The death of [51 Forest Druid] Himag (Centaur)

in Petalrich Lane

from the perspective of [56 Assassin] Rargg -=Denizens of Lloth=- (Troll)

<worn as a badge>    an ever-watching eye of regeneration (glowing) (humming) [81%]
<worn on head>       a derroskin admiral's hat [superior] [69%]
<worn on eyes>       the eyes of the High Forest (glowing) [65%]
<worn in ear>        a golden scale dangling from a platinum chain of greater dexterity [64%]
<worn in ear>        an earring of bone [superior] [70%]
<worn around neck>   a necklace of dangling bones and relics of damage (humming) [62%]
<worn around neck>   a holy symbol of the Ravenkind (glowing)
<worn on body>       a suit of wickedly-barbed devil hide of endurance (humming)
<worn about body>    a long, flowing cape of hellfire [superior] (glowing)
<worn on back>       an adventurers backpack
<worn as quiver>     the quiver of holding of agility [78%]
<worn about waist>   a vortex of air forming a sash [82%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming) [82%]
<attached to belt>   a potion of bubbling goo (glowing) [81%]
<attached to belt>   a metal flask marked "teleport" (glowing) [80%]
<worn on arms>       some blue dragonscale shoulder guards of damage [82%]
<worn around wrist>  the bracer of Uz's alliance of greater dexterity
<worn around wrist>  the bracer of Uz's alliance of damage [87%]
<worn on hands>      the sacred stone claws of Aan [superior] [81%]
<worn on finger>     a ring of regeneration [poor] (glowing)
<worn on finger>     the pitch black ring of bloodlust of regeneration (glowing)
<primary weapon>     Tiamat's poison tail stinger[232h 11m 43s]
<secondary weapon>   the dagger of Wind (invis)[232h 11m 43s]
<worn on legs>       the leggings of a MaDMaN of endurance [82%]
<worn on feet>       Krindor's Boots of the Night[232h 11m 43s]

You quickly scan the area.
A young duck who is close by to your east.
A Centaur who is a brief walk away to your east.
A father duck who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A young duck who is close by to your west.
A speckled duck who is close by to your west.
A halfling woman who is close by to your west.
A snapping turtle who is close by to your west.
The wandering merchant who is not far off to your west.
A halfling child who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
The halfling boy who is in the distance to your west.

< 1568h/1568H 325v/325V Pos: standing >

< 1568h/1568H 325v/325V Pos: standing >

< 1568h/1568H 325v/325V Pos: standing >
You quickly scan the area.
A young duck who is close by to your east.
A father duck who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
A young duck who is close by to your west.
A speckled duck who is close by to your west.
A halfling woman who is close by to your west.
A snapping turtle who is close by to your west.
The halfling boy who is not far off to your west.
A halfling child who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is rather far off to your west.

< 1568h/1568H 325v/325V Pos: standing >
You see an intersection near the inner Woodseer gates.
You extend your sights eastward.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A young duck searches for food here.

< 1568h/1568H 325v/325V Pos: standing >
You quickly scan the area.
A young duck who is close by to your east.
A Centaur who is a brief walk away to your east.
A father duck who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
Buzzle who is close by to your south.
A young duck who is close by to your west.
A speckled duck who is close by to your west.
A halfling woman who is close by to your west.
The halfling boy who is not far off to your west.
A halfling child who is not far off to your west.
The halfling warrior who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.
The young adventurer who is rather far off to your west.
The halfling boy who is in the distance to your west.

< 1568h/1568H 325v/325V Pos: standing >

< 1568h/1568H 325v/325V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 1568h/1568H 325v/325V Pos: standing >
A speckled duck enters from the west.

< 1568h/1568H 325v/325V Pos: standing >
You quickly scan the area.
A father duck who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
A young duck who is close by to your west.
The halfling boy who is not far off to your west.
A giant dragonfly who is rather far off to your west.
The young adventurer who is rather far off to your west.
The halfling boy who is in the distance to your west.
A Centaur trots in from the east.

