<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the magnificent crown of the forest [poor] (magic) (glowing) [80%]
<worn on eyes> the third eye of the mindreaver [poor]
<worn in ear> a flaming earring
<worn in ear> a wad of spawn goo of agility (magic) (humming)
<worn on face> the face of the ageless [superior] (magic) (glowing)
<worn around neck> some kharma mind beads [superior] (magic)
<worn around neck> some kharma mind beads [superior] (magic)
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> an earthen cloak of lordly might [superior]
<worn on back> a large leather backpack
<worn as quiver> a quiver smeared with blood [78%]
<worn about waist> a belt encrusted with black sapphires [poor] (invis) (magic) [64%]
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing) [80%]
<worn on arms> some stitched sleeves of the Knights of the Raven [poor] (magic) [69%]
<held as shield> the shield of the battle dragon (magic) [84%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a bracelet of influence (magic) [89%]
<worn on hands> the cubes of protection (humming)
<worn on finger> a titanium ring [poor] (magic) (glowing) [76%]
<worn on finger> a ring of regeneration [superior] (magic) (glowing)
<primary weapon> the mace of mentality
<worn on legs> a pair of flayed illithid hide leggings [superior] with a strange dark bloodstone (glowing) [46%]
<worn on feet> a pair of clawed demon-hide moccasins
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 1083h/1083H 295v/306V Pos: standing >
<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[2] A steaming pile of horse droppings is here.
A bulletin board stands here.
< 1083h/1083H 295v/306V Pos: standing >
< 1083h/1083H 296v/306V Pos: standing >
< 1083h/1083H 297v/306V Pos: standing >
Alas, you cannot go that way. . . .
< 1083h/1083H 298v/306V Pos: standing >
<map>
Zone: Guildhalls.
Room: The Dump
</map>
The Dump
Obvious exits: -U
< 1083h/1083H 305v/306V Pos: standing >
Alas, you cannot go that way. . . .
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[2] A steaming pile of horse droppings is here.
A bulletin board stands here.
< 1083h/1083H 304v/306V Pos: standing >
Alas, you cannot go that way. . . .
< 1083h/1083H 304v/306V Pos: standing >
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Guildhalls.
Room: Inside the Looking Glass
</map>
Inside the Looking Glass
Obvious exits: -D
A magical looking glass sits upon a pedestal in the center of this room. (glowing)
< 1083h/1083H 305v/306V Pos: standing >
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E -S -W -U -D -NW
[2] A steaming pile of horse droppings is here.
A bulletin board stands here.
< 1083h/1083H 304v/306V Pos: standing >
Score information for Aik
Level: 56 Race: Githyanki Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1083(1083) Mana: 1649(1649) Moves: 304(306)
Coins carried: 4 platinum 1 gold 3 silver 6 copper
Compression ratio: 87%
Status: Standing.
Negative Shielded
Frags: +19.82 Deaths: 97
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Haste Blur Invisibility Waterbreathing Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 7427
Active Spells:
--------------
biofeedback (5 minutes)
fire aura (25 minutes)
roar of heroes (less than a minute remaining)
blur (less than a minute remaining)
adrenaline control (34 minutes)
aura sight (9 minutes)
enhance strength (8 minutes)
enhance dexterity (8 minutes)
enhance agility (8 minutes)
tower of iron will (1 minute)
cannibalize (10 minutes)
enhance constitution (6 minutes)
pantherspeed (14 minutes)
inertial barrier (3 minutes)
energy containment (8 minutes)
rested bonus (62 minutes)
elephantstrength (16 minutes)
vitality (6 minutes)
fly (96 minutes)
molecular control (2 minutes)
globe of darkness (4 minutes)
shadow vision (60 minutes)
< 1083h/1083H 304v/306V Pos: standing >
<map>
Zone: Guildhalls.
Room: A Portal Room
</map>
A Portal Room
Obvious exits: -N
A large, spacious void displays views of Woodseer here. (glowing)
< 1083h/1083H 305v/306V Pos: standing >
< 1083h/1083H 305v/306V Pos: standing >
You enter the egress.
<map>
Zone: Woodseer.
Room: The Quivering Leaf Inn
</map>
The Quivering Leaf Inn
Obvious exits: -E -W -D
A beautiful receptionist stands here ready to rent out rooms.
< 1083h/1083H 305v/306V Pos: standing >
Your heroic urges slowly fade away.
Your motions slow to normal.
A stairway leads down.
You extend your sights downward.
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 1057h/1057H 305v/306V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1057h/1057H 305v/306V Pos: standing >
< 1083h/1083H 306v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A halfling guard patrols the streets keeping the peace.(Gold Aura)
*A dwarf mercenary stands guard over the halflings
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A fuzzy white duckling wanders here searching for food.
< 1083h/1083H 304v/306V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A giant bee who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is not far off to your north.
A salamander who is not far off to your north.
A playful kitten who is not far off to your north.
A tiny humming bird who is not far off to your north.
A father duck who is not far off to your north.
