The death of [53 Druid] Frogman (Centaur)

in A Dark Forest with Tall Evergreens

from the perspective of [53 Druid] Frogman (Centaur)

<worn on head>       a bark and leaf cap
<worn on body>       a suit of bark coated armor
<worn on horse body> a leather saddle
<worn about waist>   a belt of woven hides
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a hand-carved yo-yo
<worn on arms>       a pair of bark sleeves
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a hardwood cudgel

 ^^^^M@..MG.  
 ^^^^.^..+.*  
 ^.^.....+.*  
  ^M^..^.+*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 199v/272V Pos: standing >
 
  MM..^..^.   
 M^^.^...+++  
 ^^^^MP..MG.  
 ^^^^.@..+.*  
 ^.^.....+.*  
 ^^M^..^.+**  
  ......*+*   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 198v/272V Pos: standing >
 
  ^^.^...++   
 ^^^^M...MG.  
 ^^^^.P..+.*  
 ^.^..@..+.*  
 ^^M^..^.+**  
 ^......*+**  
  ...^..*+*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 196v/272V Pos: standing >
 
  ^^^M...MG   
 ^^^^.^..+.*  
 ^.^..P..+.*  
 ^^M^.@^.+**  
 ^......*+**  
 ....^..*+**  
  ^.....*+*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 195v/272V Pos: standing >
 
  ^^^^M...M   
 ^^^^^.^..+.  
 ^^.^.....+.  
 .^^M^@P^.+*  
 ^^......*+*  
 ^....^..*+*  
  M^.....*+   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the east.

< 811h/811H 194v/272V Pos: standing >
 
  M^^^^M...   
 M^^^^^.^..+  
 ^^^.^.....+  
 ^.^^M@P.^.+  
 ^^^......*+  
 ^^....^..*+  
  ^M^.....*   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the east.

< 811h/811H 192v/272V Pos: standing >
 
  MM^^^^M..   
 MM^^^^^.^..  
 M^^^.^.....  
 M^.^^@P..^.  
 M^^^......*  
 M^^....^..*  
  ^^M^.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A small rabbit is here, hopping through the grass.
Agus enters from the east.

< 811h/811H 191v/272V Pos: standing >
 
   MM^^^^M.   
  MM^^^^^.^.  
  M^^^.^....  
 MM^.^@P^..^  
 MM^^^......  
 MM^^....^..  
  M^^M^....   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the east.

< 811h/811H 189v/272V Pos: standing >
 
    MM^^^^M   
   MM^^^^^.^  
   M^^^.^...  
  MM^.@PM^..  
  MM^^^.....  
  MM^^....^.  
  MM^^M^...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the east.

< 811h/811H 187v/272V Pos: standing >
 
   MM^^^^^.   
   M^^^.^...  
  MM^.P^M^..  
  MM^^@.....  
  MM^^....^.  
 MMM^^M^....  
  MM^.^.^..   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 185v/272V Pos: standing >
 
   M^^^.^..   
  MM^.^^M^..  
  MM^^P.....  
  MM^^@...^.  
 MMM^^M^....  
 MMM^.^.^...  
  MM......^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 183v/272V Pos: standing >
 
  MM^.^^M^.   
  MM^^^.....  
  MM^^P...^.  
 MMM^^@^....  
 MMM^.^.^...  
 MMM......^.  
  M^..M^...   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A deer stands here, grazing on some grass.
Agus enters from the north.

