The death of [36 Water Magus] Erisi (Grey Elf)

in A Guest's Quarters

from the perspective of [36 Water Magus] Erisi (Grey Elf)

<worn as a badge>    a frost-rimed flesh badge
<worn around neck>   a wicked looking collar
<worn around neck>   a wicked looking collar [poor]
<worn on body>       a silk white gown
<worn about body>    a studded leather cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some static cured leather gauntlets
<worn on finger>     an angelic ivory ring from City of Torrhan
<primary weapon>     a flaming obsidian knife from City of Torrhan
<worn on legs>       some tight silk pants [poor]
<worn on feet>       some flaming steel moccasins


< 186h/186H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 186h/186H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 120v/120V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 186h/186H 120v/120V Pos: sitting >
You clamber to your feet.

< 186h/186H 120v/120V Pos: standing >
A Guest's Quarters
Obvious exits: -South
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A guest of the cloud giant stands here.

< 186h/186H 120v/120V Pos: standing >
This being from the elemental plane of water, seems to be rather upset
and does not look to be ready to do anything other then fight.
A water elemental appears to be Water Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
It has little gills in its neck!


< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
Casting: stone skin *

< 186h/186H 120v/120V Pos: standing >
Casting: stone skin 

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
A water elemental's flesh melds with conjured rocks, turning it to stone.

< 186h/186H 120v/120V Pos: standing >
This being from the elemental plane of water, seems to be rather upset
and does not look to be ready to do anything other then fight.
A water elemental appears to be Water Elemental and is in excellent condition.
It's medium in size.
It is in the front rank.
Its body seems to be made of stone!
It has little gills in its neck!


< 186h/186H 120v/120V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
She's medium in size.
She is in the front rank.
Her body seems to be made of stone!
She's encased in a shimmering globe!
She has little gills in her neck!

<worn on face>       a leather bag with two little eye holes
<worn around neck>   a wicked looking collar
<worn around neck>   a wicked looking collar [poor]
<worn on body>       a silk white gown
<worn about body>    a studded leather cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some static cured leather gauntlets
<worn on finger>     an angelic ivory ring from City of Torrhan
<primary weapon>     a flaming obsidian knife from City of Torrhan
<worn on legs>       some tight silk pants [poor]
<worn on feet>       some flaming steel moccasins

< 186h/186H 120v/120V Pos: standing >
A Guest's Quarters
Obvious exits: -South
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A guest of the cloud giant stands here.

< 186h/186H 120v/120V Pos: standing >
Ok.
A water elemental suddenly attacks a guest of the cloud giants!
A water elemental suddenly attacks a guest of the cloud giants!

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
A guest of the cloud giants attacks a water elemental. [4 Hits]

< 186h/186H 120v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [0 Hits]
A water elemental attacks a guest of the cloud giants. [0 Hits]

< 186h/186H 120v/120V Pos: standing >
Casting: cone of cold 

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 56 ] Your blast of cold strikes a guest of the cloud giants dead on, who shudders from the pain.

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
Casting: cone of cold 

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 64 ] Your blast of cold strikes a guest of the cloud giants dead on, who shudders from the pain.

< 186h/186H 120v/120V Pos: standing >
A guest of the cloud giants attacks a water elemental. [4 Hits]

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [0 Hits]
A water elemental attacks a guest of the cloud giants. [2 Hits]

< 186h/186H 120v/120V Pos: standing >
Casting: cone of cold 

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 54 ] Your blast of cold strikes a guest of the cloud giants dead on, who shudders from the pain.

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
A guest of the cloud giants attacks a water elemental. [4 Hits]

< 186h/186H 120v/120V Pos: standing >
Casting: cone of cold *

< 186h/186H 120v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [1 Hits]
A water elemental attacks a guest of the cloud giants. [0 Hits]

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 63 ] Your blast of cold strikes a guest of the cloud giants dead on, who shudders from the pain.

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
A guest of the cloud giants attacks a water elemental. [4 Hits]

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 56 ] The lightning bolt hits a guest of the cloud giants with full impact.

< 186h/186H 120v/120V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 186h/186H 120v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [0 Hits]
A water elemental attacks a guest of the cloud giants. [0 Hits]

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 62 ] The lightning bolt hits a guest of the cloud giants with full impact.

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
A guest of the cloud giants attacks a water elemental. [4 Hits]

< 186h/186H 120v/120V Pos: standing >
Casting: lightning bolt *

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 44 ] The lightning bolt hits a guest of the cloud giants with full impact.