A playful kitten who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
The halfling adventurer who is close by to your east.
A lieutenant who is rather far off to your east.
The smiling cleric who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A halfling guard who is close by to your south.
A dwarf mercenary tracker and punisher who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is close by to your west.
A fuzzy duckling who is not far off to your west.
The young adventurer who is a brief walk away to your west.
A halfling child who is in the distance to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1083h/1083H 304v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
< 1083h/1083H 305v/306V Pos: standing >
< 1083h/1083H 305v/306V Pos: standing >
You quickly scan the area.
The happy woman who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A box turtle who is not far off to your north.
A box turtle who is not far off to your north.
The happy woman who is not far off to your north.
A salamander who is a brief walk away to your north.
A brown duck who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
The halfling warrior who is close by to your east.
A fuzzy duckling who is close by to your east.
The halfling adventurer who is not far off to your east.
A lieutenant who is in the distance to your east.
The smiling cleric who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
Clora who is close by to your south.
A fuzzy duckling who is close by to your west.
The young adventurer who is not far off to your west.
A halfling child who is rather far off to your west.
A giant dragonfly who is rather far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
< 1083h/1083H 305v/306V Pos: standing >
An open doorway leads into a shop.
You extend your sights southward.
Clora's Clothing and Armor
Obvious exits: -N
Clora awaits visitors to her humble store.
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.
< 1083h/1083H 304v/306V Pos: standing >
The door is closed.
A wood door leads into a large jodani tree.
The closed door blocks your farsight.
< 1083h/1083H 304v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
There are residual brain waves in the area.
< 1083h/1083H 304v/306V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A giant bee who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is not far off to your north.
A father duck who is not far off to your north.
A playful kitten who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
The halfling warrior who is close by to your east.
The halfling adventurer who is close by to your east.
A lieutenant who is rather far off to your east.
The smiling cleric who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A halfling guard who is close by to your south.
A dwarf mercenary tracker and punisher who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is close by to your west.
A fuzzy duckling who is not far off to your west.
The young adventurer who is a brief walk away to your west.
A halfling child who is in the distance to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1083h/1083H 304v/306V Pos: standing >
< 1083h/1083H 306v/306V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A giant bee who is not far off to your north.
A snapping turtle who is not far off to your north.
A giant bee who is not far off to your north.
A father duck who is not far off to your north.
A tiny humming bird who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
The halfling warrior who is close by to your east.
The halfling adventurer who is close by to your east.
A lieutenant who is rather far off to your east.
The smiling cleric who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A halfling guard who is close by to your south.
A dwarf mercenary tracker and punisher who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A fuzzy duckling who is close by to your west.
A fuzzy duckling who is not far off to your west.
The young adventurer who is a brief walk away to your west.
A halfling child who is in the distance to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 1083h/1083H 306v/306V Pos: standing >
Score information for Aik
Level: 56 Race: Githyanki Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1083(1083) Mana: 1649(1649) Moves: 306(306)
Coins carried: 4 platinum 1 gold 3 silver 6 copper
Compression ratio: 87%
Status: Standing.
Negative Shielded
Frags: +19.82 Deaths: 97
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 7427
Active Spells:
--------------
roar of heroes (5 minutes)
biofeedback (4 minutes)
fire aura (24 minutes)
adrenaline control (33 minutes)
aura sight (8 minutes)
enhance strength (7 minutes)
enhance dexterity (7 minutes)
enhance agility (7 minutes)
tower of iron will (less than a minute remaining)
cannibalize (9 minutes)
enhance constitution (5 minutes)
pantherspeed (13 minutes)
inertial barrier (2 minutes)
energy containment (7 minutes)
rested bonus (61 minutes)
elephantstrength (15 minutes)
vitality (5 minutes)
fly (95 minutes)
molecular control (1 minute)
globe of darkness (3 minutes)
shadow vision (59 minutes)
< 1083h/1083H 306v/306V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 1083h/1083H 306v/306V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
< 1083h/1083H 306v/306V Pos: standing >
Obvious exits:
North- A Wide Entrance to a Large Park
East - Petalrich Lane
South- Quivering Leaf Restaurant
West - Petalrich Lane
< 1083h/1083H 306v/306V Pos: standing >
You see a large park through a wide opening in a stone wall.
You extend your sights northward.
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A piece of glyph covered deerskin hide lies here.
A steel dagger has been tossed aside here.
A small purple wand lies here.
< 1083h/1083H 306v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A fuzzy white duckling wanders here searching for food.
There are residual brain waves in the area.
< 1083h/1083H 305v/306V Pos: standing >
You see a large park through a wide opening in a stone wall.
You extend your sights northward.
A Wide Entrance to a Large Park
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a minotaur mercenary wizard is lying here.
< 1083h/1083H 305v/306V Pos: standing >
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A large, ugly snapping turtle is here.
A fuzzy white duckling wanders here searching for food.
