<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a small leather-bound book
<worn on legs> a set of loose fitting leggings
<worn on feet> some thin leather sandals
< 126h/126H 129v/129V Pos: standing >
A young cleric starts casting a spell.
< 126h/126H 129v/129V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'abrazak'
< 126h/126H 129v/129V Pos: standing >
A young cleric starts casting a spell.
< 126h/126H 129v/129V Pos: standing >
The town crier says 'Be warned!'
The town crier says 'Not much is known about the drow race.'
The town crier says 'They seem to know almost everything about us.'
< 126h/126H 129v/129V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'fido'
< 126h/126H 129v/129V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 126h/126H 129v/129V Pos: standing >
You do not see that here.
< 126h/126H 129v/129V Pos: standing >
A young cleric starts casting a spell.
A militia guard enters from the west.
< 126h/126H 129v/129V Pos: standing >
an onyx plaque
. .. ___________________ __________________ .. .
\___________________________/
____________ Welcome to Tharnadia ____________
\______________________/
Greetings, and welcome to our fair city. A
few words, If we may, to those of you who are
new to Tharnadia. We welcome you to visit the
merchant sector in the northwest of the city,
where you will find most of our fine shops and
our modern court system. To the east you may
want to check out the Great Bazaar, where those
merchants from the surrounding providences,
hawk their goods. Surrounding the twin keeps
you can find our docks and our park. These
places are both exquisite and we urge you to
check them out. A warning though, although
we take great pains to keep vandalism and crime
at bay, like any city, we have our trouble
areas. The southwest portion of town is one
such place. Pease, for your own safety, steer
clear of that area. If you do wander there, it
is at your own risk.
The Elders
. .. _____________________________________________________________ .. .
.. . ______ _____ . ..
\_________________________/
< 126h/126H 129v/129V Pos: standing >
A young cleric completes her spell...
A young cleric utters the words 'sfahzqhuai yfaw qare'
< 126h/126H 129v/129V Pos: standing >
You are using:
<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a small leather-bound book
<worn on legs> a set of loose fitting leggings
<worn on feet> some thin leather sandals
< 126h/126H 129v/129V Pos: standing >
< 126h/126H 129v/129V Pos: standing >
A young cleric starts casting a spell.
< 126h/126H 129v/129V Pos: standing >
A set of loose fitting leggings is made of cloth and appears to be of average quality.
A set of loose fitting leggings has an item value of 1.
< 126h/126H 129v/129V Pos: standing >
A young cleric completes her spell...
A young cleric utters the words 'sfahzqhuai yfaw yufz'
< 126h/126H 129v/129V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 126h/126H 129v/129V Pos: standing >
Obvious exits:
North- The 'Mighty Anvil'
East - The Tharnadia-Keats Intersection
South- (open door) The Ogre's Foot Lounge
West - The Grand Tharnadian Way
< 126h/126H 129v/129V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 126h/126H 129v/129V Pos: standing >
Gringo enters from the north.
< 126h/126H 129v/129V Pos: standing >
Gringo leaves south.
< 126h/126H 129v/129V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
Jodnan, the blacksmith stands here working his metals.
< 126h/126H 128v/129V Pos: standing >
You can buy:
1) A piece of fried mutton for 9 silver, and 2 copper.
2) A box of gnomish crafting tools for 9 gold, 2 silver, and 5 copper.
3) A blacksmithing flux for 9 gold, 2 silver, and 5 copper.
< 126h/126H 128v/129V Pos: standing >
You are using:
<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a small leather-bound book
<worn on legs> a set of loose fitting leggings
<worn on feet> some thin leather sandals
< 126h/126H 128v/129V Pos: standing >
< 126h/126H 128v/129V Pos: standing >
< 126h/126H 128v/129V Pos: standing >
You get a steel long sword.
< 126h/126H 128v/129V Pos: standing >
Jodnan says 'I won't buy that, Thelonius.'
< 126h/126H 128v/129V Pos: standing >
You do not have that item.
< 126h/126H 129v/129V Pos: standing >
You drop a steel long sword.
