<worn as a badge> a slimy snot rag of a cRaZy MaN [superior]
<worn on head> a frozen bronze hood from Darkfall Forest
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a robin's tail feather (glowing) (illuminating) [88%]
<worn on face> a human-made bronze veil from Darkfall Forest
<worn around neck> a golden collar of the lion (illuminating)
<worn around neck> a golden necklace of the gypsy king [poor] (glowing)
<worn on body> a sand covered chain-linked suit
<worn on horse body> a leather saddle
<worn about body> a dusty cloak of traveling [superior]
<worn on back> an adventurers backpack
<worn as quiver> a knight's tin quiver [89%]
<worn about waist> a soft leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some angelic dragonscale vambraces
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> a dwarven-made hemp bracer
<worn on hands> some skin-wrapped crystal gloves
<worn on finger> a tiny amethyst ring
<worn on finger> a sparkling obsidian signet
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East -South -West
< 881h/881H 224v/294V Pos: standing >
.^^.^^^..
.M^^^.M^^^.
.^^^^MMMMM^^^
.^..MM.MM.MM^
^^MMM.@^MM.M^
^.M..^^^^.^.M
.MM.^^..^..^.
M.^^......^
^^.......
Endless Plains of Grassy Pastures
Obvious exits: -North -South -West
< 881h/881H 222v/294V Pos: standing >
M^^^.M^^^
^^^^MMMMM^^
.^..MM.MM.MM^
^^MMM..^MM.M^
^.M..^@^^.^.M
.MM.^^..^..^.
MM.^^......^.
.^^.......^
....^^..^
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East -South -West
< 881h/881H 223v/294V Pos: standing >
^^^.M^^^.
^^^MMMMM^^^
^..MM.MM.MM^^
^MMM..^MM.M^^
.M..^^@^.^.MM
MM.^^..^..^.M
M.^^......^.M
^^.......^.
...^^..^^
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East -South -West
< 881h/881H 220v/294V Pos: standing >
A Rocky Trail
This rocky trail cuts through a small wooded area towards the
center of the valley where a fairly nice settlement has been
established this far away from the powerful kingdoms of Tharnadia.
There are many sounds in the area, including those of people hard
at work and children playing. The village can be seen just off
to the north here.
Obvious exits: -North -South
< 881h/881H 218v/294V Pos: standing >
Outside Some Flimsy Wooden Gates
This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North# -South
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
< 881h/881H 217v/294V Pos: standing >
The gates seems to be closed.
< 881h/881H 218v/294V Pos: standing >
Ok.
< 881h/881H 222v/294V Pos: standing >
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South
< 881h/881H 222v/294V Pos: standing >
Ok.
< 881h/881H 224v/294V Pos: standing >
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
< 881h/881H 224v/294V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East -South -West #
A rooster hops about here.(Gold Aura)
< 881h/881H 224v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 224v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 225v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 226v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 226v/294V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West
< 881h/881H 226v/294V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 881h/881H 225v/294V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West
A piglet plops around the barn here.(Gold Aura)
< 881h/881H 225v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 225v/294V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East -West #
A village guard scans the horizon for signs of trouble.
A piglet plops around the barn here.(Gold Aura)
< 881h/881H 225v/294V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A village guard scans the horizon for signs of trouble.
A rooster hops about here.(Gold Aura)
< 881h/881H 225v/294V Pos: standing >
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South
A village guard scans the horizon for signs of trouble.
< 881h/881H 225v/294V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 881h/881H 224v/294V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
< 881h/881H 224v/294V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 881h/881H 225v/294V Pos: standing >
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 881h/881H 225v/294V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 881h/881H 226v/294V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
A village guard patrols the area for signs of trouble.
< 881h/881H 227v/294V Pos: standing >
The Village Leader's Hut
This hut seems to be fashioned with many different types of fur
and has tons of exotic furniture. There are several totems about
the area of the local spirit animals. Near the rear of the hut sits
a small bed made of animal furs, which lies just below a small window.
