The death of [46 Forest Druid] Cons (Centaur)

in The Shallow Coastal Waters of Khomani-Khan

from the perspective of [56 Pyrokinetic] Aik -=Denizens of Lloth=- (Githyanki)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn on face>       a stalkers mask [poor]
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming)
<worn around neck>   a black diamond necklace with glowing spheres [poor] (magic)
<worn on body>       a mithril breastplate with a golden cross [superior] (magic) (glowing) [76%]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming) [65%]
<worn on back>       a large leather backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of greater strength (magic) (glowing) [87%]
<worn about waist>   a vortex of air forming a sash of health
<worn on belt buckle>A swirling mass of black smoke and hot ash of health (magic) (humming)
<attached to belt>   a metal flask marked "teleport" (glowing) [79%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [89%]
<worn on hands>      the cubes of protection [superior] with a strange sharp rubin (humming) [52%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     the ring of the Netherworld (magic) (glowing) [79%]
<held>               the heartstone of Sakaslan [poor] (magic) (glowing) [84%]
<worn on legs>       the legplates of the Storm (magic)
<worn on feet>       a pair of clawed demon-hide moccasins


< 942h/942H 245v/245V Pos: standing >
                      
                      
                      
                      
                      
    S     <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
Contact listing                                               H:273 S:51 
=========================================================================|
[HM] Krypa                          X:44  Y:50  R:6.2   B:272 H:157 S:33 |FP

< 942h/942H 245v/245V Pos: standing >
                      
                      
                      
                      
                      
    S     <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 942h/942H 245v/245V Pos: standing >
You hit [HM]:Krypa for 3 points of damage on the forward side!
You hit [HM]:Krypa for 4 points of damage on the rear side!
You hit [HM]:Krypa for 4 points of damage on the rear side!
You hit [HM]:Krypa for 4 points of damage on the port side!
You hit [HM]:Krypa for 2 points of damage on the rear side!
You hit [HM]:Krypa for 4 points of damage on the forward side!

< 942h/942H 245v/245V Pos: standing >
Heading set to 272.

< 942h/942H 245v/245V Pos: standing >

< 942h/942H 245v/245V Pos: standing >
Contact listing                                               H:272 S:51 
=========================================================================|
[HM] Krypa                          X:44  Y:50  R:5.4   B:270 H:155 S:5  |FP

< 942h/942H 245v/245V Pos: standing >
                      
                      
                      
                      
                      
     S    <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
                      
                      
                      
                      
                      
     S    <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 942h/942H 245v/245V Pos: standing >

< 942h/942H 245v/245V Pos: standing >
Heading set to 270.

< 942h/942H 245v/245V Pos: standing >
Contact listing                                               H:270 S:51 
=========================================================================|
[HM] Krypa                          X:45  Y:50  R:4.4   B:270 H:152 S:0  |FP

< 942h/942H 245v/245V Pos: standing >
                      
                      
                      
                      
                      
      S   <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
                      
                      
                      
                      
                      
      S   <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 942h/942H 245v/245V Pos: standing >

< 942h/942H 245v/245V Pos: standing >
Contact listing                                               H:270 S:51 
=========================================================================|
[HM] Krypa                          X:46  Y:50  R:3.4   B:270 H:149 S:0  |FP

< 942h/942H 245v/245V Pos: standing >
                      
                      
                      
                      
                      
       S  <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
                      
                      
                      
                      
                      
       S  <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 942h/942H 245v/245V Pos: standing >

< 942h/942H 245v/245V Pos: standing >
Contact listing                                               H:270 S:51 
=========================================================================|
[HM] Krypa                          X:47  Y:50  R:2.3   B:270 H:146 S:0  |FP

< 942h/942H 245v/245V Pos: standing >
   M                  
  M                   
 M                    
                      
                      
        S <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
   M                  
  M                   
 M                    
                      
                      
        S <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 942h/942H 245v/245V Pos: standing >
Autosaving...

< 942h/942H 245v/245V Pos: standing >

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 942(942)   Mana: 1589(1589)   Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +18.49   Deaths:   96
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 7067 

Active Spells:
--------------
roar of heroes (5 minutes)
combat mind (41 minutes)
tower of iron will (15 minutes)
inertial barrier (17 minutes)
vitality (2 minutes)
protection from undead (6 minutes)
enhance strength (15 minutes)
adrenaline control (25 minutes)
elephantstrength (6 minutes)
lifelust (3 minutes)
cannibalize (24 minutes)
molecular control (2 minutes)
enhance constitution (43 minutes)
enhance agility (43 minutes)
enhance dexterity (43 minutes)
aura sight (23 minutes)
energy containment (22 minutes)
flesh armor (12 minutes)


< 942h/942H 245v/245V Pos: standing >
Contact listing                                               H:270 S:51 
=========================================================================|
[HM] Krypa                          X:48  Y:50  R:1.3   B:271 H:143 S:0  |FP

< 942h/942H 245v/245V Pos: standing >
   MM                 
  MM                  
 MM                   
 M                    
                      
         S<           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
   MM                 
  MM                  
 MM                   
 M                    
                      
         S<           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.

< 942h/942H 245v/245V Pos: standing >
Speed set to 0.

< 942h/942H 245v/245V Pos: standing >
Weapon [5]: [Large Ballistae] has finished reloading.
Weapon [6]: [Large Ballistae] has finished reloading.
Weapon [7]: [Large Ballistae] has finished reloading.