< 186h/186H 120v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [0 Hits]
A water elemental attacks a guest of the cloud giants. [0 Hits]
You start chanting...

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 51 ] The lightning bolt hits a guest of the cloud giants with full impact.

< 186h/186H 120v/120V Pos: standing >
A water elemental is mortally wounded, and will die soon, if not aided.
A guest of the cloud giants attacks a water elemental. [2 Hits]

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 37 ] The lightning bolt hits a guest of the cloud giants with full impact.

< 186h/186H 120v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [0 Hits]

< 186h/186H 120v/120V Pos: standing >
You don't have that spell memorized.

< 186h/186H 120v/120V Pos: standing >
You start chanting...

< 186h/186H 120v/120V Pos: standing >
You complete your spell...
[Damage: 56 ] You get a good hold of a guest of the cloud giants and shock it.
A guest of the cloud giants attacks you. [3 Hits]

< 170h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC:few scratches E: guest sta EP:  nasty wounds >
 You attack a guest of the cloud giants. [0 Hits]
You start chanting...

< 170h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC:few scratches E: guest sta EP:  nasty wounds >
 A water elemental attacks a guest of the cloud giants. [0 Hits]

< 170h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC:few scratches E: guest sta EP:  nasty wounds >
 Casting: shocking grasp *

< 171h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC:few scratches E: guest sta EP:  nasty wounds >
 You complete your spell...
[Damage: 48 ] You get a good hold of a guest of the cloud giants and shock it.

< 172h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC:few scratches E: guest sta EP:  nasty wounds >
 You start chanting...

< 172h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC:few scratches E: guest sta EP:  nasty wounds >
 A guest of the cloud giants's sweep catches you in the side and you almost stumble.
A guest of the cloud giants attacks you. [3 Hits]

< 157h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: guest sta EP:  nasty wounds >
 A water elemental attacks a guest of the cloud giants. [0 Hits]

< 158h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: guest sta EP:  nasty wounds >
 You complete your spell...
[Damage: 42 ] You get a good hold of a guest of the cloud giants and shock it.

< 158h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: guest sta EP: pretty hurt >
 You start chanting...

< 159h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: guest sta EP: pretty hurt >
 Casting: shocking grasp *

< 160h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: guest sta EP: pretty hurt >
 You feel your skin soften and return to normal.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
A guest of the cloud giants attacks you. [4 Hits]

< 87h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: nasty wounds E: guest sta EP: pretty hurt >
 You complete your spell...
[Damage: 60 ] You get a good hold of a guest of the cloud giants and shock it.

< 87h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: nasty wounds E: guest sta EP: pretty hurt >
 You attack a guest of the cloud giants. [0 Hits]

< 87h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: nasty wounds E: guest sta EP: pretty hurt >
 A servant of the castle enters from the south.

< 88h/186H 120v/120V Pos: standing >
< T: Erisi TP: sta TC: nasty wounds E: guest sta EP: pretty hurt >
 You attempt to flee...
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
You flee southward!

< 88h/186H 90v/120V Pos: standing >
You start chanting...

< 90h/186H 92v/120V Pos: standing >
Casting: stone skin 

< 104h/186H 93v/120V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.

< 104h/186H 93v/120V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A servant of the castle brings drinks to the guests.
A water elemental stands at ease. (Minion) 
A water elemental stands here, fighting a guest of the cloud giants. (Minion) 
A guest of the cloud giants stands here, fighting a water elemental.

< 105h/186H 94v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [0 Hits]

< 106h/186H 94v/120V Pos: standing >
You start chanting...

< 108h/186H 96v/120V Pos: standing >
A guest of the cloud giants attacks a water elemental. [4 Hits]

< 122h/186H 97v/120V Pos: standing >
You complete your spell...
[Damage: 81 ] You get a good hold of a guest of the cloud giants and shock it.

< 123h/186H 98v/120V Pos: standing >
You start chanting...

< 124h/186H 99v/120V Pos: standing >
A water elemental attacks a guest of the cloud giants. [1 Hits]

< 125h/186H 99v/120V Pos: standing >
Casting: shocking grasp *

< 125h/186H 100v/120V Pos: standing >
You complete your spell...
[Damage: 49 ] You get a good hold of a guest of the cloud giants and shock it.