A fox fur rug spawns the floor, and similar animal hides have been
made into lovely drapes.
Obvious exits: -North
A full suit of leather armor lies here.
A half burnt note lies here in the ashes.
(Q)The village leader stands here, going over paper work.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
< 881h/881H 227v/294V Pos: standing >
You start chanting...
< 881h/881H 232v/294V Pos: standing >
Casting: sunray *
< 881h/881H 234v/294V Pos: standing >
Casting: sunray
< 881h/881H 237v/294V Pos: standing >
You complete your spell...
[Damage: 147 ] You unleash light in a focused, searing ray at the village leader!
The village leader attacks you. [0 Hits]
< 881h/881H 238v/294V Pos: standing >
< T: Aur TP: sta TC:excellent E: leader sta EP: nasty wounds >
[Damage: 2 ] You attack the village leader. [1 Hits]
< 881h/881H 238v/294V Pos: standing >
< T: Aur TP: sta TC:excellent E: leader sta EP: nasty wounds >
You start chanting...
< 881h/881H 238v/294V Pos: standing >
< T: Aur TP: sta TC:excellent E: leader sta EP: nasty wounds >
Casting: sunray *
< 881h/881H 238v/294V Pos: standing >
< T: Aur TP: sta TC:excellent E: leader sta EP: nasty wounds >
Casting: sunray
< 881h/881H 238v/294V Pos: standing >
< T: Aur TP: sta TC:excellent E: leader sta EP: nasty wounds >
You complete your spell...
The village leader seems to be blinded!
[Damage: 93 ] You unleash light in a focused, searing ray at the village leader!
The village leader is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aur by 8453.
The unmistakable scent of fresh blood can be smelled as the village leader dies in agony.
< 881h/881H 238v/294V Pos: standing >
You find a shining silvery key!
< 881h/881H 238v/294V Pos: standing >
You get a shining silvery key from the corpse of the village leader.
< 881h/881H 238v/294V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 881h/881H 239v/294V Pos: standing >
A Back Alley
This small alley simply separates two large brick buildings,
which look well constructed. The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East -South
A village guard patrols the area for signs of trouble.
< 881h/881H 244v/294V Pos: standing >
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 881h/881H 243v/294V Pos: standing >
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 881h/881H 242v/294V Pos: standing >
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 881h/881H 241v/294V Pos: standing >
At The Base of a Mountain
The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North# -East -South -West -Up
< 881h/881H 239v/294V Pos: standing >
The boulder seems to be closed.
< 881h/881H 239v/294V Pos: standing >
The boulder seems to be closed.
< 881h/881H 240v/294V Pos: standing >
The boulder seems to be closed.
< 881h/881H 241v/294V Pos: standing >
The boulder seems to be closed.
< 881h/881H 241v/294V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
*click*
Damn! You broke your key!
< 881h/881H 244v/294V Pos: standing >
Ok.
< 881h/881H 246v/294V Pos: standing >
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South -Up -Down #
A sturdy looking mount is here, all saddled up and ready to ride.
A cloud giant warrior stands here, guarding his lair.(Gold Aura)
< 881h/881H 245v/294V Pos: standing >
Ok.
< 881h/881H 246v/294V Pos: standing >
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 881h/881H 248v/294V Pos: standing >
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 881h/881H 248v/294V Pos: standing >
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 881h/881H 247v/294V Pos: standing >
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
< 881h/881H 247v/294V Pos: standing >
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up -Down
A cloud giant warrior stands here, guarding his lair.(Gold Aura)
< 881h/881H 246v/294V Pos: standing >
A Misty Shaft
This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up -Down
A cloud giant warrior stands here, guarding his lair.(Gold Aura)
< 881h/881H 246v/294V Pos: standing >
The Top of a Mountain
The misty shaft opens up to the top of the cloudy
mountain here. This is the first of a series of mountains
that stretch on up into the sky further and further. To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited. The sounds of giants can be heard.
