<worn as a badge> a humming stone badge
<worn on head> the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes> some marksman's goggles (magic)
<worn on face> the scale of a hydrawyrm of damage
<worn around neck> a black diamond necklace with glowing spheres [poor] (magic)
<worn around neck> the amulet named "Flow" of agility [59%]
<worn on body> a mithril breastplate with a golden cross [superior] (magic) (glowing) [76%]
<worn about body> an ethereal symbiote of the inner planes (magic) (humming) [65%]
<worn about waist> a bad case of herpes simplex (glowing)
<worn on belt buckle>a spiked raxian shield [superior] (magic) [79%]
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [89%]
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn on hands> the cubes of protection [superior] with a strange sharp rubin (humming) [52%]
<worn on finger> a ring of invisibility (magic)
<worn on finger> the ring of the Netherworld (magic) (glowing) [79%]
<primary weapon> the holy mace of the efreeti (magic) (glowing)[239h 21m 41s]
<worn on legs> the legplates of the Storm (magic)
<worn on feet> a pair of clawed demon-hide moccasins
< 720h/720H 169v/170V Pos: standing >
Nil sneaks in from the west.
Ok.
< 720h/720H 169v/170V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A Void Elemental lurks here, phasing in and out of existence. (minion)
An impenetrable globe of darkness floats near a void elemental's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Vezz enters from the east.
Jubei enters from the east.
Pojo enters from the east.
< 720h/720H 168v/170V Pos: standing >
Ok.
< 720h/720H 168v/170V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West
*Kenontest (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Pojo -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Jubei (HardCore) -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jubei's head.
Vezz (HardCore) (Githzerai)(small) stands in mid-air here.(Gold Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion)
An impenetrable globe of darkness floats near a void elemental's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 720h/720H 170v/170V Pos: standing >
< 720h/720H 170v/170V Pos: standing >
The iron is closed.
The gates are heavily fortified and made from iron.
The closed iron blocks your farsight.
< 720h/720H 170v/170V Pos: standing >
< 720h/720H 170v/170V Pos: standing >
Ok.
< 720h/720H 170v/170V Pos: standing >
Nil starts following you.
< 720h/720H 170v/170V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
*Nil -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Red Aura)
*Kenontest (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Pojo -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Jubei (HardCore) -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jubei's head.
Vezz (HardCore) (Githzerai)(small) stands in mid-air here.(Gold Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion)
An impenetrable globe of darkness floats near a void elemental's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 720h/720H 170v/170V Pos: standing >
< 720h/720H 170v/170V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 169v/170V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is rather far off to your west.
< 720h/720H 169v/170V Pos: standing >
Ok.
< 720h/720H 169v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Nil sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 167v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 165v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.
A void elemental sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 164v/170V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 720h/720H 165v/170V Pos: standing >
Kenontest stops following you.
Kenontest starts following you.
< 720h/720H 167v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Kenontest sneaks in from the south.
A void elemental sneaks in from the south.
Vezz enters from the south.
Jubei enters from the south.
Pojo enters from the south.
< 720h/720H 168v/170V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is close by to your south.
< 720h/720H 168v/170V Pos: standing >
< 720h/720H 168v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
Nil sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 166v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Nil sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 720h/720H 165v/170V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
< 720h/720H 168v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
Nil sneaks in from below.
A void elemental sneaks in from below.
Vezz enters from below.
Jubei enters from below.
Pojo enters from below.
< 720h/720H 167v/170V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.
A Githyanki who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
A half-elf bard who is a brief walk away to your east.
A Troll who is a brief walk away to your east.
A half-elf bard who is a brief walk away to your east.
< 720h/720H 167v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Kenontest sneaks in from above.
Nil sneaks in from above.
Vezz enters from above.
Jubei enters from above.
Pojo enters from above.
< 720h/720H 166v/170V Pos: standing >
A half-elf bard shouts 'papic! yuu doumdn't iscepe!'
< 720h/720H 170v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There is a slight disturbance in nature.
Nil sneaks in from the east.
A void elemental sneaks in from the east.
Vezz enters from the east.
Jubei enters from the east.
