The death of [ 5 Rogue] Sgun (Halfling)

in An Antechamber buzzing with Energy

from the perspective of [56 Channeler] Fias -=Denizens of Lloth=- (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the shadowy crown of damnation (magic) [71%]
<worn on eyes>       devil eyes of the ghargatula [superior] (magic)
<worn in ear>        a brightly flaming earring [67%]
<worn in ear>        an emerald disc fashioned from bone (magic) [21%]
<worn on face>       a stalkers mask [superior]
<worn around neck>   the necklace of the icecrag royalty [superior] (magic) [83%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [85%]
<worn on body>       a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body>    the cloak of woven time (magic) (glowing) [76%]
<worn as quiver>     a random encrust object of precision (magic) [21%]
<worn about waist>   a belt of fresh blood [poor] [86%]
<worn on belt buckle>a small circular shield of blue flames [superior] [36%]
<attached to belt>   the tome of Strahd (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic) [87%]
<held as shield>     the shield of the battle dragon of endurance (magic) [36%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [84%]
<worn on hands>      the hands of justice [superior] (magic) (glowing) [79%]
<worn on finger>     a gleaming platinum ring [superior] (magic)
<worn on finger>     the ring of the Netherworld (magic) (glowing) [74%]
<worn on legs>       some leggings of red flames [superior] (magic) [84%]
<worn on feet>       a pair of dusty boots [superior] (glowing) [57%]

You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Aik.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
Zaiobe starts casting a spell.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
Zaiobe completes her spell...
Zaiobe utters the word 'abrazak'
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Aik.
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1222h/1222H 212v/212V Pos: standing >
You feel the swirling shadows around your body dissipate.
Your heroic urges slowly fade away.
You quickly scan the area.
You see nothing.

< 1194h/1194H 212v/212V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
A huge block of solid ice is here to the south. (Illusion) (magic)
A huge block of solid ice is here to the east. (Illusion) (magic)
The corpse of a Halfling is lying here.
A bulletin board stands here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zaiobe's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.
Aik's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1194h/1194H 212v/212V Pos: standing >
ROARRRRRRRRRRRRRRR!
Zaiobe starts casting a spell.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
Zaiobe completes her spell...
Zaiobe utters the word 'bahhrzhuoculo'
Zaiobe thrusts her arms skyward, screaming forth a call to arms!
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
Zaiobe's skin seems to turn to stone.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.
Zaiobe sits down in a comfortable spot.

< 1220h/1220H 212v/212V Pos: standing >
Zaiobe takes out her unholy symbol and begins praying intently.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
Zaiobe raises her unholy symbol and smiles malevolently.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.
Zaiobe clambers to her feet.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >

< 1220h/1220H 212v/212V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Zaiobe.
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (extremely evil)
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
  *The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very evil)     
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly evil) 
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 1220h/1220H 212v/212V Pos: standing >

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Aik.
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.
Aik starts moaning.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
A wall of ice crumbles to dust and blows away.
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.
Zaiobe agrees with Aik.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
Obvious exits:
    East - An Antechamber buzzing with Energy
    South- (a wall of ice) A Portal Room
    West - An Apex of Knowledge
    Up   - Inside the Looking Glass
    Down - The Dump
Northwest- A Room of Nautical Charts

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You start chanting...

< 1220h/1220H 212v/212V Pos: standing >
Casting: wall of ice **

< 1220h/1220H 212v/212V Pos: standing >
Casting: wall of ice 

< 1220h/1220H 212v/212V Pos: standing >
You complete your spell...

< 1220h/1220H 212v/212V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1220h/1220H 212v/212V Pos: standing >
You complete your spell...

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You sit down and relax.

< 1220h/1220H 212v/212V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - conjure greater elemental
(11th circle)  1 - greater spirit sight
               2 - group stone skin
               1 - stornogs shimmering starshell
(10th circle)  1 - gate
               4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - wall of ice
               2 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - teleport
               3 - stone skin
( 6th circle)  1 - conjure elemental
               6 - greater mending
( 5th circle)  1 - infravision
               6 - molten spray
( 4th circle)  1 - strength
               4 - dispel magic
               1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               1 - agility
( 3rd circle)  1 - sleep
               3 - purify spirit
               5 - mirror image
( 2nd circle)  7 - minor creation
               1 - detect magic
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) wall of ice
    7 seconds:  ( 8th) wall of ice

You can memorize 1 1st, 3 2nd, 1 3rd and 1 5th circle spell(s).
You continue your study.

< 1220h/1220H 212v/212V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1220h/1220H 212v/212V Pos: sitting >
You have finished memorizing wall of ice.

< 1220h/1220H 212v/212V Pos: sitting >
Maybe you should get on your feet first?

< 1220h/1220H 212v/212V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 1220h/1220H 212v/212V Pos: standing >
You are already standing.

< 1220h/1220H 212v/212V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - conjure greater elemental
(11th circle)  1 - greater spirit sight
               2 - group stone skin
               1 - stornogs shimmering starshell
(10th circle)  1 - gate
               4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - wall of ice
               2 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - teleport
               3 - stone skin
( 6th circle)  1 - conjure elemental
               6 - greater mending
( 5th circle)  1 - infravision
               6 - molten spray
( 4th circle)  1 - strength
               4 - dispel magic
               1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               1 - agility
( 3rd circle)  1 - sleep
               3 - purify spirit
               5 - mirror image
( 2nd circle)  7 - minor creation
               1 - detect magic
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) wall of ice

You can memorize 1 1st, 3 2nd, 1 3rd and 1 5th circle spell(s).
Zaiobe sits down in a comfortable spot.