< 126h/126H 129v/129V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 126h/126H 128v/129V Pos: standing >
Obvious exits:
North- The 'Mighty Anvil'
East - The Tharnadia-Keats Intersection
South- (closed door)
West - The Grand Tharnadian Way
< 126h/126H 128v/129V Pos: standing >
A young cleric starts casting a spell.
< 126h/126H 128v/129V Pos: standing >
The door seems to be closed.
< 126h/126H 128v/129V Pos: standing >
Ok.
< 126h/126H 128v/129V Pos: standing >
Obvious exits:
North- The 'Mighty Anvil'
East - The Tharnadia-Keats Intersection
South- (open door) The Ogre's Foot Lounge
West - The Grand Tharnadian Way
< 126h/126H 128v/129V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'fido'
< 126h/126H 129v/129V Pos: standing >
The town crier says 'If you are looking for armor, follow the Tharnadian Way west from here and look for Sten Hardik's armory.'
The town crier says 'If you are looking for weapons, look for Brinn's Weaponry on Keats Street.'
The town crier says 'If you are looking for misc travelling gear, why not stop by Jelian's Supply Shoppe? Go West down Tharnadian Way past Brinn's until just before the Shr'nn Mesa, then North along The Western Wall Road then East into her shop.'
The town crier says 'For more useful locations why not stop by Kabanon, the prophet on the Shr'nn mesa, he sells maps of the city.'
< 126h/126H 129v/129V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
< 126h/126H 128v/129V Pos: standing >
A militia guard enters from the west.
Obvious exits:
North- Keats Street
East - (closed door)
South- Keats Street
West - The Great Fountain of Tharnadia
< 126h/126H 128v/129V Pos: standing >
A militia guard leaves north.
< 126h/126H 128v/129V Pos: standing >
Ok.
< 126h/126H 128v/129V Pos: standing >
Obvious exits:
North- Keats Street
East - (open door) Kieta's Adventurer Supply Shoppe
South- Keats Street
West - The Great Fountain of Tharnadia
< 126h/126H 128v/129V Pos: standing >
Kieta's Adventurer Supply Shoppe
This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods. There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
A bizarre amulet of swirling air lies here.
A wool sweater lies here in a heap.
A steel shortsword lies upon the ground.
A green plant is on the ground here waiting for the sun.
A tiny squid floats along.
A tiny wooden cane lies here.
Kieta is stocking the shelves of her store.
< 126h/126H 127v/129V Pos: standing >
The sun rises over the northern horizon.
< 126h/126H 129v/129V Pos: standing >
You can buy:
1) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
2) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
3) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
4) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
5) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
6) A pair of vorhide fingers [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
7) Some spiked leather armor bearing the insignia of Tharnadia [superior] for 7 platinum, 7 silver, and 6 copper.
8) Some spiked leather armor bearing the insignia of Tharnadia for 7 platinum, 7 silver, and 6 copper.
9) A leather jacket [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
10) A leather jacket [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
11) A leather jacket for 2 platinum, 4 gold, 2 silver, and 8 copper.
12) The priestly robes of sacrifice for 1 copper.
13) A tiny diamond earring for 3 platinum, 3 gold, 9 silver, and 9 copper.
14) A two-handed club of chaos for 5 platinum, 8 gold, 2 silver, and 7 copper.
15) A cursed githzerai dagger for 32 platinum, 5 gold, 1 silver, and 3 copper.
16) A Belialian tunic for 8 platinum, 5 gold, 3 silver, and 3 copper.
17) A potion of endurance for 35 platinum, 5 gold, and 2 silver.
18) A box of gnomish crafting tools for 1 platinum, 3 gold, 8 silver, and 7 copper.
19) A blacksmithing flux for 1 platinum, 3 gold, 8 silver, and 7 copper.
20) A large medicated bandage for 13 platinum, 8 gold, 7 silver, and 5 copper.
21) A gauze tourniquet bandage for 5 platinum, 5 gold, and 5 silver.
22) A gauze bandage for 1 platinum, 3 gold, 8 silver, and 7 copper.
23) An iron shovel for 1 gold, and 5 copper.