< 1568h/1568H 325v/325V Pos: standing >

< 1568h/1568H 325v/325V Pos: standing >
A Centaur trots west.

< 1568h/1568H 325v/325V Pos: standing >
A Centaur trots in from the west.

< 1568h/1568H 325v/325V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 1568h/1568H 325v/325V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A Centaur (large) (HardCore) stands in mid-air here.
A brightly glowing torch floats near a Centaur's head. (Illuminating)
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1568h/1568H 325v/325V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your east.
A father duck who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
Buzzle who is close by to your south.
The halfling boy who is close by to your west.
A young duck who is close by to your west.
A halfling child who is not far off to your west.
A giant dragonfly who is rather far off to your west.
The young adventurer who is rather far off to your west.
The halfling boy who is in the distance to your west.

< 1568h/1568H 325v/325V Pos: standing >
Pardon?

< 1568h/1568H 325v/325V Pos: standing >
You attempt to stab a Centaur in the back, but their stone skin quickly absorbs the impact before fading away!
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage:  1 ] -=[A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
You twist the blade and watch as a a Centaur writhes in agony.
[Damage: 108 ] -=[A Centaur makes a strange sound as you place the dagger of Wind in his back.]=-

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 A Centaur starts casting an offensive spell.

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 Petalrich Lane
Obvious exits: -E -S -W
A Centaur (large) (HardCore) stands in mid-air here, fighting YOU! (casting) 
A brightly glowing torch floats near a Centaur's head. (Illuminating)
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 It's a bit nippy here.

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 A Centaur completes his spell...
A Centaur utters the words 'yazfuz yufz'
A Centaur points at you.
You are surrounded by the dancing outline of purplish flames!
You feel your skin soften and return to normal.
You feel less like a hawk and more like your normal self.

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 You think you noticed an opening in your victim defenses...

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 You snap into visibility.
[Damage: 16 ] -=[Your impressive pierce wounds a Centaur.]=-
[Damage: 15 ] -=[Your impressive pierce wounds a Centaur.]=-
A Centaur just barely gets his shield up to block your attack.
[Damage: 13 ] -=[Your pierce wounds a Centaur.]=-
[Damage: 15 ] -=[Your pierce wounds a Centaur.]=-
You skillfully slip behind a Centaur and slit their throat resulting in a mist of blood!

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 You dodge a Centaur's vicious attack.
A Centaur misses you.
You dodge a Centaur's vicious attack.
You snap into visibility.
A Centaur starts casting a spell.

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A young duck enters from the west.

< 1568h/1568H 325v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A large, ugly snapping turtle is here.
You flee westward!

< 1568h/1568H 314v/325V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A young duck searches for food here.
A Centaur (large) (HardCore) stands in mid-air here. (Casting) 
A brightly glowing torch floats near a Centaur's head. (Illuminating)
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1568h/1568H 313v/325V Pos: standing >
You snap into visibility.
[Damage: 120 ] -=[A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 19 ] -=[Your impressive pierce wounds a Centaur.]=-

< 1568h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The flames cause your skin to smoke!
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!

< 1330h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC: small wounds E: A Centaur sta EP:  small wounds >
 You snap into visibility.
[Damage: 50 ] -=[You find weakness in a Centaur's defenses and land a sneaky surprise attack!]=-

< 1330h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 A Centaur's blood splatters as it hits the ground.
A Centaur starts casting an offensive spell.

< 1330h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 Your attack glances off of a Centaur's stone hide!
You snap into visibility.
[Damage:  1 ] -=[Your weak pierce grazes a Centaur.]=-
[Damage: 12 ] -=[Your pierce wounds a Centaur.]=-
[Damage: 13 ] -=[Your pierce wounds a Centaur.]=-
[Damage: 12 ] -=[Your impressive pierce wounds a Centaur.]=-
A Centaur just barely gets his shield up to block your attack.

< 1330h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 You feel your skin harden to stone.