< 1083h/1083H 304v/306V Pos: standing >
< 1083h/1083H 304v/306V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A halfling adventurer wanders here humming to himself.(Gold Aura)
A shady-looking halfling stands here, keeping to the shadows.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)
< 1083h/1083H 304v/306V Pos: standing >
< 1083h/1083H 306v/306V Pos: standing >
Score information for Aik
Level: 56 Race: Githyanki Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1083(1083) Mana: 1649(1649) Moves: 306(306)
Coins carried: 4 platinum 1 gold 3 silver 6 copper
Compression ratio: 87%
Status: Standing.
Negative Shielded
Frags: +19.82 Deaths: 97
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 7427
Active Spells:
--------------
roar of heroes (5 minutes)
biofeedback (4 minutes)
fire aura (24 minutes)
adrenaline control (33 minutes)
aura sight (8 minutes)
enhance strength (7 minutes)
enhance dexterity (7 minutes)
enhance agility (7 minutes)
tower of iron will (less than a minute remaining)
cannibalize (9 minutes)
enhance constitution (5 minutes)
pantherspeed (13 minutes)
inertial barrier (2 minutes)
energy containment (7 minutes)
rested bonus (61 minutes)
elephantstrength (15 minutes)
vitality (14 minutes)
fly (95 minutes)
molecular control (1 minute)
globe of darkness (3 minutes)
shadow vision (59 minutes)
< 1083h/1083H 306v/306V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Woodseer.
Room: An Entryway in a Large Jodani Tree
</map>
<map>
Zone: Woodseer.
Room: An Entryway in a Large Jodani Tree
</map>
An Entryway in a Large Jodani Tree
Obvious exits: -N# -S -U -D
A merchant wanders aimlessly.(Gold Aura)
A young duck searches for food here.
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Tavern of the Golden Hammer
</map>
<map>
Zone: Woodseer.
Room: Tavern of the Golden Hammer
</map>
Tavern of the Golden Hammer
Obvious exits: -N
A drunk off-duty guard stares solemnly into his ale.(Gold Aura)
An off-duty guard is having a few beers and relaxing.(Gold Aura)
A human adventurer stands here telling tales.(Gold Aura)
A massive barbarian from the distant north is visiting here.
A burly warrior serves drinks to the patrons.(Gold Aura)
< 1083h/1083H 304v/306V Pos: standing >
< 1083h/1083H 304v/306V Pos: standing >
You see nothing special...
< 1083h/1083H 306v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: An Entryway in a Large Jodani Tree
</map>
<map>
Zone: Woodseer.
Room: An Entryway in a Large Jodani Tree
</map>
An Entryway in a Large Jodani Tree
Obvious exits: -N# -S -U -D
You sense a lifeform nearby.
A merchant wanders aimlessly.(Gold Aura)
A young duck searches for food here.
There are residual brain waves in the area.
< 1083h/1083H 305v/306V Pos: standing >
< 1083h/1083H 305v/306V Pos: standing >
The stairway curves as it leads upward.
You extend your sights upward.
Leelon's Armory
Obvious exits: -D
One of the halfling woodcarvers walks through the area.(Gold Aura)
A Centaur (large) stands here.
Graeme stands here ready to spar with anyone foolish enough to try him.
Leelon stands here ready to fit warriors with new armor.(Gold Aura)
< 1083h/1083H 305v/306V Pos: standing >
< 1083h/1083H 305v/306V Pos: standing >
<map>
Zone: Woodseer.
Room: Leelon's Armory
</map>
<map>
Zone: Woodseer.
Room: Leelon's Armory
</map>
Leelon's Armory
Obvious exits: -D
One of the halfling woodcarvers walks through the area.(Gold Aura)
A Centaur (large) stands here.
Graeme stands here ready to spar with anyone foolish enough to try him.
Leelon stands here ready to fit warriors with new armor.(Gold Aura)
< 1083h/1083H 304v/306V Pos: standing >
< 1083h/1083H 304v/306V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 1083h/1083H 306v/306V Pos: standing >
Casting: pyrokinesis
< 1083h/1083H 306v/306V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 116 ] You ignite a personal inferno within a Centaur's body.
You snap into visibility.
[Damage: 135 ] A Centaur suddenly looks in pain as he moves.
You burn them on the inside, real deep.
< 1083h/1083H 306v/306V Pos: standing >
Rargg sneaks in from below.
< 1083h/1083H 306v/306V Pos: standing >
< 1083h/1083H 306v/306V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 1083h/1083H 306v/306V Pos: standing >
Rargg starts following you.
< 1083h/1083H 306v/306V Pos: standing >
Casting: pyrokinesis
Rargg snaps into visibility.
Rargg places Tiamat's poison tail stinger in the back of a Centaur, resulting in some strange noises and some blood.
Rargg places the dagger of Wind in the back of a Centaur, resulting in some strange noises and some blood.
Graeme suddenly attacks Rargg!
Graeme's feeble punch grazes Rargg.
< 1083h/1083H 306v/306V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 131 ] You ignite a personal inferno within a Centaur's body.
You snap into visibility.
[Damage: 133 ] A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!