24) A wooden walking stick for 7 platinum, 6 gold, 5 silver, and 7 copper.
25) A small wooden raft for 1 platinum, 9 gold, 4 silver, and 2 copper.
26) A hammer of forging for 7 platinum, 4 gold, 9 silver, and 2 copper.
27) A mining pick for 5 platinum, 8 gold, 2 silver, and 7 copper.
28) A fishing pole for 1 platinum, 9 gold, 4 silver, and 2 copper.
You can buy:
1) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
2) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
3) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
4) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
5) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
6) A pair of vorhide fingers [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
7) Some spiked leather armor bearing the insignia of Tharnadia [superior] for 7 platinum, 7 silver, and 6 copper.
8) Some spiked leather armor bearing the insignia of Tharnadia for 7 platinum, 7 silver, and 6 copper.
9) A leather jacket [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
10) A leather jacket [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
11) A leather jacket for 2 platinum, 4 gold, 2 silver, and 8 copper.
12) The priestly robes of sacrifice for 1 copper.
13) A tiny diamond earring for 3 platinum, 3 gold, 9 silver, and 9 copper.
14) A two-handed club of chaos for 5 platinum, 8 gold, 2 silver, and 7 copper.
15) A cursed githzerai dagger for 32 platinum, 5 gold, 1 silver, and 3 copper.
16) A Belialian tunic for 8 platinum, 5 gold, 3 silver, and 3 copper.
17) A potion of endurance for 35 platinum, 5 gold, and 2 silver.
18) A box of gnomish crafting tools for 1 platinum, 3 gold, 8 silver, and 7 copper.
19) A blacksmithing flux for 1 platinum, 3 gold, 8 silver, and 7 copper.
20) A large medicated bandage for 13 platinum, 8 gold, 7 silver, and 5 copper.
21) A gauze tourniquet bandage for 5 platinum, 5 gold, and 5 silver.
22) A gauze bandage for 1 platinum, 3 gold, 8 silver, and 7 copper.
23) An iron shovel for 1 gold, and 5 copper.
24) A wooden walking stick for 7 platinum, 6 gold, 5 silver, and 7 copper.
25) A small wooden raft for 1 platinum, 9 gold, 4 silver, and 2 copper.
26) A hammer of forging for 7 platinum, 4 gold, 9 silver, and 2 copper.
27) A mining pick for 5 platinum, 8 gold, 2 silver, and 7 copper.
28) A fishing pole for 1 platinum, 9 gold, 4 silver, and 2 copper.
< 126h/126H 129v/129V Pos: standing >
< 126h/126H 129v/129V Pos: standing >
You can buy:
1) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
2) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
3) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
4) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
5) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
6) A pair of vorhide fingers [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
7) Some spiked leather armor bearing the insignia of Tharnadia [superior] for 7 platinum, 7 silver, and 6 copper.
8) Some spiked leather armor bearing the insignia of Tharnadia for 7 platinum, 7 silver, and 6 copper.
9) A leather jacket [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
10) A leather jacket [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
11) A leather jacket for 2 platinum, 4 gold, 2 silver, and 8 copper.
12) The priestly robes of sacrifice for 1 copper.
13) A tiny diamond earring for 3 platinum, 3 gold, 9 silver, and 9 copper.
14) A two-handed club of chaos for 5 platinum, 8 gold, 2 silver, and 7 copper.
15) A cursed githzerai dagger for 32 platinum, 5 gold, 1 silver, and 3 copper.
16) A Belialian tunic for 8 platinum, 5 gold, 3 silver, and 3 copper.
17) A potion of endurance for 35 platinum, 5 gold, and 2 silver.
18) A box of gnomish crafting tools for 1 platinum, 3 gold, 8 silver, and 7 copper.
19) A blacksmithing flux for 1 platinum, 3 gold, 8 silver, and 7 copper.
20) A large medicated bandage for 13 platinum, 8 gold, 7 silver, and 5 copper.
21) A gauze tourniquet bandage for 5 platinum, 5 gold, and 5 silver.
22) A gauze bandage for 1 platinum, 3 gold, 8 silver, and 7 copper.