< 127h/186H 101v/120V Pos: standing >
A guest of the cloud giants attacks a water elemental. [3 Hits]

< 134h/186H 101v/120V Pos: standing >
You start chanting...

< 135h/186H 102v/120V Pos: standing >
You complete your spell...
[Damage: 54 ] You get a good hold of a guest of the cloud giants and shock it.
A water elemental attacks a guest of the cloud giants. [0 Hits]

< 138h/186H 105v/120V Pos: standing >
You start chanting...

< 139h/186H 106v/120V Pos: standing >
A water elemental is incapacitated and will slowly die, if not aided.
You are knocked to the ground by a guest of the cloud giants's mighty bash!
A guest of the cloud giants attacks a water elemental. [2 Hits]

< 147h/186H 106v/120V Pos: sitting >
< T: Erisi TP: sit TC: small wounds E: guest sta EP:  awful >
 You can't do this sitting!
You abort your spell before it's done!

< 148h/186H 106v/120V Pos: sitting >
< T: Erisi TP: sit TC: small wounds E: guest sta EP:  awful >
 You attack a guest of the cloud giants. [0 Hits]

< 149h/186H 106v/120V Pos: sitting >
< T: Erisi TP: sit TC: small wounds E: guest sta EP:  awful >
 A guest of the cloud giants attacks you. [4 Hits]

< 117h/186H 106v/120V Pos: sitting >
< T: Erisi TP: sit TC: few wounds E: guest sta EP:  awful >
 A servant of the castle leaves south.

< 118h/186H 106v/120V Pos: sitting >
< T: Erisi TP: sit TC: few wounds E: guest sta EP:  awful >
 You clamber to your feet.

< 119h/186H 106v/120V Pos: standing >
< T: Erisi TP: sta TC: few wounds E: guest sta EP:  awful >
 You attack a guest of the cloud giants. [0 Hits]

< 119h/186H 106v/120V Pos: standing >
< T: Erisi TP: sta TC: few wounds E: guest sta EP:  awful >
 You attempt to flee...
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A servant of the castle brings drinks to the guests.
A servant of the castle brings drinks to the guests.
You flee southward!

< 119h/186H 76v/120V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A water elemental stands at ease. (Minion) 
A water elemental is lying here, incapacitated. (Minion) 
A guest of the cloud giant stands here.

< 125h/186H 80v/120V Pos: standing >
You start chanting...
A guest of the cloud giants suddenly attacks YOU!

< 120h/186H 80v/120V Pos: standing >
< T: Erisi TP: sta TC: few wounds E: guest sta EP:  awful >
 You complete your spell...
[Damage: 25 ] You get a good hold of a guest of the cloud giants and shock it.
A guest of the cloud giants is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a guest of the cloud giants dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 120h/186H 80v/120V Pos: standing >
You get a small pile of coins from the corpse of a guest of the cloud giants.
There were: 4 platinum coins, 42 gold coins. 
You get a smooth, polished chitinous scale from the corpse of a guest of the cloud giants.
You get a frost-rimed flesh badge from the corpse of a guest of the cloud giants.

< 122h/186H 80v/120V Pos: standing >

This item is from the zone: Heaven.
'a frost-rimed flesh badge'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your MOVE positively.
A frost-rimed flesh badge has an item value of 104.
A frost-rimed flesh badge is made of flesh and appears to be of average quality.
A frost-rimed flesh badge has an item value of 104.

< 125h/186H 82v/120V Pos: standing >
You don the guild insignia of a frost-rimed flesh badge.

< 126h/186H 83v/120V Pos: standing >
You do not have that item.

< 129h/186H 94v/128V Pos: standing >
You drop a smooth, polished chitinous scale.

< 133h/186H 98v/128V Pos: standing >
A Guest's Quarters
Obvious exits: -South
A smooth scale of polished chitin has been left here.
Fresh blood splatters cover the area.
The corpse of a guest of the cloud giants is lying here.
A water elemental stands at ease. (Minion) 
A water elemental stands at ease. (Minion) 

< 135h/186H 99v/128V Pos: standing >
Ok.

< 139h/186H 103v/128V Pos: standing >
You are almost ready to attain your next level!

< 140h/186H 104v/128V Pos: standing >
You sit down and relax.