< 1220h/1220H 212v/212V Pos: standing >
Zaiobe takes out her unholy symbol and begins praying intently.

< 1220h/1220H 212v/212V Pos: standing >
You sit down and relax.

< 1220h/1220H 212v/212V Pos: sitting >
Zaiobe raises her unholy symbol and smiles malevolently.
You have memorized the following spells:
(12th circle)  1 - conjure greater elemental
(11th circle)  1 - greater spirit sight
               2 - group stone skin
               1 - stornogs shimmering starshell
(10th circle)  1 - gate
               4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - wall of ice
               2 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - teleport
               3 - stone skin
( 6th circle)  1 - conjure elemental
               6 - greater mending
( 5th circle)  1 - infravision
               6 - molten spray
( 4th circle)  1 - strength
               4 - dispel magic
               1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               1 - agility
( 3rd circle)  1 - sleep
               3 - purify spirit
               5 - mirror image
( 2nd circle)  7 - minor creation
               1 - detect magic
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) wall of ice

You can memorize 1 1st, 3 2nd, 1 3rd and 1 5th circle spell(s).
You continue your study.

< 1220h/1220H 212v/212V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
Zaiobe clambers to her feet.

< 1220h/1220H 212v/212V Pos: sitting >
You have finished memorizing wall of ice.
You snap out of your meditative trance, memorization complete.

< 1220h/1220H 212v/212V Pos: sitting >
You clamber to your feet.

< 1220h/1220H 212v/212V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - conjure greater elemental
(11th circle)  1 - greater spirit sight
               2 - group stone skin
               1 - stornogs shimmering starshell
(10th circle)  1 - gate
               4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  3 - wall of ice
               2 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - teleport
               3 - stone skin
( 6th circle)  1 - conjure elemental
               6 - greater mending
( 5th circle)  1 - infravision
               6 - molten spray
( 4th circle)  1 - strength
               4 - dispel magic
               1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               1 - agility
( 3rd circle)  1 - sleep
               3 - purify spirit
               5 - mirror image
( 2nd circle)  7 - minor creation
               1 - detect magic
( 1st circle)  8 - ice missile
               3 - spirit armor

You can memorize 1 1st, 3 2nd, 1 3rd and 1 5th circle spell(s).

< 1220h/1220H 212v/212V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
A huge block of solid ice is here to the south. (Illusion) (magic)
A huge block of solid ice is here to the east. (Illusion) (magic)
The corpse of a Halfling is lying here.
A bulletin board stands here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*Zaiobe  -=Denizens of Lloth=- (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zaiobe's head.
*Aik  -=Denizens of Lloth=- (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aik's head.

< 1220h/1220H 212v/212V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Aik.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 1220h/1220H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights upward.
Inside the Looking Glass
Obvious exits: -D
A magical looking glass sits upon a pedestal in the center of this room. (glowing)

< 1220h/1220H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights downward.
The Dump
Obvious exits: -U
A diabolical dragonscale mask lies here on the ground.
A decent diamond earring lies here on the ground.
Some pitted emerald boots lie here on the ground.
A humming dragonscale tail protector lies here on the ground.

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.

< 1220h/1220H 212v/212V Pos: standing >
You do not see that item here.

< 1220h/1220H 212v/212V Pos: standing >

< 1220h/1220H 212v/212V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.

< 1220h/1220H 212v/212V Pos: standing >

< 1220h/1220H 212v/212V Pos: standing >
You don't see that here.

< 1220h/1220H 212v/212V Pos: standing >
You start chanting...
You snap into visibility.

< 1220h/1220H 212v/212V Pos: standing >
Casting: dispel magic 

< 1220h/1220H 212v/212V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 1220h/1220H 212v/212V Pos: standing >

< 1220h/1220H 212v/212V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Halfling (small) stands here. (Non-Fraggable)

< 1220h/1220H 212v/212V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Halfling (small) stands here. (Non-Fraggable)
An air elemental enters from the west.
An air elemental enters from the west.
A LARGE air elemental enters from the west.

< 1220h/1220H 211v/212V Pos: standing >
Ok.
A LARGE air elemental snaps into visibility.
A LARGE air elemental topples over itself as it tries to bash a Halfling.
An air elemental snaps into visibility.
[Damage:  2 ] An air elemental's mass slams into a Halfling, knocking him to the ground!
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.

< 1220h/1220H 211v/212V Pos: standing >
An air elemental snaps into visibility.
[Damage:  6 ] [Damage:  7 ] [Damage:  6 ] An air elemental attacks a Halfling. [3 Hits]

< 1220h/1220H 211v/212V Pos: standing >
Aik snaps into visibility.

< 1220h/1220H 211v/212V Pos: standing >
A Halfling attacks an air elemental. [0 Hits]

< 1220h/1220H 211v/212V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Halfling screams and doubles over in agony as searing heat ignites within his body.
Aik snaps into visibility.
A Halfling's deerskin cloak shattered in bits as the tortured body spasms and quivers!
A Halfling's pair of tight black slippers shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.