< 811h/811H 182v/272V Pos: standing >
 
  MM^^^....   
  MM^^....^.  
 MMM^^P^....  
 MMM^.@.^...  
 MMM......^.  
 MM^..M^....  
  M^*..M^..   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 179v/272V Pos: standing >
 
  MM^^....^   
 MMM^^M^....  
 MMM^.P.^...  
 MMM..@...^.  
 MM^..M^....  
 MM^*..M^...  
  ^**^.^MM.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 178v/272V Pos: standing >

		Score information for Frogman

Level: 53   Race: Centaur   Class: Druid Sex: Male
Hit points: 811(811)  Moves: 179(272)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Haste Lightfooted
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  530 

Active Spells:
--------------
haste (14 minutes)
aid (52 minutes)
regeneration (4 minutes)
pass without trace (9 minutes)
well-rested bonus (146 minutes)


< 811h/811H 179v/272V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 811h/811H 179v/272V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 811h/811H 180v/272V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 811h/811H 180v/272V Pos: standing >
 
   MM^^....   
  MMM^^^^...  
 MMMM^.M.^..  
 MMMM.@P...^  
 MMM^..M^...  
 MMM^*..M^..  
  M^**^.^MM   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the east.

< 811h/811H 179v/272V Pos: standing >
 
  MMM^^^^..   
 MMMM^.M.^..  
 MMMM.P....^  
 MMM^.@M^...  
 MMM^*..M^..  
 MM^**^.^MM.  
  M^***..^M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 178v/272V Pos: standing >
 
  MMM^.M.^.   
 MMMM......^  
 MMM^.PM^...  
 MMM^*@.M^..  
 MM^**^.^MM.  
 MM^***..^M^  
  ^**^*.^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 176v/272V Pos: standing >
 
  MMM......   
 MMM^..M^...  
 MMM^*P.M^..  
 MM^**@.^MM.  
 MM^***..^M^  
 M^**^*.^^.M  
  *******..   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 175v/272V Pos: standing >
 
  MM^..M^..   
 MMM^*..M^..  
 MM^**P.^MM.  
 MM^**@..^M^  
 M^**^*.^^.M  
  ***M***...  
   *M+M*^**   
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Agus enters from the north.

< 811h/811H 173v/272V Pos: standing >
 
  MM^*..M^.   
 MM^**^.^MM.  
 MM^**P..^M^  
 M^**^@.^^.M  
  ***M***...  
   *M+M*^**.  
    ^M+++++   
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
The corpse of a Grey Elf is lying here.
Agus enters from the north.

< 811h/811H 172v/272V Pos: standing >
 
  M^**^.^MM   
 MM^***..^M^  
 M^**^P.^^.M  
  ***M@**...  
   *M+M*^**.  
    ^M++++++  
   *M+*^*.*   
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
[2] The corpse of a gnomish grenadier is lying here.
Agus enters from the north.

< 811h/811H 171v/272V Pos: standing >
The sun vanishes behind the southern horizon.

< 811h/811H 174v/272V Pos: standing >
 
 M^**^.^MM  
 M^***..^M  
 ^**^@.^^.  
 ***MP**..  
  *M+M*^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
The corpse of a Grey Elf is lying here.
Agus enters from the south.

< 811h/811H 174v/272V Pos: standing >
You get a hand-carved yo-yo from the corpse of Gringo.
You get a hand-carved yo-yo from the corpse of Gringo.
You get a hand-carved yo-yo from the corpse of Gringo.
You can't carry any more.

< 811h/811H 181v/272V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You attach a hand-carved yo-yo to your belt.
You attach a hand-carved yo-yo to your belt.
Your hands are full.

< 811h/811H 191v/272V Pos: standing >
You are carrying: (9/11)
a hand-carved yo-yo
a rugged adventurers satchel (illuminating)
a cloak of cured leather
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 811h/811H 192v/272V Pos: standing >
 
 ^**^.^MM.  
 ^***..^M^  
 **^*@^^.M  
 ******...  
 *MM**^**.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Agus enters from the west.

< 811h/811H 192v/272V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!

< 548h/811H 197v/272V Pos: standing >
< T: Frogman TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 You attack a rakshasa tribesman. [0 Hits]

< 548h/811H 197v/272V Pos: standing >
< T: Frogman TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A faint hum can be heard from the legplates of the Storm carried by someone.
You drop a hand-carved yo-yo.
You drop a rugged adventurers satchel.
You drop a cloak of cured leather.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.

