The death of [53 Paladin] Biff (Human)

in Inside the Eastern City Gates

from the perspective of [53 Paladin] Biff (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on legs>       a pair of studded leather leggings

A young cleric is standing here, smiling at you warmly.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 579h/579H 162v/162V Pos: standing >

< 579h/579H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 579(579)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (148 minutes)


< 579h/579H 162v/162V Pos: standing >

< 579h/579H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 579(579)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (148 minutes)


< 579h/579H 162v/162V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 579h/579H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 579(579)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (148 minutes)


< 579h/579H 162v/162V Pos: standing >
A militia guard leaves north.

< 579h/579H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 579(579)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (148 minutes)


< 579h/579H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 579(579)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (147 minutes)


< 579h/579H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 579(579)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (147 minutes)


< 579h/579H 162v/162V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (very evil)     
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 579h/579H 162v/162V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
You have ranked up to Knight.

< 579h/579H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 579(579)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
well-rested bonus (147 minutes)


< 579h/579H 162v/162V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH!  That really did HURT!
Divine power encases you as you turn to battle evil.
With a swift tug a half-elf bard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf bard stabs you in the back.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH!  That really did HURT!

< 254h/579H 162v/162V Pos: standing >
< T: Biff TP: sta TC: nasty wounds E: a half-elf bard sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a half-elf bard.
A half-elf bard dodges your futile attack.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A half-elf bard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf bard's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 366h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 366h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: few wounds E: someone sta EP: excellent >
 Bash who?

< 366h/691H 162v/162V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 364h/689H 162v/162V Pos: standing >
A young cleric leaves north.

< 364h/689H 162v/162V Pos: standing >
Your blood splatters as it hits the ground.
Alas, you cannot go that way. . . .

< 359h/689H 162v/162V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A Troll (large)  -=Denizens of Lloth=- stands in mid-air here, fighting a tharnadian thief-hunter.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter stands here, fighting a Troll.(Gold Aura)
An elite guard stands here, fighting a Troll.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting a Troll.

< 359h/689H 161v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 357(687)  Moves: 161(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Enchantments:   Aware
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
dazzle (less than a minute remaining)
well-rested bonus (147 minutes)


< 357h/687H 161v/162V Pos: standing >
A Troll's pierce wounds a tharnadian thief-hunter.
A Troll's fine pierce wounds a tharnadian thief-hunter.
A Troll's fine pierce wounds a tharnadian thief-hunter.
A Troll's fine pierce wounds a tharnadian thief-hunter.
A Troll's fine pierce wounds a tharnadian thief-hunter.
A Troll's fine pierce wounds a tharnadian thief-hunter.

< 357h/687H 162v/162V Pos: standing >
A Troll attempts to flee.
A Troll leaves west.

< 357h/687H 162v/162V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
A Troll enters from the west.
A militia guard suddenly attacks a Troll!
A militia guard suddenly appears a bit confused!
A militia guard's weak crush grazes a Troll.
An elite guard suddenly attacks a Troll!
An elite guard's crude punch grazes a Troll.

< 355h/685H 162v/162V Pos: standing >
Your bash knocks a Troll to the ground!
You dive at a Troll skewering him with your large two-handed sword.

< 356h/685H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: A Troll sit EP: few scratches >
 An elite guard suddenly attacks a Troll!
An elite guard's weak punch grazes a Troll.

< 362h/691H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: A Troll sit EP: few scratches >
 An elite guard suddenly attacks a Troll!
An elite guard's weak punch grazes a Troll.

< 362h/691H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Troll snaps into visibility.
Your slash grazes a Troll.
Your slash grazes a Troll.
The holy power of your a large two-handed sword replenishes your soul with holy energy!
A warm feeling fills your body!
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)

< 476h/691H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: A Troll sit EP: few scratches >
 Your blood splatters as it hits the ground.