Pojo enters from the east.
< 720h/720H 168v/170V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 720h/720H 168v/170V Pos: standing >
< 720h/720H 168v/170V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
Pojo -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Jubei (HardCore) -= Tharnadian Mercenaries =- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Jubei's head.
Vezz (HardCore) (Githzerai)(small) stands in mid-air here.(Gold Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion)
An impenetrable globe of darkness floats near a void elemental's head.
*Nil -= Tharnadian Mercenaries =- (Halfling)(tiny) stands in mid-air here.(Red Aura)
*Kenontest (Grey Elf)(small) stands in mid-air here.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 720h/720H 168v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A void elemental sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 720h/720H 166v/170V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
< 720h/720H 167v/170V Pos: standing >
< 720h/720H 170v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
Nil sneaks in from below.
A void elemental sneaks in from below.
Vezz enters from below.
Jubei enters from below.
Pojo enters from below.
< 720h/720H 167v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Kenontest sneaks in from the west.
A void elemental sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 165v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A obsidian circle blends into the ground here. (magic)
A metal necklace glows with some strange power. (glowing)
A suit of spiked leather armor lies here.
A pair of winged sandals lies here abandoned. (illuminating)
A pair of thick gloves lies here, made of adamantium.
A shiny black bracelet is here. (magic)
A copper wristband lays here.
A small sword was abandoned here.
a potion of bubbling goo has been left here. (magic) (glowing)
A blood-red inquisitor's mask has been left here. (magic)
A lightning earring has been left here.
A large rat is scurrying about here.
A large rat is scurrying about here.
Nil sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 163v/170V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
[2] The corpse of an elite guard is lying here.
A small round shield has been dropped here.
Kenontest sneaks in from the west.
A void elemental sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 163v/170V Pos: standing >
You failed.
< 720h/720H 164v/170V Pos: standing >
*****
*M+**^
^@+++
*M+*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a highwayman is lying here.
The corpse of an elite highwayman is lying here.
Kenontest sneaks in from the west.
A void elemental sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 167v/170V Pos: standing >
You failed.
< 720h/720H 169v/170V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
< 720h/720H 170v/170V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your west.
A large rat who is not far off to your west.
< 720h/720H 170v/170V Pos: standing >
Kenontest's body appears to recover from the affects of the potion.
**^*.
*******
*M@**^
^P+++
*M+*^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Vezz enters from the south.
Jubei enters from the south.
Pojo enters from the south.
< 720h/720H 169v/170V Pos: standing >
You hear the sounds of movement in the distance.
*^*.^
******.
*MP@*^*
^++P++
M+*^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
There is a slight disturbance in nature.
A void elemental sneaks in from the west.
Vezz enters from the west.
Jubei enters from the west.
Pojo enters from the west.
< 720h/720H 168v/170V Pos: standing >
You hear the sounds of movement in the distance.
< 720h/720H 169v/170V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
< 720h/720H 170v/170V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
You start chanting...
The power of nature flows into you, hastening your incantation.
< 720h/720H 170v/170V Pos: standing >
A half-elf bard sneaks in from the north.
A Duergar enters from the north.
A Githyanki sneaks in from the north.
< 720h/720H 170v/170V Pos: standing >
A half-elf bard sneaks east.
A Troll sneaks east.
A half-elf bard sneaks east.
A Duergar leaves east.
< 720h/720H 170v/170V Pos: standing >
Casting: wandering woods *
A half-elf bard sneaks in from the east.
A Troll sneaks in from the east.
A half-elf bard sneaks in from the east.
A Duergar enters from the east.
A Githyanki sneaks in from the east.
< 720h/720H 170v/170V Pos: standing >
Kenontest suddenly attacks a half-elf bard!
Kenontest snaps into visibility.
A half-elf bard snaps into visibility.
Kenontest's slash grazes a half-elf bard.
Kenontest's feeble slash grazes a half-elf bard.
< 720h/720H 170v/170V Pos: standing >
A half-elf bard suddenly clutches their head, as if trying to shrug off some unknown malady.
A half-elf bard's eyes briefly cloud over as his body is painfully ripped apart from within.