< 550h/811H 197v/272V Pos: standing >
< T: Frogman TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
 
 M^**^.^MM  
 M^***..^M  
 ^**^@P^^.  
 ***MP**..  
  *MM**^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
The corpse of a Grey Elf is lying here.
There is a slight disturbance in nature.
Agus enters from the east.
You flee westward!

< 557h/811H 172v/272V Pos: standing >

		Score information for Frogman

Level: 53   Race: Centaur   Class: Druid Sex: Male
Hit points: 560(811)  Moves: 172(272)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Aware Haste Lightfooted
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  530 

Active Spells:
--------------
haste (14 minutes)
aid (52 minutes)
regeneration (4 minutes)
pass without trace (9 minutes)
well-rested bonus (146 minutes)


< 560h/811H 172v/272V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (very evil)     
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 561h/811H 173v/272V Pos: standing >
A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.

< 408h/811H 175v/272V Pos: standing >
< T: Frogman TP: sta TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 A Duergar suddenly attacks YOU!

< 397h/811H 176v/272V Pos: standing >
< T: Frogman TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 A Githyanki snaps into visibility.

< 398h/811H 176v/272V Pos: standing >
< T: Frogman TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Your instincts force you into a BloodLust!

< 401h/811H 176v/272V Pos: standing >
< T: Frogman TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...
 
 M^***..^M  
 ^**^PP^^.  
 ***M@**..  
  *MM**^**  
   ^M+++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
[2] The corpse of a gnomish grenadier is lying here.
Agus enters from the north.
You flee southward!

< 629h/1038H 150v/272V Pos: standing >
A Drow Elf enters from the north.

< 631h/1038H 150v/272V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Agus stops following you.
A Drow Elf suddenly attacks YOU!

< 625h/1038H 151v/272V Pos: standing >
< T: Frogman TP: sta TC: few wounds E: Agus sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.
OUCH!  That really did HURT!
...Suddenly, a rakshasa tribesman is engulfed in a swwirling tornado of wind... Sweeping them from battle!
...Suddenly, a rakshasa tribesman is engulfed in a swwirling tornado of wind... Sweeping them from battle!

< 296h/1038H 151v/272V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a rakshasa tribesman.

< 300h/1038H 152v/272V Pos: standing >
Agus starts casting an offensive spell.

< 302h/1038H 153v/272V Pos: standing >
A Githyanki snaps into visibility.

< 304h/1038H 154v/272V Pos: standing >
Out of nowhere, a rakshasa tribesman stabs you in the back.
Out of nowhere, a rakshasa tribesman stabs you in the back.
With a swift tug a rakshasa tribesman wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa tribesman stabs you in the back.

< 226h/1038H 154v/272V Pos: standing >
< T: Frogman TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A Duergar enters from the north.

< 228h/1038H 155v/272V Pos: standing >
< T: Frogman TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A Duergar suddenly attacks YOU!

< 217h/1038H 155v/272V Pos: standing >
< T: Frogman TP: sta TC:pretty hurt E: a rakshasa tribesman sta EP: excellent >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
A Githyanki snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The heat damages your muscles, you feel less agile.

< 64h/1038H 155v/272V Pos: standing >
< T: Frogman TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 A Drow Elf attacks you. [0 Hits]

< 66h/1038H 155v/272V Pos: standing >
< T: Frogman TP: sta TC: awful E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...
 
 MM^***..^  
 M^**^*.^^  
  ***@P**.  
   *MM**^*  
    ^M+++M  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A deer stands here, grazing on some grass.
You flee westward!

< 68h/1038H 132v/272V Pos: standing >
Being the ferocious sort, you charge at the enemy!

< 70h/1038H 132v/272V Pos: standing >
< T: Frogman TP: sta TC: awful E: deer sta EP:  few wounds >
 A rakshasa tribesman enters from the east.
Out of nowhere, a rakshasa tribesman stabs you in the back.
Your small round wooden shield was completely destroyed by the massive blow!
Your some soft deer-skin saddle bags was completely destroyed by the massive blow!