23) An iron shovel for 1 gold, and 5 copper.
24) A wooden walking stick for 7 platinum, 6 gold, 5 silver, and 7 copper.
25) A small wooden raft for 1 platinum, 9 gold, 4 silver, and 2 copper.
26) A hammer of forging for 7 platinum, 4 gold, 9 silver, and 2 copper.
27) A mining pick for 5 platinum, 8 gold, 2 silver, and 7 copper.
28) A fishing pole for 1 platinum, 9 gold, 4 silver, and 2 copper.
You can buy:
1) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
2) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
3) A small sword for 14 platinum, 9 gold, 8 silver, and 5 copper.
4) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
5) A pair of vorhide fingers [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
6) A pair of vorhide fingers [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
7) Some spiked leather armor bearing the insignia of Tharnadia [superior] for 7 platinum, 7 silver, and 6 copper.
8) Some spiked leather armor bearing the insignia of Tharnadia for 7 platinum, 7 silver, and 6 copper.
9) A leather jacket [poor] for 2 platinum, 4 gold, 2 silver, and 8 copper.
10) A leather jacket [superior] for 2 platinum, 4 gold, 2 silver, and 8 copper.
11) A leather jacket for 2 platinum, 4 gold, 2 silver, and 8 copper.
12) The priestly robes of sacrifice for 1 copper.
13) A tiny diamond earring for 3 platinum, 3 gold, 9 silver, and 9 copper.
14) A two-handed club of chaos for 5 platinum, 8 gold, 2 silver, and 7 copper.
15) A cursed githzerai dagger for 32 platinum, 5 gold, 1 silver, and 3 copper.
16) A Belialian tunic for 8 platinum, 5 gold, 3 silver, and 3 copper.
17) A potion of endurance for 35 platinum, 5 gold, and 2 silver.
18) A box of gnomish crafting tools for 1 platinum, 3 gold, 8 silver, and 7 copper.
19) A blacksmithing flux for 1 platinum, 3 gold, 8 silver, and 7 copper.
20) A large medicated bandage for 13 platinum, 8 gold, 7 silver, and 5 copper.
21) A gauze tourniquet bandage for 5 platinum, 5 gold, and 5 silver.
22) A gauze bandage for 1 platinum, 3 gold, 8 silver, and 7 copper.
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
Autosaving...
23) An iron shovel for 1 gold, and 5 copper.
24) A wooden walking stick for 7 platinum, 6 gold, 5 silver, and 7 copper.
25) A small wooden raft for 1 platinum, 9 gold, 4 silver, and 2 copper.
26) A hammer of forging for 7 platinum, 4 gold, 9 silver, and 2 copper.
27) A mining pick for 5 platinum, 8 gold, 2 silver, and 7 copper.
28) A fishing pole for 1 platinum, 9 gold, 4 silver, and 2 copper.
< 126h/126H 129v/129V Pos: standing >
You are using:
<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a small leather-bound book
<worn on legs> a set of loose fitting leggings
<worn on feet> some thin leather sandals
< 126h/126H 129v/129V Pos: standing >
Pardon?
< 126h/126H 129v/129V Pos: standing >
Pardon?
< 126h/126H 129v/129V Pos: standing >
Potius enters from the west.
< 126h/126H 129v/129V Pos: standing >
Potius leaves west.
< 126h/126H 129v/129V Pos: standing >
The day has begun.
< 126h/126H 129v/129V Pos: standing >
Score information for Thelonius
Level: 15 Race: Human Class: Monk Sex: Male
Hit points: 126(126) Moves: 129(129)
Coins carried: 0 platinum 0 gold 2 silver 2 copper
Compression ratio: 77%
Status: Standing.
Frags: +0.00 Deaths: 2
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 149
Active Spells:
--------------
well-rested bonus (146 minutes)
< 126h/126H 129v/129V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young cleric is standing here, smiling at you warmly.
< 126h/126H 128v/129V Pos: standing >
Obvious exits:
North- Keats Street
East - (open door) Kieta's Adventurer Supply Shoppe
South- Keats Street
West - The Great Fountain of Tharnadia
< 126h/126H 128v/129V Pos: standing >
Consider killing who?