< 142h/186H 106v/128V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  1 - levitate
               1 - reveal true name
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) stone skin
   16 seconds:  ( 7th) cone of cold
   25 seconds:  ( 7th) cone of cold
   34 seconds:  ( 7th) cone of cold
   43 seconds:  ( 7th) cone of cold
   49 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
   69 seconds:  ( 4th) lightning bolt
   75 seconds:  ( 4th) lightning bolt
   81 seconds:  ( 3rd) shocking grasp
   87 seconds:  ( 3rd) shocking grasp
   92 seconds:  ( 3rd) shocking grasp
   98 seconds:  ( 3rd) shocking grasp
  106 seconds:  ( 6th) stone skin
  112 seconds:  ( 3rd) shocking grasp
  118 seconds:  ( 3rd) shocking grasp
  123 seconds:  ( 3rd) shocking grasp
  129 seconds:  ( 3rd) shocking grasp

You can memorize 1 8th circle spell(s).
You continue your study.

< 142h/186H 106v/128V Pos: sitting >
You start meditating...

< 143h/186H 107v/128V Pos: sitting >
You have finished memorizing stone skin.

< 150h/186H 119v/128V Pos: sitting >
You have finished memorizing cone of cold.

< 157h/186H 128v/128V Pos: sitting >
You have finished memorizing cone of cold.

< 164h/186H 128v/128V Pos: sitting >
You have finished memorizing cone of cold.

< 172h/186H 128v/128V Pos: sitting >
You have finished memorizing cone of cold.

< 179h/186H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing lightning bolt.

< 186h/186H 128v/128V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  5 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) shocking grasp
    7 seconds:  ( 3rd) shocking grasp
   13 seconds:  ( 3rd) shocking grasp
   19 seconds:  ( 3rd) shocking grasp
   27 seconds:  ( 6th) stone skin
   33 seconds:  ( 3rd) shocking grasp
   38 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 3rd) shocking grasp

You can memorize 1 8th circle spell(s).

< 186h/186H 128v/128V Pos: sitting >
You are already meditating.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 128v/128V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  5 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 3rd circle)  2 - shocking grasp
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) shocking grasp
    7 seconds:  ( 3rd) shocking grasp
   15 seconds:  ( 6th) stone skin
   20 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 3rd) shocking grasp
   32 seconds:  ( 3rd) shocking grasp
   38 seconds:  ( 3rd) shocking grasp

You can memorize 1 8th circle spell(s).

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 128v/128V Pos: sitting >
You are almost ready to attain your next level!

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing stone skin.

< 186h/186H 128v/128V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  6 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 3rd circle)  4 - shocking grasp
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) shocking grasp
    9 seconds:  ( 3rd) shocking grasp
   15 seconds:  ( 3rd) shocking grasp
   21 seconds:  ( 3rd) shocking grasp

You can memorize 1 8th circle spell(s).

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 128v/128V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  6 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 3rd circle)  5 - shocking grasp
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) shocking grasp
    5 seconds:  ( 3rd) shocking grasp
   11 seconds:  ( 3rd) shocking grasp

You can memorize 1 8th circle spell(s).

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.

< 186h/186H 128v/128V Pos: sitting >
Autosaving...

< 186h/186H 128v/128V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  6 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 3rd circle)  7 - shocking grasp
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) shocking grasp

You can memorize 1 8th circle spell(s).

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 186h/186H 128v/128V Pos: sitting >
You clamber to your feet.

< 186h/186H 128v/128V Pos: standing >
A Guest's Quarters
Obvious exits: -South
A smooth scale of polished chitin has been left here.
The corpse of a guest of the cloud giants is lying here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 186h/186H 128v/128V Pos: standing >
Your group consists of ( 3/20):
( Head)   186/186   hit,  128/128  move Erisi
(Front)   135/330   hit,  178/178  move a water elemental
(Front)   179/309   hit,  175/175  move a water elemental

< 186h/186H 128v/128V Pos: standing >
You are almost ready to attain your next level!

< 186h/186H 128v/128V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A water elemental enters from the north.
A water elemental enters from the north.

< 186h/186H 127v/128V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A water elemental enters from the north.
A water elemental enters from the north.

< 186h/186H 126v/128V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A water elemental enters from the south.
A water elemental enters from the south.

< 186h/186H 126v/128V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
(Q)Nonstros, the cloud giant bard entertains here.
A water elemental enters from the west.
A water elemental enters from the west.

< 186h/186H 125v/128V Pos: standing >
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East  -South -West 
A water elemental enters from the south.
A water elemental enters from the south.