< 942h/942H 245v/245V Pos: standing >
Ok.
A water elemental disembarks this ship.
A water elemental disembarks this ship.

< 942h/942H 245v/245V Pos: standing >
Contact listing                                               H:270 S:9  
=========================================================================|
[HM] Krypa                          X:49  Y:50  R:0.5   B:274 H:139 S:0  |FP

< 942h/942H 245v/245V Pos: standing >
   MM                 
  MM                  
 MM                   
 M                    
                      
         S<           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 942h/942H 245v/245V Pos: standing >
You disembark this ship.
   MM                 
  MM                  
 MM                   
 M                    
                      
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Rubber Ducky II floats here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 942h/942H 245v/245V Pos: standing >

< 942h/942H 245v/245V Pos: standing >
   MMM                
  ^MM                 
 MMM                  
 MM                   
 M                    
          @S          
                      
                      
                      
                      
                      
The Shallow Coastal Waters of Khomani-Khan
Obvious exits: -N -E -S -W
The Destroyer Krypa floats here.
A Centaur (large) stands here.
A water elemental enters from the east.
A water elemental enters from the east.

< 942h/942H 189v/245V Pos: standing >

< 942h/942H 189v/245V Pos: standing >
You do not see that here.

< 942h/942H 189v/245V Pos: standing >
You do not see that here.

< 942h/942H 189v/245V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 942h/942H 189v/245V Pos: standing >
Your mental manipulations become a reality...
A Centaur fills with BloodLust

< 942h/942H 189v/245V Pos: standing >
You do not see that here.

< 942h/942H 189v/245V Pos: standing >
You do not see that here.

< 942h/942H 189v/245V Pos: standing >
You begin to focus your will...

< 942h/942H 189v/245V Pos: standing >
Casting: pyrokinesis 

< 942h/942H 189v/245V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 91 ] You ignite a personal inferno within a Centaur's body.
You snap into visibility.
[Damage: 138 ] A Centaur suddenly looks in pain as he moves.
You burn them on the inside, real deep.

< 942h/942H 189v/245V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 942h/942H 192v/245V Pos: standing >
Casting: pyrokinesis 

< 942h/942H 199v/245V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 58 ] You ignite a personal inferno within a Centaur's body.
You snap into visibility.
[Damage: 81 ] 
< 942h/942H 200v/245V Pos: standing >
You do not see that here.

< 942h/942H 205v/245V Pos: standing >
You do not see that here.

< 942h/942H 207v/245V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
  *Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 942h/942H 208v/245V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 942h/942H 209v/245V Pos: standing >
Casting: pyrokinesis 

< 942h/942H 216v/245V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 57 ] You ignite a personal inferno within a Centaur's body.
You snap into visibility.
[Damage: 85 ] 
< 942h/942H 217v/245V Pos: standing >
You do not see that here.

< 942h/942H 222v/245V Pos: standing >
You do not see that here.

< 942h/942H 223v/245V Pos: standing >
A Centaur seems to have overcome his battle madness.
You begin to focus your will...
You snap into visibility.

< 942h/942H 225v/245V Pos: standing >
Casting: pyrokinesis 

< 942h/942H 231v/245V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 83 ] You ignite a personal inferno within a Centaur's body.
You snap into visibility.
[Damage: 114 ] 
< 942h/942H 232v/245V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 942h/942H 238v/245V Pos: standing >
The day has begun.

< 942h/942H 239v/245V Pos: standing >
Casting: pyrokinesis 

< 942h/942H 244v/245V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 55 ] You ignite a personal inferno within a Centaur's body.
You snap into visibility.
[Damage: 76 ] A Centaur's decent steel necklace cracks as the tortured body writhes!

< 942h/942H 245v/245V Pos: standing >
A Centaur starts casting an offensive spell.

< 942h/942H 245v/245V Pos: standing >
You do not see that here.

< 942h/942H 245v/245V Pos: standing >
You do not see that here.

< 942h/942H 245v/245V Pos: standing >

		Score information for Aik

Level: 56   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 942(942)   Mana: 1547(1589)   Moves: 245(245)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +18.49   Deaths:   96
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living Animals
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 7067 

Active Spells:
--------------
roar of heroes (5 minutes)
combat mind (41 minutes)
tower of iron will (15 minutes)
inertial barrier (17 minutes)
vitality (2 minutes)
protection from undead (6 minutes)
enhance strength (15 minutes)
adrenaline control (25 minutes)
elephantstrength (6 minutes)
lifelust (3 minutes)
cannibalize (24 minutes)
molecular control (2 minutes)
enhance constitution (43 minutes)
enhance agility (43 minutes)
enhance dexterity (43 minutes)
aura sight (23 minutes)
energy containment (22 minutes)
flesh armor (12 minutes)


< 942h/942H 245v/245V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 942h/942H 245v/245V Pos: standing >
Casting: pyrokinesis 

< 942h/942H 245v/245V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You resist the effects of a Centaur's spell!
You snap into visibility.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 67 ] You ignite a personal inferno within a Centaur's body.
A Centaur is stunned!
You snap into visibility.
[Damage: 12 ] A Centaur's decent steel necklace shattered in bits as the tortured body spasms and quivers!
A Centaur's some frozen granite arm plates shattered in bits as the tortured body spasms and quivers!
A Centaur's rusty cured leather tail protector shattered in bits as the tortured body spasms and quivers!
A Centaur's robin's tail feather shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.