< 126h/126H 128v/129V Pos: standing >
Pardon?
< 126h/126H 128v/129V Pos: standing >
You say 'armor'
< 126h/126H 128v/129V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 126h/126H 128v/129V Pos: standing >
Pardon?
< 126h/126H 129v/129V Pos: standing >
You do not see that here.
< 126h/126H 129v/129V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 126h/126H 128v/129V Pos: standing >
It's mild out today.
< 126h/126H 128v/129V Pos: standing >
< 126h/126H 128v/129V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 126h/126H 127v/129V Pos: standing >
Pardon?
< 126h/126H 129v/129V Pos: standing >
Obvious exits:
North- Keats Street
South- Keats Street
West - A Murky Alley
< 126h/126H 129v/129V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 126h/126H 129v/129V Pos: standing >
< 126h/126H 129v/129V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 126h/126H 128v/129V Pos: standing >
< 126h/126H 128v/129V Pos: standing >
Obvious exits:
North- Keats Street
South- The Southern Keats Intersection
< 126h/126H 128v/129V Pos: standing >
Pardon?
< 126h/126H 128v/129V Pos: standing >
Dressed in rags and looking very miserable, this poor child is obviously
starving. He looks so pathetic that you just have to feel sorry for him.
A homeless child appears to be Human and is in excellent condition.
He's medium in size.
< 126h/126H 128v/129V Pos: standing >
Keats Street
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 126h/126H 128v/129V Pos: standing >
Now where did that chicken go?
< 126h/126H 128v/129V Pos: standing >
You could do it with a needle!
< 126h/126H 128v/129V Pos: standing >
[Damage: 2 ] -=[Your decent punch strikes a slutty whore.]=-
< 126h/126H 128v/129V Pos: standing >
< T: Thelonius TP: sta TC:excellent E: whore sta EP: small wounds >
[Damage: 2 ] -=[Your decent punch strikes a slutty whore.]=-
< 126h/126H 128v/129V Pos: standing >
< T: Thelonius TP: sta TC:excellent E: whore sta EP: small wounds >
You whirl around, just avoiding a slutty whore's vicious attack.
< 126h/126H 128v/129V Pos: standing >
< T: Thelonius TP: sta TC:excellent E: whore sta EP: small wounds >
[Damage: 24 ] -=[WHAP! For a moment, you feel just like a dragon must as you punch a slutty whore.]=-
A slutty whore is mortally wounded, and will die soon, if not aided.
< 126h/126H 128v/129V Pos: standing >
<You miss a slutty whore.
< 126h/126H 128v/129V Pos: standing >
<The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 126h/126H 128v/129V Pos: standing >
<[Damage: 1 ] -=[Your punch hits a slutty whore.]=-
A slutty whore is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a slutty whore dies in agony.
< 126h/126H 128v/129V Pos: standing >
You get 5 coins from the corpse of a slutty whore.
There were: 2 silver coins, 3 copper coins.
< 126h/126H 128v/129V Pos: standing >
Keats Street
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a slutty whore is lying here.
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
< 126h/126H 128v/129V Pos: standing >
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
< 126h/126H 128v/129V Pos: standing >
Obvious exits:
North- Keats Street
East - Inside the Southern City Gates
South- A Bend in the Wall Road
Up - A Southern Gate Guard Tower
< 126h/126H 128v/129V Pos: standing >
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 126h/126H 127v/129V Pos: standing >
The iron seems to be closed.
< 126h/126H 127v/129V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 126h/126H 128v/129V Pos: standing >
Ok.
< 126h/126H 128v/129V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 126h/126H 128v/129V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 126h/126H 128v/129V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
< 126h/126H 128v/129V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
< 126h/126H 127v/129V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -East
< 126h/126H 125v/129V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -South -West
< 126h/126H 124v/129V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
< 126h/126H 123v/129V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
< 126h/126H 122v/129V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -East -South
A Tharnadian honor guard is resting here after having worked a long shift.
< 126h/126H 121v/129V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
A tharnadian thief-hunter watches over the town streets intently.