Obvious exits: -North -Down
< 881h/881H 246v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 246v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 247v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 247v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 249v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 250v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 251v/294V Pos: standing >
A Misty Path Along the Mountain Tops
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
< 881h/881H 248v/294V Pos: standing >
A Misty Path Along the Mountain Tops
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
< 881h/881H 246v/294V Pos: standing >
A Misty Path Along the Mountain Tops
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
< 881h/881H 243v/294V Pos: standing >
Before a the Gates of Castle Selanis
The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path. Every now
and then, the clouds open up for a moment allowing
more of the path to be visible. The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North# -South
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
< 881h/881H 241v/294V Pos: standing >
The gate seems to be closed.
< 881h/881H 241v/294V Pos: standing >
Ok.
< 881h/881H 245v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South -West
< 881h/881H 243v/294V Pos: standing >
Ok.
< 881h/881H 246v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -West
< 881h/881H 246v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 881h/881H 247v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East # -South -West
< 881h/881H 246v/294V Pos: standing >
The door seems to be closed.
< 881h/881H 247v/294V Pos: standing >
Ok.
< 881h/881H 249v/294V Pos: standing >
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
A servant of the castle brings drinks to the guests.
A cloud giant guard patrols here.(Gold Aura)
< 881h/881H 249v/294V Pos: standing >
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A guest of the cloud giants reads a book in his room.
< 881h/881H 250v/294V Pos: standing >
You start chanting...
< 881h/881H 265v/294V Pos: standing >
Casting: sunray *
< 881h/881H 268v/294V Pos: standing >
Casting: sunray
< 881h/881H 270v/294V Pos: standing >
You complete your spell...
[Damage: 121 ] You unleash light in a focused, searing ray at a guest of the cloud giants!
A guest of the cloud giants attacks you. [4 Hits]
< 862h/881H 271v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: small wounds >
You start chanting...
< 862h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: small wounds >
Casting: sunray *
< 862h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: small wounds >
Casting: sunray
< 862h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: small wounds >
You complete your spell...
[Damage: 106 ] You unleash light in a focused, searing ray at a guest of the cloud giants!
< 862h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: few wounds >
You feel your skin once again take on a more barklike quality.
A guest of the cloud giants's kick hits you directly in the face.
A guest of the cloud giants attacks you. [4 Hits]
< 841h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: few wounds >
You start chanting...
< 841h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: few wounds >
Casting: sunray *
< 841h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: few wounds >
Casting: sunray
< 841h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: few wounds >
You complete your spell...
[Damage: 142 ] You unleash light in a focused, searing ray at a guest of the cloud giants!
< 841h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC:few scratches E: guest sta EP: few wounds >
A guest of the cloud giants attacks you. [4 Hits]
< 763h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: few wounds >
You must commune with nature more before invoking its power.
< 763h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: few wounds >
You must commune with nature more before invoking its power.
< 763h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: few wounds >
You attack a guest of the cloud giants. [0 Hits]
You start chanting...
< 763h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: few wounds >
Casting: earthen maul *
< 763h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: few wounds >
A guest of the cloud giants's sweep catches you in the side and you almost stumble.
A guest of the cloud giants attacks you. [4 Hits]
< 662h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: few wounds >
Casting: earthen maul
< 662h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: few wounds >
You complete your spell...
[Damage: 83 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 662h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: nasty wounds >
You start chanting...
< 662h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: nasty wounds >
Casting: earthen maul *
< 662h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: small wounds E: guest sta EP: nasty wounds >
A guest of the cloud giants attacks you. [3 Hits]
< 604h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: nasty wounds >
Casting: earthen maul
< 604h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: nasty wounds >
You complete your spell...
[Damage: 80 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 604h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: nasty wounds >
You start chanting...
< 604h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: nasty wounds >
Casting: earthen maul *
< 604h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: nasty wounds >
Casting: earthen maul
A guest of the cloud giants's kick hits you directly in the face.
A guest of the cloud giants attacks you. [3 Hits]
< 536h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: nasty wounds >
You complete your spell...