< 472h/691H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: someone sit EP: few scratches >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'

< 472h/691H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: someone sit EP: few scratches >
 You no longer see spots.

< 472h/691H 162v/162V Pos: standing >
< T: guard TP: sta TC:excellent E: someone sit EP: few scratches >
 Someone misses a militia guard.
A Troll snaps into visibility.
A Troll's impressive pierce strikes a militia guard.
A Troll's pierce strikes a militia guard.
A Troll's pierce strikes a militia guard.
A Troll's pierce strikes a militia guard.
A Troll's pierce strikes a militia guard.
A Troll's Tiamat's poison tail stinger strikes out in a blur of speed at a militia guard.
A militia guard shivers slightly.
A militia guard ceases to move.. Still and lifeless.

< 472h/691H 162v/162V Pos: standing >
<An elite guard suddenly appears a bit confused!
An elite guard's fine punch wounds a Troll.
An elite guard's fine punch wounds a Troll.
An elite guard misses a Troll with a clumsy kick.

< 472h/691H 162v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Troll's skin seems to turn to stone.

< 472h/691H 162v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Troll snaps into visibility.
An elite guard's punch grazes a Troll.
An elite guard's weak punch grazes a Troll.
A Troll easily dodges an elite guard's feeble leg sweep.

< 472h/691H 162v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Troll sit EP: few scratches >
 An elite guard suddenly appears a bit confused!
An elite guard's weak punch grazes a Troll.
An elite guard's punch grazes a Troll.
An elite guard almost sweeps a Troll off of his feet with a well placed leg sweep.

< 472h/691H 162v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Troll sit EP: few scratches >
 Your wound gushes blood all over the surrounding area.
Sparks...  flashing lights...  you cannot concentrate!
A Troll snaps into visibility.
Your weak slash grazes a Troll.
Your weak slash grazes a Troll.

< 467h/691H 162v/162V Pos: standing >
< T: elite TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A tharnadian thief-hunter starts casting a spell called 'cure critic'.
A Troll snaps into visibility.
A Troll's impressive pierce wounds an elite guard.
A Troll's impressive pierce wounds an elite guard.
A Troll's pierce wounds an elite guard.
A Troll's powerful pierce strikes an elite guard.
A Troll's impressive pierce wounds an elite guard.
A Troll's impressive pierce wounds an elite guard.
You haven't reoriented yourself yet enough for another bash!

< 467h/691H 162v/162V Pos: standing >
< T: elite TP: sta TC: small wounds E: A Troll sit EP: few scratches >
 Looking panicked, a Troll scrambles madly to his feet!

< 467h/691H 162v/162V Pos: standing >
< T: elite TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 A Troll dodges an elite guard's attack.
A Troll dodges an elite guard's attack.
A Troll attempts to flee.
A Troll leaves west.

< 467h/691H 162v/162V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area. (paralyzed) 
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 467h/691H 162v/162V Pos: standing >
Your blood splatters as it hits the ground.

< 464h/691H 162v/162V Pos: standing >
The sun starts to set in the south.

< 462h/689H 162v/162V Pos: standing >

		Score information for Biff

Level: 53   Race: Human   Class: Paladin Sex: Male
Hit points: 462(689)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Enchantments:   Aware
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  530 
Paladin auras:   Protection

Active Spells:
--------------
dazzle (less than a minute remaining)
well-rested bonus (147 minutes)


< 462h/689H 162v/162V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'cure critic'

< 462h/689H 162v/162V Pos: standing >
A Troll enters from the west.
An elite guard suddenly attacks a Troll!
An elite guard's punch grazes a Troll.

< 460h/687H 162v/162V Pos: standing >
An elite guard suddenly attacks a Troll!
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes a Troll.

< 460h/687H 162v/162V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Troll!
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter misses a Troll.
An elite guard suddenly attacks a Troll!
An elite guard's feeble punch grazes a Troll.

< 460h/687H 162v/162V Pos: standing >
A Troll attempts to flee.
A Troll leaves west.