< 186h/186H 125v/128V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
(Q)Nonstros, the cloud giant bard entertains here.
A water elemental enters from the north.
A water elemental enters from the north.

< 186h/186H 125v/128V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A guest of the cloud giant stands here.
A water elemental enters from the north.
A water elemental enters from the north.

< 186h/186H 124v/128V Pos: standing >
Your group consists of ( 3/20):
( Head)   186/186   hit,  128/128  move Erisi
(Front)   178/330   hit,  178/178  move a water elemental
(Front)   219/309   hit,  175/175  move a water elemental

< 186h/186H 128v/128V Pos: standing >
Your group consists of ( 3/20):
( Head)   186/186   hit,  128/128  move Erisi
(Front)   180/330   hit,  178/178  move a water elemental
(Front)   221/309   hit,  175/175  move a water elemental

< 186h/186H 128v/128V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  6 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 3rd circle)  8 - shocking grasp
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

You can memorize 1 8th circle spell(s).

< 186h/186H 128v/128V Pos: standing >
You start chanting...

< 186h/186H 128v/128V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 186h/186H 128v/128V Pos: standing >
You sit down and relax.

< 186h/186H 128v/128V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  6 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 3rd circle)  8 - shocking grasp
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 5th) coldshield

You can memorize 1 8th circle spell(s).
You continue your study.

< 186h/186H 128v/128V Pos: sitting >
You start meditating...

< 186h/186H 128v/128V Pos: sitting >
You have finished memorizing coldshield.
Your studies are complete.

< 186h/186H 128v/128V Pos: sitting >
You clamber to your feet.

< 186h/186H 128v/128V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - cone of cold
( 6th circle)  6 - stone skin
( 5th circle)  1 - identify
               4 - conjure elemental
               1 - coldshield
( 4th circle)  5 - lightning bolt
               1 - levitate
               1 - reveal true name
( 3rd circle)  8 - shocking grasp
( 2nd circle)  9 - chill touch
( 1st circle)  2 - minor creation
               8 - magic missile

You can memorize 1 8th circle spell(s).

< 186h/186H 128v/128V Pos: standing >
A Minotaur snaps into visibility.
A Minotaur fills with BLoodLuST and makes a ferocious leap at YOU!
A Minotaur knocks you down with a mighty blow!
[Damage: 10 ] 
< 169h/186H 128v/128V Pos: kneeling >
< T: Erisi TP: kne TC:few scratches E: A Minotaur sta EP: few scratches >
 A Minotaur snaps into visibility.
A Minotaur snaps into visibility.
[Damage:  5 ] A Minotaur snaps into visibility.
[Damage:  3 ] A Minotaur snaps into visibility.
[Damage:  4 ] A sense of WiLD HAtE surrounds a Minotaur as his impressive bludgeon seriously wounds you.
OUCH!  That really did HURT!
A Minotaur snaps into visibility.
[Damage: 15 ] A Minotaur snaps into visibility.
[Damage:  5 ] A Minotaur snaps into visibility.
[Damage:  3 ] As a Minotaur strikes you, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur snaps into visibility.
[Damage:  6 ] You feel your skin soften and return to normal.
A Minotaur snaps into visibility.
[Damage:  2 ] OUCH!  That really did HURT!
A Minotaur snaps into visibility.
[Damage: 20 ] A Minotaur attacks you. [9 Hits]

< 58h/186H 128v/128V Pos: kneeling >
< T: Erisi TP: kne TC: nasty wounds E: A Minotaur sta EP: few scratches >
 A water elemental suddenly attacks someone!
A water elemental suddenly appears a bit confused!
A Minotaur snaps into visibility.

< 58h/186H 128v/128V Pos: kneeling >
< T: Erisi TP: kne TC: nasty wounds E: A Minotaur sta EP: few scratches >
 A faint hum can be heard from the mace of the earth carried by a Minotaur.

< 59h/186H 128v/128V Pos: kneeling >
< T: Erisi TP: kne TC: nasty wounds E: A Minotaur sta EP: few scratches >
 You can't seem to get a single swing in.

< 59h/186H 128v/128V Pos: kneeling >
< T: Erisi TP: kne TC: nasty wounds E: someone sta EP: few scratches >
 A Minotaur snaps into visibility.
OUCH!  That really did HURT!
A Minotaur snaps into visibility.
[Damage: 16 ] YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Minotaur snaps into visibility.
[Damage: 19 ] Your leather bag with two little eye holes was completely destroyed by the massive blow!