< 1330h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC: small wounds E: A Centaur sta EP:  few wounds >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The flames cause your skin to smoke!
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!
Your metal flask marked "teleport" is burned from the blast!

< 1091h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You think you noticed an opening in your victim defenses...

< 1091h/1568H 313v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Woodseer.
Room: Buzzle's Supplies and Fine Goods
</map>

<map>
Zone: Woodseer.
Room: Buzzle's Supplies and Fine Goods
</map>
Buzzle's Supplies and Fine Goods
Obvious exits: -N
Buzzle, the merchant, stands here selling goods.(Gold Aura)
You flee southward!

< 1091h/1568H 297v/325V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A young duck searches for food here.
A Centaur (large) (HardCore) stands in mid-air here.
A brightly glowing torch floats near a Centaur's head. (Illuminating)
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 1091h/1568H 296v/325V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 73 ] -=[A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful pierce wounds a Centaur.]=-
A Centaur starts casting a spell.

< 1091h/1568H 296v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 A Centaur's wound gushes blood all over the surrounding area.

< 1092h/1568H 296v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You snap into visibility.
[Damage: 13 ] -=[Your impressive pierce wounds a Centaur.]=-
[Damage: 15 ] -=[Your pierce wounds a Centaur.]=-
Your attack glances off of a Centaur's stone hide!
[Damage:  1 ] -=[Your weak pierce grazes a Centaur.]=-

< 1092h/1568H 296v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 A halfling guard frowns in boredom at the obviously one-sided struggle.

< 1092h/1568H 296v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 1092h/1568H 296v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The flames cause your skin to smoke!
You snap into visibility.
-=[A Centaur unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!

< 874h/1568H 296v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
You flee eastward!

< 874h/1568H 287v/325V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A young duck searches for food here.
A Centaur (large) (HardCore) stands in mid-air here.
A brightly glowing torch floats near a Centaur's head. (Illuminating)
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 875h/1568H 286v/325V Pos: standing >
You snap into visibility.
[Damage: 43 ] -=[You find weakness in a Centaur's defenses and land a sneaky surprise attack!]=-

< 875h/1568H 286v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You dodge a Centaur's vicious attack.
You parry a Centaur's lunge at you.
You dodge a Centaur's vicious attack.
You snap into visibility.
A Centaur starts casting a spell.

< 875h/1568H 286v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 A Centaur's blood splatters as it hits the ground.
A Centaur stops chanting abruptly!

< 875h/1568H 286v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 
< 875h/1568H 286v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You snap into visibility.
[Damage: 14 ] -=[Your pierce wounds a Centaur.]=-
[Damage: 20 ] -=[Your impressive pierce wounds a Centaur.]=-
[Damage: 16 ] -=[Your impressive pierce wounds a Centaur.]=-
[Damage: 19 ] -=[Your impressive pierce wounds a Centaur.]=-
[Damage: 16 ] -=[Your impressive pierce wounds a Centaur.]=-

< 875h/1568H 286v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 A Centaur starts casting a spell.

< 876h/1568H 286v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 876h/1568H 286v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: A Centaur sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A large, ugly snapping turtle is here.
You flee westward!

< 876h/1568H 274v/325V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 876h/1568H 274v/325V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A young duck searches for food here.
A Centaur (large) (HardCore) stands in mid-air here. (Casting) 
A brightly glowing torch floats near a Centaur's head. (Illuminating)
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 876h/1568H 273v/325V Pos: standing >
You snap into visibility.
[Damage: 121 ] -=[A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Centaur.
A Centaur ceases to move.. Still and lifeless.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 72 ] -=[A Centaur makes a strange sound as you place the dagger of Wind in his back.]=-

< 877h/1568H 273v/325V Pos: standing >
A Centaur stops chanting abruptly!

< 877h/1568H 273v/325V Pos: standing >
A young duck leaves south.

< 877h/1568H 274v/325V Pos: standing >
A Centaur's skin seems to turn to stone.