A half-elf bard falls to their knees, grasping her head and screaming in pain!
A half-elf bard bursts into tears.
Jubei starts casting an offensive spell.
Jubei snaps into visibility.
A Githyanki snaps into visibility.
< 720h/720H 170v/170V Pos: standing >
Casting: wandering woods
< 720h/720H 170v/170V Pos: standing >
You complete your spell...
The wilderness around you comes alive for just a moment!
< 720h/720H 170v/170V Pos: standing >
A half-elf bard rises to his feet.
Nil suddenly suddenly falls to the ground and vanishes from sight.
< 720h/720H 170v/170V Pos: standing >
A half-elf bard sings a song to protect him from the world.
Jubei snaps into visibility.
Jubei completes his spell...
Jubei utters the words 'qpaag zarrzl'
A half-elf bard snaps into visibility.
Jubei has a blank expression as his ChAOtiC bolts slam into a half-elf bard!
Jubei snaps into visibility.
A half-elf bard snaps into visibility.
Jubei has a blank expression as his ChAOtiC bolts slam into a half-elf bard!
A Goblin's disguise falls apart!
< 720h/720H 170v/170V Pos: standing >
A Githyanki's spell flows around Kenontest, leaving him unharmed!
A Goblin attempts to flee.
A Goblin leaves one direction and enters from another!
A Goblin tries to flee, but can't make it out of here!
< 720h/720H 170v/170V Pos: standing >
A Goblin snaps into visibility.
A Goblin's eyes briefly cloud over as his body is painfully ripped apart from within.
A Goblin attempts to flee.
A Goblin leaves one direction and enters from another!
A Goblin tries to flee, but can't make it out of here!
A Duergar starts casting an offensive spell called 'unholy word'.
< 720h/720H 170v/170V Pos: standing >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 720h/720H 170v/170V Pos: standing >
A Duergar completes her spell...
A Duergar utters the words 'jiparl xafe'
A Duergar sends Pojo reeling with an unholy word.
Jubei snaps into visibility.
A Duergar sends Jubei reeling with an unholy word.
A Duergar sends Vezz reeling with an unholy word.
A Duergar sends a void elemental reeling with an unholy word.
A Duergar's Holy spell disperses the negative shield surrounding someone, but leaves him unharmed!
A Duergar's spell flows around Kenontest, leaving him unharmed!
You are sent reeling by a Duergar's unholy word.
OUCH! That really did HURT!
A void elemental misses a Duergar.
A Duergar dodges a void elemental's attack.
A void elemental's feeble punch grazes a Duergar.
Jubei misses a Duergar.
A Duergar dodges Jubei's attack.
Jubei snaps into visibility.
A Duergar blocks Jubei's lunge and then immediately slams him with her shield!
Jubei's pierce grazes a Duergar.
Sparkling magic surrounds Jubei as he begins his chant.
Jubei starts casting an offensive spell.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
A Goblin snaps into visibility.
A Goblin's eyes briefly cloud over as his body is painfully ripped apart from within.
A Goblin attempts to flee.
A Goblin leaves one direction and enters from another!
A Goblin tries to flee, but can't make it out of here!
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
A Duergar blocks your futile lunge at her.
You miss a Duergar.
A Duergar dodges your futile attack.
You start chanting...
The power of nature flows into you, hastening your incantation.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
Jubei snaps into visibility.
Jubei completes his spell...
Jubei utters the words 'qpaag zarrzl'
Jubei snaps into visibility.
A half-elf bard snaps into visibility.
Jubei has a blank expression as his ChAOtiC bolts slam into a half-elf bard!
Jubei snaps into visibility.
A half-elf bard snaps into visibility.
Jubei has a blank expression as his ChAOtiC bolts slam into a half-elf bard!
Kenontest deflects a Goblin's blow and strikes back at him!
Kenontest snaps into visibility.
A Goblin snaps into visibility.
Kenontest's feeble slash grazes a Goblin.
Kenontest parries a Goblin's lunge at him.
Kenontest anticipates a Goblin's attack and masterfully parries the incoming blow.
