v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 1732h/1731H 250v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1732h/1731H 250v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 1732h/1731H 250v/256V Pos: standing >
Site of a Recent Battle
Obvious exits: -N -E -S -W

< 1732h/1731H 250v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A giraffe looks about for a nearby tree.

< 1732h/1731H 250v/256V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A thorn-root tree who is rather far off to your north.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A large zebra who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A thorn-root tree who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A proud lion who is rather far off to your east.
A loggerhead shrike who is close by to your south.
A loggerhead shrike who is not far off to your south.
A thorn-root tree who is not far off to your south.
A giraffe who is a brief walk away to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
A giraffe who is rather far off to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A giraffe who is in the distance to your south.

< 1732h/1731H 252v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A tiny bird skims just above the grasses here.
There are some tracks heading north.
There are some tracks heading north.

< 1732h/1731H 254v/256V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A cheetah who is a brief walk away to your north.
A cheetah who is not far off to your east.
A loggerhead shrike who is close by to your south.
A thorn-root tree who is close by to your south.
A giraffe who is not far off to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A large zebra who is a brief walk away to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.
A giraffe who is rather far off to your south.
A giraffe who is close by to your west.

< 1732h/1731H 254v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.
There are some tracks heading east.
There are Centaur tracks going south.
There are some tracks heading south.
There are Centaur tracks going west.

< 1732h/1731H 252v/256V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A giraffe who is not far off to your north.
A cheetah who is rather far off to your north.
A giraffe who is close by to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
A giraffe who is not far off to your south.
A giraffe who is not far off to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.

< 1732h/1731H 252v/256V Pos: standing >
You feel like a potion could do you good once again.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 1732h/1731H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 255v/256V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A cheetah who is in the distance to your north.
A giraffe who is in the distance to your north.
A loggerhead shrike who is close by to your east.

< 1732h/1731H 256v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A giraffe looks about for a nearby tree.

< 1732h/1731H 254v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
There are Centaur tracks going north.

< 1732h/1731H 252v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
There are Centaur tracks going north.

< 1732h/1731H 250v/256V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1732h/1731H 252v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A sinewy cheetah slinks through the grasses, waiting to strike.

< 1732h/1731H 251v/256V Pos: standing >
Northwest Corner of The Savannah of Broken Trusts
Obvious exits: -E -S
A giraffe looks about for a nearby tree.
A tiny bird skims just above the grasses here.

< 1732h/1731H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 254v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -E -S -W
A thorn-root tree stands amidst the grasses here, looking out of place.

< 1732h/1731H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 253v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 254v/256V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your east.
A cheetah who is a brief walk away to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is close by to your west.
A loggerhead shrike who is close by to your west.

< 1732h/1731H 256v/256V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W

< 1732h/1731H 254v/256V Pos: standing >
You quickly scan the area.
An apprentice to the Tukluk shaman who is not far off to your north.
A Tukluk woman who is a brief walk away to your north.
A Tukluk man who is a brief walk away to your north.
A cheetah who is close by to your east.
A cheetah who is not far off to your east.
A proud lion who is not far off to your east.
A thorn-root tree who is close by to your west.
A giraffe who is not far off to your west.
A loggerhead shrike who is not far off to your west.

< 1732h/1731H 254v/256V Pos: standing >
The Tukluk Guardpost
Obvious exits: -N -S
[2] The corpse of a Tukluk guard is lying here.

< 1732h/1731H 252v/256V Pos: standing >
You quickly scan the area.
An apprentice to the Tukluk shaman who is close by to your north.
A Tukluk woman who is not far off to your north.
A Tukluk man who is not far off to your north.

< 1732h/1731H 252v/256V Pos: standing >
A Cleared Area in the Jungle
Obvious exits: -N -E -S -W
A young boy wanders the village here, practicing his spells.(Gold Aura)

< 1732h/1731H 253v/256V Pos: standing >
You quickly scan the area.
A Tukluk woman who is close by to your north.
A Tukluk man who is close by to your north.
A Tukluk woman who is not far off to your east.
A Tukluk man who is not far off to your east.

< 1732h/1731H 254v/256V Pos: standing >
A Tukluk Hut
Obvious exits: -S
A female member of the Tukluk tribe keeps hut here.(Gold Aura)
A Tukluk man is stretched out, sound asleep.(Gold Aura)

< 1732h/1731H 255v/256V Pos: standing >
You quickly scan the area.
An apprentice to the Tukluk shaman who is close by to your south.

< 1732h/1731H 255v/256V Pos: standing >
A Cleared Area in the Jungle
Obvious exits: -N -E -S -W
A young boy wanders the village here, practicing his spells.(Gold Aura)

< 1732h/1731H 254v/256V Pos: standing >
A Long-Abandoned Tukluk Hut
Obvious exits: -E

< 1732h/1731H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 256v/256V Pos: standing >
A Cleared Area in the Jungle
Obvious exits: -N -E -S -W

< 1732h/1731H 255v/256V Pos: standing >
The Tukluk Guardpost
Obvious exits: -N -S
[2] The corpse of a Tukluk guard is lying here.

< 1732h/1731H 254v/256V Pos: standing >
Before the Tukluk Village
Obvious exits: -N -E -S -W

< 1732h/1731H 252v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1732h/1731H 253v/256V Pos: standing >
You quickly scan the area.
A Tukluk woman who is rather far off to your north.
A proud lion who is close by to your east.
A cheetah who is not far off to your east.
A cheetah who is not far off to your west.