< 126h/126H 121v/129V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 126h/126H 124v/129V Pos: standing >
Practice what?!? With who as the teacher?!?
< 126h/126H 126v/129V Pos: standing >
Skill
awareness 22
bandage 22
blindfighting 22
buddha palm 22
calm 22
chant 29
chi purge (obtained at level 21)
climb 22
combination attack 22
diamond soul 23
dragon punch 24
feign death 22
fishing 40
heroism 23
kick 22
martial arts 23
mount 22
quivering palm 22
regenerate (obtained at level 20)
retreat 22
roundkick 22
safe fall 22
salvage 22
springleap 22
swim 22
switch opponents 22
unarmed damage 22
< 126h/126H 127v/129V Pos: standing >
< 126h/126H 129v/129V Pos: standing >
M^**^*.^
*******.
*M+**M**
^M+++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A sturdy looking mount is here, all saddled up and ready to ride.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 126h/126H 128v/129V Pos: standing >
< 126h/126H 128v/129V Pos: standing >
Someone avoids being bashed by a Town Guardian, who loses its balance and falls.
A Drow Elf snaps into visibility.
Consider killing who?
< 126h/126H 128v/129V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's slash wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's slash wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's impressive pierce wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a Town Guardian to scream in pain!
A Drow Elf's powerful pierce strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a Town Guardian to scream in pain!
A Drow Elf's impressive slash wounds a Town Guardian.
A HUGE bolt of lightning flares forth from a Drow Elf's sunblade, longsword of Justice! ZAAAAP!
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's powerful slash strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's powerful slash strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's slash wounds a Town Guardian.
A HUGE bolt of lightning flares forth from a Drow Elf's sunblade, longsword of Justice! ZAAAAP!
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's pierce strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a Town Guardian to scream in pain!
A Drow Elf's powerful slash strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's impressive pierce wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a Town Guardian to scream in pain!
A Drow Elf parries a Town Guardian's lunge at her.
A Drow Elf parries a Town Guardian's lunge at her.
A Town Guardian's feeble punch grazes a Drow Elf.
A Town Guardian ignites into black flames as it hits a Drow Elf!
A Town Guardian is shocked as it hits a Drow Elf.
A Drow Elf parries a Town Guardian's lunge at her.
< 126h/126H 128v/129V Pos: standing >
A Town Guardian suddenly attacks someone!
A Troll snaps into visibility.
A Town Guardian's punch grazes a Troll.
< 126h/126H 128v/129V Pos: standing >
You could do it with a needle!
< 126h/126H 128v/129V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's powerful slash strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's impressive slash wounds a Town Guardian.
Sparks begin to arc and jump across a Drow Elf's sunblade, longsword of Justice.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's mighty slash strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's slash wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's impressive slash strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's impressive slash wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's impressive pierce wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a Town Guardian to scream in pain!
A Drow Elf's impressive slash strikes a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, causing a Town Guardian to scream in pain!
A Drow Elf's impressive pierce wounds a Town Guardian.
Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', causing a Town Guardian to scream in pain!
< 126h/126H 128v/129V Pos: standing >
A Drow Elf turns to focus her attack on you!
< 126h/126H 128v/129V Pos: standing >
A Drow Elf parries a Town Guardian's lunge at her.
A Drow Elf parries a Town Guardian's lunge at her.
A Drow Elf parries a Town Guardian's lunge at her.
A Town Guardian's feeble punch grazes a Drow Elf.
A Town Guardian ignites into black flames as it hits a Drow Elf!
A Town Guardian is shocked as it hits a Drow Elf.
< 126h/126H 128v/129V Pos: standing >
-=[A Drow Elf's impressive slash strikes you hard.]=-
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's powerful slash seriously wounds you.]=-
OUCH! That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's slash hits you across the leg, resulting in a limp stride.]=-
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
-=[A Drow Elf's pierce enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's granite dagger 'BloodFeast', striking you soundly!]=-
-=[A Drow Elf's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's sunblade, longsword of Justice, striking you soundly!]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Drow Elf's impressive pierce hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[