Kenontest dodges a Goblin's attack.
Kenontest parries a Goblin's lunge at him.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
A Goblin parries Kenontest's lunge at him.
A Goblin dodges Kenontest's attack.
A Goblin parries Kenontest's lunge at him.
A Goblin parries Kenontest's lunge at him.
A Goblin parries Kenontest's lunge at him.
Kenontest snaps into visibility.
A Goblin snaps into visibility.
Kenontest's decent slash strikes a Goblin.
A Goblin dodges Kenontest's attack.
Kenontest snaps into visibility.
A Goblin snaps into visibility.
Kenontest's feeble slash grazes a Goblin.
A Goblin dodges Kenontest's attack.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
You complete your spell...
The intense flames cause a half-elf bard's skin to smolder and burn!
A half-elf bard snaps into visibility.
[Damage: 156 ] You unleash light in a focused, searing ray at a half-elf bard!
A Githyanki's spell flows around Kenontest, leaving him unharmed!
Jubei starts casting an offensive spell.
Jubei snaps into visibility.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
A void elemental dodges a Duergar's attack.
A void elemental dodges a Duergar's attack.
A Duergar's crush wounds a void elemental.
A void elemental dodges a Duergar's attack.
A Duergar starts casting a spell.
A half-elf bard attempts to flee.
A half-elf bard leaves one direction and enters from another!
A half-elf bard tries to flee, but can't make it out of here!
Kenontest turns to focus his attack on a half-elf bard!
Kenontest snaps into visibility.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
A half-elf bard suddenly clutches their head, as if trying to shrug off some unknown malady.
A half-elf bard snaps into visibility.
A half-elf bard's eyes briefly cloud over as his body is painfully ripped apart from within.
A Troll's disguise falls apart!
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
A Troll snaps into visibility.
A Troll's eyes briefly cloud over as his body is painfully ripped apart from within.
Jubei dodges a Troll's attack.
Jubei dodges a Troll's attack.
Jubei dodges a Troll's attack.
A Troll snaps into visibility.
Jubei snaps into visibility.
A Troll's weak pierce grazes Jubei.
Jubei dodges a Troll's attack.
Jubei dodges a Troll's attack.
Nil gives an order to his followers.
Nil snaps into visibility.
A void elemental's mass slams into a Duergar, knocking her to the ground!
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sit EP: few scratches >
A Troll attempts to flee.
A Troll leaves one direction and enters from another!
A Troll tries to flee, but can't make it out of here!
You failed.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sit EP: few scratches >
A Duergar continues preparing her spell from the ground...
You start chanting...
The power of nature flows into you, hastening your incantation.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sit EP: few scratches >
Jubei snaps into visibility.
A Duergar stops chanting abruptly!
A void elemental's punch grazes a Duergar.
A void elemental's feeble punch grazes a Duergar.
A void elemental's feeble punch grazes a Duergar.
Jubei snaps into visibility.
Jubei's pierce grazes a Duergar.
Jubei's weak pierce grazes a Duergar.
Jubei's weak pierce grazes a Duergar.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sit EP: few scratches >
A Githyanki's spell flows around Kenontest, leaving him unharmed!
Jubei completes his spell...
Jubei utters the words 'garbzzsg wuggurz babragruoz'
Jubei snaps into visibility.
A Goblin snaps into visibility.
A bolt of force sent by Jubei hits a Goblin soundly.
Jubei snaps into visibility.
A Goblin snaps into visibility.
A bolt of force sent by Jubei hits a Goblin soundly.
Jubei snaps into visibility.
A Goblin snaps into visibility.
A bolt of force sent by Jubei hits a Goblin soundly.
A Goblin is mortally wounded, and will die soon, if not aided.
A Troll attempts to flee.
A Troll leaves north.
< 622h/720H 170v/170V Pos: standing >
< T: void TP: sta TC: few wounds E: A Duergar sit EP: few scratches >
You complete your spell...
A Goblin snaps into visibility.
[Damage: 5 ] You unleash light in a focused, searing ray at a Goblin!
A Goblin's ornate mask with a single dragon horn [superior] melted from the intense heat!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!