< 1732h/1731H 256v/256V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 1732h/1731H 254v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A sinewy cheetah slinks through the grasses, waiting to strike.

< 1732h/1731H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 1732h/1731H 252v/256V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1732h/1731H 253v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
There are some tracks heading north.

< 1732h/1731H 252v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A giraffe looks about for a nearby tree.
There are Centaur tracks going north.

< 1732h/1731H 251v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
There are some tracks heading north.

< 1732h/1731H 254v/256V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1732h/1731H 252v/256V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 1732h/1731H 250v/256V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 1732h/1731H 253v/256V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
Fresh blood covers everything in the area.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.

< 1732h/1731H 252v/256V Pos: standing >
 
       *......    
      ***.....^   
      ***.......  
       **.......  
      M*@.......  
       **.......  
 .     **.M.^...  
        **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 1732h/1731H 251v/256V Pos: standing >
 
   ***.   
    **..  
   M@...  
    .*..  
    ...   
The Forest of Mistywood
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There are Centaur tracks going south.

< 1732h/1731H 254v/256V Pos: standing >
 
    **.   
   M....  
    @*..  
    ...M  
     .*   
The Forest of Mistywood
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
There are Centaur tracks going south.

< 1732h/1731H 254v/256V Pos: standing >
 
   M...   
    .*..  
    @..M  
     .*.  
     P*   
The Forest of Mistywood
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There are Centaur tracks going east.

< 1732h/1731H 252v/256V Pos: standing >
 
        **....    
       M*......   
        **......  
  .     **.M.^..  
 ..     @**.....  
 **.     **.....  
 **.      *.....  
  *.      *....   
          ....    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 1732h/1731H 252v/256V Pos: standing >
 
       M*.....    
        **.....   
  .     **.M.^..  
 ..      **.....  
 **.    @**.....  
 **.      *.....  
 .*.      *.....  
  .       .....   
           ...    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 1732h/1731H 251v/256V Pos: standing >
 
        **....    
  .     **.M.^.   
 ..      **.....  
 **.     **.....  
 **.    @ *.....  
 .*.      *.....  
 ..       ......  
           ....   
   M        ..    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 1732h/1731H 250v/256V Pos: standing >
 
       **.....    
       **.M.^..   
 .      **......  
 *.     **......  
 *.     @*......  
 *.      *......  
 .       .......  
          .....   
           ...    
Tranquil Waters of Lake Kilfray
Obvious exits: -N -E -S -W

< 1732h/1731H 249v/256V Pos: standing >
 
   ...M   
    .*..  
    @*..  
     *..  
     *.   
The Forest of Mistywood
Obvious exits: -N -E -S -W
A Centaur (large) stands here. (Non-Fraggable)

< 1732h/1731H 249v/256V Pos: standing >
You attempt to stab a Centaur in the back, but their ironwood quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Centaur makes a strange sound as you place a gladius called 'Backstabber' in his back.

< 1732h/1731H 251v/256V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sta EP: excellent >
 You snap into visibility.
[Damage: 22 ] Your slash wounds a Centaur.
[Damage: 21 ] Your pierce wounds a Centaur.
[Damage: 29 ] Your powerful pierce strikes a Centaur.
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Centaur!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 23 ] A Centaur makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 27 ] Your impressive slash strikes a Centaur.
You score a CRITICAL HIT!!!!!
[Damage: 43 ] Your powerful slash strikes a Centaur.
[Damage: 30 ] Your powerful slash strikes a Centaur.

< 1732h/1731H 252v/256V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 1732h/1731H 252v/256V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur suddenly appears a bit confused!
You watch in glee as a Centaur looks dazzled.
A Centaur misses you.
You dodge a Centaur's vicious attack.
You snap into visibility.
[Damage: 102 ] You leave a huge, red swollen lump on a Centaur's temple.

< 1732h/1731H 252v/256V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You snap into visibility.
[Damage: 25 ] Your impressive slash strikes a Centaur.
[Damage: 28 ] Your powerful pierce strikes a Centaur.
[Damage: 19 ] Your pierce strikes a Centaur.
[Damage: 21 ] Your impressive slash strikes a Centaur.
[Damage: 25 ] Your impressive slash strikes a Centaur.
[Damage: 33 ] Your powerful slash strikes a Centaur hard.

< 1732h/1731H 252v/256V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur starts casting a spell.

< 1732h/1731H 252v/256V Pos: standing >
< T: Albo TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
You snap into visibility.
A Centaur causes the earth to rise up in the shape of a fist!
You snap into visibility.
[Damage: 21 ] Your impressive slash strikes a Centaur.
[Damage: 23 ] Your impressive pierce strikes a Centaur.
[Damage: 22 ] Your impressive pierce strikes a Centaur hard.
[Damage: 25 ] Your impressive slash strikes a Centaur hard.
Your sword of fire and flame summons the power of fire and flames at at a Centaur.
A scathing gust of wind is released from your fingertips.
You snap into visibility.
[Damage: 178 ] A Centaur gasps in pain as your scathing wind burns flesh from his body.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Centaur!
You snap into visibility.
[Damage: 21 ] You snap into visibility.
[Damage: 23 ] You call down a roaring flamestrike which hits a Centaur dead on!
A Centaur is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] Your decent slash hits a Centaur.
A Centaur's beautiful glass broad sword was completely destroyed by the massive blow!
A Centaur's boreal cured leather heater shield from Abandoned Elven Homestead was completely destroyed by the massive blow!
A Centaur's rusty cured leather ringmail was completely destroyed by the massive blow!
A Centaur's robin's tail feather was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.