[Damage: 165 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 536h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: pretty hurt >
You start chanting...
< 536h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: pretty hurt >
Casting: earthen maul *
< 536h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: pretty hurt >
Casting: earthen maul
< 536h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: pretty hurt >
A guest of the cloud giants attacks you. [4 Hits]
< 458h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: pretty hurt >
You complete your spell...
[Damage: 76 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 458h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: awful >
You start chanting...
< 458h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: awful >
Casting: earthen maul *
< 458h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: awful >
Casting: earthen maul
< 458h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: few wounds E: guest sta EP: awful >
You complete your spell...
[Damage: 86 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A guest of the cloud giants's sweep catches you in the side and you almost stumble.
A guest of the cloud giants attacks you. [4 Hits]
< 372h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: guest sta EP: awful >
You stumble, but recover in time!
You attack a guest of the cloud giants. [0 Hits]
< 372h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: guest sta EP: awful >
You start chanting...
< 372h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: guest sta EP: awful >
Casting: earthen maul *
< 372h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: guest sta EP: awful >
Casting: earthen maul
< 372h/881H 272v/294V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: guest sta EP: awful >
You complete your spell...
[Damage: 16 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A guest of the cloud giants is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aur by 176053.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a guest of the cloud giants.
< 372h/881H 272v/294V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 372h/881H 274v/294V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 372h/881H 276v/294V Pos: standing >
You must commune with nature more before invoking its power.
< 372h/881H 278v/294V Pos: standing >
You get a small pile of coins from the corpse of a guest of the cloud giants.
There were: 5 platinum coins, 33 gold coins.
< 373h/881H 284v/294V Pos: standing >
You stop using a rugged adventurers satchel.
< 368h/876H 291v/294V Pos: standing >
Ok.
You put 5 platinum, 33 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 368h/876H 292v/294V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 368h/876H 292v/294V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 374h/881H 294v/294V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH! That really did HURT!
< 281h/881H 294v/294V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
You attack a Troll. [0 Hits]
< 281h/881H 294v/294V Pos: standing >
< T: Aur TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
A Troll snaps into visibility.
Everything is blurry after a Troll's head came crashing into your skull.
OUCH! That really did HURT!
< 181h/881H 294v/294V Pos: standing >
< T: Aur TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
A faint hum can be heard from the sword of fire and flame carried by someone.
< 181h/881H 294v/294V Pos: standing >
< T: Aur TP: sta TC:pretty hurt E: someone sta EP: excellent >
A Troll snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll attacks you. [6 Hits]
< 28h/881H 294v/294V Pos: standing >
< T: Aur TP: sta TC: awful E: A Troll sta EP: excellent >
A Troll snaps into visibility.
You attack a Troll. [0 Hits]
Pardon?
< 28h/881H 294v/294V Pos: standing >
< T: Aur TP: sta TC: awful E: A Troll sta EP: excellent >
You attempt to flee...
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A cloud giant guard patrols here.(Gold Aura)
You flee southward!
< 28h/881H 265v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West
< 28h/881H 266v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East -South -West
< 28h/881H 266v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West #
Puddles of fresh blood cover the ground.
A cloud giant guard patrols here.(Gold Aura)
< 28h/881H 265v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East
Puddles of fresh blood cover the ground.
(Q)Nonstros, the cloud giant bard entertains here.
A cloud giant guard patrols here.(Gold Aura)
< 28h/881H 266v/294V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/881H 268v/294V Pos: standing >
The Grand Foyer of Castle Selanis
This foyer is the grand entry way to the great
Castle Selanis. This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas. The stone of the castle has been carved
directly out of the mountain peak. The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East -South -West #
Fresh blood splatters cover the area.
A cloud giant guard patrols here.(Gold Aura)
< 28h/881H 268v/294V Pos: standing >
The door seems to be closed.
< 29h/881H 271v/294V Pos: standing >
Nonstros, the cloud giant bard enters from the south.
< 29h/881H 272v/294V Pos: standing >
Ok.
< 29h/881H 273v/294V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.