< 877h/1568H 277v/325V Pos: standing >
A halfling guard suddenly attacks YOU!
A halfling guard suddenly appears a bit confused!
You watch in glee as a halfling guard looks dazzled.
A halfling guard misses you.

< 878h/1568H 278v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 878h/1568H 278v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: halfling sta EP: excellent >
 You attempt to flee...

<map>
Zone: Woodseer.
Room: Buzzle's Supplies and Fine Goods
</map>

<map>
Zone: Woodseer.
Room: Buzzle's Supplies and Fine Goods
</map>
Buzzle's Supplies and Fine Goods
Obvious exits: -N
A young duck searches for food here.
Buzzle, the merchant, stands here selling goods.(Gold Aura)
Alarm bells sound, signalling an invasion!
You flee southward!

< 878h/1568H 265v/325V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A Centaur (large) (HardCore) stands in mid-air here. (Paralyzed) 
A brightly glowing torch floats near a Centaur's head. (Illuminating)
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 878h/1568H 264v/325V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Centaur in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] -=[A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 108 ] -=[A Centaur makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
[Damage: 60 ] -=[A Centaur makes a strange sound as you place the dagger of Wind in his back.]=-

< 878h/1568H 264v/325V Pos: standing >
A Centaur's wound gushes blood all over the surrounding area.
A halfling guard suddenly attacks YOU!
-=[A halfling guard's weak punch grazes you.]=-

< 877h/1568H 264v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: halfling sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 878h/1568H 264v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: halfling sta EP: excellent >
 You parry a halfling guard's lunge at you.
A halfling guard wields a pike with a jagged tip.

< 879h/1568H 264v/325V Pos: standing >
< T: Rargg TP: sta TC: few wounds E: halfling sta EP: excellent >
 [Damage: 25 ] -=[Your pierce grievously wounds a halfling guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your impressive pierce hits a halfling guard.]=-
A halfling guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rargg by 0.
The unmistakable scent of fresh blood can be smelled as a halfling guard dies in agony.

< 879h/1568H 264v/325V Pos: standing >
A Centaur's blood splatters as it hits the ground.
It appears to be the corpse of a halfling guard.
a pike with a jagged tip
a leather tunic
a few coins

< 879h/1568H 264v/325V Pos: standing >
A speckled duck leaves south.
Saving Rargg.

< 879h/1568H 264v/325V Pos: standing >
A snapping turtle enters from the west.
You attempt to flee...

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
You flee eastward!

< 879h/1568H 251v/325V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your east.
A father duck who is close by to your east.
The wandering merchant who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A halfling guard who is not far off to your east.
A young duck who is close by to your south.
The wandering merchant who is close by to your south.
The halfling adventurer who is close by to your south.
Syune who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A snapping turtle who is close by to your west.
A Centaur who is close by to your west.
A halfling child who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
The young adventurer who is in the distance to your west.

< 879h/1568H 251v/325V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
A large, ugly snapping turtle is here.
A Centaur (large) (HardCore) stands in mid-air here. (Paralyzed) 
A brightly glowing torch floats near a Centaur's head. (Illuminating)

< 879h/1568H 251v/325V Pos: standing >
You snap into visibility.
[Damage: 121 ] -=[A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
[Damage: 114 ] -=[A Centaur makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
[Damage: 43 ] -=[A Centaur makes a strange sound as you place the dagger of Wind in his back.]=-

< 880h/1568H 252v/325V Pos: standing >

< 881h/1568H 259v/325V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 72 ] -=[A Centaur makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A Centaur is stunned!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 12 ] -=[A Centaur makes a strange sound as you place the dagger of Wind in his back.]=-
A Centaur's royal crown of Aravne of wisdom was completely destroyed by the massive blow!
A Centaur's earring of bone was completely destroyed by the massive blow!
A Centaur's blood-stained mithril quiver was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rargg by 13333333.
The smell of fresh blood enters your body, infusing you with power!