< 460h/687H 162v/162V Pos: standing >
Your blood splatters as it hits the ground.
A Troll enters from the west.

< 452h/687H 162v/162V Pos: standing >
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!
An elite guard suddenly attacks a Troll!
An elite guard's feeble punch grazes a Troll.
An elite guard suddenly attacks a Troll!
A Troll snaps into visibility.
An elite guard's punch grazes a Troll.
An elite guard suddenly attacks a Troll!
An elite guard's decent punch grazes a Troll.

< 242h/687H 162v/162V Pos: standing >
< T: Biff TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 A tharnadian thief-hunter suddenly attacks someone!
A Troll snaps into visibility.
A tharnadian thief-hunter's decent punch wounds a Troll.

< 246h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 Someone parries your futile lunge at him.
A Troll snaps into visibility.
Your decent slash grazes a Troll.
C'mon, you are doing it all the time!

< 246h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 246h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 246h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You no longer see spots.
Your wound gushes blood all over the surrounding area.

< 240h/691H 162v/162V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a Troll wrenches the weapon free, ramming it into you again.
Out of nowhere, a Troll stabs you in the back.
A Troll's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Troll's Tiamat's poison tail stinger strikes out in a blur of speed at you.
Out of nowhere, a Troll stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An elite guard suddenly attacks a Troll!
An elite guard suddenly appears a bit confused!
An elite guard's punch grazes a Troll.

< 33h/689H 162v/162V Pos: standing >
< T: Biff TP: sta TC: awful E: A Troll sta EP: few scratches >
 An elite guard suddenly attacks a Troll!
An elite guard's decent punch grazes a Troll.

< 35h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: awful E: A Troll sta EP: few scratches >
 A tharnadian thief-hunter suddenly attacks a Troll!
A tharnadian thief-hunter's decent punch grazes a Troll.

< 35h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: awful E: A Troll sta EP: few scratches >
 An elite guard suddenly attacks a Troll!
An elite guard's punch wounds a Troll.
Someone parries your futile lunge at him.
Someone parries your futile lunge at him.
A Troll snaps into visibility.

< 35h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: awful E: A Troll sta EP: few scratches >
 Your blood splatters as it hits the ground.

< 31h/691H 162v/162V Pos: standing >
< T: Biff TP: sta TC: awful E: someone sta EP: few scratches >
 A tharnadian thief-hunter suddenly attacks someone!
A Troll snaps into visibility.
A tharnadian thief-hunter's punch grazes a Troll.
An elite guard suddenly attacks a Troll!
An elite guard's punch wounds a Troll.

< 31h/691H 162v/162V Pos: standing >
An elite guard suddenly attacks a Troll!
An elite guard's punch grazes a Troll.
A Troll's quiver of holding of agility was damaged from the massive blow!

< 31h/691H 162v/162V Pos: standing >
Your blood splatters as it hits the ground.
Your bleeding appears to have stopped.

< 24h/691H 162v/162V Pos: standing >
An elite guard suddenly attacks a Troll!
An elite guard's punch grazes a Troll.

< 24h/691H 162v/162V Pos: standing >
A Troll attempts to flee.
A Troll leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 22h/689H 162v/162V Pos: standing >
A Troll enters from the north.
A tharnadian thief-hunter suddenly attacks a Troll!
A tharnadian thief-hunter's decent punch grazes a Troll.

< 22h/689H 162v/162V Pos: standing >
Your wound gushes blood all over the surrounding area.
Someone avoids being bashed by an elite guard, who loses his balance and falls.

< 15h/689H 162v/162V Pos: standing >
Someone withstands a bash from an elite guard, who bounces back and falls.

< 13h/687H 162v/162V Pos: standing >
A tharnadian thief-hunter leaves west.

< 13h/687H 162v/162V Pos: standing >
A tharnadian thief-hunter enters from the west.
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
Your pair of brown leather gloves was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!